Agents
Macroeconomic Foundation of Monetary Accounting by Diagrams of Categorical Universals
Menéndez, Renée, Winschel, Viktor
We present a category theoretical formulation of the Monetary Macroeconomic Accounting Theory (MoMaT) of Menéndez and Winschel [2025]. We take macroeconomic (national) accounting systems to be composed from microeconomic double-entry systems with real and monetary units of accounts. Category theory is the compositional grammar and module system of mathematics which we use to lift micro accounting consistency to the macro level. The main function of money in MoMaT is for the repayment of loans and not for the exchange of goods, bridging the desynchronisation of input and output payments of producers. Accordingly, temporal accounting consistency is at the macroeconomic level. We show that the accounting for macroeconomies organised by a division of labor can be consistent and stable as a prerequisite for risk and GDP sharing of societies. We exemplify the theory by five sectoral agents of Labor and Resource owners, a Company as the productive sector, a Capitalist for profits, and a Bank as the financial sector providing loans to synchronise the micro and the macro levels of an economy. The dynamics is described by eight sectoral macroeconomic bookings in each period demonstrating stable convergence of the MoMaT in numerical simulations. The categorical program implements a consistent evolution of hierarchical loan repayment contracts by an endofunctor. The universal constructions of a limit verify all constraints as the sectoral investment and learning function at the macroeconomic level. The dual colimit computes the aggregated informations at the macro level as usual in the mathematics of transitions from local to global structures. We use visual diagrams to make complex economic relationships intuitive. This paper is meant to map economic to categorical concepts to enable interdisciplinary collaboration for digital twins of monetary accounting systems.
AI Agents for Photonic Integrated Circuit Design Automation
Sharma, Ankita, Fu, YuQi, Ansari, Vahid, Iyer, Rishabh, Kuang, Fiona, Mistry, Kashish, Aishy, Raisa Islam, Ahmad, Sara, Matres, Joaquin, Englund, Dirk R., Poon, Joyce K. S.
We present Photonics Intelligent Design and Optimization (PhIDO), a multi-agent framework that converts natural-language photonic integrated circuit (PIC) design requests into layout mask files. We compare 7 reasoning large language models for PhIDO using a testbench of 102 design descriptions that ranged from single devices to 112-component PICs. The success rate for single-device designs was up to 91%. For design queries with less than or equal to 15 components, o1, Gemini-2.5-pro, and Claude Opus 4 achieved the highest end-to-end pass@5 success rates of approximately 57%, with Gemini-2.5-pro requiring the fewest output tokens and lowest cost. The next steps toward autonomous PIC development include standardized knowledge representations, expanded datasets, extended verification, and robotic automation.
Congestion Mitigation Path Planning for Large-Scale Multi-Agent Navigation in Dense Environments
Kato, Takuro, Okumura, Keisuke, Sasaki, Yoko, Yokomachi, Naoya
In high-density environments where numerous autonomous agents move simultaneously in a distributed manner, streamlining global flows to mitigate local congestion is crucial to maintain overall navigation efficiency. This paper introduces a novel path-planning problem, congestion mitigation path planning (CMPP), which embeds congestion directly into the cost function, defined by the usage of incoming edges along agents' paths. CMPP assigns a flow-based multiplicative penalty to each vertex of a sparse graph, which grows steeply where frequently-traversed paths intersect, capturing the intuition that congestion intensifies where many agents enter the same area from different directions. Minimizing the total cost yields a set of coarse-level, time-independent routes that autonomous agents can follow while applying their own local collision avoidance. We formulate the problem and develop two solvers: (i) an exact mixed-integer nonlinear programming solver for small instances, and (ii) a scalable two-layer search algorithm, A-CMTS, which quickly finds suboptimal solutions for large-scale instances and iteratively refines them toward the optimum. Empirical studies show that augmenting state-of-the-art collision-avoidance planners with CMPP significantly reduces local congestion and enhances system throughput in both discrete- and continuous-space scenarios. These results indicate that CMPP improves the performance of multi-agent systems in real-world applications such as logistics and autonomous-vehicle operations.
