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GTM: Simulating the World of Tools for AI Agents

arXiv.org Artificial Intelligence

The integration of external tools is pivotal for empowering Large Language Model (LLM) agents with real-world capabilities. However, training these agents through direct, continuous interaction with diverse tools is often prohibitively expensive, slow, and introduces additional development and maintenance overhead. To address this challenge, we introduce the Generalist Tool Model (GTM), a 1.5-billion-parameter model that learns to act as a universal tool simulator. With only prompt-level configuration, GTM accesses tool functionalities along with input arguments and generates outputs that faithfully mimic real tool execution, providing a fast and cost-effective solution that eliminates development overhead. To build GTM, we propose the Context-Aware Response Generation (CARG) pipeline, which synthesizes comprehensive training data covering over 20,000 tools across 300 domains including physics, medicine, robotics, and finance. Through this pipeline, GTM learns to produce not only syntactically correct outputs but also logically coherent and contextually appropriate responses. Experiments demonstrate that GTM produces high-quality outputs with strong consistency and reliability. Besides when used in real reinforcement learning scenarios for agent training, GTM exhibits significantly faster simulation speed compared to real tools while maintaining comparable output quality, along with remarkable generalization and domain adaptability. Our results establish GTM as a foundational component for developing future AI agents, enabling efficient and scalable training of tool-augmented systems.


ToolMind Technical Report: A Large-Scale, Reasoning-Enhanced Tool-Use Dataset

arXiv.org Artificial Intelligence

Large Language Model (LLM) agents have developed rapidly in recent years to solve complex real-world problems using external tools. However, the scarcity of high-quality trajectories still hinders the development of stronger LLM agents. Most existing works on multi-turn dialogue synthesis validate correctness only at the trajectory level, which may overlook turn-level errors that can propagate during training and degrade model performance. To address these limitations, we introduce ToolMind, a large-scale, high-quality tool-agentic dataset with 160k synthetic data instances generated using over 20k tools and 200k augmented open-source data instances. Our data synthesis pipeline first constructs a function graph based on parameter correlations and then uses a multi-agent framework to simulate realistic user-assistant-tool interactions. Beyond trajectory-level validation, we employ fine-grained turn-level filtering to remove erroneous or suboptimal steps, ensuring that only high-quality reasoning traces are retained. This approach mitigates error amplification during training while preserving self-corrective reasoning signals essential for robust tool-use learning. Models fine-tuned on ToolMind show significant improvements over baselines on several benchmarks.


Wasserstein Distributionally Robust Nash Equilibrium Seeking with Heterogeneous Data: A Lagrangian Approach

arXiv.org Artificial Intelligence

We study a class of distributionally robust games where agents are allowed to heterogeneously choose their risk aversion with respect to distributional shifts of the uncertainty. In our formulation, heterogeneous Wasserstein ball constraints on each distribution are enforced through a penalty function leveraging a Lagrangian formulation. We then formulate the distributionally robust game as a variational inequality problem, and show that under certain assumptions the original seemingly infinite-dimensional Nash equilibrium problem is equivalent to a multi-agent but finite-dimensional variational inequality problem with a strongly monotone mapping. Due to the inner maximization problem, it is however still challenging to calculate a distributionally robust Nash equilibrium. To this end, we design an approximate Nash equilibrium seeking algorithm and prove convergence of the average regret to a quantity that diminishes with the number of iterations, thus learning the desired equilibrium up to an a priori specified accuracy. Numerical simulations corroborate our theoretical findings.


