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iMAD: Intelligent Multi-Agent Debate for Efficient and Accurate LLM Inference

arXiv.org Artificial Intelligence

Large Language Model (LLM) agent systems have advanced rapidly, driven by their strong generalization in zero-shot settings. To further enhance reasoning and accuracy on complex tasks, Multi-Agent Debate (MAD) has emerged as a promising framework that engages multiple LLM agents in structured debates to encourage diverse reasoning. However, triggering MAD for every query is inefficient, as it incurs substantial computational (token) cost and may even degrade accuracy by overturning correct single-agent answers. To address these limitations, we propose intelligent Multi-Agent Debate (iMAD), a token-efficient framework that selectively triggers MAD only when it is likely to be beneficial (i.e., correcting an initially wrong answer). To achieve this goal, iMAD learns generalizable model behaviors to make accurate debate decisions. Specifically, iMAD first prompts a single agent to produce a structured self-critique response, from which we extract 41 interpretable linguistic and semantic features capturing hesitation cues. Then, iMAD uses a lightweight debate-decision classifier, trained using our proposed FocusCal loss, to determine whether to trigger MAD, enabling robust debate decisions without test dataset-specific tuning. Through extensive experiments using six (visual) question answering datasets against five competitive baselines, we have shown that iMAD significantly reduces token usage (by up to 92%) while also improving final answer accuracy (by up to 13.5%).


Multi-agent In-context Coordination via Decentralized Memory Retrieval

arXiv.org Artificial Intelligence

Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve context and maximize cumulative rewards, showcasing strong adaptability in complex settings. However, in cooperative Multi-Agent Reinforcement Learning (MARL), where agents must coordinate toward a shared goal, decentralized policy deployment can lead to mismatches in task alignment and reward assignment, limiting the efficiency of policy adaptation. To address this challenge, we introduce Multi-agent In-context Coordination via Decentralized Memory Retrieval (MAICC), a novel approach designed to enhance coordination by fast adaptation. Our method involves training a centralized embedding model to capture fine-grained trajectory representations, followed by decentralized models that approximate the centralized one to obtain team-level task information. Based on the learned embeddings, relevant trajectories are retrieved as context, which, combined with the agents' current sub-trajectories, inform decision-making. During decentralized execution, we introduce a novel memory mechanism that effectively balances test-time online data with offline memory. Based on the constructed memory, we propose a hybrid utility score that incorporates both individual- and team-level returns, ensuring credit assignment across agents. Extensive experiments on cooperative MARL benchmarks, including Level-Based Foraging (LBF) and SMAC (v1/v2), show that MAICC enables faster adaptation to unseen tasks compared to existing methods. Code is available at https://github.com/LAMDA-RL/MAICC.


AdvisingWise: Supporting Academic Advising in Higher Education Settings Through a Human-in-the-Loop Multi-Agent Framework

arXiv.org Artificial Intelligence

Academic advising is critical to student success in higher education, yet high student-to-advisor ratios limit advisors' capacity to provide timely support, particularly during peak periods. Recent advances in Large Language Models (LLMs) present opportunities to enhance the advising process. We present AdvisingWise, a multi-agent system that automates time-consuming tasks, such as information retrieval and response drafting, while preserving human oversight. AdvisingWise leverages authoritative institutional resources and adaptively prompts students about their academic backgrounds to generate reliable, personalized responses. All system responses undergo human advisor validation before delivery to students. We evaluate AdvisingWise through a mixed-methods approach: (1) expert evaluation on responses of 20 sample queries, (2) LLM-as-a-judge evaluation of the information retrieval strategy, and (3) a user study with 8 academic advisors to assess the system's practical utility. Our evaluation shows that AdvisingWise produces accurate, personalized responses. Advisors reported increasingly positive perceptions after using AdvisingWise, as their initial concerns about reliability and personalization diminished. We conclude by discussing the implications of human-AI synergy on the practice of academic advising.


MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs

arXiv.org Artificial Intelligence

Developing large language models (LLMs) to cooperate and compete effectively within multi-agent systems (MASs) is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, multi-agent scenarios remains underexplored due to the challenges of long-horizon credit assignment and agent-specific advantage estimation. To address these challenges, we introduce MARSHAL, an end-to-end RL framework that incentivizes Multi-Agent Reasoning through Self-play witH strAtegic LLMs in both cooperative and competitive games. MARSHAL features a turn-level advantage estimator that aligns learning signals with each interaction for credit assignment, and an agent-specific advantage normalization to stabilize multi-agent training. By learning with self-play across cooperative and competitive games, MARSHAL agent trained from Qwen3-4B develops strong strategic abilities that generalize to held-out games with up to 28.7% performance improvements. More importantly, the capability acquired through self-play generalizes beyond games, yielding consistent performance gains of MASs in reasoning benchmarks. When integrated into leading MASs, our MARSHAL agent achieves significant performance gains of up to 10.0% on AIME, 6.6% on GPQA-Diamond, and 3.5% on average across all benchmarks. These results establish end-to-end RL training with self-play in strategic games as a powerful approach for developing generalizable multi-agent reasoning capabilities in LLMs.


NeLLCom-Lex: A Neural-agent Framework to Study the Interplay between Lexical Systems and Language Use

arXiv.org Artificial Intelligence

Lexical semantic change has primarily been investigated with observational and experimental methods; however, observational methods (corpus analysis, distributional semantic modeling) cannot get at causal mechanisms, and experimental paradigms with humans are hard to apply to semantic change due to the extended diachronic processes involved. This work introduces NeLLCom-Lex, a neural-agent framework designed to simulate semantic change by first grounding agents in a real lexical system (e.g. English) and then systematically manipulating their communicative needs. Using a well-established color naming task, we simulate the evolution of a lexical system within a single generation, and study which factors lead agents to: (i) develop human-like naming behavior and lexicons, and (ii) change their behavior and lexicons according to their communicative needs. Our experiments with different supervised and reinforcement learning pipelines show that neural agents trained to 'speak' an existing language can reproduce human-like patterns in color naming to a remarkable extent, supporting the further use of NeLLCom-Lex to elucidate the mechanisms of semantic change.


WebMall -- A Multi-Shop Benchmark for Evaluating Web Agents [Technical Report]

arXiv.org Artificial Intelligence

LLM-based web agents have the potential to automate long-running web tasks, such as searching for products in multiple e-shops and subsequently ordering the cheapest products that meet the users needs. Benchmarks for evaluating web agents either require agents to perform tasks online using the live Web or offline using simulated environments, which allow for the exact reproduction of the experimental setup. While DeepShop provides an online benchmark that requires agents to perform challenging shopping tasks, existing offline benchmarks such as WebShop, WebArena, or Mind2Web cover only comparatively simple e-commerce tasks that need to be performed against a single shop containing product data from a single source. What is missing is an e-commerce benchmark that simulates multiple shops containing heterogeneous product data and requires agents to perform complex tasks. We fill this gap by introducing WebMall, the first offline multi-shop benchmark for evaluating web agents on challenging comparison shopping tasks. WebMall consists of four simulated shops populated with product data extracted from the Common Crawl. The WebMall tasks range from specific product searches and price comparisons to advanced queries for complementary or substitute products, as well as checkout processes. We validate WebMall using eight agents that differ in observation space, availability of short-term memory, and the employed LLM. The validation highlights the difficulty of the benchmark, with even the best-performing agents achieving task completion rates below 55% in the task categories cheapest product search and vague product search.


