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Momentum-based Distributed Resource Scheduling Optimization Subject to Sector-Bound Nonlinearity and Latency

arXiv.org Artificial Intelligence

This paper proposes an accelerated consensus-based distributed iterative algorithm for resource allocation and scheduling. The proposed gradient-tracking algorithm introduces an auxiliary variable to add momentum towards the optimal state. We prove that this solution is all-time feasible, implying that the coupling constraint always holds along the algorithm iterative procedure; therefore, the algorithm can be terminated at any time. This is in contrast to the ADMM-based solutions that meet constraint feasibility asymptotically. Further, we show that the proposed algorithm can handle possible link nonlinearity due to logarithmically-quantized data transmission (or any sign-preserving odd sector-bound nonlinear mapping). We prove convergence over uniformly-connected dynamic networks (i.e., a hybrid setup) that may occur in mobile and time-varying multi-agent networks. Further, the latency issue over the network is addressed by proposing delay-tolerant solutions. To our best knowledge, accelerated momentum-based convergence, nonlinear linking, all-time feasibility, uniform network connectivity, and handling (possible) time delays are not altogether addressed in the literature. These contributions make our solution practical in many real-world applications.


Towards Conversational AI for Disease Management

arXiv.org Artificial Intelligence

While large language models (LLMs) have shown promise in diagnostic dialogue, their capabilities for effective management reasoning - including disease progression, therapeutic response, and safe medication prescription - remain under-explored. We advance the previously demonstrated diagnostic capabilities of the Articulate Medical Intelligence Explorer (AMIE) through a new LLM-based agentic system optimised for clinical management and dialogue, incorporating reasoning over the evolution of disease and multiple patient visit encounters, response to therapy, and professional competence in medication prescription. To ground its reasoning in authoritative clinical knowledge, AMIE leverages Gemini's long-context capabilities, combining in-context retrieval with structured reasoning to align its output with relevant and up-to-date clinical practice guidelines and drug formularies. In a randomized, blinded virtual Objective Structured Clinical Examination (OSCE) study, AMIE was compared to 21 primary care physicians (PCPs) across 100 multi-visit case scenarios designed to reflect UK NICE Guidance and BMJ Best Practice guidelines. AMIE was non-inferior to PCPs in management reasoning as assessed by specialist physicians and scored better in both preciseness of treatments and investigations, and in its alignment with and grounding of management plans in clinical guidelines. To benchmark medication reasoning, we developed RxQA, a multiple-choice question benchmark derived from two national drug formularies (US, UK) and validated by board-certified pharmacists. While AMIE and PCPs both benefited from the ability to access external drug information, AMIE outperformed PCPs on higher difficulty questions. While further research would be needed before real-world translation, AMIE's strong performance across evaluations marks a significant step towards conversational AI as a tool in disease management.


A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (RL) has been explored and verified to be effective in solving decision-making tasks in various domains, such as robotics, transportation, recommender systems, etc. It learns from the interaction with environments and updates the policy using the collected experience. However, due to the limited real-world data and unbearable consequences of taking detrimental actions, the learning of RL policy is mainly restricted within the simulators. This practice guarantees safety in learning but introduces an inevitable sim-to-real gap in terms of deployment, thus causing degraded performance and risks in execution. There are attempts to solve the sim-to-real problems from different domains with various techniques, especially in the era with emerging techniques such as large foundations or language models that have cast light on the sim-to-real. This survey paper, to the best of our knowledge, is the first taxonomy that formally frames the sim-to-real techniques from key elements of the Markov Decision Process (State, Action, Transition, and Reward). Based on the framework, we cover comprehensive literature from the classic to the most advanced methods including the sim-to-real techniques empowered by foundation models, and we also discuss the specialties that are worth attention in different domains of sim-to-real problems. Then we summarize the formal evaluation process of sim-to-real performance with accessible code or benchmarks. The challenges and opportunities are also presented to encourage future exploration of this direction. We are actively maintaining a repository to include the most up-to-date sim-to-real research work to help domain researchers.


