Agents
Debate Only When Necessary: Adaptive Multiagent Collaboration for Efficient LLM Reasoning
Eo, Sugyeong, Moon, Hyeonseok, Zi, Evelyn Hayoon, Park, Chanjun, Lim, Heuiseok
Multiagent collaboration has emerged as a promising framework for enhancing the reasoning capabilities of large language models (LLMs). Despite improvements in reasoning, the approach introduces substantial computational overhead resulting from iterative agent interactions. Furthermore, engaging in unnecessary debates increases the risk of generating erroneous responses. To address these challenges, we propose Debate Only When Necessary (DOWN), an adaptive multiagent debate framework that selectively activates debate based on the confidence score of the agent's initial response. Debate is activated only for queries requiring further deliberation, during which agents refine their outputs by referencing peer responses and associated confidence scores. Evaluations on benchmarks show that DOWN improves efficiency by up to six times while preserving or even outperforming the performance of existing methods. Further analysis indicates that DOWN effectively mitigates the risk of error propagation stemming from the unnecessary debate process. These findings demonstrate the effectiveness of our approach in delivering high-performance LLM solutions at a lower computational cost.
A Logic of General Attention Using Edge-Conditioned Event Models (Extended Version)
Belardinelli, Gaia, Bolander, Thomas, Watzl, Sebastian
In this work, we present the first general logic of attention. Attention is a powerful cognitive ability that allows agents to focus on potentially complex information, such as logically structured propositions, higher-order beliefs, or what other agents pay attention to. This ability is a strength, as it helps to ignore what is irrelevant, but it can also introduce biases when some types of information or agents are systematically ignored. Existing dynamic epistemic logics for attention cannot model such complex attention scenarios, as they only model attention to atomic formulas. Additionally, such logics quickly become cumbersome, as their size grows exponentially in the number of agents and announced literals. Here, we introduce a logic that overcomes both limitations. First, we generalize edge-conditioned event models, which we show to be as expressive as standard event models yet exponentially more succinct (generalizing both standard event models and generalized arrow updates). Second, we extend attention to arbitrary formulas, allowing agents to also attend to other agents' beliefs or attention. Our work treats attention as a modality, like belief or awareness. We introduce attention principles that impose closure properties on that modality and that can be used in its axiomatization. Throughout, we illustrate our framework with examples of AI agents reasoning about human attentional biases, demonstrating how such agents can discover attentional biases.
Empowering LLMs in Task-Oriented Dialogues: A Domain-Independent Multi-Agent Framework and Fine-Tuning Strategy
Feng, Zihao, Wang, Xiaoxue, Wu, Bowen, Zhong, Weihong, Xu, Zhen, Cao, Hailong, Zhao, Tiejun, Li, Ying, Wang, Baoxun
Task-oriented dialogue systems based on Large Language Models (LLMs) have gained increasing attention across various industries and achieved significant results. Current approaches condense complex procedural workflows into a single agent to achieve satisfactory performance on large-scale LLMs. However, these approaches face challenges to achieve comparable performance on fine-tuned lightweight LLMs, due to their limited capabilities in handling multiple complex logic. In this work, we design a Domain-Independent Multi-Agent Framework (DIMF), which contains Intent Classification Agent, Slot Filling Agent and Response Agent. This approach simplifies the learning complexity and enhances the generalization ability by separating the tasks into domain-independent components. In this framework, we enhance the capabilities in contextual understanding using the Direct Preference Optimisation (DPO) method, and propose a simple and effective Data Distribution Adaptation (DDA) method to mitigate degradation issues during DPO training. Experiments conducted on the MultiWOZ datasets show that our proposed method achieves a better average performance among all the baselines. Extensive analysis also demonstrates that our proposed framework exhibits excellent generalizability and zero-shot capability.