Multi-agent Auditory Scene Analysis
Rascon, Caleb, Gato-Diaz, Luis, García-Alarcón, Eduardo
Auditory scene analysis (ASA) aims to retrieve information from the acoustic environment, by carrying out three main tasks: sound source location, separation, and classification. These tasks are traditionally executed with a linear data flow, where the sound sources are first located; then, using their location, each source is separated into its own audio stream; from each of which, information is extracted that is relevant to the application scenario (audio event detection, speaker identification, emotion classification, etc.). However, running these tasks linearly increases the overall response time, while making the last tasks (separation and classification) highly sensitive to errors of the first task (location). A considerable amount of effort and computational complexity has been employed in the state-of-the-art to develop techniques that are the least error-prone possible. However, doing so gives rise to an ASA system that is non-viable in many applications that require a small computational footprint and a low response time, such as bioacoustics, hearing-aid design, search and rescue, human-robot interaction, etc. To this effect, in this work, a multi-agent approach is proposed to carry out ASA where the tasks are run in parallel, with feedback loops between them to compensate for local errors, such as: using the quality of the separation output to correct the location error; and using the classification result to reduce the localization's sensitivity towards interferences. The result is a multi-agent auditory scene analysis (MASA) system that is robust against local errors, without a considerable increase in complexity, and with a low response time. The complete proposed MASA system is provided as a publicly available framework that uses open-source tools for sound acquisition and reproduction (JACK) and inter-agent communication (ROS2), allowing users to add their own agents.
Spore in the Wild: A Case Study of Spore.fun as an Open-Environment Evolution Experiment with Sovereign AI Agents on TEE-Secured Blockchains
In Artificial Life (ALife) research, replicating Open-Ended Evolution (OEE)-the continuous emergence of novelty observed in biological life-has usually been pursued within isolated, closed system simulations, such as Tierra and Avida, which have typically plateaued after an initial burst of novelty, failing to achieve sustained OEE. Scholars suggest that OEE requires an open-environment system that continually exchanges information or energy with its environment. A recent technological innovation in Decentralized Physical Infrastructure Network (DePIN), which provides permissionless computational substrates, enables the deployment of Large Language Model-based AI agents on blockchains integrated with Trusted Execution Environments (TEEs). This enables on-chain agents to operate autonomously "in the wild," achieving self-sovereignty without human oversight. These agents can control their own social media accounts and cryptocurrency wallets, allowing them to interact directly with blockchain-based financial networks and broader human social media. Building on this new paradigm of on-chain agents, Spore.fun is a recent real-world AI evolution experiment that enables autonomous breeding and evolution of new on-chain agents. This paper presents a detailed case study of Spore.fun, examining agent behaviors and their evolutionary trajectories through digital ethology. We aim to spark discussion about whether open-environment ALife systems "in the wild," based on permissionless computational substrates and driven by economic incentives to interact with their environment, could finally achieve the long-sought goal of OEE.
Entropy-Constrained Strategy Optimization in Urban Floods: A Multi-Agent Framework with LLM and Knowledge Graph Integration
Ji, Peilin, Xue, Xiao, Wang, Simeng, Yan, Wenhao
In recent years, the increasing frequency of extreme urban rainfall events has posed significant challenges to emergency scheduling systems. Urban flooding often leads to severe traffic congestion and service disruptions, threatening public safety and mobility. However, effective decision making remains hindered by three key challenges: (1) managing trade-offs among competing goals (e.g., traffic flow, task completion, and risk mitigation) requires dynamic, context-aware strategies; (2) rapidly evolving environmental conditions render static rules inadequate; and (3) LLM-generated strategies frequently suffer from semantic instability and execution inconsistency. Existing methods fail to align perception, global optimization, and multi-agent coordination within a unified framework. To tackle these challenges, we introduce H-J, a hierarchical multi-agent framework that integrates knowledge-guided prompting, entropy-constrained generation, and feedback-driven optimization. The framework establishes a closed-loop pipeline spanning from multi-source perception to strategic execution and continuous refinement. We evaluate H-J on real-world urban topology and rainfall data under three representative conditions: extreme rainfall, intermittent bursts, and daily light rain. Experiments show that H-J outperforms rule-based and reinforcement-learning baselines in traffic smoothness, task success rate, and system robustness. These findings highlight the promise of uncertainty-aware, knowledge-constrained LLM-based approaches for enhancing resilience in urban flood response.
Organ-Agents: Virtual Human Physiology Simulator via LLMs
Chang, Rihao, Jiao, He, Nie, Weizhi, Guo, Honglin, Xie, Keliang, Wu, Zhenhua, Zhao, Lina, Bai, Yunpeng, Ma, Yongtao, Wang, Lanjun, Su, Yuting, Gao, Xi, Wang, Weijie, Sebe, Nicu, Lepri, Bruno, Sun, Bingwei
Recent advances in large language models (LLMs) have enabled new possibilities in simulating complex physiological systems. We introduce Organ-Agents, a multi-agent framework that simulates human physiology via LLM-driven agents. Each Simulator models a specific system (e.g., cardiovascular, renal, immune). Training consists of supervised fine-tuning on system-specific time-series data, followed by reinforcement-guided coordination using dynamic reference selection and error correction. We curated data from 7,134 sepsis patients and 7,895 controls, generating high-resolution trajectories across 9 systems and 125 variables. Organ-Agents achieved high simulation accuracy on 4,509 held-out patients, with per-system MSEs <0.16 and robustness across SOFA-based severity strata. External validation on 22,689 ICU patients from two hospitals showed moderate degradation under distribution shifts with stable simulation. Organ-Agents faithfully reproduces critical multi-system events (e.g., hypotension, hyperlactatemia, hypoxemia) with coherent timing and phase progression. Evaluation by 15 critical care physicians confirmed realism and physiological plausibility (mean Likert ratings 3.9 and 3.7). Organ-Agents also enables counterfactual simulations under alternative sepsis treatment strategies, generating trajectories and APACHE II scores aligned with matched real-world patients. In downstream early warning tasks, classifiers trained on synthetic data showed minimal AUROC drops (<0.04), indicating preserved decision-relevant patterns. These results position Organ-Agents as a credible, interpretable, and generalizable digital twin for precision diagnosis, treatment simulation, and hypothesis testing in critical care.
