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Quantum game models for interaction-aware decision-making in automated driving

arXiv.org Artificial Intelligence

Decision-making in automated driving must consider interactions with surrounding agents to be effective. However, traditional methods often neglect or oversimplify these interactions because they are difficult to model and solve, which can lead to overly conservative behavior of the ego vehicle. To address this gap, we propose two quantum game models, QG-U1 (Quantum Game - Unitary 1) and QG-G4 (Quantum Game - Gates 4), for interaction-aware decision-making. These models extend classical game theory by incorporating principles of quantum mechanics, such as superposition, interference, and entanglement. Specifically, QG-U1 and QG-G4 are designed for two-player games with two strategies per player and can be executed in real time on a standard computer without requiring quantum hardware. We evaluate both models in merging and roundabout scenarios and compare them with classical game-theoretic methods and baseline approaches (IDM, MOBIL, and a utility-based technique). Results show that QG-G4 achieves lower collision rates and higher success rates compared to baseline methods, while both quantum models yield higher expected payoffs than classical game approaches under certain parameter settings.


Agentic Workflow for Education: Concepts and Applications

arXiv.org Artificial Intelligence

With the rapid advancement of Large Language Models (LLMs) and Artificial Intelligence (AI) agents, agentic workflows are showing transformative potential in education. This study introduces the Agentic Workflow for Education (AWE), a four-component model comprising self-reflection, tool invocation, task planning, and multi-agent collaboration. We distinguish AWE from traditional LLM-based linear interactions and propose a theoretical framework grounded in the von Neumann Multi-Agent System (MAS) architecture. Through a paradigm shift from static prompt-response systems to dynamic, nonlinear workflows, AWE enables scalable, personalized, and collaborative task execution. We further identify four core application domains: integrated learning environments, personalized AI-assisted learning, simulation-based experimentation, and data-driven decision-making. A case study on automated math test generation shows that AWE-generated items are statistically comparable to real exam questions, validating the model's effectiveness. AWE offers a promising path toward reducing teacher workload, enhancing instructional quality, and enabling broader educational innovation.


LLM-empowered Agents Simulation Framework for Scenario Generation in Service Ecosystem Governance

arXiv.org Artificial Intelligence

As the social environment is growing more complex and collaboration is deepening, factors affecting the healthy development of service ecosystem are constantly changing and diverse, making its governance a crucial research issue. Applying the scenario analysis method and conducting scenario rehearsals by constructing an experimental system before managers make decisions, losses caused by wrong decisions can be largely avoided. However, it relies on predefined rules to construct scenarios and faces challenges such as limited information, a large number of influencing factors, and the difficulty of measuring social elements. These challenges limit the quality and efficiency of generating social and uncertain scenarios for the service ecosystem. Therefore, we propose a scenario generator design method, which adaptively coordinates three Large Language Model (LLM) empowered agents that autonomously optimize experimental schemes to construct an experimental system and generate high quality scenarios. Specifically, the Environment Agent (EA) generates social environment including extremes, the Social Agent (SA) generates social collaboration structure, and the Planner Agent (PA) couples task-role relationships and plans task solutions. These agents work in coordination, with the PA adjusting the experimental scheme in real time by perceiving the states of each agent and these generating scenarios. Experiments on the ProgrammableWeb dataset illustrate our method generates more accurate scenarios more efficiently, and innovatively provides an effective way for service ecosystem governance related experimental system construction.


WATCHED: A Web AI Agent Tool for Combating Hate Speech by Expanding Data

arXiv.org Artificial Intelligence

Online harms are a growing problem in digital spaces, putting user safety at risk and reducing trust in social media platforms. One of the most persistent forms of harm is hate speech. To address this, we need tools that combine the speed and scale of automated systems with the judgment and insight of human moderators. These tools should not only find harmful content but also explain their decisions clearly, helping to build trust and understanding. In this paper, we present WATCHED, a chatbot designed to support content moderators in tackling hate speech. The chatbot is built as an Artificial Intelligence Agent system that uses Large Language Models along with several specialised tools. It compares new posts with real examples of hate speech and neutral content, uses a BERT-based classifier to help flag harmful messages, looks up slang and informal language using sources like Urban Dictionary, generates chain-of-thought reasoning, and checks platform guidelines to explain and support its decisions. This combination allows the chatbot not only to detect hate speech but to explain why content is considered harmful, grounded in both precedent and policy. Experimental results show that our proposed method surpasses existing state-of-the-art methods, reaching a macro F1 score of 0.91. Designed for moderators, safety teams, and researchers, the tool helps reduce online harms by supporting collaboration between AI and human oversight.


Conformal Predictive Monitoring for Multi-Modal Scenarios

arXiv.org Artificial Intelligence

We consider the problem of quantitative predictive monitoring (QPM) of stochastic systems, i.e., predicting at runtime the degree of satisfaction of a desired temporal logic property from the current state of the system. Since computational efficiency is key to enable timely intervention against predicted violations, several state-of-the-art QPM approaches rely on fast machine-learning surrogates to provide prediction intervals for the satisfaction values, using conformal inference to offer statistical guarantees. However, these QPM methods suffer when the monitored agent exhibits multi-modal dynamics, whereby certain modes may yield high satisfaction values while others critically violate the property. Existing QPM methods are mode-agnostic and so would yield overly conservative and uninformative intervals that lack meaningful mode-specific satisfaction information. To address this problem, we present GenQPM, a method that leverages deep generative models, specifically score-based diffusion models, to reliably approximate the probabilistic and multi-modal system dynamics without requiring explicit model access. GenQPM employs a mode classifier to partition the predicted trajectories by dynamical mode. For each mode, we then apply conformal inference to produce statistically valid, mode-specific prediction intervals. We demonstrate the effectiveness of GenQPM on a benchmark of agent navigation and autonomous driving tasks, resulting in prediction intervals that are significantly more informative (less conservative) than mode-agnostic baselines.


