Agents
Uncertain Machine Ethics Planning
Kolker, Simon, Dennis, Louise A., Pereira, Ramon Fraga, Xu, Mengwei
Machine Ethics decisions should consider the implications of uncertainty over decisions. Decisions should be made over sequences of actions to reach preferable outcomes long term. The evaluation of outcomes, however, may invoke one or more moral theories, which might have conflicting judgements. Each theory will require differing representations of the ethical situation. For example, Utilitarianism measures numerical values, Deontology analyses duties, and Virtue Ethics emphasises moral character. While balancing potentially conflicting moral considerations, decisions may need to be made, for example, to achieve morally neutral goals with minimal costs. In this paper, we formalise the problem as a Multi-Moral Markov Decision Process and a Multi-Moral Stochastic Shortest Path Problem. We develop a heuristic algorithm based on Multi-Objective AO*, utilising Sven-Ove Hansson's Hypothetical Retrospection procedure for ethical reasoning under uncertainty. Our approach is validated by a case study from Machine Ethics literature: the problem of whether to steal insulin for someone who needs it.
Facilitating Trustworthy Human-Agent Collaboration in LLM-based Multi-Agent System oriented Software Engineering
Multi-agent autonomous systems (MAS) are better at addressing challenges that spans across multiple domains than singular autonomous agents. This holds true within the field of software engineering (SE) as well. The state-of-the-art research on MAS within SE focuses on integrating LLMs at the core of autonomous agents to create LLM-based multi-agent autonomous (LMA) systems. However, the introduction of LMA systems into SE brings a plethora of challenges. One of the major challenges is the strategic allocation of tasks between humans and the LMA system in a trustworthy manner. To address this challenge, a RACI-based framework is proposed in this work in progress article, along with implementation guidelines and an example implementation of the framework. The proposed framework can facilitate efficient collaboration, ensure accountability, and mitigate potential risks associated with LLM-driven automation while aligning with the Trustworthy AI guidelines. The future steps for this work delineating the planned empirical validation method are also presented.
Facilitating Video Story Interaction with Multi-Agent Collaborative System
Zhang, Yiwen, Hao, Jianing, Wang, Zhan, Sheng, Hongling, Zeng, Wei
Video story interaction enables viewers to engage with and explore narrative content for personalized experiences. However, existing methods are limited to user selection, specially designed narratives, and lack customization. To address this, we propose an interactive system based on user intent. Our system uses a Vision Language Model (VLM) to enable machines to understand video stories, combining Retrieval-Augmented Generation (RAG) and a Multi-Agent System (MAS) to create evolving characters and scene experiences. It includes three stages: 1) Video story processing, utilizing VLM and prior knowledge to simulate human understanding of stories across three modalities. 2) Multi-space chat, creating growth-oriented characters through MAS interactions based on user queries and story stages. 3) Scene customization, expanding and visualizing various story scenes mentioned in dialogue. Applied to the Harry Potter series, our study shows the system effectively portrays emergent character social behavior and growth, enhancing the interactive experience in the video story world.
STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game
Zhou, Eric, Basavatia, Shreyas, Siam, Moontashir, Chen, Zexin, Riedl, Mark O.
We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables the story to play out interactively. Whereas a given set of hard-coded actions can artificially constrain story generation, the ability to generate actions means the story generation process can be more open-ended but still allow for experiences that are grounded in a game state. The key to successful action generation is to use LLM-generated preconditions and effects of actions in the stories as guides for what aspects of the game state must be tracked and changed by the game engine when a player performs an action. We also introduce a technique for dynamically generating new actions to accommodate the player's desire to perform actions that they think of that are not part of the story. Dynamic action generation may require on-the-fly updates to the game engine's state representation and revision of previously generated actions. We evaluate the success rate of action code generation with respect to whether a player can interactively play through the entire generated story.
RADE: Learning Risk-Adjustable Driving Environment via Multi-Agent Conditional Diffusion
Wang, Jiawei, Yan, Xintao, Mu, Yao, Sun, Haowei, Cao, Zhong, Liu, Henry X.
Generating safety-critical scenarios in high-fidelity simulations offers a promising and cost-effective approach for efficient testing of autonomous vehicles. Existing methods typically rely on manipulating a single vehicle's trajectory through sophisticated designed objectives to induce adversarial interactions, often at the cost of realism and scalability. In this work, we propose the Risk-Adjustable Driving Environment (RADE), a simulation framework that generates statistically realistic and risk-adjustable traffic scenes. Built upon a multi-agent diffusion architecture, RADE jointly models the behavior of all agents in the environment and conditions their trajectories on a surrogate risk measure. Unlike traditional adversarial methods, RADE learns risk-conditioned behaviors directly from data, preserving naturalistic multi-agent interactions with controllable risk levels. To ensure physical plausibility, we incorporate a tokenized dynamics check module that efficiently filters generated trajectories using a motion vocabulary. We validate RADE on the real-world rounD dataset, demonstrating that it preserves statistical realism across varying risk levels and naturally increases the likelihood of safety-critical events as the desired risk level grows up. Our results highlight RADE's potential as a scalable and realistic tool for AV safety evaluation.
A Hashgraph-Inspired Consensus Mechanism for Reliable Multi-Model Reasoning
Ogunsina, Kolawole E., Ogunsina, Morayo A.