EVA: Red-Teaming GUI Agents via Evolving Indirect Prompt Injection
Lu, Yijie, Ju, Tianjie, Zhao, Manman, Ma, Xinbei, Guo, Yuan, Zhang, ZhuoSheng
As multimodal agents are increasingly trained to operate graphical user interfaces (GUIs) to complete user tasks, they face a growing threat from indirect prompt injection, attacks in which misleading instructions are embedded into the agent's visual environment, such as popups or chat messages, and misinterpreted as part of the intended task. A typical example is environmental injection, in which GUI elements are manipulated to influence agent behavior without directly modifying the user prompt. To address these emerging attacks, we propose EVA, a red teaming framework for indirect prompt injection which transforms the attack into a closed loop optimization by continuously monitoring an agent's attention distribution over the GUI and updating adversarial cues, keywords, phrasing, and layout, in response. Compared with prior one shot methods that generate fixed prompts without regard for how the model allocates visual attention, EVA dynamically adapts to emerging attention hotspots, yielding substantially higher attack success rates and far greater transferability across diverse GUI scenarios. We evaluate EVA on six widely used generalist and specialist GUI agents in realistic settings such as popup manipulation, chat based phishing, payments, and email composition. Experimental results show that EVA substantially improves success rates over static baselines. Under goal agnostic constraints, where the attacker does not know the agent's task intent, EVA still discovers effective patterns. Notably, we find that injection styles transfer well across models, revealing shared behavioral biases in GUI agents. These results suggest that evolving indirect prompt injection is a powerful tool not only for red teaming agents, but also for uncovering common vulnerabilities in their multimodal decision making.
Memory Assignment for Finite-Memory Strategies in Adversarial Patrolling Games
Kลฏr, Vojtฤch, Musil, Vรญt, ลehรกk, Vojtฤch
Adversarial Patrolling games form a subclass of Security games where a Defender moves between locations, guarding vulnerable targets. The main algorithmic problem is constructing a strategy for the Defender that minimizes the worst damage an Attacker can cause. We focus on the class of finite-memory (also known as regular) Defender's strategies that experimentally outperformed other competing classes. A finite-memory strategy can be seen as a positional strategy on a finite set of states. Each state consists of a pair of a location and a certain integer value--called memory. Existing algorithms improve the transitional probabilities between the states but require that the available memory size itself is assigned at each location manually. Choosing the right memory assignment is a well-known open and hard problem that hinders the usability of finite-memory strategies. We solve this issue by developing a general method that iteratively changes the memory assignment. Our algorithm can be used in connection with \emph{any} black-box strategy optimization tool. We evaluate our method on various experiments and show its robustness by solving instances of various patrolling models.
CAFES: A Collaborative Multi-Agent Framework for Multi-Granular Multimodal Essay Scoring
Su, Jiamin, Yan, Yibo, Gao, Zhuoran, Zhang, Han, Liu, Xiang, Hu, Xuming
Automated Essay Scoring (AES) is crucial for modern education, particularly with the increasing prevalence of multimodal assessments. However, traditional AES methods struggle with evaluation generalizability and multimodal perception, while even recent Multimodal Large Language Model (MLLM)-based approaches can produce hallucinated justifications and scores misaligned with human judgment. To address the limitations, we introduce CAFES, the first collaborative multi-agent framework specifically designed for AES. It orchestrates three specialized agents: an Initial Scorer for rapid, trait-specific evaluations; a Feedback Pool Manager to aggregate detailed, evidence-grounded strengths; and a Reflective Scorer that iteratively refines scores based on this feedback to enhance human alignment. Extensive experiments, using state-of-the-art MLLMs, achieve an average relative improvement of 21% in Quadratic Weighted Kappa (QWK) against ground truth, especially for grammatical and lexical diversity. Our proposed CAFES framework paves the way for an intelligent multimodal AES system. The code will be available upon acceptance.
Enhancing Robot Navigation Policies with Task-Specific Uncertainty Managements
Puthumanaillam, Gokul, Padrao, Paulo, Fuentes, Jose, Bobadilla, Leonardo, Ornik, Melkior
Robots navigating complex environments must manage uncertainty from sensor noise, environmental changes, and incomplete information, with different tasks requiring varying levels of precision in different areas. For example, precise localization may be crucial near obstacles but less critical in open spaces. We present GUIDE (Generalized Uncertainty Integration for Decision-Making and Execution), a framework that integrates these task-specific requirements into navigation policies via Task-Specific Uncertainty Maps (TSUMs). By assigning acceptable uncertainty levels to different locations, TSUMs enable robots to adapt uncertainty management based on context. When combined with reinforcement learning, GUIDE learns policies that balance task completion and uncertainty management without extensive reward engineering. Real-world tests show significant performance gains over methods lacking task-specific uncertainty awareness.
