Agents
AutoFocus-IL: VLM-based Saliency Maps for Data-Efficient Visual Imitation Learning without Extra Human Annotations
Gong, Litian, Bahrani, Fatemeh, Zhou, Yutai, Banayeeanzade, Amin, Li, Jiachen, Bıyık, Erdem
AutoFocus-IL is a simple yet effective method to improve data efficiency and generalization in visual imitation learning by guiding policies to attend to task-relevant features rather than distractors and spurious correlations. Although saliency regularization has emerged as a promising way to achieve this, existing approaches typically require costly supervision such as human gaze data or manual saliency annotations. In contrast, AutoFocus-IL leverages vision-language models (VLMs) to automatically identify and track key objects in demonstrations, generating temporal saliency maps that highlight causal visual signals while suppressing distractors. These maps are then used to regularize behavior cloning policies, yielding stronger alignment between visual attention and task-relevant cues. Experiments in both the CARLA simulator and real-robot manipulation tasks demonstrate that AutoFocus-IL not only outperforms standard behavior cloning but also surpasses state-of-the-art baselines that assume privileged access to human supervision, such as gaze data. Code, datasets, and trained policy videos are available at https://AutoFocus-IL.github.io/.
MAIF: Enforcing AI Trust and Provenance with an Artifact-Centric Agentic Paradigm
Narajala, Vineeth Sai, Bhatt, Manish, Habler, Idan, Del Rosario, Ronald F., Dawson, Ads
The AI trustworthiness crisis threatens to derail the artificial intelligence revolution, with regulatory barriers, security vulnerabilities, and accountability gaps preventing deployment in critical domains. Current AI systems operate on opaque data structures that lack the audit trails, provenance tracking, or explainability required by emerging regulations like the EU AI Act. We propose an artifact-centric AI agent paradigm where behavior is driven by persistent, verifiable data artifacts rather than ephemeral tasks, solving the trustworthiness problem at the data architecture level. Central to this approach is the Multimodal Artifact File Format (MAIF), an AI-native container embedding semantic representations, cryptographic provenance, and granular access controls. MAIF transforms data from passive storage into active trust enforcement, making every AI operation inherently auditable. Our production-ready implementation demonstrates ultra-high-speed streaming (2,720.7 MB/s), optimized video processing (1,342 MB/s), and enterprise-grade security. Novel algorithms for cross-modal attention, semantic compression, and cryptographic binding achieve up to 225 compression while maintaining semantic fidelity. Advanced security features include stream-level access control, real-time tamper detection, and behavioral anomaly analysis with minimal overhead. This approach directly addresses the regulatory, security, and accountability challenges preventing AI deployment in sensitive domains, offering a viable path toward trustworthy AI systems at scale.
Yanyun-3: Enabling Cross-Platform Strategy Game Operation with Vision-Language Models
Wang, Guoyan, Huang, Yanyan, Chen, Chunlin, Wang, Lifeng, Sun, Yuxiang
Cross-platform strategy game automation remains a challenge due to diverse user interfaces and dynamic battlefield environments. Existing Vision--Language Models (VLMs) struggle with generalization across heterogeneous platforms and lack precision in interface understanding and action execution. We introduce Yanyun-3, a VLM-based agent that integrates Qwen2.5-VL for visual reasoning and UI-TARS for interface execution. We propose a novel data organization principle -- combination granularity -- to distinguish intra-sample fusion and inter-sample mixing of multimodal data (static images, multi-image sequences, and videos). The model is fine-tuned using QLoRA on a curated dataset across three strategy game platforms. The optimal strategy (M*V+S) achieves a 12.98x improvement in BLEU-4 score and a 63% reduction in inference time compared to full fusion. Yanyun-3 successfully executes core tasks (e.g., target selection, resource allocation) across platforms without platform-specific tuning. Our findings demonstrate that structured multimodal data organization significantly enhances VLM performance in embodied tasks. Yanyun-3 offers a generalizable framework for GUI automation, with broader implications for robotics and autonomous systems.
Aspiration-based Perturbed Learning Automata in Games with Noisy Utility Measurements. Part A: Stochastic Stability in Non-zero-Sum Games
Reinforcement-based learning has attracted considerable attention both in modeling human behavior as well as in engineering, for designing measurement- or payoff-based optimization schemes. Such learning schemes exhibit several advantages, especially in relation to filtering out noisy observations. However, they may exhibit several limitations when applied in a distributed setup. In multi-player weakly-acyclic games, and when each player applies an independent copy of the learning dynamics, convergence to (usually desirable) pure Nash equilibria cannot be guaranteed. Prior work has only focused on a small class of games, namely potential and coordination games. To address this main limitation, this paper introduces a novel payoff-based learning scheme for distributed optimization, namely aspiration-based perturbed learning automata (APLA). In this class of dynamics, and contrary to standard reinforcement-based learning schemes, each player's probability distribution for selecting actions is reinforced both by repeated selection and an aspiration factor that captures the player's satisfaction level. We provide a stochastic stability analysis of APLA in multi-player positive-utility games under the presence of noisy observations. This is the first part of the paper that characterizes stochastic stability in generic non-zero-sum games by establishing equivalence of the induced infinite-dimensional Markov chain with a finite dimensional one. In the second part, stochastic stability is further specialized to weakly acyclic games.
