Agents
Complexity of Judgment Aggregation
Endriss, U., Grandi, U., Porello, D.
We analyse the computational complexity of three problems in judgment aggregation: (1) computing a collective judgment from a profile of individual judgments (the winner determination problem); (2) deciding whether a given agent can influence the outcome of a judgment aggregation procedure in her favour by reporting insincere judgments (the strategic manipulation problem); and (3) deciding whether a given judgment aggregation scenario is guaranteed to result in a logically consistent outcome, independently from what the judgments supplied by the individuals are (the problem of the safety of the agenda). We provide results both for specific aggregation procedures (the quota rules, the premise-based procedure, and a distance-based procedure) and for classes of aggregation procedures characterised in terms of fundamental axioms.
Modeling problems of identity in Little Red Riding Hood
Note: To comply with the blind reviewing guidelines, the name of the system in this paper has been changed to SWNN (system with no name) and the name of the language employed by the system to LWNN (language with no name). We are swimming in a sea of stories, coming from printed, audio and visual media as well as delivered by live speech. Even more important is the narrative of our own lives, which includes events which we witness, but also stories we plan, infer, imagine or daydream. Agents interacting with humans will need to become adept on manipulating stories. This includes creating stories from their life experience, recalling or re-narrating stories with various levels of accuracy, predicting future events in stories, expressing surprise and so on.
A hybrid cross entropy algorithm for solving dynamic transit network design problem
This paper proposes a hybrid multiagent learning algorithm for solving the dynamic simulation-based bilevel network design problem. The objective is to determine the op-timal frequency of a multimodal transit network, which minimizes total users' travel cost and operation cost of transit lines. The problem is formulated as a bilevel programming problem with equilibrium constraints describing non-cooperative Nash equilibrium in a dynamic simulation-based transit assignment context. A hybrid algorithm combing the cross entropy multiagent learning algorithm and Hooke-Jeeves algorithm is proposed. Computational results are provided on the Sioux Falls network to illustrate the perform-ance of the proposed algorithm.
Gliders2012: Development and Competition Results
Moore, Edward, Obst, Oliver, Prokopenko, Mikhail, Wang, Peter, Held, Jason
The RoboCup 2D Simulation League incorporates several challenging features, setting a benchmark for Artificial Intelligence (AI). In this paper we describe some of the ideas and tools around the development of our team, Gliders2012. In our description, we focus on the evaluation function as one of our central mechanisms for action selection. We also point to a new framework for watching log files in a web browser that we release for use and further development by the RoboCup community. Finally, we also summarize results of the group and final matches we played during RoboCup 2012, with Gliders2012 finishing 4th out of 19 teams.
MaTrust: An Effective Multi-Aspect Trust Inference Model
Yao, Yuan, Tong, Hanghang, Yan, Xifeng, Xu, Feng, Lu, Jian
Trust is a fundamental concept in many real-world applications such as e-commerce and peer-to-peer networks. In these applications, users can generate local opinions about the counterparts based on direct experiences, and these opinions can then be aggregated to build trust among unknown users. The mechanism to build new trust relationships based on existing ones is referred to as trust inference. State-of-the-art trust inference approaches employ the transitivity property of trust by propagating trust along connected users. In this paper, we propose a novel trust inference model (Ma-Trust) by exploring an equally important property of trust, i.e., the multi-aspect property. MaTrust directly characterizes multiple latent factors for each trustor and trustee from the locally-generated trust relationships. Furthermore, it can naturally incorporate prior knowledge as specified factors. These factors in turn serve as the basis to infer the unseen trustworthiness scores. Experimental evaluations on real data sets show that the proposed MaTrust significantly outperforms several benchmark trust inference models in both effectiveness and efficiency.