Debate over Mixed-knowledge: A Robust Multi-Agent Reasoning Framework for Incomplete Knowledge Graph Question Answering

arXiv.org Artificial Intelligence

Knowledge Graph Question Answering (KGQA) aims to improve factual accuracy by leveraging structured knowledge. However, real-world Knowledge Graphs (KGs) are often incomplete, leading to the problem of Incomplete KGQA (IKGQA). A common solution is to incorporate external data to fill knowledge gaps, but existing methods lack the capacity to adaptively and contextually fuse multiple sources, failing to fully exploit their complementary strengths. To this end, we propose Debate over Mixed-knowledge (DoM), a novel framework that enables dynamic integration of structured and unstructured knowledge for IKGQA. Built upon the Multi-Agent Debate paradigm, DoM assigns specialized agents to perform inference over knowledge graphs and external texts separately, and coordinates their outputs through iterative interaction. It decomposes the input question into sub-questions, retrieves evidence via dual agents (KG and Retrieval-Augmented Generation, RAG), and employs a judge agent to evaluate and aggregate intermediate answers. This collaboration exploits knowledge complementarity and enhances robustness to KG incompleteness. In addition, existing IKGQA datasets simulate incompleteness by randomly removing triples, failing to capture the irregular and unpredictable nature of real-world knowledge incompleteness. To address this, we introduce a new dataset, Incomplete Knowledge Graph WebQuestions, constructed by leveraging real-world knowledge updates. These updates reflect knowledge beyond the static scope of KGs, yielding a more realistic and challenging benchmark. Through extensive experiments, we show that DoM consistently outperforms state-of-the-art baselines.


Towards a Generalisable Cyber Defence Agent for Real-World Computer Networks

arXiv.org Artificial Intelligence

Recent advances in deep reinforcement learning for autonomous cyber defence have resulted in agents that can successfully defend simulated computer networks against cyber-attacks. However, many of these agents would need retraining to defend networks with differing topology or size, making them poorly suited to real-world networks where topology and size can vary over time. In this research we introduce a novel set of Topological Extensions for Reinforcement Learning Agents (TERLA) that provide generalisability for the defence of networks with differing topology and size, without the need for retraining. Our approach involves the use of heterogeneous graph neural network layers to produce a fixed-size latent embedding representing the observed network state. This representation learning stage is coupled with a reduced, fixed-size, semantically meaningful and interpretable action space. We apply TERLA to a standard deep reinforcement learning Proximal Policy Optimisation (PPO) agent model, and to reduce the sim-to-real gap, conduct our research using Cyber Autonomy Gym for Experimentation (CAGE) Challenge 4. This Cyber Operations Research Gym environment has many of the features of a real-world network, such as realistic Intrusion Detection System (IDS) events and multiple agents defending network segments of differing topology and size. TERLA agents retain the defensive performance of vanilla PPO agents whilst showing improved action efficiency. Generalisability has been demonstrated by showing that all TERLA agents have the same network-agnostic neural network architecture, and by deploying a single TERLA agent multiple times to defend network segments with differing topology and size, showing improved defensive performance and efficiency.


Designing LLM-based Multi-Agent Systems for Software Engineering Tasks: Quality Attributes, Design Patterns and Rationale

arXiv.org Artificial Intelligence

As the complexity of Software Engineering (SE) tasks continues to escalate, Multi-Agent Systems (MASs) have emerged as a focal point of research and practice due to their autonomy and scalability. Furthermore, through leveraging the reasoning and planning capabilities of Large Language Models (LLMs), the application of LLM-based MASs in the field of SE is garnering increasing attention. However, there is no dedicated study that systematically explores the design of LLM-based MASs, including the Quality Attributes (QAs) on which designers mainly focus, the design patterns used by designers, and the rationale guiding the design of LLM-based MASs for SE tasks. To this end, we conducted a study to identify the QAs that LLM-based MASs for SE tasks focus on, the design patterns used in the MASs, and the design rationale for the MASs. We collected 94 papers on LLM-based MASs for SE tasks as the source. Our study shows that: (1) Code Generation is the most common SE task solved by LLM-based MASs among ten identified SE tasks, (2) Functional Suitability is the QA on which designers of LLM-based MASs pay the most attention, (3) Role-Based Cooperation is the design pattern most frequently employed among 16 patterns used to construct LLM-based MASs, and (4) Improving the Quality of Generated Code is the most common rationale behind the design of LLM-based MASs. Based on the study results, we presented the implications for the design of LLM-based MASs to support SE tasks.


