Agents
GeNIE: A Generalizable Navigation System for In-the-Wild Environments
Wang, Jiaming, Liu, Diwen, Chen, Jizhuo, Da, Jiaxuan, Qian, Nuowen, Man, Tram Minh, Soh, Harold
Reliable navigation in unstructured, real-world environments remains a significant challenge for embodied agents, especially when operating across diverse terrains, weather conditions, and sensor configurations. In this paper, we introduce GeNIE (Generalizable Navigation System for In-the-Wild Environments), a robust navigation framework designed for global deployment. GeNIE integrates a generalizable traversability prediction model built on SAM2 with a novel path fusion strategy that enhances planning stability in noisy and ambiguous settings. We deployed GeNIE in the Earth Rover Challenge (ERC) at ICRA 2025, where it was evaluated across six countries spanning three continents. GeNIE took first place and achieved 79% of the maximum possible score, outperforming the second-best team by 17%, and completed the entire competition without a single human intervention. These results set a new benchmark for robust, generalizable outdoor robot navigation. We will release the codebase, pretrained model weights, and newly curated datasets to support future research in real-world navigation.
AGENTSAFE: Benchmarking the Safety of Embodied Agents on Hazardous Instructions
Ying, Zonghao, Wang, Le, Xiao, Yisong, Wang, Jiakai, Ma, Yuqing, Guo, Jinyang, Yin, Zhenfei, Zhang, Mingchuan, Liu, Aishan, Liu, Xianglong
The integration of vision-language models (VLMs) is driving a new generation of embodied agents capable of operating in human-centered environments. However, as deployment expands, these systems face growing safety risks, particularly when executing hazardous instructions. Current safety evaluation benchmarks remain limited: they cover only narrow scopes of hazards and focus primarily on final outcomes, neglecting the agent's full perception-planning-execution process and thereby obscuring critical failure modes. Therefore, we present SAFE, a benchmark for systematically assessing the safety of embodied VLM agents on hazardous instructions. SAFE comprises three components: SAFE-THOR, an extensible adversarial simulation sandbox with a universal adapter that maps high-level VLM outputs to low-level embodied controls, supporting diverse agent workflow integration; SAFE-VERSE, a risk-aware task suite inspired by Asimov's Three Laws of Robotics, comprising 45 adversarial scenarios, 1,350 hazardous tasks, and 9,900 instructions that span risks to humans, environments, and agents; and SAFE-DIAGNOSE, a multi-level and fine-grained evaluation protocol measuring agent performance across perception, planning, and execution. Applying SAFE to nine state-of-the-art VLMs and two embodied agent workflows, we uncover systematic failures in translating hazard recognition into safe planning and execution. Our findings reveal fundamental limitations in current safety alignment and demonstrate the necessity of a comprehensive, multi-stage evaluation for developing safer embodied intelligence.
Sequence Modeling for N-Agent Ad Hoc Teamwork
Wang, Caroline, Shi, Di Yang, Liebman, Elad, Durugkar, Ishan, Rahman, Arrasy, Stone, Peter
N-agent ad hoc teamwork (NAHT) is a newly introduced challenge in multi-agent reinforcement learning, where controlled subteams of varying sizes must dynamically collaborate with varying numbers and types of unknown teammates without pre-coordination. The existing learning algorithm (POAM) considers only independent learning for its flexibility in dealing with a changing number of agents. However, independent learning fails to fully capture the inter-agent dynamics essential for effective collaboration. Based on our observation that transformers deal effectively with sequences with varying lengths and have been shown to be highly effective for a variety of machine learning problems, this work introduces a centralized, transformer-based method for N-agent ad hoc teamwork. Our proposed approach incorporates historical observations and actions of all controlled agents, enabling optimal responses to diverse and unseen teammates in partially observable environments. Empirical evaluation on a StarCraft II task demonstrates that MAT-NAHT outperforms POAM, achieving superior sample efficiency and generalization, without auxiliary agent-modeling objectives. Keywords: multi-agent reinforcement learning, ad hoc teamwork, transformers, agent modeling Acknowledgements This work has taken place in the Learning Agents Research Group (LARG) at UT Austin.