Exclusion Zones of Instant Runoff Voting

arXiv.org Artificial Intelligence

Recent research on instant runoff voting (IRV) shows that it exhibits a striking combinatorial property in one-dimensional preference spaces: there is an "exclusion zone" around the median voter such that if a candidate from the exclusion zone is on the ballot, then the winner must come from the exclusion zone. Thus, in one dimension, IRV cannot elect an extreme candidate as long as a sufficiently moderate candidate is running. In this work, we examine the mathematical structure of exclusion zones as a broad phenomenon in more general preference spaces. We prove that with voters uniformly distributed over any $d$-dimensional hyperrectangle (for $d > 1$), IRV has no nontrivial exclusion zone. However, we also show that IRV exclusion zones are not solely a one-dimensional phenomenon. For irregular higher-dimensional preference spaces with fewer symmetries than hyperrectangles, IRV can exhibit nontrivial exclusion zones. As a further exploration, we study IRV exclusion zones in graph voting, where nodes represent voters who prefer candidates closer to them in the graph. Here, we show that IRV exclusion zones present a surprising computational challenge: even checking whether a given set of positions is an IRV exclusion zone is NP-hard. We develop an efficient randomized approximation algorithm for checking and finding exclusion zones. We also report on computational experiments with exclusion zones in two directions: (i) applying our approximation algorithm to a collection of real-world school friendship networks, we find that about 60% of these networks have probable nontrivial IRV exclusion zones; and (ii) performing an exhaustive computer search of small graphs and trees, we also find nontrivial IRV exclusion zones in most graphs. While our focus is on IRV, the properties of exclusion zones we establish provide a novel method for analyzing voting systems in metric spaces more generally.


MM-StoryAgent: Immersive Narrated Storybook Video Generation with a Multi-Agent Paradigm across Text, Image and Audio

arXiv.org Artificial Intelligence

The rapid advancement of large language models (LLMs) and artificial intelligence-generated content (AIGC) has accelerated AI-native applications, such as AI-based storybooks that automate engaging story production for children. However, challenges remain in improving story attractiveness, enriching storytelling expressiveness, and developing open-source evaluation benchmarks and frameworks. Therefore, we propose and opensource MM-StoryAgent, which creates immersive narrated video storybooks with refined plots, role-consistent images, and multi-channel audio. MM-StoryAgent designs a multi-agent framework that employs LLMs and diverse expert tools (generative models and APIs) across several modalities to produce expressive storytelling videos. The framework enhances story attractiveness through a multi-stage writing pipeline. In addition, it improves the immersive storytelling experience by integrating sound effects with visual, music and narrative assets. MM-StoryAgent offers a flexible, open-source platform for further development, where generative modules can be substituted. Both objective and subjective evaluation regarding textual story quality and alignment between modalities validate the effectiveness of our proposed MM-StoryAgent system. The demo and source code are available.


Research on Superalignment Should Advance Now with Parallel Optimization of Competence and Conformity

arXiv.org Artificial Intelligence

The recent leap in AI capabilities, driven by big generative models, has sparked the possibility of achieving Artificial General Intelligence (AGI) and further triggered discussions on Artificial Superintelligence (ASI), a system surpassing all humans across all domains. This gives rise to the critical research question of: If we realize ASI, how do we align it with human values, ensuring it benefits rather than harms human society, a.k.a., the Superalignment problem. Despite ASI being regarded by many as solely a hypothetical concept, in this paper, we argue that superalignment is achievable and research on it should advance immediately, through simultaneous and alternating optimization of task competence and value conformity. We posit that superalignment is not merely a safeguard for ASI but also necessary for its realization. To support this position, we first provide a formal definition of superalignment rooted in the gap between capability and capacity and elaborate on our argument. Then we review existing paradigms, explore their interconnections and limitations, and illustrate a potential path to superalignment centered on two fundamental principles. We hope this work sheds light on a practical approach for developing the value-aligned next-generation AI, garnering greater benefits and reducing potential harms for humanity.