Inconsistent outputs and hallucinations from large language models (LLMs) are major obstacles to reliable AI systems. When different proprietary reasoning models (RMs), such as those by OpenAI, Google, Anthropic, DeepSeek, and xAI, are given the same complex request, they often produce divergent results due to variations in training and inference. This paper proposes a novel consensus mechanism, inspired by distributed ledger technology, to validate and converge these outputs, treating each RM as a black-box peer. Building on the Hashgraph consensus algorithm, our approach employs gossip-about-gossip communication and virtual voting to achieve agreement among an ensemble of RMs. We present an architectural design for a prototype system in which RMs iteratively exchange and update their answers, using information from each round to improve accuracy and confidence in subsequent rounds. This approach goes beyond simple majority voting by incorporating the knowledge and cross-verification content of every model. We justify the feasibility of this Hashgraph-inspired consensus for AI ensembles and outline its advantages over traditional ensembling techniques in reducing nonfactual outputs. Preliminary considerations for implementation, evaluation criteria for convergence and accuracy, and potential challenges are discussed. The proposed mechanism demonstrates a promising direction for multi-agent AI systems to self-validate and deliver high-fidelity responses in complex tasks.
Characterizing Trust and Resilience in Distributed Consensus for Cyberphysical Systems
Yemini, Michal, Nedić, Angelia, Goldsmith, Andrea, Gil, Stephanie
This work considers the problem of resilient consensus where stochastic values of trust between agents are available. Specifically, we derive a unified mathematical framework to characterize convergence, deviation of the consensus from the true consensus value, and expected convergence rate, when there exists additional information of trust between agents. We show that under certain conditions on the stochastic trust values and consensus protocol: 1) almost sure convergence to a common limit value is possible even when malicious agents constitute more than half of the network connectivity, 2) the deviation of the converged limit, from the case where there is no attack, i.e., the true consensus value, can be bounded with probability that approaches 1 exponentially, and 3) correct classification of malicious and legitimate agents can be attained in finite time almost surely. Further, the expected convergence rate decays exponentially as a function of the quality of the trust observations between agents.
When Your Own Output Becomes Your Training Data: Noise-to-Meaning Loops and a Formal RSI Trigger
We present Noise-to-Meaning Recursive Self-Improvement (N2M-RSI), a minimal formal model showing that once an AI agent feeds its own outputs back as inputs and crosses an explicit information-integration threshold, its internal complexity will grow without bound under our assumptions. The framework unifies earlier ideas on self-prompting large language models, Gödelian self-reference, and AutoML, yet remains implementation-agnostic. The model furthermore scales naturally to interacting swarms of agents, hinting at super-linear effects once communication among instances is permitted. For safety reasons, we omit system-specific implementation details and release only a brief, model-agnostic toy prototype in Appendix C.
Gap the (Theory of) Mind: Sharing Beliefs About Teammates' Goals Boosts Collaboration Perception, Not Performance
Amitai, Yotam, Mirsky, Reuth, Amir, Ofra
Gap the (Theory of) Mind: Sharing Beliefs About Teammates' Goals Boosts Collaboration Perception, Not Performance Abstract --In human-agent teams, openly sharing goals is often assumed to enhance planning, collaboration, and effectiveness. However, direct communication of these goals is not always feasible, requiring teammates to infer their partner's intentions through actions. Building on this, we investigate whether an AI agent's ability to share its inferred understanding of a human teammate's goals can improve task performance and perceived collaboration. Through an experiment comparing three conditions--no recognition (NR), viable goals (VG), and viable goals on-demand (VGod)--we find that while goal-sharing information did not yield significant improvements in task performance or overall satisfaction scores, thematic analysis suggests that it supported strategic adaptations and subjective perceptions of collaboration. Cognitive load assessments revealed no additional burden across conditions, highlighting the challenge of balancing informativeness and simplicity in human-agent interactions. These findings highlight the nuanced trade-off of goal-sharing: while it fosters trust and enhances perceived collaboration, it can occasionally hinder objective performance gains. In human-agent collaboration, effective teamwork often depends on the agent's ability to interpret and act upon the human teammate's intentions. Ad-hoc teamwork [1], where team members must collaborate effectively without prior planning, exemplifies contexts where this capability is critical. Explainable AI (XAI) aims to address this by enhancing transparency and interpretability in AI systems, fostering shared mental models, trust, and mutual understanding [2], [3].
Simulation to Reality: Testbeds and Architectures for Connected and Automated Vehicles
Klüner, David, Schäfer, Simon, Hegerath, Lucas, Xu, Jianye, Kahle, Julius, Ibrahim, Hazem, Kampmann, Alexandru, Alrifaee, Bassam
Ensuring the safe and efficient operation of CAVs relies heavily on the software framework used. A software framework needs to ensure real-time properties, reliable communication, and efficient resource utilization. Furthermore, a software framework needs to enable seamless transition between testing stages, from simulation to small-scale to full-scale experiments. In this paper, we survey prominent software frameworks used for in-vehicle and inter-vehicle communication in CAVs. We analyze these frameworks regarding opportunities and challenges, such as their real-time properties and transitioning capabilities. Additionally, we delve into the tooling requirements necessary for addressing the associated challenges. We illustrate the practical implications of these challenges through case studies focusing on critical areas such as perception, motion planning, and control. Furthermore, we identify research gaps in the field, highlighting areas where further investigation is needed to advance the development and deployment of safe and efficient CAV systems.