Disentangled Control of Multi-Agent Systems
Lin, Ruoyu, Notomista, Gennaro, Egerstedt, Magnus
This paper develops a general framework for multi-agent control synthesis, which applies to a wide range of problems with convergence guarantees, regardless of the complexity of the underlying graph topology and the explicit time dependence of the objective function. The proposed framework systematically addresses a particularly challenging problem in multi-agent systems, i.e., decentralization of entangled dynamics among different agents, and it naturally supports multi-objective robotics and real-time implementations. To demonstrate its generality and effectiveness, the framework is implemented across three experiments, namely time-varying leader-follower formation control, decentralized coverage control for time-varying density functions without any approximations, which is a long-standing open problem, and safe formation navigation in dense environments.
More with Less: An Empirical Study of Turn-Control Strategies for Efficient Coding Agents
LLM-powered coding agents, which operate in iterative loops (turns) to solve software engineering tasks, are becoming increasingly powerful. However, their practical deployment is hindered by significant and unpredictable costs. This challenge arises from a combination of factors: quadratically growing token counts with each turn, the high price of models, the large number of turns required for real-world tasks, and the tendency of agents to take inefficient or unnecessary actions. While existing research focuses on optimizing individual turns, the strategic control of the total number of turns remains an underexplored area for managing agent performance and cost. To address this gap, we conduct a comprehensive empirical study on SWE-bench using three state-of-the-art models and evaluate the impact of three distinct turn-control strategies: an unrestricted baseline, a fixed-turn limit with reminders, and a novel dynamic-turn strategy that grants extensions on-demand. Our findings first reveal a fundamental trade-off in the unrestricted setting, where no single model excels across performance, cost, and turn efficiency. We then show that a fixed-turn limit, specifically at the 75th percentile of the baseline, serves as a "sweet spot", substantially reducing costs (by 24%-68%) with minimal impact on solve rates. Most significantly, the dynamic-turn strategy consistently outperforms fixed-limit approaches, achieving comparable or better solve rates while further reducing costs by an additional 12%-24% by intelligently allocating resources only to tasks that need them. This work provides the first systematic analysis of turn-control strategies, offering simple yet effective guidelines for developers to balance cost and efficacy. We demonstrate that dynamic resource allocation is a superior, easy-to-implement approach for deploying powerful yet economically viable coding agents.
ShortageSim: Simulating Drug Shortages under Information Asymmetry
Cui, Mingxuan, Jiang, Yilan, Zhou, Duo, Qian, Cheng, Zhang, Yuji, Wang, Qiong
Drug shortages pose critical risks to patient care and healthcare systems worldwide, yet the effectiveness of regulatory interventions remains poorly understood due to information asymmetries in pharmaceutical supply chains. We propose \textbf{ShortageSim}, addresses this challenge by providing the first simulation framework that evaluates the impact of regulatory interventions on competition dynamics under information asymmetry. Using Large Language Model (LLM)-based agents, the framework models the strategic decisions of drug manufacturers and institutional buyers, in response to shortage alerts given by the regulatory agency. Unlike traditional game theory models that assume perfect rationality and complete information, ShortageSim simulates heterogeneous interpretations on regulatory announcements and the resulting decisions. Experiments on self-processed dataset of historical shortage events show that ShortageSim reduces the resolution lag for production disruption cases by up to 84\%, achieving closer alignment to real-world trajectories than the zero-shot baseline. Our framework confirms the effect of regulatory alert in addressing shortages and introduces a new method for understanding competition in multi-stage environments under uncertainty. We open-source ShortageSim and a dataset of 2,925 FDA shortage events, providing a novel framework for future research on policy design and testing in supply chains under information asymmetry.
Human-robot interaction design retreat
Rick Payne and team @/data/320/1112/1} Ai is Banner Licenced by CC-BY 4.0 . Earlier this year, the HRI Design Retreat brought together experts from academia and industry in the field of design for human-robot interaction (HRI). During the two-day event, which featured hands-on interactive activities, participants explored the future of design for HRI, how this could be shaped, and worked on a roadmap for the next five-ten years. Find out more about the retreat here . Lucy Smith is Senior Managing Editor for Robohub and AIhub.
Better images of AI on book covers
'Learning with AI' is an open-source book from the University of Leeds . We spoke with Chrissi Nerantzi, part of the project team about their choice to use Ariyana Ahmad's illustration'AI is Everywhere' for the cover of the book. For the team, the choice of cover was about more than just visual aesthetic. Collages can capture multiple perspectives, textures, and approaches, much like the student voices incorporated throughout the book. Ahmad's illustration, while not a collage, achieves a similar effect.
The Core in Max-Loss Non-Centroid Clustering Can Be Empty
Bredereck, Robert, Deltl, Eva, Kellerhals, Leon, Peters, Jannik
We study core stability in non-centroid clustering under the max-loss objective, where each agent's loss is the maximum distance to other members of their cluster. We prove that for all $k\geq 3$ there exist metric instances with $n\ge 9$ agents, with $n$ divisible by $k$, for which no clustering lies in the $α$-core for any $α<2^{\frac{1}{5}}\sim 1.148$. The bound is tight for our construction. Using a computer-aided proof, we also identify a two-dimensional Euclidean point set whose associated lower bound is slightly smaller than that of our general construction. This is, to our knowledge, the first impossibility result showing that the core can be empty in non-centroid clustering under the max-loss objective.