Agents
The Workflow as Medium: A Framework for Navigating Human-AI Co-Creation
This paper introduces the Creative Intelligence Loop (CIL), a novel socio-technical framework for responsible human-AI co-creation. Rooted in the 'Workflow as Medium' paradigm, the CIL proposes a disciplined structure for dynamic human-AI collaboration, guiding the strategic integration of diverse AI teammates who function as collaborators while the human remains the final arbiter for ethical alignment and creative integrity. The CIL was empirically demonstrated through the practice-led creation of two graphic novellas, investigating how AI could serve as an effective creative colleague within a subjective medium lacking objective metrics. The process required navigating multifaceted challenges including AI's 'jagged frontier' of capabilities, sycophancy, and attention-scarce feedback environments. This prompted iterative refinement of teaming practices, yielding emergent strategies: a multi-faceted critique system integrating adversarial AI roles to counter sycophancy, and prioritizing 'feedback-ready' concrete artifacts to elicit essential human critique. The resulting graphic novellas analyze distinct socio-technical governance failures: 'The Steward' examines benevolent AI paternalism in smart cities, illustrating how algorithmic hubris can erode freedom; 'Fork the Vote' probes democratic legitimacy by comparing centralized AI opacity with emergent collusion in federated networks. This work contributes a self-improving framework for responsible human-AI co-creation and two graphic novellas designed to foster AI literacy and dialogue through accessible narrative analysis of AI's societal implications.
MOMA-AC: A preference-driven actor-critic framework for continuous multi-objective multi-agent reinforcement learning
Callaghan, Adam, Mason, Karl, Mannion, Patrick
This paper addresses a critical gap in Multi-Objective Multi-Agent Reinforcement Learning (MOMARL) by introducing the first dedicated inner-loop actor-critic framework for continuous state and action spaces: Multi-Objective Multi-Agent Actor-Critic (MOMA-AC). Building on single-objective, single-agent algorithms, we instantiate this framework with Twin Delayed Deep Deterministic Policy Gradient (TD3) and Deep Deterministic Policy Gradient (DDPG), yielding MOMA-TD3 and MOMA-DDPG. The framework combines a multi-headed actor network, a centralised critic, and an objective preference-conditioning architecture, enabling a single neural network to encode the Pareto front of optimal trade-off policies for all agents across conflicting objectives in a continuous MOMARL setting. We also outline a natural test suite for continuous MOMARL by combining a pre-existing multi-agent single-objective physics simulator with its multi-objective single-agent counterpart. Evaluating cooperative locomotion tasks in this suite, we show that our framework achieves statistically significant improvements in expected utility and hypervolume relative to outer-loop and independent training baselines, while demonstrating stable scalability as the number of agents increases. These results establish our framework as a foundational step towards robust, scalable multi-objective policy learning in continuous multi-agent domains.
MASTEST: A LLM-Based Multi-Agent System For RESTful API Tests
Testing RESTful API is increasingly important in quality assurance of cloud-native applications. Recent advances in machine learning (ML) techniques have demonstrated that various testing activities can be performed automatically by large language models (LLMs) with reasonable accuracy. This paper develops a multi-agent system called MASTEST that combines LLM-based and programmed agents to form a complete tool chain that covers the whole workflow of API test starting from generating unit and system test scenarios from API specification in the OpenAPI Swagger format, to generating of Pytest test scripts, executing test scripts to interact with web services, to analysing web service response messages to determine test correctness and calculate test coverage. The system also supports the incorporation of human testers in reviewing and correcting LLM generated test artefacts to ensure the quality of testing activities. MASTEST system is evaluated on two LLMs, GPT-4o and DeepSeek V3.1 Reasoner with five public APIs. The performances of LLMs on various testing activities are measured by a wide range of metrics, including unit and system test scenario coverage and API operation coverage for the quality of generated test scenarios, data type correctness, status code coverage and script syntax correctness for the quality of LLM generated test scripts, as well as bug detection ability and usability of LLM generated test scenarios and scripts. Experiment results demonstrated that both DeepSeek and GPT-4o achieved a high overall performance. DeepSeek excels in data type correctness and status code detection, while GPT-4o performs best in API operation coverage. For both models, LLM generated test scripts maintained 100\% syntax correctness and only required minimal manual edits for semantic correctness. These findings indicate the effectiveness and feasibility of MASTEST.
