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UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

This paper focuses on cooperative value-based multi-agent reinforcement learning (MARL) in the paradigm of centralized training with decentralized execution (CTDE). Current state-of-the-art value-based MARL methods leverage CTDE to learn a centralized joint-action value function as a monotonic mixing of each agent's utility function, which enables easy decentralization. However, this monotonic restriction leads to inefficient exploration in tasks with nonmonotonic returns due to suboptimal approximations of the values of joint actions. To address this, we present a novel MARL approach called Universal Value Exploration (UneVEn), which uses universal successor features (USFs) to learn policies of tasks related to the target task, but with simpler reward functions in a sample efficient manner. UneVEn uses novel action-selection schemes between randomly sampled related tasks during exploration, which enables the monotonic joint-action value function of the target task to place more importance on useful joint actions. Empirical results on a challenging cooperative predator-prey task requiring significant coordination amongst agents show that UneVEn significantly outperforms state-of-the-art baselines.


Local Information Opponent Modelling Using Variational Autoencoders

arXiv.org Machine Learning

Modelling the behaviours of other agents (opponents) is essential for understanding how agents interact and making effective decisions. Existing methods for opponent modelling commonly assume knowledge of the local observations and chosen actions of the modelled opponents, which can significantly limit their applicability. We propose a new modelling technique based on variational autoencoders, which are trained to reconstruct the local actions and observations of the opponent based on embeddings which depend only on the local observations of the modelling agent (its observed world state, chosen actions, and received rewards). The embeddings are used to augment the modelling agent's decision policy which is trained via deep reinforcement learning; thus the policy does not require access to opponent observations. We provide a comprehensive evaluation and ablation study in diverse multi-agent tasks, showing that our method achieves comparable performance to an ideal baseline which has full access to opponent's information, and significantly higher returns than a baseline method which does not use the learned embeddings. An important aspect of autonomous decision-making agents is the ability to reason about the unknown intentions and behaviours of other agents. Much research has been devoted to this opponent modelling problem [2], with recent works focused on the use of deep learning architectures for opponent modelling and reinforcement learning (RL) [15, 27, 11, 26]. A common assumption in existing methods is that the modelling agent has access to the local trajectory of the modelled agents [2], which may include their local observations of the environment state, their past actions, and possibly their received rewards.


Dif-MAML: Decentralized Multi-Agent Meta-Learning

arXiv.org Artificial Intelligence

The objective of meta-learning is to exploit the knowledge obtained from observed tasks to improve adaptation to unseen tasks. As such, meta-learners are able to generalize better when they are trained with a larger number of observed tasks and with a larger amount of data per task. Given the amount of resources that are needed, it is generally difficult to expect the tasks, their respective data, and the necessary computational capacity to be available at a single central location. It is more natural to encounter situations where these resources are spread across several agents connected by some graph topology. The formalism of meta-learning is actually well-suited to this decentralized setting, where the learner would be able to benefit from information and computational power spread across the agents. Motivated by this observation, in this work, we propose a cooperative fully-decentralized multi-agent meta-learning algorithm, referred to as Diffusion-based MAML or Dif-MAML. Decentralized optimization algorithms are superior to centralized implementations in terms of scalability, avoidance of communication bottlenecks, and privacy guarantees. The work provides a detailed theoretical analysis to show that the proposed strategy allows a collection of agents to attain agreement at a linear rate and to converge to a stationary point of the aggregate MAML objective even in non-convex environments. Simulation results illustrate the theoretical findings and the superior performance relative to the traditional non-cooperative setting.


Heterogeneous Multi-Agent Reinforcement Learning for Unknown Environment Mapping

arXiv.org Artificial Intelligence

Reinforcement learning in heterogeneous multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in homogeneous settings and simple benchmarks. In this work, we present an actor-critic algorithm that allows a team of heterogeneous agents to learn decentralized control policies for covering an unknown environment. This task is of interest to national security and emergency response organizations that would like to enhance situational awareness in hazardous areas by deploying teams of unmanned aerial vehicles. To solve this multi-agent coverage path planning problem in unknown environments, we augment a multi-agent actor-critic architecture with a new state encoding structure and triplet learning loss to support heterogeneous agent learning. We developed a simulation environment that includes real-world environmental factors such as turbulence, delayed communication, and agent loss, to train teams of agents as well as probe their robustness and flexibility to such disturbances.


Norm Identification through Plan Recognition

arXiv.org Artificial Intelligence

Societal rules, as exemplified by norms, aim to provide a degree of behavioural stability to multi-agent societies. Norms regulate a society using the deontic concepts of permissions, obligations and prohibitions to specify what can, must and must not occur in a society. Many implementations of normative systems assume various combinations of the following assumptions: that the set of norms is static and defined at design time; that agents joining a society are instantly informed of the complete set of norms; that the set of agents within a society does not change; and that all agents are aware of the existing norms. When any one of these assumptions is dropped, agents need a mechanism to identify the set of norms currently present within a society, or risk unwittingly violating the norms. In this paper, we develop a norm identification mechanism that uses a combination of parsing-based plan recognition and Hierarchical Task Network (HTN) planning mechanisms, which operates by analysing the actions performed by other agents. While our basic mechanism cannot learn in situations where norm violations take place, we describe an extension which is able to operate in the presence of violations.