OpenMulti: Open-Vocabulary Instance-Level Multi-Agent Distributed Implicit Mapping

arXiv.org Artificial Intelligence

Multi-agent distributed collaborative mapping provides comprehensive and efficient representations for robots. However, existing approaches lack instance-level awareness and semantic understanding of environments, limiting their effectiveness for downstream applications. To address this issue, we propose OpenMulti, an open-vocabulary instance-level multi-agent distributed implicit mapping framework. Specifically, we introduce a Cross-Agent Instance Alignment module, which constructs an Instance Collaborative Graph to ensure consistent instance understanding across agents. To alleviate the degradation of mapping accuracy due to the blind-zone optimization trap, we leverage Cross Rendering Supervision to enhance distributed learning of the scene. Experimental results show that OpenMulti outperforms related algorithms in both fine-grained geometric accuracy and zero-shot semantic accuracy. In addition, OpenMulti supports instance-level retrieval tasks, delivering semantic annotations for downstream applications. The project website of OpenMulti is publicly available at https://openmulti666.github.io/.


An Economy of AI Agents

arXiv.org Artificial Intelligence

In the coming decade, artificially intelligent agents with the ability to plan and execute complex tasks over long time horizons with little direct oversight from humans may be deployed across the economy. This chapter surveys recent developments and highlights open questions for economists around how AI agents might interact with humans and with each other, shape markets and organizations, and what institutions might be required for well-functioning markets.


Online Decentralized Federated Multi-task Learning With Trustworthiness in Cyber-Physical Systems

arXiv.org Artificial Intelligence

Multi-task learning is an effective way to address the challenge of model personalization caused by high data heterogeneity in federated learning. However, extending multi-task learning to the online decentralized federated learning setting is yet to be explored. The online decentralized federated learning setting considers many real-world applications of federated learning, such as autonomous systems, where clients communicate peer-to-peer and the data distribution of each client is time-varying. A more serious problem in real-world applications of federated learning is the presence of Byzantine clients. Byzantine-resilient approaches used in federated learning work only when the number of Byzantine clients is less than one-half the total number of clients. Yet, it is difficult to put a limit on the number of Byzantine clients within a system in reality. However, recent work in robotics shows that it is possible to exploit cyber-physical properties of a system to predict clients' behavior and assign a trust probability to received signals. This can help to achieve resiliency in the presence of a dominating number of Byzantine clients. Therefore, in this paper, we develop an online decentralized federated multi-task learning algorithm to provide model personalization and resiliency when the number of Byzantine clients dominates the number of honest clients. Our proposed algorithm leverages cyber-physical properties, such as the received signal strength in wireless systems or side information, to assign a trust probability to local models received from neighbors in each iteration. Our simulation results show that the proposed algorithm performs close to a Byzantine-free setting.


Causal MAS: A Survey of Large Language Model Architectures for Discovery and Effect Estimation

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have demonstrated remarkable capabilities in various reasoning and generation tasks. However, their proficiency in complex causal reasoning, discovery, and estimation remains an area of active development, often hindered by issues like hallucination, reliance on spurious correlations, and difficulties in handling nuanced, domain - specific, or personalized causal relationships. Multi - agent system s, leveraging the collaborative or specialized abilities of multiple LLM - based agents, are emerging as a powerful paradigm to address these limitations. This review paper explores the burgeoning field of causal multi - agent LLMs. We examine how these system s are designed to tackle different facets of causality, including causal reasoning and counterfactual analysis, causal discovery from data, and the estimation of causal effects. We delve into the diverse architectural patterns and interaction protocols emp loyed, from pipeline - based processing and debate frameworks to simulation environments and iterative refinement loops. Furthermore, we discuss the evaluation methodologies, benchmarks, and diverse application domains where causal multi - agent LLMs are makin g an impact, including scientific discovery, healthcare, fact - checking, and personalized systems. Finally, we highlight the persistent challenges, open research questions, and promising future directions in this synergistic field, aiming to provide a compr ehensive overview of its current state and potential trajectory. 1. Introduction


Controller synthesis method for multi-agent system based on temporal logic specification

arXiv.org Artificial Intelligence

Controller synthesis is a theoretical approach to the systematic design of discrete event systems. It constructs a controller to provide feedback and control to the system, ensuring it meets specified control specifications. Traditional controller synthesis methods often use formal languages to describe control specifications and are mainly oriented towards single-agent and non-probabilistic systems. With the increasing complexity of systems, the control requirements that need to be satisfied also become more complex. Based on this, this paper proposes a controller synthesis method for semi-cooperative semi-competitive multi-agent probabilistic discrete event systems to solve the controller synthesis problem based on temporal logic specifications. The controller can ensure the satisfaction of specifications to a certain extent. The specification is given in the form of a linear temporal logic formula. This paper designs a controller synthesis algorithm that combines probabilistic model checking. Finally, the effectiveness of this method is verified through a case study.