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Reviews: A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

Neural Information Processing Systems

The paper focuses on an important problem in multiagent learning - non-stationarity introduced by other agents. It proposes a novel rectified belief model to overcome the problem of indistinguishability with miscoordinated policies and combines a few ideas made popular by neural networks - sharing weights and distillation. This results in an extension of the idea of Bayesian Policy reuse, originally formulated for transfer learning and later extended into BPR for online learning, which the paper terms Deep BPR . The paper tests the efficacy of their approach on relatively small tasks and finds that the proposed method can perform quite close to an omniscient one. The paper clearly traces the origin of its ideas to BPR and BPR algorithms and the limitations it's trying to overcome.


Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition

arXiv.org Artificial Intelligence

We investigate the problem of identifying the optimal scoring rule within the principal-agent framework for online information acquisition problem. We focus on the principal's perspective, seeking to determine the desired scoring rule through interactions with the agent. To address this challenge, we propose two algorithms: OIAFC and OIAFB, tailored for fixed confidence and fixed budget settings, respectively. Our theoretical analysis demonstrates that OIAFC can extract the desired $(ฮต, ฮด)$-scoring rule with a efficient instance-dependent sample complexity or an instance-independent sample complexity. Our analysis also shows that OIAFB matches the instance-independent performance bound of OIAFC, while both algorithms share the same complexity across fixed confidence and fixed budget settings.


Facility Location with Public Locations and Private Doubly-Peaked Costs

arXiv.org Artificial Intelligence

In the facility location problem, the task is to place one or more facilities so as to minimize the sum of the agent costs for accessing their nearest facility. Heretofore, in the strategic version, agent locations have been assumed to be private, while their cost measures have been public and identical. For the most part, the cost measure has been the distance to the nearest facility. However, in multiple natural settings, such as placing a firehouse or a school, this modeling does not appear to be a good fit. For it seems natural that the agent locations would be known, but their costs might be private information. In addition, for these types of settings, agents may well want the nearest facility to be at the right distance: near, but not too near. This is captured by the doubly-peaked cost introduced by Filos-Ratsikas et al. (AAMAS 2017). In this paper, we re-examine the facility location problem from this perspective: known agent locations and private preferred distances to the nearest facility. We then give lower and upper bounds on achievable approximations, focusing on the problem in 1D, and in 2D with an $L_1$ distance measure.


ManuSearch: Democratizing Deep Search in Large Language Models with a Transparent and Open Multi-Agent Framework

arXiv.org Artificial Intelligence

Recent advances in web-augmented large language models (LLMs) have exhibited strong performance in complex reasoning tasks, yet these capabilities are mostly locked in proprietary systems with opaque architectures. In this work, we propose \textbf{ManuSearch}, a transparent and modular multi-agent framework designed to democratize deep search for LLMs. ManuSearch decomposes the search and reasoning process into three collaborative agents: (1) a solution planning agent that iteratively formulates sub-queries, (2) an Internet search agent that retrieves relevant documents via real-time web search, and (3) a structured webpage reading agent that extracts key evidence from raw web content. To rigorously evaluate deep reasoning abilities, we introduce \textbf{ORION}, a challenging benchmark focused on open-web reasoning over long-tail entities, covering both English and Chinese. Experimental results show that ManuSearch substantially outperforms prior open-source baselines and even surpasses leading closed-source systems. Our work paves the way for reproducible, extensible research in open deep search systems. We release the data and code in https://github.com/RUCAIBox/ManuSearch


Superplatforms Have to Attack AI Agents

arXiv.org Artificial Intelligence

Over the past decades, superplatforms, digital companies that integrate a vast range of third-party services and applications into a single, unified ecosystem, have built their fortunes on monopolizing user attention through targeted advertising and algorithmic content curation. Yet the emergence of AI agents driven by large language models (LLMs) threatens to upend this business model. Agents can not only free user attention with autonomy across diverse platforms and therefore bypass the user-attention-based monetization, but might also become the new entrance for digital traffic. Hence, we argue that superplatforms have to attack AI agents to defend their centralized control of digital traffic entrance. Specifically, we analyze the fundamental conflict between user-attention-based monetization and agent-driven autonomy through the lens of our gatekeeping theory. We show how AI agents can disintermediate superplatforms and potentially become the next dominant gatekeepers, thereby forming the urgent necessity for superplatforms to proactively constrain and attack AI agents. Moreover, we go through the potential technologies for superplatform-initiated attacks, covering a brand-new, unexplored technical area with unique challenges. We have to emphasize that, despite our position, this paper does not advocate for adversarial attacks by superplatforms on AI agents, but rather offers an envisioned trend to highlight the emerging tensions between superplatforms and AI agents. Our aim is to raise awareness and encourage critical discussion for collaborative solutions, prioritizing user interests and perserving the openness of digital ecosystems in the age of AI agents.


The Real Barrier to LLM Agent Usability is Agentic ROI

arXiv.org Artificial Intelligence

Large Language Model (LLM) agents represent a promising shift in human-AI interaction, moving beyond passive prompt-response systems to autonomous agents capable of reasoning, planning, and goal-directed action. Despite the widespread application in specialized, high-effort tasks like coding and scientific research, we highlight a critical usability gap in high-demand, mass-market applications. This position paper argues that the limited real-world adoption of LLM agents stems not only from gaps in model capabilities, but also from a fundamental tradeoff between the value an agent can provide and the costs incurred during real-world use. Hence, we call for a shift from solely optimizing model performance to a broader, utility-driven perspective: evaluating agents through the lens of the overall agentic return on investment (Agent ROI). By identifying key factors that determine Agentic ROI--information quality, agent time, and cost--we posit a zigzag development trajectory in optimizing agentic ROI: first scaling up to improve the information quality, then scaling down to minimize the time and cost. We outline the roadmap across different development stages to bridge the current usability gaps, aiming to make LLM agents truly scalable, accessible, and effective in real-world contexts.