Hey AI, Generate Me a Hardware Code! Agentic AI-based Hardware Design & Verification

arXiv.org Artificial Intelligence

Modern Integrated Circuits (ICs) are becoming increasingly complex, and so is their development process. Hardware design verification entails a methodical and disciplined approach to the planning, development, execution, and sign-off of functionally correct hardware designs. This tedious process requires significant effort and time to ensure a bug-free tape-out. The field of Natural Language Processing has undergone a significant transformation with the advent of Large Language Models (LLMs). These powerful models, often referred to as Generative AI (GenAI), have revolutionized how machines understand and generate human language, enabling unprecedented advancements in a wide array of applications, including hardware design verification. This paper presents an agentic AI-based approach to hardware design verification, which empowers AI agents, in collaboration with Humain-in-the-Loop (HITL) intervention, to engage in a more dynamic, iterative, and self-reflective process, ultimately performing end-to-end hardware design and verification. This methodology is evaluated on five open-source designs, achieving over 95% coverage with reduced verification time while demonstrating superior performance, adaptability, and configurability.


R3DM: Enabling Role Discovery and Diversity Through Dynamics Models in Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) has achieved significant progress in large-scale traffic control, autonomous vehicles, and robotics. Drawing inspiration from biological systems where roles naturally emerge to enable coordination, role-based MARL methods have been proposed to enhance cooperation learning for complex tasks. However, existing methods exclusively derive roles from an agent's past experience during training, neglecting their influence on its future trajectories. This paper introduces a key insight: an agent's role should shape its future behavior to enable effective coordination. Hence, we propose Role Discovery and Diversity through Dynamics Models (R3DM), a novel role-based MARL framework that learns emergent roles by maximizing the mutual information between agents' roles, observed trajectories, and expected future behaviors. R3DM optimizes the proposed objective through contrastive learning on past trajectories to first derive intermediate roles that shape intrinsic rewards to promote diversity in future behaviors across different roles through a learned dynamics model. Benchmarking on SMAC and SMACv2 environments demonstrates that R3DM outperforms state-of-the-art MARL approaches, improving multi-agent coordination to increase win rates by up to 20%. The code is available at https://github.com/UTAustin-SwarmLab/R3DM.


MAS-ZERO: Designing Multi-Agent Systems with Zero Supervision

arXiv.org Artificial Intelligence

Multi-agent systems (MAS) leveraging the impressive capabilities of Large Language Models (LLMs) hold significant potential for tackling complex tasks. However, most current MAS depend on manually designed agent roles and communication protocols. These manual designs often fail to align with the underlying LLMs' strengths and struggle to adapt to novel tasks. Recent automatic MAS approaches attempt to mitigate these limitations but typically necessitate a validation set for tuning and yield static MAS designs lacking adaptability during inference, while also removing the flexibility to reduce to simpler systems. We introduce MAS-ZERO, the first self-evolved, inference-time framework for automatic MAS design. MAS-ZERO employs meta-level design to iteratively design, critique, and refine MAS configurations tailored to each problem instance, without requiring a validation set. Critically, it enables dynamic problem decomposition and agent composition through meta-feedback on solvability and completeness, and reduction to simpler systems when appropriate. Experiments across reasoning (math and graduate-level QA), coding, and agentic (search-based) benchmarks, using both closed-source and open-source LLM backbones of varying sizes, demonstrate that MAS-ZERO outperforms strong manual and automatic MAS baselines. It achieves substantial average accuracy improvements of up to 16.69% on reasoning, 16.66% on coding, and 5.45% on agentic tasks, while maintaining cost efficiency.


Dominated Actions in Imperfect-Information Games

arXiv.org Artificial Intelligence

Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing step for reducing the size of a game before computing a Nash equilibrium. For imperfect-information games in extensive form, we could convert the game to normal form and then iteratively remove dominated strategies in the same way; however, this conversion may cause an exponential blowup in game size. In this paper we define and study the concept of dominated actions in imperfect-information games. Our main result is a polynomial-time algorithm for determining whether an action is dominated (strictly or weakly) by any mixed strategy in n-player games, which can be extended to an algorithm for iteratively removing dominated actions. This allows us to efficiently reduce the size of the game tree as a preprocessing step for Nash equilibrium computation. We explore the role of dominated actions empirically in "All In or Fold" No-Limit Texas Hold'em poker.