Agents
RAG-KG-IL: A Multi-Agent Hybrid Framework for Reducing Hallucinations and Enhancing LLM Reasoning through RAG and Incremental Knowledge Graph Learning Integration
This paper presents RAG-KG-IL, a novel multi-agent hybrid framework designed to enhance the reasoning capabilities of Large Language Models (LLMs) by integrating Retrieval-Augmented Generation (RAG) and Knowledge Graphs (KGs) with an Incremental Learning (IL) approach. Despite recent advancements, LLMs still face significant challenges in reasoning with structured data, handling dynamic knowledge evolution, and mitigating hallucinations, particularly in mission-critical domains. Our proposed RAG-KG-IL framework addresses these limitations by employing a multi-agent architecture that enables continuous knowledge updates, integrates structured knowledge, and incorporates autonomous agents for enhanced explainability and reasoning. The framework utilizes RAG to ensure the generated responses are grounded in verifiable information, while KGs provide structured domain knowledge for improved consistency and depth of understanding. The Incremental Learning approach allows for dynamic updates to the knowledge base without full retraining, significantly reducing computational overhead and improving the model's adaptability. We evaluate the framework using real-world case studies involving health-related queries, comparing it to state-of-the-art models like GPT-4o and a RAG-only baseline. Experimental results demonstrate that our approach significantly reduces hallucination rates and improves answer completeness and reasoning accuracy. The results underscore the potential of combining RAG, KGs, and multi-agent systems to create intelligent, adaptable systems capable of real-time knowledge integration and reasoning in complex domains.
Safe Multi-Robotic Arm Interaction via 3D Convex Shapes
Kaypak, Ali Umut, Wei, Shiqing, Krishnamurthy, Prashanth, Khorrami, Farshad
Inter-robot collisions pose a significant safety risk when multiple robotic arms operate in close proximity. We present an online collision avoidance methodology leveraging 3D convex shape-based High-Order Control Barrier Functions (HOCBFs) to address this issue. While prior works focused on using Control Barrier Functions (CBFs) for human-robotic arm and single-arm collision avoidance, we explore the problem of collision avoidance between multiple robotic arms operating in a shared space. In our methodology, we utilize the proposed HOCBFs as centralized and decentralized safety filters. These safety filters are compatible with any nominal controller and ensure safety without significantly restricting the robots' workspace. A key challenge in implementing these filters is the computational overhead caused by the large number of safety constraints and the computation of a Hessian matrix per constraint. We address this challenge by employing numerical differentiation methods to approximate computationally intensive terms. The effectiveness of our method is demonstrated through extensive simulation studies and real-world experiments with Franka Research 3 robotic arms.
Research Vision: Multi-Agent Path Planning for Cops And Robbers Via Reactive Synthesis
Fishell, William, Rodriguez, Andoni, Santolucito, Mark
Reactive synthesis is classically modeled as a game, though often applied to domains such as arbiter circuits and communication protocols [1]. We aim to show how reactive synthesis can be applied to a literal game - cops and robbers - to generate strategies for agents in the game. We propose a game that requires the coordination of multiple agents in a space of datatypes and operations that are richer than is easily captured by the traditional Linear Temporal Logic (LTL) approach of synthesis over Boolean streams [2]. In particular, we draw inspiration from prior work on Coordination Synthesis [3], LTL moduluo theories (LTLt) [4], and Temporal Stream Logic Moduluo theories (TSL-MT) [5, 6] to describe our problem and potential solution spaces. The traditional game [7] asks whether K cops can catch a single robber on a graph. In a temporal logic setting, this amounts to a safety condition on the robbers (they are never caught by the cops), and the dual liveness condition for the cops (they eventually catch the robbers). We modify the traditional graph theory focused version of the game to have a more visual game on a grid system, allowing for various configurations, including: An environment with various node types such as walls, safe zones, and open spaces.
Deep Learning Agents Trained For Avoidance Behave Like Hawks And Doves
Reddi, Aryaman, Vinnicombe, Glenn
We present heuristically optimal strategies expressed by deep learning agents playing a simple avoidance game. We analyse the learning and behaviour of two agents within a symmetrical grid world that must cross paths to reach a target destination without crashing into each other or straying off of the grid world in the wrong direction. The agent policy is determined by one neural network that is employed in both agents. Our findings indicate that the fully trained network exhibits behaviour similar to that of the game Hawks and Doves, in that one agent employs an aggressive strategy to reach the target while the other learns how to avoid the aggressive agent.
Cerebrum (AIOS SDK): A Platform for Agent Development, Deployment, Distribution, and Discovery
Rama, Balaji, Mei, Kai, Zhang, Yongfeng
Autonomous LLM-based agents have emerged as a powerful paradigm for complex task execution, yet the field lacks standardized tools for development, deployment, distribution and discovery of agents. We present Cerebrum, an Agent SDK for AIOS that addresses this gap through three key components: (1) a comprehensive SDK featuring a modular four-layer architecture for agent development, encompassing LLM, memory, storage, and tool management; (2) a community-driven Agent Hub for sharing and discovering agents, complete with version control and dependency management; (3) an interactive web interface for testing and evaluating agents. The platform's effectiveness is demonstrated through implementations of various agent architectures, including Chain of Thought (CoT), ReAct, and tool-use agents. Cerebrum advances the field by providing a unified framework that standardizes agent development while maintaining flexibility for researchers and developers to innovate and distribute their agents. The live website is at https://app.aios.foundation, the code is at https://github.com/agiresearch/Cerebrum, and video is at https://app.aios.foundation/video-demo.