MultiFuzz: A Dense Retrieval-based Multi-Agent System for Network Protocol Fuzzing
Maklad, Youssef, Wael, Fares, Hamdi, Ali, Elsersy, Wael, Shaban, Khaled
Traditional protocol fuzzing techniques, such as those employed by AFL-based systems, often lack effectiveness due to a limited semantic understanding of complex protocol grammars and rigid seed mutation strategies. Recent works, such as ChatAFL, have integrated Large Language Models (LLMs) to guide protocol fuzzing and address these limitations, pushing protocol fuzzers to wider exploration of the protocol state space. But ChatAFL still faces issues like unreliable output, LLM hallucinations, and assumptions of LLM knowledge about protocol specifications. This paper introduces MultiFuzz, a novel dense retrieval-based multi-agent system designed to overcome these limitations by integrating semantic-aware context retrieval, specialized agents, and structured tool-assisted reasoning. MultiFuzz utilizes agentic chunks of protocol documentation (RFC Documents) to build embeddings in a vector database for a retrieval-augmented generation (RAG) pipeline, enabling agents to generate more reliable and structured outputs, enhancing the fuzzer in mutating protocol messages with enhanced state coverage and adherence to syntactic constraints. The framework decomposes the fuzzing process into modular groups of agents that collaborate through chain-of-thought reasoning to dynamically adapt fuzzing strategies based on the retrieved contextual knowledge. Experimental evaluations on the Real-Time Streaming Protocol (RTSP) demonstrate that MultiFuzz significantly improves branch coverage and explores deeper protocol states and transitions over state-of-the-art (SOTA) fuzzers such as NSFuzz, AFLNet, and ChatAFL. By combining dense retrieval, agentic coordination, and language model reasoning, MultiFuzz establishes a new paradigm in autonomous protocol fuzzing, offering a scalable and extensible foundation for future research in intelligent agentic-based fuzzing systems.
An Improved Multi-Agent Algorithm for Cooperative and Competitive Environments by Identifying and Encouraging Cooperation among Agents
Qi, Junjie, Mao, Siqi, Tan, Tianyi
We propose an improved algorithm by identifying and encouraging cooperative behavior in multi-agent environments. First, we analyze the shortcomings of existing algorithms in addressing multi-agent reinforcement learning problems. Then, based on the existing algorithm MADDPG, we introduce a new parameter to increase the reward that an agent can obtain when cooperative behavior among agents is identified. Finally, we compare our improved algorithm with MADDPG in environments from PettingZoo. The results show that the new algorithm helps agents achieve both higher team rewards and individual rewards.
Efficient Environment Design for Multi-Robot Navigation via Continuous Control
Choton, Jahid Chowdhury, Woods, John, Hsu, William
Multi-robot navigation and path planning in continuous state and action spaces with uncertain environments remains an open challenge. Deep Reinforcement Learning (RL) is one of the most popular paradigms for solving this task, but its real-world application has been limited due to sample inefficiency and long training periods. Moreover, the existing works using RL for multi-robot navigation lack formal guarantees while designing the environment. In this paper, we introduce an efficient and highly customizable environment for continuous-control multi-robot navigation, where the robots must visit a set of regions of interest (ROIs) by following the shortest paths. The task is formally modeled as a Markov Decision Process (MDP). We describe the multi-robot navigation task as an optimization problem and relate it to finding an optimal policy for the MDP. We crafted several variations of the environment and measured the performance using both gradient and non-gradient based RL methods: A2C, PPO, TRPO, TQC, CrossQ and ARS. To show real-world applicability, we deployed our environment to a 3-D agricultural field with uncertainties using the CoppeliaSim robot simulator and measured the robustness by running inference on the learned models. We believe our work will guide the researchers on how to develop MDP-based environments that are applicable to real-world systems and solve them using the existing state-of-the-art RL methods with limited resources and within reasonable time periods.