Non-Obvious Manipulability in Additively Separable and Fractional Hedonic Games
Ferraioli, Diodato, Varricchio, Giovanna
In this work, we consider the design of Non-Obviously Manipulable (NOM) mechanisms, mechanisms that bounded rational agents may fail to recognize as manipulable, for two relevant classes of succinctly representable Hedonic Games: Additively Separable and Fractional Hedonic Games. In these classes, agents have cardinal scores towards other agents, and their preferences over coalitions are determined by aggregating such scores. This aggregation results in a utility function for each agent, which enables the evaluation of outcomes via the utilitarian social welfare. We first prove that, when scores can be arbitrary, every optimal mechanism is NOM; moreover, when scores are limited in a continuous interval, there exists an optimal mechanism that is NOM. Given the hardness of computing optimal outcomes in these settings, we turn our attention to efficient and NOM mechanisms. To this aim, we first prove a characterization of NOM mechanisms that simplifies the class of mechanisms of interest. Then, we design a NOM mechanism returning approximations that asymptotically match the best-known approximation achievable in polynomial time. Finally, we focus on discrete scores, where the compatibility of NOM with optimality depends on the specific values. Therefore, we initiate a systematic analysis to identify which discrete values support this compatibility and which do not.
ACPs: Agent Collaboration Protocols for the Internet of Agents
Liu, Jun, Yu, Ke, Chen, Keliang, Li, Ke, Qian, Yuxinyue, Guo, Xiaolian, Song, Haozhe, Li, Yinming
-- With the rapid advancement of artificial intelligence, the proliferation of autonomous agents has introduced new challenges in interoperability, scalability, and coordination. The Internet of Agents (IoA) aims to interconnect heterogeneous agents through standardized communication protocols, enabling seamless collaboration and in telligent task execution. However, existing agent communication protocols such as MCP, A2A, and ANP remain fragmented and scenario - specific. To address this gap, we propose Agent Collaboration Protocols (ACPs), a comprehensive protocol suite for the IoA. A CPs include registration, discovery, interaction, and tooling protocols to support trustable access, capability orchestration, and workflow construction. We present the architecture, key technologies, and application workflows of ACPs, and demonstrate its effectiveness in a collaborative restaurant booking scenario. ACPs lay the foundation for building a secure, open, and scalable agent interconnecting infrastructure. In today's digital era, the rapid development of artificial intelligence has given rise to a new type of technical entity -- agents. As software or hardware entities endowed with autonomous capabilities for perception, decision - making, and execution, agents have increasingly become a focal point in technological advancement.
HALO: Hierarchical Autonomous Logic-Oriented Orchestration for Multi-Agent LLM Systems
Hou, Zhipeng, Tang, Junyi, Wang, Yipeng
Recent advancements in Multi-Agent Systems (MAS) powered by Large Language Models (LLMs) have demonstrated tremendous potential in diverse task scenarios. Nonetheless, existing agentic systems typically rely on predefined agent-role design spaces and static communication structures, limiting their adaptability as well as flexibility in complex interaction environments and leading to subpar performance on highly specialized and expert-level tasks. To address these issues, we introduce HALO, a multi-agent collaboration framework based on a hierarchical reasoning architecture. Specifically, we incorporate a high-level planning agent for task decomposition, mid-level role-design agents for subtask-specific agent instantiation, and low-level inference agents for subtask execution. Particularly, subtask execution is reformulated as a structured workflow search problem, where Monte Carlo Tree Search (MCTS) systematically explores the agentic action space to construct optimal reasoning trajectories. Additionally, as the majority of users lack expertise in prompt engineering, we leverage an Adaptive Prompt Refinement module to transform raw queries into task-specific prompts. Empirical evaluations on Code Generation (HumanEval), General Reasoning (MMLU), and Arithmetic Reasoning (MATH) benchmark datasets highlight the effectiveness of HALO, yielding a 14.4% average improvement over state-of-the-art baselines. Notably, HALO achieves up to 13.3% performance gain on the Moral Scenarios subject in the MMLU benchmark and up to 19.6% performance gain on the Algebra subarea in the MATH benchmark, indicating its advanced proficiency in tackling highly specialized and expert-level tasks. The code repository is available at https://github.com/23japhone/HALO.