IS-Bench: Evaluating Interactive Safety of VLM-Driven Embodied Agents in Daily Household Tasks

arXiv.org Artificial Intelligence

Flawed planning from VLM-driven embodied agents poses significant safety hazards, hindering their deployment in real-world household tasks. However, existing static, non-interactive evaluation paradigms fail to adequately assess risks within these interactive environments, since they cannot simulate dynamic risks that emerge from an agent's actions and rely on unreliable post-hoc evaluations that ignore unsafe intermediate steps. To bridge this critical gap, we propose evaluating an agent's interactive safety: its ability to perceive emergent risks and execute mitigation steps in the correct procedural order. We thus present IS-Bench, the first multi-modal benchmark designed for interactive safety, featuring 161 challenging scenarios with 388 unique safety risks instantiated in a high-fidelity simulator. Crucially, it facilitates a novel process-oriented evaluation that verifies whether risk mitigation actions are performed before/after specific risk-prone steps. Extensive experiments on leading VLMs, including the GPT-4o and Gemini-2.5 series, reveal that current agents lack interactive safety awareness, and that while safety-aware Chain-of-Thought can improve performance, it often compromises task completion. By highlighting these critical limitations, IS-Bench provides a foundation for developing safer and more reliable embodied AI systems. Code and data are released under https://github.com/AI45Lab/IS-Bench.


AURA: A Diagnostic Framework for Tracking User Satisfaction of Interactive Planning Agents

arXiv.org Artificial Intelligence

The growing capabilities of large language models (LLMs) in instruction-following and context-understanding lead to the era of agents with numerous applications. Among these, task planning agents have become especially prominent in realistic scenarios involving complex internal pipelines, such as context understanding, tool management, and response generation. However, existing benchmarks predominantly evaluate agent performance based on task completion as a proxy for overall effectiveness. We hypothesize that merely improving task completion is misaligned with maximizing user satisfaction, as users interact with the entire agentic process and not only the end result. To address this gap, we propose AURA, an Agent-User inteRaction Assessment framework that conceptualizes the behavioral stages of interactive task planning agents. AURA offers a comprehensive assessment of agent through a set of atomic LLM evaluation criteria, allowing researchers and practitioners to diagnose specific strengths and weaknesses within the agent's decision-making pipeline. Our analyses show that agents excel in different behavioral stages, with user satisfaction shaped by both outcomes and intermediate behaviors. We also highlight future directions, including systems that leverage multiple agents and the limitations of user simulators in task planning.


Robot Talk Episode 136 โ€“ Making driverless vehicles smarter, with Shimon Whiteson

Robohub

Shimon Whiteson is a Professor of Computer Science at the University of Oxford and a Senior Staff Research Scientist at Waymo UK. His research focuses on deep reinforcement learning and imitation learning, with applications in robotics and video games. He completed his doctorate at the University of Texas at Austin in 2007. He spent eight years as an Assistant and then an Associate Professor at the University of Amsterdam before joining Oxford as an Associate Professor in 2015. His spin-out company Latent Logic was acquired by Waymo in 2019.


Detecting Perspective Shifts in Multi-agent Systems

arXiv.org Artificial Intelligence

Generative models augmented with external tools and update mechanisms (or \textit{agents}) have demonstrated capabilities beyond intelligent prompting of base models. As agent use proliferates, dynamic multi-agent systems have naturally emerged. Recent work has investigated the theoretical and empirical properties of low-dimensional representations of agents based on query responses at a single time point. This paper introduces the Temporal Data Kernel Perspective Space (TDKPS), which jointly embeds agents across time, and proposes several novel hypothesis tests for detecting behavioral change at the agent- and group-level in black-box multi-agent systems. We characterize the empirical properties of our proposed tests, including their sensitivity to key hyperparameters, in simulations motivated by a multi-agent system of evolving digital personas. Finally, we demonstrate via natural experiment that our proposed tests detect changes that correlate sensitively, specifically, and significantly with a real exogenous event. As far as we are aware, TDKPS is the first principled framework for monitoring behavioral dynamics in black-box multi-agent systems -- a critical capability as generative agent deployment continues to scale.