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Efficient Lines Detection for Robot Soccer

arXiv.org Artificial Intelligence

Self-localization is essential in robot soccer, where accurate detection of visual field features, such as lines and boundaries, is critical for reliable pose estimation. This paper presents a lightweight and efficient method for detecting soccer field lines using the ELSED algorithm, extended with a classification step that analyzes RGB color transitions to identify lines belonging to the field. We introduce a pipeline based on Particle Swarm Optimization (PSO) for threshold calibration to optimize detection performance, requiring only a small number of annotated samples. Our approach achieves accuracy comparable to a state-of-the-art deep learning model while offering higher processing speed, making it well-suited for real-time applications on low-power robotic platforms.


Integrating LLM in Agent-Based Social Simulation: Opportunities and Challenges

arXiv.org Artificial Intelligence

This position paper examines the use of Large Language Models (LLMs) in social simulation, analyzing both their potential and their limitations from a computational social science perspective. The first part reviews recent findings on the ability of LLMs to replicate key aspects of human cognition, including Theory of Mind reasoning and social inference, while also highlighting significant limitations such as cognitive biases, lack of true understanding, and inconsistencies in behavior. The second part surveys emerging applications of LLMs in multi-agent simulation frameworks, focusing on system architectures, scale, and validation strategies. Notable projects such as Generative Agents (Smallville) and AgentSociety are discussed in terms of their design choices, empirical grounding, and methodological innovations. Particular attention is given to the challenges of behavioral fidelity, calibration, and reproducibility in large-scale LLM-driven simulations. The final section distinguishes between contexts where LLMs, like other black-box systems, offer direct value-such as interactive simulations and serious games-and those where their use is more problematic, notably in explanatory or predictive modeling. The paper concludes by advocating for hybrid approaches that integrate LLMs into traditional agent-based modeling platforms (GAMA, Netlogo, etc), enabling modelers to combine the expressive flexibility of language-based reasoning with the transparency and analytical rigor of classical rule-based systems.


EffiComm: Bandwidth Efficient Multi Agent Communication

arXiv.org Artificial Intelligence

Collaborative perception allows connected vehicles to exchange sensor information and overcome each vehicle's blind spots. Yet transmitting raw point clouds or full feature maps overwhelms Vehicle-to-Vehicle (V2V) communications, causing latency and scalability problems. We introduce EffiComm, an end-to-end framework that transmits less than 40% of the data required by prior art while maintaining state-of-the-art 3D object detection accuracy. EffiComm operates on Bird's-Eye-View (BEV) feature maps from any modality and applies a two-stage reduction pipeline: (1) Selective Transmission (ST) prunes low-utility regions with a confidence mask; (2) Adaptive Grid Reduction (AGR) uses a Graph Neural Network (GNN) to assign vehicle-specific keep ratios according to role and network load. The remaining features are fused with a soft-gated Mixture-of-Experts (MoE) attention layer, offering greater capacity and specialization for effective feature integration. On the OPV2V benchmark, EffiComm reaches 0.84 mAP@0.7 while sending only an average of approximately 1.5 MB per frame, outperforming previous methods on the accuracy-per-bit curve. These results highlight the value of adaptive, learned communication for scalable Vehicle-to-Everything (V2X) perception.


Diverse and Adaptive Behavior Curriculum for Autonomous Driving: A Student-Teacher Framework with Multi-Agent RL

arXiv.org Artificial Intelligence

Autonomous driving faces challenges in navigating complex real-world traffic, requiring safe handling of both common and critical scenarios. Reinforcement learning (RL), a prominent method in end-to-end driving, enables agents to learn through trial and error in simulation. However, RL training often relies on rule-based traffic scenarios, limiting generalization. Additionally, current scenario generation methods focus heavily on critical scenarios, neglecting a balance with routine driving behaviors. Curriculum learning, which progressively trains agents on increasingly complex tasks, is a promising approach to improving the robustness and coverage of RL driving policies. However, existing research mainly emphasizes manually designed curricula, focusing on scenery and actor placement rather than traffic behavior dynamics. This work introduces a novel student-teacher framework for automatic curriculum learning. The teacher, a graph-based multi-agent RL component, adaptively generates traffic behaviors across diverse difficulty levels. An adaptive mechanism adjusts task difficulty based on student performance, ensuring exposure to behaviors ranging from common to critical. The student, though exchangeable, is realized as a deep RL agent with partial observability, reflecting real-world perception constraints. Results demonstrate the teacher's ability to generate diverse traffic behaviors. The student, trained with automatic curricula, outperformed agents trained on rule-based traffic, achieving higher rewards and exhibiting balanced, assertive driving.


Game-Theoretic Gradient Control for Robust Neural Network Training

arXiv.org Artificial Intelligence

Feed-forward neural networks (FFNNs) are vulnerable to input noise, reducing prediction performance. Existing regularization methods like dropout often alter network architecture or overlook neuron interactions. This study aims to enhance FFNN noise robustness by modifying backpropagation, interpreted as a multi-agent game, and exploring controlled target variable noising. Our "gradient dropout" selectively nullifies hidden layer neuron gradients with probability 1 - p during backpropagation, while keeping forward passes active. This is framed within compositional game theory. Additionally, target variables were perturbed with white noise or stable distributions. Experiments on ten diverse tabular datasets show varying impacts: improvement or diminishing of robustness and accuracy, depending on dataset and hyperparameters. Notably, on regression tasks, gradient dropout (p = 0.9) combined with stable distribution target noising significantly increased input noise robustness, evidenced by flatter MSE curves and more stable SMAPE values. These results highlight the method's potential, underscore the critical role of adaptive parameter tuning, and open new avenues for analyzing neural networks as complex adaptive systems exhibiting emergent behavior within a game-theoretic framework.