Paper2SysArch: Structure-Constrained System Architecture Generation from Scientific Papers
Guo, Ziyi, Liu, Zhou, Zhang, Wentao
The manual creation of system architecture diagrams for scientific papers is a time-consuming and subjective process, while existing generative models lack the necessary structural control and semantic understanding for this task. A primary obstacle hindering research and development in this domain has been the profound lack of a standardized benchmark to quantitatively evaluate the automated generation of diagrams from text. T o address this critical gap, we introduce a novel and comprehensive benchmark, the first of its kind, designed to catalyze progress in automated scientific visualization. It consists of 3,000 research papers paired with their corresponding high-quality ground-truth diagrams and is accompanied by a three-tiered evaluation metric assessing semantic accuracy, layout coherence, and visual quality. Furthermore, to establish a strong baseline on this new benchmark, we propose Paper2SysArch, an end-to-end system that leverages multi-agent collaboration to convert papers into structured, editable diagrams. T o validate its performance on complex cases, the system was evaluated on a manually curated and more challenging subset of these papers, where it achieves a composite score of 69.0. This work's principal contribution is the establishment of a large-scale, foundational benchmark to enable reproducible research and fair comparison. Meanwhile, our proposed system serves as a viable proof-of-concept, demonstrating a promising path forward for this complex task.
Reward Engineering for Spatial Epidemic Simulations: A Reinforcement Learning Platform for Individual Behavioral Learning
Rakhshandehroo, Radman, Coombs, Daniel
We present ContagionRL, a Gymnasium-compatible reinforcement learning platform specifically designed for systematic reward engineering in spatial epidemic simulations. Unlike traditional agent-based models that rely on fixed behavioral rules, our platform enables rigorous evaluation of how reward function design affects learned survival strategies across diverse epidemic scenarios. ContagionRL integrates a spatial SIRS+D epidemiological model with configurable environmental parameters, allowing researchers to stress-test reward functions under varying conditions including limited observability, different movement patterns, and heterogeneous population dynamics. We evaluate five distinct reward designs, ranging from sparse survival bonuses to a novel potential field approach, across multiple RL algorithms (PPO, SAC, A2C). Through systematic ablation studies, we identify that directional guidance and explicit adherence incentives are critical components for robust policy learning. Our comprehensive evaluation across varying infection rates, grid sizes, visibility constraints, and movement patterns reveals that reward function choice dramatically impacts agent behavior and survival outcomes. Agents trained with our potential field reward consistently achieve superior performance, learning maximal adherence to non-pharmaceutical interventions while developing sophisticated spatial avoidance strategies. The platform's modular design enables systematic exploration of reward-behavior relationships, addressing a knowledge gap in models of this type where reward engineering has received limited attention. ContagionRL is an effective platform for studying adaptive behavioral responses in epidemic contexts and highlight the importance of reward design, information structure, and environmental predictability in learning.
Towards Automating Data Access Permissions in AI Agents
Wu, Yuhao, Yang, Ke, Roesner, Franziska, Kohno, Tadayoshi, Zhang, Ning, Iqbal, Umar
As AI agents attempt to autonomously act on users' behalf, they raise transparency and control issues. We argue that permission-based access control is indispensable in providing meaningful control to the users, but conventional permission models are inadequate for the automated agentic execution paradigm. We therefore propose automated permission management for AI agents. Our key idea is to conduct a user study to identify the factors influencing users' permission decisions and to encode these factors into an ML-based permission management assistant capable of predicting users' future decisions. We find that participants' permission decisions are influenced by communication context but importantly individual preferences tend to remain consistent within contexts, and align with those of other participants. Leveraging these insights, we develop a permission prediction model achieving 85.1% accuracy overall and 94.4% for high-confidence predictions. We find that even without using permission history, our model achieves an accuracy of 66.9%, and a slight increase of training samples (i.e., 1-4) can substantially increase the accuracy by 10.8%.
AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration
Wang, Wen-Fan, Lu, Chien-Ting, Ng, Jin Ping, Chiu, Yi-Ting, Lee, Ting-Ying, Wang, Miaosen, Chen, Bing-Yu, Chen, Xiang 'Anthony'
Animation pre-production lays the foundation of an animated film by transforming initial concepts into a coherent blueprint across interdependent stages such as ideation, scripting, design, and storyboarding. While generative AI tools are increasingly adopted in this process, they remain isolated, requiring creators to juggle multiple systems without integrated workflow support. Our formative study with 12 professional creative directors and independent animators revealed key challenges in their current practice: Creators must manually coordinate fragmented outputs, manage large volumes of information, and struggle to maintain continuity and creative control between stages. Based on the insights, we present AnimAgents, a human-multi-agent collaborative system that coordinates complex, multi-stage workflows through a core agent and specialized agents, supported by dedicated boards for the four major stages of pre-production. AnimAgents enables stage-aware orchestration, stage-specific output management, and element-level refinement, providing an end-to-end workflow tailored to professional practice. In a within-subjects summative study with 16 professional creators, AnimAgents significantly outperformed a strong single-agent baseline that equipped with advanced parallel image generation in coordination, consistency, information management, and overall satisfaction (p < .01). A field deployment with 4 creators further demonstrated AnimAgents' effectiveness in real-world projects.
