Agents
ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment
Cai, Shaofei, Mu, Zhancun, Liu, Anji, Liang, Yitao
We aim to develop a goal specification method that is semantically clear, spatially sensitive, and intuitive for human users to guide agent interactions in embodied environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their own camera views rather than the agent's observations. We highlight that behavior cloning alone fails to align the agent's behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x. We show ROCKET-2 can directly interpret goals from human camera views for the first time, paving the way for better human-agent interaction.
AutoEval: A Practical Framework for Autonomous Evaluation of Mobile Agents
Sun, Jiahui, Hua, Zhichao, Xia, Yubin
Accurate and systematic evaluation of mobile agents can significantly advance their development and real-world applicability. However, existing benchmarks for mobile agents lack practicality and scalability due to the extensive manual effort required to define task reward signals and implement corresponding evaluation codes. To this end, we propose AutoEval, an autonomous agent evaluation framework that tests a mobile agent without any manual effort. First, we design a Structured Substate Representation to describe the UI state changes while agent execution, such that task reward signals can be automatically generated. Second, we utilize a Judge System that can autonomously evaluate agents' performance given the automatically generated task reward signals. By providing only a task description, our framework evaluates agents with fine-grained performance feedback to that task without any extra manual effort. We implement a prototype of our framework and validate the automatically generated task reward signals, finding over 93% coverage to human-annotated reward signals. Moreover, to prove the effectiveness of our autonomous Judge System, we manually verify its judge results and demonstrate that it achieves 94% accuracy. Finally, we evaluate the state-of-the-art mobile agents using our framework, providing detailed insights into their performance characteristics and limitations.
VisAgent: Narrative-Preserving Story Visualization Framework
Kim, Seungkwon, Park, GyuTae, Kim, Sangyeon, Nam, Seung-Hun
Story visualization is the transformation of narrative elements into image sequences. While existing research has primarily focused on visual contextual coherence, the deeper narrative essence of stories often remains overlooked. This limitation hinders the practical application of these approaches, as generated images frequently fail to capture the intended meaning and nuances of the narrative fully. To address these challenges, we propose VisAgent, a training-free multi-agent framework designed to comprehend and visualize pivotal scenes within a given story. By considering story distillation, semantic consistency, and contextual coherence, VisAgent employs an agentic workflow. In this workflow, multiple specialized agents collaborate to: (i) refine layered prompts based on the narrative structure and (ii) seamlessly integrate \gt{generated} elements, including refined prompts, scene elements, and subject placement, into the final image. The empirically validated effectiveness confirms the framework's suitability for practical story visualization applications.
Target Return Optimizer for Multi-Game Decision Transformer
Tatematsu, Kensuke, Wachi, Akifumi
Achieving autonomous agents with robust generalization capabilities across diverse games and tasks remains one of the ultimate goals in AI research. Recent advancements in transformer-based offline reinforcement learning, exemplified by the MultiGame Decision Transformer [Lee et al., 2022], have shown remarkable performance across various games or tasks. However, these approaches depend heavily on human expertise, presenting substantial challenges for practical deployment, particularly in scenarios with limited prior game-specific knowledge. In this paper, we propose an algorithm called Multi-Game Target Return Optimizer (MTRO) to autonomously determine game-specific target returns within the Multi-Game Decision Transformer framework using solely offline datasets. MTRO addresses the existing limitations by automating the target return configuration process, leveraging environmental reward information extracted from offline datasets. Notably, MTRO does not require additional training, enabling seamless integration into existing Multi-Game Decision Transformer architectures. Our experimental evaluations on Atari games demonstrate that MTRO enhances the performance of RL policies across a wide array of games, underscoring its potential to advance the field of autonomous agent development.
Discovering Antagonists in Networks of Systems: Robot Deployment
Wenger, Ingeborg, Eberhard, Peter, Ebel, Henrik
A contextual anomaly detection method is proposed and applied to the physical motions of a robot swarm executing a coverage task. Using simulations of a swarm's normal behavior, a normalizing flow is trained to predict the likelihood of a robot motion within the current context of its environment. During application, the predicted likelihood of the observed motions is used by a detection criterion that categorizes a robot agent as normal or antagonistic. The proposed method is evaluated on five different strategies of antagonistic behavior. Importantly, only readily available simulated data of normal robot behavior is used for training such that the nature of the anomalies need not be known beforehand. The best detection criterion correctly categorizes at least 80% of each antagonistic type while maintaining a false positive rate of less than 5% for normal robot agents. Additionally, the method is validated in hardware experiments, yielding results similar to the simulated scenarios. Compared to the state-of-the-art approach, both the predictive performance of the normalizing flow and the robustness of the detection criterion are increased.