An Efficient Algorithm for Cooperative Semi-Bandits

arXiv.org Machine Learning

We consider the problem of asynchronous online combinatorial optimization on a network of communicating agents. At each time step, some of the agents are stochastically activated, requested to make a prediction, and the system pays the corresponding loss. Then, neighbors of active agents receive semi-bandit feedback and exchange some succinct local information. The goal is to minimize the network regret, defined as the difference between the cumulative loss of the predictions of active agents and that of the best action in hindsight, selected from a combinatorial decision set. The main challenge in such a context is to control the computational complexity of the resulting algorithm while retaining minimax optimal regret guarantees. We introduce Coop-FTPL, a cooperative version of the well-known Follow The Perturbed Leader algorithm, that implements a new loss estimation procedure generalizing the Geometric Resampling of Neu and Bart\'ok [2013] to our setting. Assuming that the elements of the decision set are $k$-dimensional binary vectors with at most $m$ non-zero entries and $\alpha_1$ is the independence number of the network, we show that the expected regret of our algorithm after $T$ time steps is of order $Q\sqrt{mkT\log(k) (k\alpha_1/Q+m)}$, where $Q$ is the total activation probability mass. Furthermore, we prove that this is only $\sqrt{k\log k}$-away from the best achievable rate and that \coopftpl{} has a state-of-the-art $T^{3/2}$ worst-case computational complexity.


Offline Learning for Planning: A Summary

arXiv.org Artificial Intelligence

The training of autonomous agents often requires expensive and unsafe trial-and-error interactions with the environment. Nowadays several data sets containing recorded experiences of intelligent agents performing various tasks, spanning from the control of unmanned vehicles to human-robot interaction and medical applications are accessible on the internet. With the intention of limiting the costs of the learning procedure it is convenient to exploit the information that is already available rather than collecting new data. Nevertheless, the incapability to augment the batch can lead the autonomous agents to develop far from optimal behaviours when the sampled experiences do not allow for a good estimate of the true distribution of the environment. Offline learning is the area of machine learning concerned with efficiently obtaining an optimal policy with a batch of previously collected experiences without further interaction with the environment. In this paper we adumbrate the ideas motivating the development of the state-of-the-art offline learning baselines. The listed methods consist in the introduction of epistemic uncertainty dependent constraints during the classical resolution of a Markov Decision Process, with and without function approximators, that aims to alleviate the bad effects of the distributional mismatch between the available samples and real world. We provide comments on the practical utility of the theoretical bounds that justify the application of these algorithms and suggest the utilization of Generative Adversarial Networks to estimate the distributional shift that affects all of the proposed model-free and model-based approaches.


Mixture Representation Learning with Coupled Autoencoding Agents

arXiv.org Machine Learning

Jointly identifying a mixture of discrete and continuous factors of variability can help unravel complex phenomena. We study this problem by proposing an unsupervised framework called coupled mixture VAE (cpl-mixVAE), which utilizes multiple interacting autoencoding agents. The individual agents operate on augmented copies of training samples to learn mixture representations, while being encouraged to reach consensus on the categorical assignments. We provide theoretical justification to motivate the use of a multi-agent framework, and formulate it as a variational inference problem. We benchmark our approach on MNIST and dSprites, achieving state-of-the-art categorical assignments while preserving interpretability of the continuous factors. We then demonstrate the utility of this approach in jointly identifying cell types and type-specific, activity-regulated genes for a single-cell gene expression dataset profiling over 100 cortical neuron types.


Energy-based Surprise Minimization for Multi-Agent Value Factorization

arXiv.org Machine Learning

Multi-Agent Reinforcement Learning (MARL) has demonstrated significant success in training decentralised policies in a centralised manner by making use of value factorization methods. However, addressing surprise across spurious states and approximation bias remain open problems for multi-agent settings. We introduce the Energy-based MIXer (EMIX), an algorithm which minimizes surprise utilizing the energy across agents. Our contributions are threefold; (1) EMIX introduces a novel surprise minimization technique across multiple agents in the case of multi-agent partially-observable settings. (2) EMIX highlights the first practical use of energy functions in MARL (to our knowledge) with theoretical guarantees and experiment validations of the energy operator. Lastly, (3) EMIX presents a novel technique for addressing overestimation bias across agents in MARL. When evaluated on a range of challenging StarCraft II micromanagement scenarios, EMIX demonstrates consistent state-of-the-art performance for multi-agent surprise minimization. Moreover, our ablation study highlights the necessity of the energy-based scheme and the need for elimination of overestimation bias in MARL. Our implementation of EMIX and videos of agents are available at https://karush17.github.io/emix-web/.


QTRAN++: Improved Value Transformation for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Machine Learning

QTRAN is a multi-agent reinforcement learning (MARL) algorithm capable of learning the largest class of joint-action value functions up to date. However, despite its strong theoretical guarantee, it has shown poor empirical performance in complex environments, such as Starcraft Multi-Agent Challenge (SMAC). In this paper, we identify the performance bottleneck of QTRAN and propose a substantially improved version, coined QTRAN++. Our gains come from (i) stabilizing the training objective of QTRAN, (ii) removing the strict role separation between the action-value estimators of QTRAN, and (iii) introducing a multi-head mixing network for value transformation. Through extensive evaluation, we confirm that our diagnosis is correct, and QTRAN++ successfully bridges the gap between empirical performance and theoretical guarantee. In particular, QTRAN++ newly achieves state-of-the-art performance in the SMAC environment. The code will be released.