DriveTransformer: Unified Transformer for Scalable End-to-End Autonomous Driving

arXiv.org Artificial Intelligence

End-to-end autonomous driving (E2E-AD) has emerged as a trend in the field of autonomous driving, promising a data-driven, scalable approach to system design. However, existing E2E-AD methods usually adopt the sequential paradigm of perception-prediction-planning, which leads to cumulative errors and training instability. The manual ordering of tasks also limits the system`s ability to leverage synergies between tasks (for example, planning-aware perception and game-theoretic interactive prediction and planning). Moreover, the dense BEV representation adopted by existing methods brings computational challenges for long-range perception and long-term temporal fusion. To address these challenges, we present DriveTransformer, a simplified E2E-AD framework for the ease of scaling up, characterized by three key features: Task Parallelism (All agent, map, and planning queries direct interact with each other at each block), Sparse Representation (Task queries direct interact with raw sensor features), and Streaming Processing (Task queries are stored and passed as history information). As a result, the new framework is composed of three unified operations: task self-attention, sensor cross-attention, temporal cross-attention, which significantly reduces the complexity of system and leads to better training stability. DriveTransformer achieves state-of-the-art performance in both simulated closed-loop benchmark Bench2Drive and real world open-loop benchmark nuScenes with high FPS.


Vairiational Stochastic Games

arXiv.org Artificial Intelligence

The Control as Inference (CAI) framework has successfully transformed single-agent reinforcement learning (RL) by reframing control tasks as probabilistic inference problems. However, the extension of CAI to multi-agent, general-sum stochastic games (SGs) remains underexplored, particularly in decentralized settings where agents operate independently without centralized coordination. In this paper, we propose a novel variational inference framework tailored to decentralized multi-agent systems. Our framework addresses the challenges posed by non-stationarity and unaligned agent objectives, proving that the resulting policies form an $\epsilon$-Nash equilibrium. Additionally, we demonstrate theoretical convergence guarantees for the proposed decentralized algorithms. Leveraging this framework, we instantiate multiple algorithms to solve for Nash equilibrium, mean-field Nash equilibrium, and correlated equilibrium, with rigorous theoretical convergence analysis.


Optimal sensor deception in stochastic environments with partial observability to mislead a robot to a decoy goal

arXiv.org Artificial Intelligence

Deception is a common strategy adapted by autonomous systems in adversarial settings. Existing deception methods primarily focus on increasing opacity or misdirecting agents away from their goal or itinerary. In this work, we propose a deception problem aiming to mislead the robot towards a decoy goal through altering sensor events under a constrained budget of alteration. The environment along with the robot's interaction with it is modeled as a Partially Observable Markov Decision Process (POMDP), and the robot's action selection is governed by a Finite State Controller (FSC). Given a constrained budget for sensor event modifications, the objective is to compute a sensor alteration that maximizes the probability of the robot reaching a decoy goal. We establish the computational hardness of the problem by a reduction from the $0/1$ Knapsack problem and propose a Mixed Integer Linear Programming (MILP) formulation to compute optimal deception strategies. We show the efficacy of our MILP formulation via a sequence of experiments.


Enhancing Reasoning with Collaboration and Memory

arXiv.org Artificial Intelligence

We envision a continuous collaborative learning system where groups of LLM agents work together to solve reasoning problems, drawing on memory they collectively build to improve performance as they gain experience. This work establishes the foundations for such a system by studying the interoperability of chain-of-thought reasoning styles, multi-agent collaboration, and memory banks. Extending beyond the identical agents of self-consistency, we introduce varied-context agents with diverse exemplars and a summarizer agent in place of voting. We generate frozen and continuously learned memory banks of exemplars and pair them with fixed, random, and similarity-based retrieval mechanisms. Our systematic study reveals where various methods contribute to reasoning performance of two LLMs on three grounded reasoning tasks, showing that random exemplar selection can often beat more principled approaches, and in some tasks, inclusion of any exemplars serves only to distract both weak and strong models.