Assistance or Disruption? Exploring and Evaluating the Design and Trade-offs of Proactive AI Programming Support
Pu, Kevin, Lazaro, Daniel, Arawjo, Ian, Xia, Haijun, Xiao, Ziang, Grossman, Tovi, Chen, Yan
AI programming tools enable powerful code generation, and recent prototypes attempt to reduce user effort with proactive AI agents, but their impact on programming workflows remains unexplored. We introduce and evaluate Codellaborator, a design probe LLM agent that initiates programming assistance based on editor activities and task context. We explored three interface variants to assess trade-offs between increasingly salient AI support: prompt-only, proactive agent, and proactive agent with presence and context (Codellaborator). In a within-subject study (N=18), we find that proactive agents increase efficiency compared to prompt-only paradigm, but also incur workflow disruptions. However, presence indicators and interaction context support alleviated disruptions and improved users' awareness of AI processes. We underscore trade-offs of Codellaborator on user control, ownership, and code understanding, emphasizing the need to adapt proactivity to programming processes. Our research contributes to the design exploration and evaluation of proactive AI systems, presenting design implications on AI-integrated programming workflow.
Scalable Multi-Agent Reinforcement Learning for Residential Load Scheduling under Data Governance
Qin, Zhaoming, Dong, Nanqing, Liu, Di, Wang, Zhefan, Cao, Junwei
As a data-driven approach, multi-agent reinforcement learning (MARL) has made remarkable advances in solving cooperative residential load scheduling problems. However, centralized training, the most common paradigm for MARL, limits large-scale deployment in communication-constrained cloud-edge environments. As a remedy, distributed training shows unparalleled advantages in real-world applications but still faces challenge with system scalability, e.g., the high cost of communication overhead during coordinating individual agents, and needs to comply with data governance in terms of privacy. In this work, we propose a novel MARL solution to address these two practical issues. Our proposed approach is based on actor-critic methods, where the global critic is a learned function of individual critics computed solely based on local observations of households. This scheme preserves household privacy completely and significantly reduces communication cost. Simulation experiments demonstrate that the proposed framework achieves comparable performance to the state-of-the-art actor-critic framework without data governance and communication constraints.
Decentralized Reinforcement Learning for Multi-Agent Multi-Resource Allocation via Dynamic Cluster Agreements
Marino, Antonio, Restrepo, Esteban, Pacchierotti, Claudio, Giordano, Paolo Robuffo
This paper addresses the challenge of allocating heterogeneous resources among multiple agents in a decentralized manner. Our proposed method, LGTC-IPPO, builds upon Independent Proximal Policy Optimization (IPPO) by integrating dynamic cluster consensus, a mechanism that allows agents to form and adapt local sub-teams based on resource demands. This decentralized coordination strategy reduces reliance on global information and enhances scalability. We evaluate LGTC-IPPO against standard multi-agent reinforcement learning baselines and a centralized expert solution across a range of team sizes and resource distributions. Experimental results demonstrate that LGTC-IPPO achieves more stable rewards, better coordination, and robust performance even as the number of agents or resource types increases. Additionally, we illustrate how dynamic clustering enables agents to reallocate resources efficiently also for scenarios with discharging resources.
Discrete Differential Evolution Particle Swarm Optimization Algorithm for Energy Saving Flexible Job Shop Scheduling Problem Considering Machine Multi States
Wang, Da, Zhang, Yu, Zhang, Kai, Li, Junqing, Li, Dengwang
As the continuous deepening of low-carbon emission reduction policies, the manufacturing industries urgently need sensible energy-saving scheduling schemes to achieve the balance between improving production efficiency and reducing energy consumption. In energy-saving scheduling, reasonable machine states-switching is a key point to achieve expected goals, i.e., whether the machines need to switch speed between different operations, and whether the machines need to add extra setup time between different jobs. Regarding this matter, this work proposes a novel machine multi states-based energy saving flexible job scheduling problem (EFJSP-M), which simultaneously takes into account machine multi speeds and setup time. To address the proposed EFJSP-M, a kind of discrete differential evolution particle swarm optimization algorithm (D-DEPSO) is designed. In specific, D-DEPSO includes a hybrid initialization strategy to improve the initial population performance, an updating mechanism embedded with differential evolution operators to enhance population diversity, and a critical path variable neighborhood search strategy to expand the solution space. At last, based on datasets DPs and MKs, the experiment results compared with five state-of-the-art algorithms demonstrate the feasible of EFJSP-M and the superior of D-DEPSO.
Deficient Excitation in Parameter Learning
Cao, Ganghui, Wang, Shimin, Guay, Martin, Wang, Jinzhi, Duan, Zhisheng, Polycarpou, Marios M.
This paper investigates parameter learning problems under deficient excitation (DE). The DE condition is a rank-deficient, and therefore, a more general evolution of the well-known persistent excitation condition. Under the DE condition, a proposed online algorithm is able to calculate the identifiable and non-identifiable subspaces, and finally give an optimal parameter estimate in the sense of least squares. In particular, the learning error within the identifiable subspace exponentially converges to zero in the noise-free case, even without persistent excitation. The DE condition also provides a new perspective for solving distributed parameter learning problems, where the challenge is posed by local regressors that are often insufficiently excited. To improve knowledge of the unknown parameters, a cooperative learning protocol is proposed for a group of estimators that collect measured information under complementary DE conditions. This protocol allows each local estimator to operate locally in its identifiable subspace, and reach a consensus with neighbours in its non-identifiable subspace. As a result, the task of estimating unknown parameters can be achieved in a distributed way using cooperative local estimators. Application examples in system identification are given to demonstrate the effectiveness of the theoretical results developed in this paper.