Learning Grounded Language through Situated Interactive Instruction
Mohan, Shiwali (University of Michigan) | Mininger, Aaron (University of Michigan) | Kirk, James (University of Michigan) | Laird, John E. (University of Michigan)
We present an approach for learning grounded language from mixed-initiative human-robot interaction. Prior work on learning from human instruction has concentrated on acquisition of task-execution knowledge from domain-specific language. In this work, we demonstrate acquisition of linguistic, semantic, perceptual, and procedural knowledge from mixed-initiative, natural language dialog. Our approach has been instantiated in a cognitive architecture, Soar, and has been deployed on a table-top robotic arm capable of picking up small objects. A preliminary analysis verifies the ability of the robot to acquire diverse knowledge from human-robot interaction.
Improving Predictions with Hybrid Markets
Nagar, Yiftach (Massachusetts Institute of Technology) | Malone, Thomas W. (Massachusetts Institute of Technology)
Statistical models almost always yield predictions that are more accurate than those of human experts. However, humans are better at data acquisition and at recognizing atypical circumstances. We use prediction markets to combine predictions from groups of humans and artificial-intelligence agents and show that they are more robust than those from groups of humans or agents alone.
Controlling Swarms of Unmanned Vehicles through User-Centered Commands
Coppin, Gilles (Tรฉlรฉcom Bretagne) | Legras, Franรงois (Deev Interaction, SAS)
In the current generation The main results issued from our first experiments (Legras of UV Systems, several ground operators operate a single et al. 2008; Coppin and Legras 2012) were that the swarm vehicle with limited autonomous capabilities, whereas, approach seemed to be robust and adapted for simple mission in the next generation of UV Systems, a ground operator of surveillance, but that the operators in charge of will have to supervise a system of several cooperating vehicles such a system were not ready to understand and dialog with performing a joint mission, i.e. a Multi-Agent System this new kind of system, so that the global performance of (MAS) (Johnson 2003; Coppin and Legras 2012). In order the system was potentially spoiled by human intervention.
Studying Direct and Indirect Human Influence on Consensus in Swarms
Amraii, Saman Amirpour (University of Pittsburgh) | Chakraborty, Nilanjan (Carnegie Mellon University) | Lewis, Michael (University of Pittsburgh)
Many cooperative control problems ranging from formation following, to rendezvous to flocking can be expressed as consensus problems. The ability of an operator to influence the development of consensus within a swarm therefore provides a basic test of the quality of human-swarm interaction (HSI). Two plausible approaches are : Direct- dictate a desired value to swarm members or Indirect- control or influence one or more swarm members relying on existing control laws to propagate that influence. Both approaches have been followed by HSI researchers. The Indirect case uses standard consensus methods where the operator exerts influence over a few robots and then the swarm reaches a consensus based on its intrinsic rules. The Direct method corresponds to flooding in which the operator directly sends the intention to a subset of the swarm and the command then propagates through the remainder of the swarm as a privileged message. In this paper we compare these two methods regarding their convergence time and properties in noisy and noiseless conditions with static and dynamic graphs. We have found that average consensus method (indirect control) converges much slower than flooding (direct) method but it has more noise tolerance in comparison with simple flooding algorithms. Also, we have found that the convergence time of the consensus method behaves erratically when the graph's connectivity (Fiedler value) is high.
Modeling Social Emotions in Intelligent Agents Based on the Mental State Formalism
Samsonovich, Alexei V. (George Mason University)
Emotional intelligence is the key for acceptance of intelligent agents by humans as equal partners, e.g., in ad hoc teams. At the same time, its existing implementations in intelligent agents are mostly limited to basic affects. Currently, there is no consensus in the understanding of complex and social emotions at the level of functional and computational models. The approach of this work is based on the mental state formalism, originally developed as a part of the cognitive architecture GMU BICA and recently extended to include affective building blocks (A.V. Samsonovich, AAAI Technical Report WS-12-06: 109-116, 2012). In the present work, complex social emotions like humor, jealousy, compassion, shame, pride, etc. are identified as emergent patterns of appraisals represented by schemas, that capture the cognitive nature of these emotions and enable their modeling. A general model of complex emotions and emotional relationships is constructed that can be validated by simulations of emotionally biased interactions and emergent relationships in small groups of agents. The framework will be useful in cognitive architectures for designing human-like-intelligent social agents possessing a sense of humor and other human-like emotionally intelligent capabilities.