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ReSo: A Reward-driven Self-organizing LLM-based Multi-Agent System for Reasoning Tasks

arXiv.org Artificial Intelligence

Multi-agent systems have emerged as a promising approach for enhancing the reasoning capabilities of large language models in complex problem-solving. However, current MAS frameworks are limited by poor flexibility and scalability, with underdeveloped optimization strategies. To address these challenges, we propose ReSo, which integrates task graph generation with a reward-driven two-stage agent selection process. The core of ReSo is the proposed Collaborative Reward Model, which can provide fine-grained reward signals for MAS cooperation for optimization. We also introduce an automated data synthesis framework for generating MAS benchmarks, without human annotations. Experimentally, ReSo matches or outperforms existing methods. ReSo achieves \textbf{33.7\%} and \textbf{32.3\%} accuracy on Math-MAS and SciBench-MAS SciBench, while other methods completely fail. Code is available at: \href{https://github.com/hengzzzhou/ReSo}{ReSo}


M3HF: Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality

arXiv.org Artificial Intelligence

Designing effective reward functions in multi-agent reinforcement learning (MARL) is a significant challenge, often leading to suboptimal or misaligned behaviors in complex, coordinated environments. We introduce Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality (M3HF), a novel framework that integrates multi-phase human feedback of mixed quality into the MARL training process. By involving humans with diverse expertise levels to provide iterative guidance, M3HF leverages both expert and non-expert feedback to continuously refine agents' policies. During training, we strategically pause agent learning for human evaluation, parse feedback using large language models to assign it appropriately and update reward functions through predefined templates and adaptive weight by using weight decay and performance-based adjustments. Our approach enables the integration of nuanced human insights across various levels of quality, enhancing the interpretability and robustness of multi-agent cooperation. Empirical results in challenging environments demonstrate that M3HF significantly outperforms state-of-the-art methods, effectively addressing the complexities of reward design in MARL and enabling broader human participation in the training process.


NeSyC: A Neuro-symbolic Continual Learner For Complex Embodied Tasks In Open Domains

arXiv.org Artificial Intelligence

We explore neuro-symbolic approaches to generalize actionable knowledge, enabling embodied agents to tackle complex tasks more effectively in open-domain environments. A key challenge for embodied agents is the generalization of knowledge across diverse environments and situations, as limited experiences often confine them to their prior knowledge. To address this issue, we introduce a novel framework, NeSyC, a neuro-symbolic continual learner that emulates the hypothetico-deductive model by continually formulating and validating knowledge from limited experiences through the combined use of Large Language Models (LLMs) and symbolic tools. Specifically, we devise a contrastive generality improvement scheme within NeSyC, which iteratively generates hypotheses using LLMs and conducts contrastive validation via symbolic tools. This scheme reinforces the justification for admissible actions while minimizing the inference of inadmissible ones. Additionally, we incorporate a memory-based monitoring scheme that efficiently detects action errors and triggers the knowledge refinement process across domains. Experiments conducted on diverse embodied task benchmarks-including ALFWorld, VirtualHome, Minecraft, RLBench, and a real-world robotic scenario-demonstrate that NeSyC is highly effective in solving complex embodied tasks across a range of open-domain environments.


Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences

arXiv.org Artificial Intelligence

This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We report on the design process and the series of experiments to improve the functionality and experience design, resulting in two functional versions of the system. While v1 of our system uses simplified prompt engineering, v2 leverages a multi-agent architecture and the ReAct framework to include reasoning and action. A comparative evaluation demonstrates that v2 as an agentic system maintains play while significantly improving modularity and game experience, including immersion and curiosity. Our findings contribute to the evolution of AI-driven interactive fiction, highlighting new avenues for enhancing solo role-playing experiences.


Safe Multi-Agent Navigation guided by Goal-Conditioned Safe Reinforcement Learning

arXiv.org Artificial Intelligence

Safe navigation is essential for autonomous systems operating in hazardous environments. Traditional planning methods excel at long-horizon tasks but rely on a predefined graph with fixed distance metrics. In contrast, safe Reinforcement Learning (RL) can learn complex behaviors without relying on manual heuristics but fails to solve long-horizon tasks, particularly in goal-conditioned and multi-agent scenarios. In this paper, we introduce a novel method that integrates the strengths of both planning and safe RL. Our method leverages goal-conditioned RL and safe RL to learn a goal-conditioned policy for navigation while concurrently estimating cumulative distance and safety levels using learned value functions via an automated self-training algorithm. By constructing a graph with states from the replay buffer, our method prunes unsafe edges and generates a waypoint-based plan that the agent follows until reaching its goal, effectively balancing faster and safer routes over extended distances. Utilizing this unified high-level graph and a shared low-level goal-conditioned safe RL policy, we extend this approach to address the multi-agent safe navigation problem. In particular, we leverage Conflict-Based Search (CBS) to create waypoint-based plans for multiple agents allowing for their safe navigation over extended horizons. This integration enhances the scalability of goal-conditioned safe RL in multi-agent scenarios, enabling efficient coordination among agents. Extensive benchmarking against state-of-the-art baselines demonstrates the effectiveness of our method in achieving distance goals safely for multiple agents in complex and hazardous environments. Our code and further details about or work is available at https://safe-visual-mapf-mers.csail.mit.edu/.