Feasible Action Space Reduction for Quantifying Causal Responsibility in Continuous Spatial Interactions

arXiv.org Artificial Intelligence

Understanding the causal influence of one agent on another agent is crucial for safely deploying artificially intelligent systems such as automated vehicles and mobile robots into human-inhabited environments. Existing models of causal responsibility deal with simplified abstractions of scenarios with discrete actions, thus, limiting real-world use when understanding responsibility in spatial interactions. Based on the assumption that spatially interacting agents are embedded in a scene and must follow an action at each instant, Feasible Action-Space Reduction (FeAR) was proposed as a metric for causal responsibility in a grid-world setting with discrete actions. Since real-world interactions involve continuous action spaces, this paper proposes a formulation of the FeAR metric for measuring causal responsibility in space-continuous interactions. We illustrate the utility of the metric in prototypical space-sharing conflicts, and showcase its applications for analysing backward-looking responsibility and in estimating forward-looking responsibility to guide agent decision making. Our results highlight the potential of the FeAR metric for designing and engineering artificial agents, as well as for assessing the responsibility of agents around humans.


Get Experience from Practice: LLM Agents with Record & Replay

arXiv.org Artificial Intelligence

AI agents, empowered by Large Language Models (LLMs) and communication protocols such as MCP and A2A, have rapidly evolved from simple chatbots to autonomous entities capable of executing complex, multi-step tasks, demonstrating great potential. However, the LLMs' inherent uncertainty and heavy computational resource requirements pose four significant challenges to the development of safe and efficient agents: reliability, privacy, cost and performance. Existing approaches, like model alignment, workflow constraints and on-device model deployment, can partially alleviate some issues but often with limitations, failing to fundamentally resolve these challenges. This paper proposes a new paradigm called AgentRR (Agent Record & Replay), which introduces the classical record-and-replay mechanism into AI agent frameworks. The core idea is to: 1. Record an agent's interaction trace with its environment and internal decision process during task execution, 2. Summarize this trace into a structured "experience" encapsulating the workflow and constraints, and 3. Replay these experiences in subsequent similar tasks to guide the agent's behavior. We detail a multi-level experience abstraction method and a check function mechanism in AgentRR: the former balances experience specificity and generality, while the latter serves as a trust anchor to ensure completeness and safety during replay. In addition, we explore multiple application modes of AgentRR, including user-recorded task demonstration, large-small model collaboration and privacy-aware agent execution, and envision an experience repository for sharing and reusing knowledge to further reduce deployment cost.


Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution

arXiv.org Artificial Intelligence

Most LLM-based agent frameworks adopt a top-down philosophy: humans decompose tasks, define workflows, and assign agents to execute each step. While effective on benchmark-style tasks, such systems rely on designer updates and overlook agents' potential to learn from experience. Recently, Silver and Sutton(2025) envision a shift into a new era, where agents could progress from a stream of experiences. In this paper, we instantiate this vision of experience-driven learning by introducing a bottom-up agent paradigm that mirrors the human learning process. Agents acquire competence through a trial-and-reasoning mechanism-exploring, reflecting on outcomes, and abstracting skills over time. Once acquired, skills can be rapidly shared and extended, enabling continual evolution rather than static replication. As more agents are deployed, their diverse experiences accelerate this collective process, making bottom-up design especially suited for open-ended environments. We evaluate this paradigm in Slay the Spire and Civilization V, where agents perceive through raw visual inputs and act via mouse outputs, the same as human players. Using a unified, game-agnostic codebase without any game-specific prompts or privileged APIs, our bottom-up agents acquire skills entirely through autonomous interaction, demonstrating the potential of the bottom-up paradigm in complex, real-world environments. Our code is available at https://github.com/AngusDujw/Bottom-Up-Agent.


Multi-agent Systems for Misinformation Lifecycle : Detection, Correction And Source Identification

arXiv.org Artificial Intelligence

The rapid proliferation of misinformation in digital media demands solutions that go beyond isolated Large Language Model(LLM) or AI Agent based detection methods. This paper introduces a novel multi-agent framework that covers the complete misinformation lifecycle: classification, detection, correction, and source verification to deliver more transparent and reliable outcomes. In contrast to single-agent or monolithic architectures, our approach employs five specialized agents: an Indexer agent for dynamically maintaining trusted repositories, a Classifier agent for labeling misinformation types, an Extractor agent for evidence based retrieval and ranking, a Corrector agent for generating fact-based correction and a V erification agent for validating outputs and tracking source credibility. Each agent can be individually evaluated and optimized, ensuring scalability and adaptability as new types of misinformation and data sources emerge. By decomposing the misinformation lifecycle into specialized agents - our framework enhances scalability, modular-ity, and explainability. This paper proposes a high-level system overview, agent design with emphasis on transparency, evidence-based outputs, and source provenance to support robust misinformation detection and correction at scale.