Goto

Collaborating Authors

 Agents


SWE-smith: Scaling Data for Software Engineering Agents

arXiv.org Artificial Intelligence

Despite recent progress in Language Models (LMs) for software engineering, collecting training data remains a significant pain point. Existing datasets are small, with at most 1,000s of training instances from 11 or fewer GitHub repositories. The procedures to curate such datasets are often complex, necessitating hundreds of hours of human labor; companion execution environments also take up several terabytes of storage, severely limiting their scalability and usability. To address this pain point, we introduce SWE-smith, a novel pipeline for generating software engineering training data at scale. Given any Python codebase, SWE-smith constructs a corresponding execution environment, then automatically synthesizes 100s to 1,000s of task instances that break existing test(s) in the codebase. Using SWE-smith, we create a dataset of 50k instances sourced from 128 GitHub repositories, an order of magnitude larger than all previous works. We train SWE-agent-LM-32B, achieving 40.2% Pass@1 resolve rate on the SWE-bench Verified benchmark, state of the art among open source models. We open source SWE-smith (collection procedure, task instances, trajectories, models) to lower the barrier of entry for research in LM systems for automated software engineering. All assets available at https://swesmith.com.


Enhancing Explainability and Reliable Decision-Making in Particle Swarm Optimization through Communication Topologies

arXiv.org Artificial Intelligence

Swarm intelligence effectively optimizes complex systems across fields like engineering and healthcare, yet algorithm solutions often suffer from low reliability due to unclear configurations and hyperparameters. This study analyzes Particle Swarm Optimization (PSO), focusing on how different communication topologies Ring, Star, and Von Neumann affect convergence and search behaviors. Using an adapted IOHxplainer , an explainable benchmarking tool, we investigate how these topologies influence information flow, diversity, and convergence speed, clarifying the balance between exploration and exploitation. Through visualization and statistical analysis, the research enhances interpretability of PSO's decisions and provides practical guidelines for choosing suitable topologies for specific optimization tasks. Ultimately, this contributes to making swarm based optimization more transparent, robust, and trustworthy.


OdysseyBench: Evaluating LLM Agents on Long-Horizon Complex Office Application Workflows

arXiv.org Artificial Intelligence

Autonomous agents powered by large language models (LLMs) are increasingly deployed in real-world applications requiring complex, long-horizon workflows. However, existing benchmarks predominantly focus on atomic tasks that are self-contained and independent, failing to capture the long-term contextual dependencies and multi-interaction coordination required in realistic scenarios. To address this gap, we introduce OdysseyBench, a comprehensive benchmark for evaluating LLM agents on long-horizon workflows across diverse office applications including Word, Excel, PDF, Email, and Calendar. Our benchmark comprises two complementary splits: OdysseyBench+ with 300 tasks derived from real-world use cases, and OdysseyBench-Neo with 302 newly synthesized complex tasks. Each task requires agent to identify essential information from long-horizon interaction histories and perform multi-step reasoning across various applications. To enable scalable benchmark creation, we propose HomerAgents, a multi-agent framework that automates the generation of long-horizon workflow benchmarks through systematic environment exploration, task generation, and dialogue synthesis. Our extensive evaluation demonstrates that OdysseyBench effectively challenges state-of-the-art LLM agents, providing more accurate assessment of their capabilities in complex, real-world contexts compared to existing atomic task benchmarks. We believe that OdysseyBench will serve as a valuable resource for advancing the development and evaluation of LLM agents in real-world productivity scenarios. In addition, we release OdysseyBench and HomerAgents to foster research along this line.


DevNous: An LLM-Based Multi-Agent System for Grounding IT Project Management in Unstructured Conversation

arXiv.org Artificial Intelligence

The manual translation of unstructured team dialogue into the structured artifacts required for Information Technology (IT) project governance is a critical bottleneck in modern information systems management. We introduce DevNous, a Large Language Model-based (LLM) multi-agent expert system, to automate this unstructured-to-structured translation process. DevNous integrates directly into team chat environments, identifying actionable intents from informal dialogue and managing stateful, multi-turn workflows for core administrative tasks like automated task formalization and progress summary synthesis. To quantitatively evaluate the system, we introduce a new benchmark of 160 realistic, interactive conversational turns. The dataset was manually annotated with a multi-label ground truth and is publicly available. On this benchmark, DevNous achieves an exact match turn accuracy of 81.3\% and a multiset F1-Score of 0.845, providing strong evidence for its viability. The primary contributions of this work are twofold: (1) a validated architectural pattern for developing ambient administrative agents, and (2) the introduction of the first robust empirical baseline and public benchmark dataset for this challenging problem domain.


AZRA: Extending the Affective Capabilities of Zoomorphic Robots using Augmented Reality

arXiv.org Artificial Intelligence

Zoomorphic robots could serve as accessible and practical alternatives for users unable or unwilling to keep pets. However, their affective interactions are often simplistic and short-lived, limiting their potential for domestic adoption. In order to facilitate more dynamic and nuanced affective interactions and relationships between users and zoomorphic robots we present AZRA, a novel augmented reality (AR) framework that extends the affective capabilities of these robots without physical modifications. To demonstrate AZRA, we augment a zoomorphic robot, Petit Qoobo, with novel emotional displays (face, light, sound, thought bubbles) and interaction modalities (voice, touch, proximity, gaze). Additionally, AZRA features a computational model of emotion to calculate the robot's emotional responses, daily moods, evolving personality and needs. We highlight how AZRA can be used for rapid participatory prototyping and enhancing existing robots, then discuss implications on future zoomorphic robot development.


