Agents
AppAgent-Pro: A Proactive GUI Agent System for Multidomain Information Integration and User Assistance
Zhao, Yuyang, Shi, Wentao, Feng, Fuli, He, Xiangnan
Large language model (LLM)-based agents have demonstrated remarkable capabilities in addressing complex tasks, thereby enabling more advanced information retrieval and supporting deeper, more sophisticated human information-seeking behaviors. However, most existing agents operate in a purely reactive manner, responding passively to user instructions, which significantly constrains their effectiveness and efficiency as general-purpose platforms for information acquisition. To overcome this limitation, this paper proposes AppAgent-Pro, a proactive GUI agent system that actively integrates multi-domain information based on user instructions. This approach enables the system to proactively anticipate users' underlying needs and conduct in-depth multi-domain information mining, thereby facilitating the acquisition of more comprehensive and intelligent information. AppAgent-Pro has the potential to fundamentally redefine information acquisition in daily life, leading to a profound impact on human society. Our code is available at: https://github.com/LaoKuiZe/AppAgent-Pro. The demonstration video could be found at: https://www.dropbox.com/scl/fi/hvzqo5vnusg66srydzixo/AppAgent-Pro-demo-video.mp4?rlkey=o2nlfqgq6ihl125mcqg7bpgqu&st=d29vrzii&dl=0.
From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications
Cai, Yang, Luo, Haipeng, Wei, Chen-Yu, Zheng, Weiqiang
The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player's utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i.e., the maximum number of actions available to either player); and (2) an $\widetilde{O}(d^{\frac{1}{5}} T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\widetilde{O}(\sqrt{d} T^{-\frac{1}{8}})$ and $\widetilde{O}(\sqrt{d} T^{-\frac{1}{6}})$.
TwinOR: Photorealistic Digital Twins of Dynamic Operating Rooms for Embodied AI Research
Zhang, Han, Shen, Yiqing, Soberanis-Mukul, Roger D., Ghosh, Ankita, Ding, Hao, Seenivasan, Lalithkumar, Porras, Jose L., Mao, Zhekai, Li, Chenjia, Xiao, Wenjie, Yarmus, Lonny, Argento, Angela Christine, Ishii, Masaru, Unberath, Mathias
Developing embodied AI for intelligent surgical systems requires safe, controllable environments for continual learning and evaluation. However, safety regulations and operational constraints in operating rooms (ORs) limit embodied agents from freely perceiving and interacting in realistic settings. Digital twins provide high-fidelity, risk-free environments for exploration and training. How we may create photorealistic and dynamic digital representations of ORs that capture relevant spatial, visual, and behavioral complexity remains unclear. We introduce TwinOR, a framework for constructing photorealistic, dynamic digital twins of ORs for embodied AI research. The system reconstructs static geometry from pre-scan videos and continuously models human and equipment motion through multi-view perception of OR activities. The static and dynamic components are fused into an immersive 3D environment that supports controllable simulation and embodied exploration. The proposed framework reconstructs complete OR geometry with centimeter level accuracy while preserving dynamic interaction across surgical workflows, enabling realistic renderings and a virtual playground for embodied AI systems. In our experiments, TwinOR simulates stereo and monocular sensor streams for geometry understanding and visual localization tasks. Models such as FoundationStereo and ORB-SLAM3 on TwinOR-synthesized data achieve performance within their reported accuracy on real indoor datasets, demonstrating that TwinOR provides sensor-level realism sufficient for perception and localization challenges. By establishing a real-to-sim pipeline for constructing dynamic, photorealistic digital twins of OR environments, TwinOR enables the safe, scalable, and data-efficient development and benchmarking of embodied AI, ultimately accelerating the deployment of embodied AI from sim-to-real.
Bridging the Prototype-Production Gap: A Multi-Agent System for Notebooks Transformation
Elhashemy, Hanya, Lotfy, Youssef, Tang, Yongjian
The increasing adoption of Jupyter notebooks in data science and machine learning workflows has created a gap between exploratory code development and production-ready software systems. While notebooks excel at iterative development and visualization, they often lack proper software engineering principles, making their transition to production environments challenging. This paper presents Codelevate, a novel multi-agent system that automatically transforms Jupyter notebooks into well-structured, maintainable Python code repositories. Our system employs three specialized agents - Architect, Developer, and Structure - working in concert through a shared dependency tree to ensure architectural coherence and code quality. Our experimental results validate Codelevate's capability to bridge the prototype-to-production gap through autonomous code transformation, yielding quantifiable improvements in code quality metrics while preserving computational semantics.
Evaluating Online Moderation Via LLM-Powered Counterfactual Simulations
Fidone, Giacomo, Passaro, Lucia, Guidotti, Riccardo
Online Social Networks (OSNs) widely adopt content moderation to mitigate the spread of abusive and toxic discourse. Nonetheless, the real effectiveness of moderation interventions remains unclear due to the high cost of data collection and limited experimental control. The latest developments in Natural Language Processing pave the way for a new evaluation approach. Large Language Models (LLMs) can be successfully leveraged to enhance Agent-Based Modeling and simulate human-like social behavior with unprecedented degree of believability. Y et, existing tools do not support simulation-based evaluation of moderation strategies. We fill this gap by designing a LLM-powered simulator of OSN conversations enabling a parallel, counterfactual simulation where toxic behavior is influenced by moderation interventions, keeping all else equal. We conduct extensive experiments, unveiling the psychological realism of OSN agents, the emergence of social contagion phenomena and the superior effectiveness of personalized moderation strategies.
