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A Survey on Cloud-Edge-Terminal Collaborative Intelligence in AIoT Networks

arXiv.org Artificial Intelligence

The proliferation of Internet of things (IoT) devices in smart cities, transportation, healthcare, and industrial applications, coupled with the explosive growth of AI-driven services, has increased demands for efficient distributed computing architectures and networks, driving cloud-edge-terminal collaborative intelligence (CETCI) as a fundamental paradigm within the artificial intelligence of things (AIoT) community. With advancements in deep learning, large language models (LLMs), and edge computing, CETCI has made significant progress with emerging AIoT applications, moving beyond isolated layer optimization to deployable collaborative intelligence systems for AIoT (CISAIOT), a practical research focus in AI, distributed computing, and communications. This survey describes foundational architectures, enabling technologies, and scenarios of CETCI paradigms, offering a tutorial-style review for CISAIOT beginners. We systematically analyze architectural components spanning cloud, edge, and terminal layers, examining core technologies including network virtualization, container orchestration, and software-defined networking, while presenting categorizations of collaboration paradigms that cover task offloading, resource allocation, and optimization across heterogeneous infrastructures. Furthermore, we explain intelligent collaboration learning frameworks by reviewing advances in federated learning, distributed deep learning, edge-cloud model evolution, and reinforcement learning-based methods. Finally, we discuss challenges (e.g., scalability, heterogeneity, interoperability) and future trends (e.g., 6G+, agents, quantum computing, digital twin), highlighting how integration of distributed computing and communication can address open issues and guide development of robust, efficient, and secure collaborative AIoT systems.


CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks

arXiv.org Artificial Intelligence

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions, single-agent approaches often face challenges related to inefficiency and limited fault tolerance. Despite these issues, research on multi-agent collaboration remains scarce. In this paper, we propose CausalMACE, a holistic causality planning framework designed to enhance multi-agent systems, in which we incorporate causality to manage dependencies among subtasks. Technically, our proposed framework introduces two modules: an overarching task graph for global task planning and a causality-based module for dependency management, where inherent rules are adopted to perform causal intervention. Experimental results demonstrate our approach achieves state-of-the-art performance in multi-agent cooperative tasks of Minecraft.


Bias Mitigation Agent: Optimizing Source Selection for Fair and Balanced Knowledge Retrieval

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have transformed the field of artificial intelligence by unlocking the era of generative applications. Built on top of generative AI capabilities, Agentic AI represents a major shift toward autonomous, goal-driven systems that can reason, retrieve, and act. However, they also inherit the bias present in both internal and external information sources. This significantly affects the fairness and balance of retrieved information, and hence reduces user trust. To address this critical challenge, we introduce a novel Bias Mitigation Agent, a multi-agent system designed to orchestrate the workflow of bias mitigation through specialized agents that optimize the selection of sources to ensure that the retrieved content is both highly relevant and minimally biased to promote fair and balanced knowledge dissemination. The experimental results demonstrate an 81.82\% reduction in bias compared to a baseline naive retrieval strategy.


Scalable Fairness Shaping with LLM-Guided Multi-Agent Reinforcement Learning for Peer-to-Peer Electricity Markets

arXiv.org Artificial Intelligence

Peer-to-peer (P2P) energy trading is becoming central to modern distribution systems as rooftop PV and home energy management systems become pervasive, yet most existing market and reinforcement learning designs emphasize efficiency or private profit and offer little real-time guidance to ensure equitable outcomes under uncertainty. To address this gap, a fairness-aware multiagent reinforcement learning framework, FairMarket-RL, is proposed in which a large language model (LLM) critic shapes bidding policies within a continuous double auction under partial observability and discrete price-quantity actions. After each trading slot, the LLM returns normalized fairness scores Fairness-to-Grid (FTG), Fairness-Between-Sellers (FBS), and Fairness-of-Pricing (FPP) that are integrated into the reward via ramped coefficients and tunable scaling, so that fairness guidance complements, rather than overwhelms, economic incentives. The environment models realistic residential load and PV profiles and enforce hard constraints on prices, physical feasibility, and policy-update stability. Across a progression of experiments from a small pilot to a larger simulated community and a mixed-asset real-world dataset, the framework shifts exchanges toward local P2P trades, lowers consumer costs relative to grid-only procurement, sustains strong fairness across participants, and preserves utility viability. Sensitivity analyses over solar availability and aggregate demand further indicate robust performance, suggesting a scalable, LLM-guided pathway to decentralized electricity markets that are economically efficient, socially equitable, and technically sound.


The AI in the Mirror: LLM Self-Recognition in an Iterated Public Goods Game

arXiv.org Artificial Intelligence

As AI agents become increasingly capable of tool use and long-horizon tasks, they have begun to be deployed in settings where multiple agents can interact. However, whereas prior work has mostly focused on human-AI interactions, there is an increasing need to understand AI-AI interactions. In this paper, we adapt the iterated public goods game, a classic behavioral economics game, to analyze the behavior of four reasoning and non-reasoning models across two conditions: models are either told they are playing against "another AI agent" or told their opponents are themselves. We find that, across different settings, telling LLMs that they are playing against themselves significantly changes their tendency to cooperate. While our study is conducted in a toy environment, our results may provide insights into multi-agent settings where agents "unconsciously" discriminating against each other could inexplicably increase or decrease cooperation.


