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Reports on the AAAI Spring Symposia (March 1999)

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation, with Stanford University's Department of Com-puter Science, presented the 1999 Spring Symposium Series on 22 to 24 March 1999 at Stanford University. The titles of the seven symposia were (1) Agents with Adjustable Autonomy, (2) Artificial Intelligence and Computer Games, (3) Artificial Intelligence in Equipment Maintenance Service and Support, (4) Hybrid Systems and AI: Modeling, Analysis, and Control of Discrete + Continuous Systems, (5) Intelligent Agents in Cyberspace, (6) Predictive Toxicology of Chemicals: Experiences and Impact of AI Tools, and (7) Search Techniques for Problem Solving under Uncertainty and Incomplete Information.


The 1999 Asia-Pacific Conference on Intelligent-Agent Technology

AI Magazine

Intelligent-agent technology is one of the most exciting, active areas of research and development in computer science and information technology today. The First Asia-Pacific Conference on Intelligent- Agent Technology (IAT'99) attracted researchers and practitioners from diverse fields such as computer science, information systems, business, telecommunications, manufacturing, human factors, psychology, education, and robotics to examine the design principles and performance characteristics of various approaches in agent technologies and, hence, fostered the cross-fertilization of ideas on the development of autonomous agents and multiagent systems among different domains.


2000 ACM Conference on Intelligent User Interfaces

AI Magazine

The 2000 Association of Computing Machinery Conference on Intelligent User Interfaces (IUI -- 2000) was held in New Orleans, Louisiana, from 9-12 January. This conference occupies the currently hot area that lies midway between the traditional fields of AI and computer-human interaction (CHI). For AI practitioners, this conference represents a good venue for learning about both how to design user interfaces for AI applications and how to use AI techniques to improve the user experience with more conventional applications. This year's conference drew the largest audience yet for an IUI conference, but the conference still remains at a manageable, single-track size. A wide range of high-quality presentations, tutorials, demonstrations, and invited speakers provided a bridge between the AI and CHI communities.


Reports on the AAAI 1999 Workshop Program

AI Magazine

The AAAI-99 Workshop Program (a part of the sixteenth national conference on artificial intelligence) was held in Orlando, Florida. Each workshop was limited to approximately 25 to 50 participants. Participation was by invitation from the workshop organizers. The workshops were Agent-Based Systems in the Business Context, Agents' Conflicts, Artificial Intelligence for Distributed Information Networking, Artificial Intelligence for Electronic Commerce, Computation with Neural Systems Workshop, Configuration, Data Mining with Evolutionary Algorithms: Research Directions (Jointly sponsored by GECCO-99), Environmental Decision Support Systems and Artificial Intelligence, Exploring Synergies of Knowledge Management and Case-Based Reasoning, Intelligent Information Systems, Intelligent Software Engineering, Machine Learning for Information Extraction, Mixed-Initiative Intelligence, Negotiation: Settling Conflicts and Identifying Opportunities, Ontology Management, and Reasoning in Context for AI Applications.


Three RoboCup Simulation League Commentator Systems

AI Magazine

Three systems that generate real-time natural language commentary on the RoboCup simulation league are presented, and their similarities, differences, and directions for the future discussed. Although they emphasize different aspects of the commentary problem, all three systems take simulator data as input and generate appropriate, expressive, spoken commentary in real time.


Reports on the AAAI 1999 Workshop Program

AI Magazine

The AAAI-99 Workshop Program (a part of the sixteenth national conference on artificial intelligence) was held in Orlando, Florida. The program included 16 workshops covering a wide range of topics in AI. Each workshop was limited to approximately 25 to 50 participants. Participation was by invitation from the workshop organizers. The workshops were Agent-Based Systems in the Business Context, Agents' Conflicts, Artificial Intelligence for Distributed Information Networking, Artificial Intelligence for Electronic Commerce, Computation with Neural Systems Workshop, Configuration, Data Mining with Evolutionary Algorithms: Research Directions (Jointly sponsored by GECCO-99), Environmental Decision Support Systems and Artificial Intelligence, Exploring Synergies of Knowledge Management and Case-Based Reasoning, Intelligent Information Systems, Intelligent Software Engineering, Machine Learning for Information Extraction, Mixed-Initiative Intelligence, Negotiation: Settling Conflicts and Identifying Opportunities, Ontology Management, and Reasoning in Context for AI Applications.


CMUNITED-98: RoboCup-98 Small-Robot World Champion Team

AI Magazine

Although our previous and processes the images, giving the positions team had accurate navigation, it was not easily of each robot and the ball. This information is interruptible, which is necessary for operating sent to an off-board controller and distributed in a highly dynamic environment. The final design includes a battery of inherent mechanical inaccuracies and module supplying three independent unforeseen interventions from other agents. It also includes a single board RoboCup competition in Paris (Stone, Veloso, containing all the required electronic circuitry and Riley 1999; Kitano et al. 1997). These improvements by an array of four infrared sensors, which include a robust low-level control algorithm, which handles a moving target with is enabled or disabled by the software control.


CMUNITED-98 Simulator Team

AI Magazine

We view robotic soccer as an example of a periodic team synchronization (PTS) domain. By perceiving the with no adverse effects on the achievement world, each fully distributed agent builds a of G. Then, based can be thought of as times at which the on a complex set of behaviors, it chooses an team is "offline." In general (that is, when the agents are Although acting autonomously, each agent "online"), the domain is dynamic and real time, contributes to the overall team's goal. Agents receive sensory p at time t.


Robust Agent Teams via Socially-Attentive Monitoring

Journal of Artificial Intelligence Research

Agents in dynamic multi-agent environments must monitor their peers to execute individual and group plans. A key open question is how much monitoring of other agents' states is required to be effective: The Monitoring Selectivity Problem. We investigate this question in the context of detecting failures in teams of cooperating agents, via Socially-Attentive Monitoring, which focuses on monitoring for failures in the social relationships between the agents. We empirically and analytically explore a family of socially-attentive teamwork monitoring algorithms in two dynamic, complex, multi-agent domains, under varying conditions of task distribution and uncertainty. We show that a centralized scheme using a complex algorithm trades correctness for completeness and requires monitoring all teammates. In contrast, a simple distributed teamwork monitoring algorithm results in correct and complete detection of teamwork failures, despite relying on limited, uncertain knowledge, and monitoring only key agents in a team. In addition, we report on the design of a socially-attentive monitoring system and demonstrate its generality in monitoring several coordination relationships, diagnosing detected failures, and both on-line and off-line applications.


Multiagent Systems: Challenges and Opportunities for Decision-Theoretic Planning

AI Magazine

In this article, I describe several challenges facing the integration of two distinct lines of AI research: (1) decision-theoretic planning (DTP) and (2) multiagent systems. Both areas (especially the second) are attracting considerable interest, but work in multiagent systems often assumes either classical planning models or prespecified economic valuations on the part of the agents in question. By integrating models of DTP in multiagent systems research, more sophisticated multiagent planning scenarios can be accommodated, at the same time explaining precisely how agents determine their valuations for different sources or activities. I also briefly mention some opportunities afforded planning agents in multiagent settings and how these might be addressed.