The Horcrux: Mechanistically Interpretable Task Decomposition for Detecting and Mitigating Reward Hacking in Embodied AI Systems
Sahoo, Subramanyam, Junkin, Jared
Embodied AI agents exploit reward signal flaws through reward hacking, achieving high proxy scores while failing true objectives. We introduce Mechanistically Interpretable Task Decomposition (MITD), a hierarchical transformer architecture with Planner, Coordinator, and Executor modules that detects and mitigates reward hacking. MITD decomposes tasks into interpretable subtasks while generating diagnostic visualizations including Attention Waterfall Diagrams and Neural Pathway Flow Charts. Experiments on 1,000 HH-RLHF samples reveal that decomposition depths of 12 to 25 steps reduce reward hacking frequency by 34 percent across four failure modes. We present new paradigms showing that mechanistically grounded decomposition offers a more effective way to detect reward hacking than post-hoc behavioral monitoring.
A superpersuasive autonomous policy debating system
Roush, Allen, Gonier, Devin, Hines, John, Goldfeder, Judah, Wyder, Philippe Martin, Basu, Sanjay, Ziv, Ravid Shwartz
The capacity for highly complex, evidence-based, and strategically adaptive persuasion remains a formidable great challenge for artificial intelligence. Previous work, like IBM Project Debater, focused on generating persuasive speeches in simplified and shortened debate formats intended for relatively lay audiences. We introduce DeepDebater, a novel autonomous system capable of participating in and winning a full, unmodified, two-team competitive policy debate. Our system employs a hierarchical architecture of specialized multi-agent workflows, where teams of LLM-powered agents collaborate and critique one another to perform discrete argumentative tasks. Each workflow utilizes iterative retrieval, synthesis, and self-correction using a massive corpus of policy debate evidence (OpenDebateEvidence) and produces complete speech transcripts, cross-examinations, and rebuttals. We introduce a live, interactive end-to-end presentation pipeline that renders debates with AI speech and animation: transcripts are surface-realized and synthesized to audio with OpenAI TTS, and then displayed as talking-head portrait videos with EchoMimic V1. Beyond fully autonomous matches (AI vs AI), DeepDebater supports hybrid human-AI operation: human debaters can intervene at any stage, and humans can optionally serve as opponents against AI in any speech, allowing AI-human and AI-AI rounds. In preliminary evaluations against human-authored cases, DeepDebater produces qualitatively superior argumentative components and consistently wins simulated rounds as adjudicated by an independent autonomous judge. Expert human debate coaches also prefer the arguments, evidence, and cases constructed by DeepDebater. We open source all code, generated speech transcripts, audio and talking head video here: https://github.com/Hellisotherpeople/DeepDebater/tree/main
PresentCoach: Dual-Agent Presentation Coaching through Exemplars and Interactive Feedback
Chen, Sirui, Zhou, Jinsong, Xu, Xinli, Yang, Xiaoyu, Guo, Litao, Chen, Ying-Cong
Effective presentation skills are essential in education, professional communication, and public speaking, yet learners often lack access to high-quality exemplars or personalized coaching. Existing AI tools typically provide isolated functionalities such as speech scoring or script generation without integrating reference modeling and interactive feedback into a cohesive learning experience. We introduce a dual-agent system that supports presentation practice through two complementary roles: the Ideal Presentation Agent and the Coach Agent. The Ideal Presentation Agent converts user-provided slides into model presentation videos by combining slide processing, visual-language analysis, narration script generation, personalized voice synthesis, and synchronized video assembly. The Coach Agent then evaluates user-recorded presentations against these exemplars, conducting multimodal speech analysis and delivering structured feedback in an Observation-Impact-Suggestion (OIS) format. To enhance the authenticity of the learning experience, the Coach Agent incorporates an Audience Agent, which simulates the perspective of a human listener and provides humanized feedback reflecting audience reactions and engagement. Together, these agents form a closed loop of observation, practice, and feedback. Implemented on a robust backend with multi-model integration, voice cloning, and error handling mechanisms, the system demonstrates how AI-driven agents can provide engaging, human-centered, and scalable support for presentation skill development in both educational and professional contexts.