Training a Generally Curious Agent

arXiv.org Artificial Intelligence

Efficient exploration is essential for intelligent systems interacting with their environment, but existing language models often fall short in scenarios that require strategic information gathering. In this paper, we present PAPRIKA, a fine-tuning approach that enables language models to develop general decision-making capabilities that are not confined to particular environments. By training on synthetic interaction data from different tasks that require diverse strategies, PAPRIKA teaches models to explore and adapt their behavior on a new task based on environment feedback in-context without more gradient updates. Experimental results show that models fine-tuned with PAPRIKA can effectively transfer their learned decision-making capabilities to entirely unseen tasks without additional training. Unlike traditional training, our approach's primary bottleneck lies in sampling useful interaction data instead of model updates. To improve sample efficiency, we propose a curriculum learning strategy that prioritizes sampling trajectories from tasks with high learning potential. These results suggest a promising path towards AI systems that can autonomously solve novel sequential decision-making problems that require interactions with the external world.


EgoNormia: Benchmarking Physical Social Norm Understanding

arXiv.org Artificial Intelligence

Human activity is moderated by norms. However, machines are often trained without explicit supervision on norm understanding and reasoning, especially when the norms are grounded in a physical and social context. To improve and evaluate the normative reasoning capability of vision-language models (VLMs), we present EgoNormia $\|\epsilon\|$, consisting of 1,853 ego-centric videos of human interactions, each of which has two related questions evaluating both the prediction and justification of normative actions. The normative actions encompass seven categories: safety, privacy, proxemics, politeness, cooperation, coordination/proactivity, and communication/legibility. To compile this dataset at scale, we propose a novel pipeline leveraging video sampling, automatic answer generation, filtering, and human validation. Our work demonstrates that current state-of-the-art vision-language models lack robust norm understanding, scoring a maximum of 45% on EgoNormia (versus a human bench of 92%). Our analysis of performance in each dimension highlights the significant risks of safety, privacy, and the lack of collaboration and communication capability when applied to real-world agents. We additionally show that through a retrieval-based generation method, it is possible to use EgoNormia to enhance normative reasoning in VLMs.


Predicting Team Performance from Communications in Simulated Search-and-Rescue

arXiv.org Artificial Intelligence

Understanding how individual traits influence team performance is valuable, but these traits are not always directly observable. Prior research has inferred traits like trust from behavioral data. We analyze conversational data to identify team traits and their correlation with teaming outcomes. Using transcripts from a Minecraft-based search-and-rescue experiment, we apply topic modeling and clustering to uncover key interaction patterns. Our findings show that variations in teaming outcomes can be explained through these inferences, with different levels of predictive power derived from individual traits and team dynamics.


AI-Enabled Conversational Journaling for Advancing Parkinson's Disease Symptom Tracking

arXiv.org Artificial Intelligence

Journaling plays a crucial role in managing chronic conditions by allowing patients to document symptoms and medication intake, providing essential data for long-term care. While valuable, traditional journaling methods often rely on static, self-directed entries, lacking interactive feedback and real-time guidance. This gap can result in incomplete or imprecise information, limiting its usefulness for effective treatment. To address this gap, we introduce PATRIKA, an AI-enabled prototype designed specifically for people with Parkinson's disease (PwPD). The system incorporates cooperative conversation principles, clinical interview simulations, and personalization to create a more effective and user-friendly journaling experience. Through two user studies with PwPD and iterative refinement of PATRIKA, we demonstrate conversational journaling's significant potential in patient engagement and collecting clinically valuable information. Our results showed that generating probing questions PATRIKA turned journaling into a bi-directional interaction. Additionally, we offer insights for designing journaling systems for healthcare and future directions for promoting sustained journaling.


METAL: A Multi-Agent Framework for Chart Generation with Test-Time Scaling

arXiv.org Artificial Intelligence

Chart generation aims to generate code to produce charts satisfying the desired visual properties, e.g., texts, layout, color, and type. It has great potential to empower the automatic professional report generation in financial analysis, research presentation, education, and healthcare. In this work, we build a vision-language model (VLM) based multi-agent framework for effective automatic chart generation. Generating high-quality charts requires both strong visual design skills and precise coding capabilities that embed the desired visual properties into code. Such a complex multi-modal reasoning process is difficult for direct prompting of VLMs. To resolve these challenges, we propose METAL, a multi-agent framework that decomposes the task of chart generation into the iterative collaboration among specialized agents. METAL achieves 5.2% improvement over the current best result in the chart generation task. The METAL framework exhibits the phenomenon of test-time scaling: its performance increases monotonically as the logarithmic computational budget grows from 512 to 8192 tokens. In addition, we find that separating different modalities during the critique process of METAL boosts the self-correction capability of VLMs in the multimodal context.