Multi-Agent Reinforcement Learning for Deadlock Handling among Autonomous Mobile Robots
This dissertation explores the application of multi-agent reinforcement learning (MARL) for handling deadlocks in intralogistics systems that rely on autonomous mobile robots (AMRs). AMRs enhance operational flexibility but also increase the risk of deadlocks, which degrade system throughput and reliability. Existing approaches often neglect deadlock handling in the planning phase and rely on rigid control rules that cannot adapt to dynamic operational conditions. To address these shortcomings, this work develops a structured methodology for integrating MARL into logistics planning and operational control. It introduces reference models that explicitly consider deadlock-capable multi-agent pathfinding (MAPF) problems, enabling systematic evaluation of MARL strategies. Using grid-based environments and an external simulation software, the study compares traditional deadlock handling strategies with MARL-based solutions, focusing on PPO and IMPALA algorithms under different training and execution modes. Findings reveal that MARL-based strategies, particularly when combined with centralized training and decentralized execution (CTDE), outperform rule-based methods in complex, congested environments. In simpler environments or those with ample spatial freedom, rule-based methods remain competitive due to their lower computational demands. These results highlight that MARL provides a flexible and scalable solution for deadlock handling in dynamic intralogistics scenarios, but requires careful tailoring to the operational context.
CoLM: Collaborative Large Models via A Client-Server Paradigm
Huang, Siqi, Huang, Sida, Zhang, Hongyuan
Large models have achieved remarkable performance across a range of reasoning and understanding tasks. Prior work often utilizes model ensembles or multi-agent systems to collaboratively generate responses, effectively operating in a server-to-server paradigm. However, such approaches do not align well with practical deployment settings, where a limited number of server-side models are shared by many clients under modern internet architectures. In this paper, we introduce \textbf{CoLM} (\textbf{Co}llaboration in \textbf{L}arge-\textbf{M}odels), a novel framework for collaborative reasoning that redefines cooperation among large models from a client-server perspective. Unlike traditional ensemble methods that rely on simultaneous inference from multiple models to produce a single output, CoLM allows the outputs of multiple models to be aggregated or shared, enabling each client model to independently refine and update its own generation based on these high-quality outputs. This design enables collaborative benefits by fully leveraging both client-side and shared server-side models. We further extend CoLM to vision-language models (VLMs), demonstrating its applicability beyond language tasks. Experimental results across multiple benchmarks show that CoLM consistently improves model performance on previously failed queries, highlighting the effectiveness of collaborative guidance in enhancing single-model capabilities.
Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spaces
Fouque, Jean-Pierre, Lauriรจre, Mathieu, Zhang, Mengrui
We establish the convergence of the deep actor-critic reinforcement learning algorithm presented in [Angiuli et al., 2023a] in the setting of continuous state and action spaces with an infinite discrete-time horizon. This algorithm provides solutions to Mean Field Game (MFG) or Mean Field Control (MFC) problems depending on the ratio between two learning rates: one for the value function and the other for the mean field term. In the MFC case, to rigorously identify the limit, we introduce a discretization of the state and action spaces, following the approach used in the finite-space case in [Angiuli et al., 2023b]. The convergence proofs rely on a generalization of the two-timescale framework introduced in [Borkar, 1997]. We further extend our convergence results to Mean Field Control Games, which involve locally cooperative and globally competitive populations. Finally, we present numerical experiments for linear-quadratic problems in one and two dimensions, for which explicit solutions are available.
A Low-Rank Method for Vision Language Model Hallucination Mitigation in Autonomous Driving
Long, Keke, Guo, Jiacheng, Zhang, Tianyun, Yu, Hongkai, Li, Xiaopeng
Vision Language Models (VLMs) are increasingly used in autonomous driving to help understand traffic scenes, but they sometimes produce hallucinations, which are false details not grounded in the visual input. Detecting and mitigating hallucinations is challenging when ground-truth references are unavailable and model internals are inaccessible. This paper proposes a novel self-contained low-rank approach to automatically rank multiple candidate captions generated by multiple VLMs based on their hallucination levels, using only the captions themselves without requiring external references or model access. By constructing a sentence-embedding matrix and decomposing it into a low-rank consensus component and a sparse residual, we use the residual magnitude to rank captions: selecting the one with the smallest residual as the most hallucination-free. Experiments on the NuScenes dataset demonstrate that our approach achieves 87% selection accuracy in identifying hallucination-free captions, representing a 19% improvement over the unfiltered baseline and a 6-10% improvement over multi-agent debate method. The sorting produced by sparse error magnitudes shows strong correlation with human judgments of hallucinations, validating our scoring mechanism. Additionally, our method, which can be easily parallelized, reduces inference time by 51-67% compared to debate approaches, making it practical for real-time autonomous driving applications.
A Multi-Agent System for Semantic Mapping of Relational Data to Knowledge Graphs
Trajanoska, Milena, Stojanov, Riste, Trajanov, Dimitar
Enterprises often maintain multiple databases for storing critical business data in siloed systems, resulting in inefficiencies and challenges with data interoperability. A key to overcoming these challenges lies in integrating disparate data sources, enabling businesses to unlock the full potential of their data. Our work presents a novel approach for integrating multiple databases using knowledge graphs, focusing on the application of large language models as semantic agents for mapping and connecting structured data across systems by leveraging existing vocabularies. The proposed methodology introduces a semantic layer above tables in relational databases, utilizing a system comprising multiple LLM agents that map tables and columns to Schema.org terms. Our approach achieves a mapping accuracy of over 90% in multiple domains.