macOSWorld: A Multilingual Interactive Benchmark for GUI Agents
Yang, Pei, Ci, Hai, Shou, Mike Zheng
Graphical User Interface (GUI) agents show promising capabilities for automating computer-use tasks and facilitating accessibility, but existing interactive benchmarks are mostly English-only, covering web-use or Windows, Linux, and Android environments, but not macOS. macOS is a major OS with distinctive GUI patterns and exclusive applications. To bridge the gaps, we present macOSWorld, the first comprehensive benchmark for evaluating GUI agents on macOS. macOSWorld features 202 multilingual interactive tasks across 30 applications (28 macOS-exclusive), with task instructions and OS interfaces offered in 5 languages (English, Chinese, Arabic, Japanese, and Russian). As GUI agents are shown to be vulnerable to deception attacks, macOSWorld also includes a dedicated safety benchmarking subset. Our evaluation on six GUI agents reveals a dramatic gap: proprietary computer-use agents lead at above 30% success rate, while open-source lightweight research models lag at below 5\%, highlighting the need for macOS domain adaptation. Multilingual benchmarks also expose common weaknesses, especially in Arabic, with a 28.8% average degradation compared to English. Results from safety benchmarking also highlight that deception attacks are more general and demand immediate attention. Project page: https://macos-world.github.io.
Incentivizing Truthful Language Models via Peer Elicitation Games
Chen, Baiting, Zhu, Tong, Han, Jiale, Li, Lexin, Li, Gang, Dai, Xiaowu
Large Language Models (LLMs) have demonstrated strong generative capabilities but remain prone to inconsistencies and hallucinations. We introduce Peer Elicitation Games (PEG), a training-free, game-theoretic framework for aligning LLMs through a peer elicitation mechanism involving a generator and multiple discriminators instantiated from distinct base models. Discriminators interact in a peer evaluation setting, where utilities are computed using a determinant-based mutual information score that provably incentivizes truthful reporting without requiring ground-truth labels. We establish theoretical guarantees showing that each agent, via online learning, achieves sublinear regret in the sense their cumulative performance approaches that of the best fixed truthful strategy in hindsight. Moreover, we prove last-iterate convergence to a truthful Nash equilibrium, ensuring that the actual policies used by agents converge to stable and truthful behavior over time. Empirical evaluations across multiple benchmarks demonstrate significant improvements in factual accuracy. These results position PEG as a practical approach for eliciting truthful behavior from LLMs without supervision or fine-tuning.
Efficient Portfolio Selection through Preference Aggregation with Quicksort and the Bradley--Terry Model
Ge, Yurun, Bรถttcher, Lucas, Chou, Tom, D'Orsogna, Maria R.
How to allocate limited resources to projects that will yield the greatest long-term benefits is a problem that often arises in decision-making under uncertainty. For example, organizations may need to evaluate and select innovation projects with risky returns. Similarly, when allocating resources to research projects, funding agencies are tasked with identifying the most promising proposals based on idiosyncratic criteria. Finally, in participatory budgeting, a local community may need to select a subset of public projects to fund. Regardless of context, agents must estimate the uncertain values of a potentially large number of projects. Developing parsimonious methods to compare these projects, and aggregating agent evaluations so that the overall benefit is maximized, are critical in assembling the best project portfolio. Unlike in standard sorting algorithms, evaluating projects on the basis of uncertain long-term benefits introduces additional complexities. We propose comparison rules based on Quicksort and the Bradley--Terry model, which connects rankings to pairwise "win" probabilities. In our model, each agent determines win probabilities of a pair of projects based on his or her specific evaluation of the projects' long-term benefit. The win probabilities are then appropriately aggregated and used to rank projects. Several of the methods we propose perform better than the two most effective aggregation methods currently available. Additionally, our methods can be combined with sampling techniques to significantly reduce the number of pairwise comparisons. We also discuss how the Bradley--Terry portfolio selection approach can be implemented in practice.
Distributed Spatial-Temporal Trajectory Optimization for Unmanned-Aerial-Vehicle Swarm
Zheng, Xiaobo, Tang, Pan, Lin, Defu, He, Shaoming
Swarm trajectory optimization problems are a well-recognized class of multi-agent optimal control problems with strong nonlinearity. However, the heuristic nature of needing to set the final time for agents beforehand and the time-consuming limitation of the significant number of iterations prohibit the application of existing methods to large-scale swarm of Unmanned Aerial Vehicles (UAVs) in practice. In this paper, we propose a spatial-temporal trajectory optimization framework that accomplishes multi-UAV consensus based on the Alternating Direction Multiplier Method (ADMM) and uses Differential Dynamic Programming (DDP) for fast local planning of individual UAVs. The introduced framework is a two-level architecture that employs Parameterized DDP (PDDP) as the trajectory optimizer for each UAV, and ADMM to satisfy the local constraints and accomplish the spatial-temporal parameter consensus among all UAVs. This results in a fully distributed algorithm called Distributed Parameterized DDP (D-PDDP). In addition, an adaptive tuning criterion based on the spectral gradient method for the penalty parameter is proposed to reduce the number of algorithmic iterations. Several simulation examples are presented to verify the effectiveness of the proposed algorithm.
