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Regret Transfer and Parameter Optimization

AAAI Conferences

Regret matching is a widely-used algorithm for learning how to act. We begin by proving that regrets on actions in one setting (game) can be transferred to warm start the regrets for solving a different setting with same structure but different payoffs that can be written as a function of parameters. We prove how this can be done by carefully discounting the prior regrets. This provides, to our knowledge, the first principled warm-starting method for no-regret learning. It also extends to warm-starting the widely-adopted counterfactual regret minimization (CFR) algorithm for large incomplete-information games; we show this experimentally as well. We then study optimizing a parameter vector for a player in a two-player zero-sum game (e.g., optimizing bet sizes to use in poker). We propose a custom gradient descent algorithm that provably finds a locally optimal parameter vector while leveraging our warm-start theory to significantly save regret-matching iterations at each step. It optimizes the parameter vector while simultaneously finding an equilibrium. We present experiments in no-limit Leduc Hold'em and no-limit Texas Hold'em to optimize bet sizing. This amounts to the first action abstraction algorithm (algorithm for selecting a small number of discrete actions to use from a continuum of actions---a key preprocessing step for solving large games using current equilibrium-finding algorithms) with convergence guarantees for extensive-form games.


On the Incompatibility of Efficiency and Strategyproofness in Randomized Social Choice

AAAI Conferences

Efficiency--no agent can be made better off without making another one worse off--and strategyproofness--no agent can obtain a more preferred outcome by misrepresenting his preferences--are two cornerstones of economics and ubiquitous in important areas such as voting, auctions, or matching markets. Within the context of random assignment, Bogomolnaia and Moulin have shown that two particular notions of efficiency and strategyproofness based on stochastic dominance are incompatible. However, there are various other possibilities of lifting preferences over alternatives to preferences over lotteries apart from stochastic dominance. In this paper, we give an overview of common preference extensions, propose two new ones, and show that the above-mentioned incompatibility can be extended to various other notions of strategyproofness and efficiency in randomized social choice.


Congestion Games for V2G-Enabled EV Charging

AAAI Conferences

A model of the problem of charging and discharging electrical vehicles as a congestion game is presented. A generalization of congestion games - feedback congestion games (FCG) - is introduced. The charging of grid-integrated vehicles, which can also discharge energy back to the grid, is a natural FCG application. FCGs are proven to be exact potential games and therefore converge to a pure-strategy Nash equilibrium by an iterated better-response process. A compact representation and an algorithm that enable efficient best-response search are presented. A detailed empirical evaluation assesses the performance of the iterated best-response process. The evaluation considers the quality of the resulting solutions and the rate of convergence to a stable state. The effect of allowing to also discharge batteries using FCG is compared to scenarios that only include charging and is found to dramatically improve the predictability of the achieved solutions as well as the balancing of load.


Solving Imperfect Information Games Using Decomposition

AAAI Conferences

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be problematic. To date, all proposed techniques for decomposition in imperfect information games have abandoned theoretical guarantees. This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently, while retaining optimality guarantees on the full-game solution. We can use this technique to construct theoretically justified algorithms that make better use of information available at run-time, overcome memory or disk limitations at run-time, or make a time/space trade-off to overcome memory or disk limitations while solving a game. In particular, we present an algorithm for subgame solving which guarantees performance in the whole game, in contrast to existing methods which may have unbounded error. In addition, we present an offline game solving algorithm, CFR-D, which can produce a Nash equilibrium for a game that is larger than available storage.


Fixing a Balanced Knockout Tournament

AAAI Conferences

Balanced knockout tournaments are one of the most common formats for sports competitions, and are also used in elections and decision-making. We consider the computational problem of finding the optimal draw for a particular player in such a tournament. The problem has generated considerable research within AI in recent years. We prove that checking whether there exists a draw in which a player wins is NP-complete, thereby settling an outstanding open problem. Our main result has a number of interesting implications on related counting and approximation problems. We present a memoization-based algorithm for the problem that is faster than previous approaches. Moreover, we highlight two natural cases that can be solved in polynomial time. All of our results also hold for the more general problem of counting the number of draws in which a given player is the winner.


An Agent-Based Model Studying the Acquisition of a Language System of Logical Constructions

AAAI Conferences

This paper presents an agent-based model that studies the emergence and evolution of a language system of logical constructions, i.e. a vocabulary and a set of grammatical constructions that allow the expression of logical combinations of categories. The model assumes the agents have a common vocabulary for basic categories, the ability to construct logical combinations of categories using Boolean functions, and some general purpose cognitive capacities for invention, adoption, induction and adaptation. But it does not assume the agents have a vocabulary for Boolean functions nor grammatical constructions for expressing such logical combinations of categories through language. The results of the experiments we have performed show that a language system of logical constructions emerges as a result of a process of self-organisation of the individual agents' interactions when these agents adapt their preferences for vocabulary and grammatical constructions to those they observe are used more often by the rest of the population, and that such a language system is transmitted from one generation to the next.


Symbolic Model Checking Epistemic Strategy Logic

AAAI Conferences

This paper presents a symbolic BDD-based model checking algorithm for an epistemic strategy logic with observational semantics. The logic has been shown to be more expressive than several variants of ATELand therefore the algorithm can also be used for ATEL model checking. We implement the algorithm in a model checker and apply it to an application on train control system. The performance of the algorithm is also reported, with a comparison showing improved results over a previous partially symbolic approach for ATEL model checking.


Protecting Privacy through Distributed Computation in Multi-agent Decision Making

arXiv.org Artificial Intelligence

As large-scale theft of data from corporate servers is becoming increasingly common, it becomes interesting to examine alternatives to the paradigm of centralizing sensitive data into large databases. Instead, one could use cryptography and distributed computation so that sensitive data can be supplied and processed in encrypted form, and only the final result is made known. In this paper, we examine how such a paradigm can be used to implement constraint satisfaction, a technique that can solve a broad class of AI problems such as resource allocation, planning, scheduling, and diagnosis. Most previous work on privacy in constraint satisfaction only attempted to protect specific types of information, in particular the feasibility of particular combinations of decisions. We formalize and extend these restricted notions of privacy by introducing four types of private information, including the feasibility of decisions and the final decisions made, but also the identities of the participants and the topology of the problem. We present distributed algorithms that allow computing solutions to constraint satisfaction problems while maintaining these four types of privacy. We formally prove the privacy properties of these algorithms, and show experiments that compare their respective performance on benchmark problems.


Tutorials

AAAI Conferences

The tutorials presented at the Fourteenth International Conference on Principles of Knowledge Representation and Reasoning included Verification of Multi-Agent Systems against Epistemic Specifications by Alessio Lomuscio, Dynamic Epistemic Logic and Its Interaction with Knowledge Representation by Lawrence S. Moss, Natural Language Understanding with World Knowledge and Inference by Ekaterina Ovchinnikova, and Query Answering and Rewriting in Ontology-Based Data Access by Riccardo Rosati.


On the Progression of Knowledge in Multiagent Systems

AAAI Conferences

In a seminal paper, Lin and Reiter introduced the progression of basic action theories in the situation calculus. In this paper, we study the progression of knowledge in multiagent settings, where after actions, an agent updates her beliefs but also updates what she believes other agents know given what has occurred. By appealing to the notion of only knowing, we are able to avoid limitations of earlier work on multiagent progression, and obtain a new general account: we show that after an action, knowledge bases are updated in a Lin and Reiter fashion at every nesting of modalities. Consequently, recent results on the first-order definability of progression carry over to a multiagent setting without too much effort.