Know-How and Expertise: European Companies Hoping to Take the Global Lead in Industrial AI

Der Spiegel International

Rรผckert's focus, though, is on more proactive AI applications that can make decisions on their own and control processes. Such AI agents, she believes, will give industry a boost comparable to the erstwhile advances triggered by smartphones and the internet. If a machine breaks down, the agent will check if the same problem has already been experienced in a different Bosch factory, examines handbooks and scans shift logs โ€“ before then proposing a possible solution within seconds. For more complex tasks, several agents can be combined, which then communicate with each other. Comprehensive use of such tools, says Rรผckert, can translate into millions in savings for individual factories.


Auto-TA: Towards Scalable Automated Thematic Analysis (TA) via Multi-Agent Large Language Models with Reinforcement Learning

arXiv.org Artificial Intelligence

Congenital heart disease (CHD) presents complex, lifelong challenges often underrepresented in traditional clinical metrics. While unstructured narratives offer rich insights into patient and caregiver experiences, manual thematic analysis (TA) remains labor-intensive and unscalable. We propose a fully automated large language model (LLM) pipeline that performs end-to-end TA on clinical narratives, which eliminates the need for manual coding or full transcript review. Our system employs a novel multi-agent framework, where specialized LLM agents assume roles to enhance theme quality and alignment with human analysis. To further improve thematic relevance, we optionally integrate reinforcement learning from human feedback (RLHF). This supports scalable, patient-centered analysis of large qualitative datasets and allows LLMs to be fine-tuned for specific clinical contexts.


LL3M: Large Language 3D Modelers

arXiv.org Artificial Intelligence

We present LL3M, a multi-agent system that leverages pretrained large language models (LLMs) to generate 3D assets by writing interpretable Python code in Blender. We break away from the typical generative approach that learns from a collection of 3D data. Instead, we reformulate shape generation as a code-writing task, enabling greater modularity, editability, and integration with artist workflows. Given a text prompt, LL3M coordinates a team of specialized LLM agents to plan, retrieve, write, debug, and refine Blender scripts that generate and edit geometry and appearance. The generated code works as a high-level, interpretable, human-readable, well-documented representation of scenes and objects, making full use of sophisticated Blender constructs (e.g. B-meshes, geometry modifiers, shader nodes) for diverse, unconstrained shapes, materials, and scenes. This code presents many avenues for further agent and human editing and experimentation via code tweaks or procedural parameters. This medium naturally enables a co-creative loop in our system: agents can automatically self-critique using code and visuals, while iterative user instructions provide an intuitive way to refine assets. A shared code context across agents enables awareness of previous attempts, and a retrieval-augmented generation knowledge base built from Blender API documentation, BlenderRAG, equips agents with examples, types, and functions empowering advanced modeling operations and code correctness. We demonstrate the effectiveness of LL3M across diverse shape categories, style and material edits, and user-driven refinements. Our experiments showcase the power of code as a generative and interpretable medium for 3D asset creation. Our project page is at https://threedle.github.io/ll3m.


BlindGuard: Safeguarding LLM-based Multi-Agent Systems under Unknown Attacks

arXiv.org Artificial Intelligence

The security of LLM-based multi-agent systems (MAS) is critically threatened by propagation vulnerability, where malicious agents can distort collective decision-making through inter-agent message interactions. While existing supervised defense methods demonstrate promising performance, they may be impractical in real-world scenarios due to their heavy reliance on labeled malicious agents to train a supervised malicious detection model. To enable practical and generalizable MAS defenses, in this paper, we propose BlindGuard, an unsupervised defense method that learns without requiring any attack-specific labels or prior knowledge of malicious behaviors. To this end, we establish a hierarchical agent encoder to capture individual, neighborhood, and global interaction patterns of each agent, providing a comprehensive understanding for malicious agent detection. Meanwhile, we design a corruption-guided detector that consists of directional noise injection and contrastive learning, allowing effective detection model training solely on normal agent behaviors. Extensive experiments show that BlindGuard effectively detects diverse attack types (i.e., prompt injection, memory poisoning, and tool attack) across MAS with various communication patterns while maintaining superior generalizability compared to supervised baselines. The code is available at: https://github.com/MR9812/BlindGuard.


Aerial Target Encirclement and Interception with Noisy Range Observations

arXiv.org Artificial Intelligence

This paper proposes a strategy to encircle and intercept a non-cooperative aerial point-mass moving target by leveraging noisy range measurements for state estimation. In this approach, the guardians actively ensure the observability of the target by using an anti-synchronization (AS), 3D ``vibrating string" trajectory, which enables rapid position and velocity estimation based on the Kalman filter. Additionally, a novel anti-target controller is designed for the guardians to enable adaptive transitions from encircling a protected target to encircling, intercepting, and neutralizing a hostile target, taking into consideration the input constraints of the guardians. Based on the guaranteed uniform observability, the exponentially bounded stability of the state estimation error and the convergence of the encirclement error are rigorously analyzed. Simulation results and real-world UAV experiments are presented to further validate the effectiveness of the system design.