Mimicking associative learning of rats via a neuromorphic robot in open field maze using spatial cell models

arXiv.org Artificial Intelligence

--Data-driven Artificial Intelligence (AI) approaches have exhibited remarkable prowess across various cognitive tasks using extensive training data. However, the reliance on large datasets and neural networks presents challenges such as high-power consumption and limited adaptability, particularly in SWaP-constrained applications like planetary exploration. T o address these issues, we propose enhancing the autonomous capabilities of intelligent robots by emulating the associative learning observed in animals. Associative learning enables animals to adapt to their environment by memorizing concurrent events. By replicating this mechanism, neuromorphic robots can navigate dynamic environments autonomously, learning from interactions to optimize performance. This paper explores the emulation of associative learning in rodents using neuromorphic robots within open-field maze environments, leveraging insights from spatial cells such as place and grid cells. By integrating these models, we aim to enable online associative learning for spatial tasks in real-time scenarios, bridging the gap between biological spatial cognition and robotics for advancements in autonomous systems.


Toward Generalized Autonomous Agents: A Neuro-Symbolic AI Framework for Integrating Social and Technical Support in Education

arXiv.org Artificial Intelligence

One of the enduring challenges in education is how to empower students to take ownership of their learning by setting meaningful goals, tracking their progress, and adapting their strategies when faced with setbacks. Research has shown that this form of leaner-centered learning is best cultivated through structured, supportive environments that promote guided practice, scaffolded inquiry, and collaborative dialogue. In response, educational efforts have increasingly embraced artificial-intelligence (AI)-powered digital learning environments, ranging from educational apps and virtual labs to serious games. Recent advances in large language models (LLMs) and neuro-symbolic systems, meanwhile, offer a transformative opportunity to reimagine how support is delivered in digital learning environments. LLMs are enabling socially interactive learning experiences and scalable, cross-domain learning support that can adapt instructional strategies across varied subjects and contexts. In parallel, neuro-symbolic AI provides new avenues for designing these agents that are not only adaptive but also scalable across domains. Based on these remarks, this paper presents a multi-agent, neuro-symbolic framework designed to resolve the aforementioned challenges. The framework assigns distinct pedagogical roles to specialized agents: an RL-based 'tutor' agent provides authoritative, non-verbal scaffolding, while a proactive, LLM-powered 'peer' agent facilitates the social dimensions of learning. While prior work has explored such agents in isolation, our framework's novelty lies in unifying them through a central educational ontology. Through case studies in both college-level and middle school settings, we demonstrate the framework's adaptability across domains. We conclude by outlining key insights and future directions for advancing AI-driven learning environments.


Facilitating Matches on Allocation Platforms

arXiv.org Artificial Intelligence

We consider a setting where goods are allocated to agents by way of an allocation platform (e.g., a matching platform). An "allocation facilitator" aims to increase the overall utility/social-good of the allocation by encouraging (some of the) agents to relax (some of) their restrictions. At the same time, the advice must not hurt agents who would otherwise be better off. Additionally, the facilitator may be constrained by a "bound" (a.k.a. 'budget'), limiting the number and/or type of restrictions it may seek to relax. We consider the facilitator's optimization problem of choosing an optimal set of restrictions to request to relax under the aforementioned constraints. Our contributions are three-fold: (i) We provide a formal definition of the problem, including the participation guarantees to which the facilitator should adhere. We define a hierarchy of participation guarantees and also consider several social-good functions.


Generative Artificial Intelligence and Agents in Research and Teaching

arXiv.org Artificial Intelligence

This study provides a comprehensive analysis of the development, functioning, and application of generative artificial intelligence (GenAI) and large language models (LLMs), with an emphasis on their implications for research and education. It traces the conceptual evolution from artificial intelligence (AI) through machine learning (ML) and deep learning (DL) to transformer architectures, which constitute the foundation of contemporary generative systems. Technical aspects, including prompting strategies, word embeddings, and probabilistic sampling methods (temperature, top-k, and top-p), are examined alongside the emergence of autonomous agents. These elements are considered in relation to both the opportunities they create and the limitations and risks they entail. The work critically evaluates the integration of GenAI across the research process, from ideation and literature review to research design, data collection, analysis, interpretation, and dissemination. While particular attention is given to geographical research, the discussion extends to wider academic contexts. A parallel strand addresses the pedagogical applications of GenAI, encompassing course and lesson design, teaching delivery, assessment, and feedback, with geography education serving as a case example. Central to the analysis are the ethical, social, and environmental challenges posed by GenAI. Issues of bias, intellectual property, governance, and accountability are assessed, alongside the ecological footprint of LLMs and emerging technological strategies for mitigation. The concluding section considers near- and long-term futures of GenAI, including scenarios of sustained adoption, regulation, and potential decline. By situating GenAI within both scholarly practice and educational contexts, the study contributes to critical debates on its transformative potential and societal responsibilities.


Learning in Repeated Multi-Objective Stackelberg Games with Payoff Manipulation

arXiv.org Artificial Intelligence

We study payoff manipulation in repeated multi-objective Stackelberg games, where a leader may strategically influence a follower's deterministic best response, e.g., by offering a share of their own payoff. We assume that the follower's utility function, representing preferences over multiple objectives, is unknown but linear, and its weight parameter must be inferred through interaction. This introduces a sequential decision-making challenge for the leader, who must balance preference elicitation with immediate utility maximisation. We formalise this problem and propose manipulation policies based on expected utility (EU) and long-term expected utility (longEU), which guide the leader in selecting actions and offering incentives that trade off short-term gains with long-term impact. We prove that under infinite repeated interactions, longEU converges to the optimal manipulation. Empirical results across benchmark environments demonstrate that our approach improves cumulative leader utility while promoting mutually beneficial outcomes, all without requiring explicit negotiation or prior knowledge of the follower's utility function.