OS-MAP: How Far Can Computer-Using Agents Go in Breadth and Depth?

arXiv.org Artificial Intelligence

Computer-using agents have shown strong potential to boost human productivity and enable new application forms across platforms. While recent advances have led to usable applications, existing benchmarks fail to account for the internal task heterogeneity and the corresponding agent capabilities, as well as their alignment with actual user demands-hindering both targeted capability development and the reliable transition of research progress into practical deployment. To bridge the gap, we present OS-MAP, a benchmark for daily computer-using automation that organizes its 416 realistic tasks across 15 applications along two key dimensions: a five-level taxonomy of automation and a generalization scope derived from a real-world user demand hierarchy. To enable fine-grained analysis of required capabilities and alignment with real-world scenarios, OS-MAP evaluates agents along two dimensions: automation level across a five-level taxonomy, and generalization scope across a demand hierarchy. This design captures varying levels of required agent autonomy and generalization, forming a performance-generalization evaluation matrix for structured and comprehensive assessment. Experiments show that even State-of-the-Art agents with VLM backbones struggle with higher-level tasks involving perception, reasoning, and coordination-highlighting the need for a deeper understanding of current strengths and limitations to drive the future progress in computer-using agents research and deployment. All code, environments, baselines, and data are publicly available at https://github.com/OS-Copilot/OS-Map.


Heterogeneous Risk Management Using a Multi-Agent Framework for Supply Chain Disruption Response

arXiv.org Artificial Intelligence

In the highly complex and stochastic global, supply chain environments, local enterprise agents seek distributed and dynamic strategies for agile responses to disruptions. Existing literature explores both centralized and distributed approaches, while most work neglects temporal dynamics and the heterogeneity of the risk management of individual agents. To address this gap, this letter presents a heterogeneous risk management mechanism to incorporate uncertainties and risk attitudes into agent communication and decision-making strategy. Hence, this approach empowers enterprises to handle disruptions in stochastic environments in a distributed way, and in particular in the context of multi-agent control and management. Through a simulated case study, we showcase the feasibility and effectiveness of the proposed approach under stochastic settings and how the decision of disruption responses changes when agents hold various risk attitudes.


Dynamic distributed decision-making for resilient resource reallocation in disrupted manufacturing systems

arXiv.org Artificial Intelligence

The COVID-19 pandemic brings many unexpected disruptions, such as frequently shifting markets and limited human workforce, to manufacturers. To stay competitive, flexible and real-time manufacturing decision-making strategies are needed to deal with such highly dynamic manufacturing environments. One essential problem is dynamic resource allocation to complete production tasks, especially when a resource disruption (e.g., machine breakdown) occurs. Though multi-agent methods have been proposed to solve the problem in a flexible and agile manner, the agent internal decision-making process and resource uncertainties have rarely been studied. This work introduces a model-based resource agent (RA) architecture that enables effective agent coordination and dynamic agent decision-making. Based on the RA architecture, a rescheduling strategy that incorporates risk assessment via a clustering agent coordination strategy is also proposed. A simulation-based case study is implemented to demonstrate dynamic rescheduling using the proposed multi-agent framework. The results show that the proposed method reduces the computational efforts while losing some throughput optimality compared to the centralized method. Furthermore, the case study illustrates that incorporating risk assessment into rescheduling decision-making improves the throughput.


A Distributed Approach for Agile Supply Chain Decision-Making Based on Network Attributes

arXiv.org Artificial Intelligence

In recent years, the frequent occurrence of disruptions has had a negative impact on global supply chains. To stay competitive, enterprises strive to remain agile through the implementation of efficient and effective decision-making strategies in reaction to disruptions. A significant effort has been made to develop these agile disruption mitigation approaches, leveraging both centralized and distributed decision-making strategies. Though trade-offs of centralized and distributed approaches have been analyzed in existing studies, no related work has been found on understanding supply chain performance based on the network attributes of the disrupted supply chain entities. In this paper, we characterize supply chains from a capability and network topological perspective and investigate the use of a distributed decision-making approach based on classical multi-agent frameworks. The performance of the distributed framework is evaluated through a comprehensive case study that investigates the performance of the supply chain as a function of the network structure and agent attributes within the network in the presence of a disruption. Comparison to a centralized decision-making approach highlights trade-offs between performance, computation time, and network communication based on the decision-making strategy and network architecture. Practitioners can use the outcomes of our studies to design response strategies based on agent capabilities, network attributes, and desired supply chain performance.


Agent0: Leveraging LLM Agents to Discover Multi-value Features from Text for Enhanced Recommendations

arXiv.org Artificial Intelligence

Large language models (LLMs) and their associated agent-based frameworks have significantly advanced automated information extraction, a critical component of modern recommender systems. While these multitask frameworks are widely used in code generation, their application in data-centric research is still largely untapped. This paper presents Agent0, an LLM-driven, agent-based system designed to automate information extraction and feature construction from raw, unstructured text. Categorical features are crucial for large-scale recommender systems but are often expensive to acquire. Agent0 coordinates a group of interacting LLM agents to automatically identify the most valuable text aspects for subsequent tasks (such as models or AutoML pipelines). Beyond its feature engineering capabilities, Agent0 also offers an automated prompt-engineering tuning method that utilizes dynamic feedback loops from an oracle. Our findings demonstrate that this closed-loop methodology is both practical and effective for automated feature discovery, which is recognized as one of the most challenging phases in current recommender system development.