AIstorian lets AI be a historian: A KG-powered multi-agent system for accurate biography generation
Li, Fengyu, Li, Yilin, Zhu, Junhao, Chen, Lu, Zhang, Yanfei, Zhou, Jia, Zu, Hui, Zhao, Jingwen, Gao, Yunjun
Huawei has always been committed to exploring the AI application in historical research. Biography generation, as a specialized form of abstractive summarization, plays a crucial role in historical research but faces unique challenges that existing large language models (LLMs) struggle to address. These challenges include maintaining stylistic adherence to historical writing conventions, ensuring factual fidelity, and handling fragmented information across multiple documents. We present AIstorian, a novel end-to-end agentic system featured with a knowledge graph (KG)-powered retrieval-augmented generation (RAG) and anti-hallucination multi-agents. Specifically, AIstorian introduces an in-context learning based chunking strategy and a KG-based index for accurate and efficient reference retrieval. Meanwhile, AIstorian orchestrates multi-agents to conduct on-the-fly hallucination detection and error-type-aware correction. Additionally, to teach LLMs a certain language style, we finetune LLMs based on a two-step training approach combining data augmentation-enhanced supervised fine-tuning with stylistic preference optimization. Extensive experiments on a real-life historical Jinshi dataset demonstrate that AIstorian achieves a 3.8x improvement in factual accuracy and a 47.6% reduction in hallucination rate compared to existing baselines. The data and code are available at: https://github.com/ZJU-DAILY/AIstorian.
Collaboration is all you need: LLM Assisted Safe Code Translation
Karanjai, Rabimba, Blackshear, Sam, Xu, Lei, Shi, Weidong
This paper introduces UniTranslator, a visionary framework that re-imagines code translation as a collaborative endeavor among multiple, compact LLMs. By orchestrating the interaction of specialized agents, each focused on different aspects of the translation process and grounded in a deep understanding of programming concepts, UniTranslator achieves a level of accuracy and efficiency that rivals larger, monolithic models. Our preliminary evaluation demonstrates the potential of UniTranslator to overcome the limitations of existing approaches and unlock the power of smaller LLMs for complex code translation tasks. We explore the effectiveness of this dynamic multi-agent paradigm in handling diverse language pairs, including low-resource languages, and in mitigating common issues such as code artifacts and hallucinations through the use of Natural Language Inference (NLI) grounding and iterative feedback mechanisms
Order Fairness Evaluation of DAG-based ledgers
Mahe, Erwan, Tucci-Piergiovanni, Sara
Order fairness in distributed ledgers refers to properties that relate the order in which transactions are sent or received to the order in which they are eventually finalized, i.e., totally ordered. The study of such properties is relatively new and has been especially stimulated by the rise of Maximal Extractable Value (MEV) attacks in blockchain environments. Indeed, in many classical blockchain protocols, leaders are responsible for selecting the transactions to be included in blocks, which creates a clear vulnerability and opportunity for transaction order manipulation. Unlike blockchains, DAG-based ledgers allow participants in the network to independently propose blocks, which are then arranged as vertices of a directed acyclic graph. Interestingly, leaders in DAG-based ledgers are elected only after the fact, once transactions are already part of the graph, to determine their total order. In other words, transactions are not chosen by single leaders; instead, they are collectively validated by the nodes, and leaders are only elected to establish an ordering. This approach intuitively reduces the risk of transaction manipulation and enhances fairness. In this paper, we aim to quantify the capability of DAG-based ledgers to achieve order fairness. To this end, we define new variants of order fairness adapted to DAG-based ledgers and evaluate the impact of an adversary capable of compromising a limited number of nodes (below the one-third threshold) to reorder transactions. We analyze how often our order fairness properties are violated under different network conditions and parameterizations of the DAG algorithm, depending on the adversary's power. Our study shows that DAG-based ledgers are still vulnerable to reordering attacks, as an adversary can coordinate a minority of Byzantine nodes to manipulate the DAG's structure.
Aaron Rodgers spotted strolling on beach while NFL awaits free agent decision
Fox News Flash top sports headlines are here. Check out what's clicking on Foxnews.com. The New York Jets officially made four-time MVP quarterback Aaron Rodgers a free agent when the new league year began on Wednesday at 4 p.m. However, Rodgers has had the ability to talk to different teams to find his new home in the NFL for the 2025 season, which has led to reports and speculation from multiple fan bases about where he will end up. While the free agency whirlwind has been going on, it appears Rodgers is at peace, enjoying time by himself soaking in the sun.
Distributed Multi-robot Source Seeking in Unknown Environments with Unknown Number of Sources
Chen, Lingpeng, Kailas, Siva, Deolasee, Srujan, Luo, Wenhao, Sycara, Katia, Kim, Woojun
We introduce a novel distributed source seeking framework, DIAS, designed for multi-robot systems in scenarios where the number of sources is unknown and potentially exceeds the number of robots. Traditional robotic source seeking methods typically focused on directing each robot to a specific strong source and may fall short in comprehensively identifying all potential sources. DIAS addresses this gap by introducing a hybrid controller that identifies the presence of sources and then alternates between exploration for data gathering and exploitation for guiding robots to identified sources. It further enhances search efficiency by dividing the environment into Voronoi cells and approximating source density functions based on Gaussian process regression. Additionally, DIAS can be integrated with existing source seeking algorithms. We compare DIAS with existing algorithms, including DoSS and GMES in simulated gas leakage scenarios where the number of sources outnumbers or is equal to the number of robots. The numerical results show that DIAS outperforms the baseline methods in both the efficiency of source identification by the robots and the accuracy of the estimated environmental density function.