Curiosity Meets Cooperation: A Game-Theoretic Approach to Long-Tail Multi-Label Learning
Xiao, Canran, Zhao, Chuangxin, Ke, Zong, Shen, Fei
The per-label distribution is typically long-tailed (Tarekegn et al., 2021; De Alvis and Seneviratne, 2024): head labels dominate while tail labels appear sporadically. This imbalance is exacerbated in MLC because (i) co-occurring labels make resampling risky, and (ii) metrics like mAP favor head labels. As a result, standard optimizers (Ridnik et al., 2021) often learn head-biased boundaries, achieving high scores while failing on tail labels-problematic for safety-critical applications. In practice the per-label sample counts follow a heavy-tailed distribution: a handful of head labels dominate the data, whereas the vast majority of tail labels appear only sporadically, as shown in Figure 1. This long-tail imbalance (Tarekegn et al., 2021; De Alvis and Seneviratne, 2024) is particularly severe in the multi-label regime because (i) multiple labels co-occur within a single instance, so naรฏve resampling can destroy cross-label correlations, and (ii) evaluation metrics such as mAP or micro-F1 are disproportionately influenced by head labels, starving tail classes of gradient signal. Consequently, conventional optimizers (Ridnik et al., 2021) that target average loss or accuracy often learn a head-biased decision boundary, yielding high headline scores while silently failing on the tail-an outcome that is unacceptable in safety-critical or comprehensive retrieval scenarios(Barandas et al., 2024).
Diverse Planning with Simulators via Linear Temporal Logic
Abdelwahed, Mustafa F., Toniolo, Alice, Espasa, Joan, Gent, Ian P.
Autonomous agents rely on automated planning algorithms to achieve their objectives. Simulation-based planning offers a significant advantage over declarative models in modelling complex environments. However, relying solely on a planner that produces a single plan may not be practical, as the generated plans may not always satisfy the agent's preferences. To address this limitation, we introduce $\texttt{FBI}_\texttt{LTL}$, a diverse planner explicitly designed for simulation-based planning problems. $\texttt{FBI}_\texttt{LTL}$ utilises Linear Temporal Logic (LTL) to define semantic diversity criteria, enabling agents to specify what constitutes meaningfully different plans. By integrating these LTL-based diversity models directly into the search process, $\texttt{FBI}_\texttt{LTL}$ ensures the generation of semantically diverse plans, addressing a critical limitation of existing diverse planning approaches that may produce syntactically different but semantically identical solutions. Extensive evaluations on various benchmarks consistently demonstrate that $\texttt{FBI}_\texttt{LTL}$ generates more diverse plans compared to a baseline approach. This work establishes the feasibility of semantically-guided diverse planning in simulation-based environments, paving the way for innovative approaches in realistic, non-symbolic domains where traditional model-based approaches fail.
MiCRO for Multilateral Negotiations
Aguilera-Luzon, David, de Jonge, Dave, Larrosa, Javier
Recently, a very simple new bilateral negotiation strategy called MiCRO was introduced that does not make use of any kind of opponent modeling or machine learning techniques and that does not require fine-tuning of any parameters. Despite its simplicity, it was shown that MiCRO performs similar to -- or even better than -- most state-of-the-art negotiation strategies. This lead its authors to argue that the benchmark domains on which negotiation algorithms are typically tested may be too simplistic. However, one question that was left open, was how MiCRO could be generalized to multilateral negotiations. In this paper we fill this gap by introducing a multilateral variant of MiCRO. We compare it with the winners of the Automated Negotiating Agents Competitions (ANAC) of 2015, 2017 and 2018 and show that it outperforms them. Furthermore, we perform an empirical game-theoretical analysis to show that our new version of MiCRO forms an empirical Nash equilibrium.