Agents
A Knowledge-Based Language Model: Deducing Grammatical Knowledge in a Multi-Agent Language Acquisition Simulation
Shakouri, David Ph., Cremers, Crit, Schiller, Niels O.
This paper presents an initial study performed by the MODOMA system. The MODOMA is a computational multi-agent laboratory environment for unsupervised language acquisition experiments such that acquisition is based on the interaction between two language models, an adult and a child agent. Although this framework employs statistical as well as rule-based procedures, the result of language acquisition is a knowledge-based language model, which can be used to generate and parse new utterances of the target language. This system is fully parametrized and researchers can control all aspects of the experiments while the results of language acquisition, that is, the acquired grammatical knowledge, are explicitly represented and can be consulted. Thus, this system introduces novel possibilities for conducting computational language acquisition experiments. The experiments presented by this paper demonstrate that functional and content categories can be acquired and represented by the daughter agent based on training and test data containing different amounts of exemplars generated by the adult agent. Interestingly, similar patterns, which are well-established for human-generated data, are also found for these machine-generated data. As the procedures resulted in the successful acquisition of discrete grammatical categories by the child agent, these experiments substantiate the validity of the MODOMA approach to modelling language acquisition.
Latent Collaboration in Multi-Agent Systems
Zou, Jiaru, Yang, Xiyuan, Qiu, Ruizhong, Li, Gaotang, Tieu, Katherine, Lu, Pan, Shen, Ke, Tong, Hanghang, Choi, Yejin, He, Jingrui, Zou, James, Wang, Mengdi, Yang, Ling
Multi-agent systems (MAS) extend large language models (LLMs) from independent single-model reasoning to coordinative system-level intelligence. While existing LLM agents depend on text-based mediation for reasoning and communication, we take a step forward by enabling models to collaborate directly within the continuous latent space. We introduce LatentMAS, an end-to-end training-free framework that enables pure latent collaboration among LLM agents. In LatentMAS, each agent first performs auto-regressive latent thoughts generation through last-layer hidden embeddings. A shared latent working memory then preserves and transfers each agent's internal representations, ensuring lossless information exchange. We provide theoretical analyses establishing that LatentMAS attains higher expressiveness and lossless information preservation with substantially lower complexity than vanilla text-based MAS. In addition, empirical evaluations across 9 comprehensive benchmarks spanning math and science reasoning, commonsense understanding, and code generation show that LatentMAS consistently outperforms strong single-model and text-based MAS baselines, achieving up to 14.6% higher accuracy, reducing output token usage by 70.8%-83.7%, and providing 4x-4.3x faster end-to-end inference. These results demonstrate that our new latent collaboration framework enhances system-level reasoning quality while offering substantial efficiency gains without any additional training. Code and data are fully open-sourced at https://github.com/Gen-Verse/LatentMAS.
Aligning Machiavellian Agents: Behavior Steering via Test-Time Policy Shaping
Mujtaba, Dena, Hu, Brian, Hoogs, Anthony, Basharat, Arslan
The deployment of decision-making AI agents presents a critical challenge in maintaining alignment with human values or guidelines while operating in complex, dynamic environments. Agents trained solely to achieve their objectives may adopt harmful behavior, exposing a key trade-off between maximizing the reward function and maintaining alignment. For pre-trained agents, ensuring alignment is particularly challenging, as retraining can be a costly and slow process. This is further complicated by the diverse and potentially conflicting attributes representing the ethical values for alignment. To address these challenges, we propose a test-time alignment technique based on model-guided policy shaping. Our method allows precise control over individual behavioral attributes, generalizes across diverse reinforcement learning (RL) environments, and facilitates a principled trade-off between ethical alignment and reward maximization without requiring agent retraining. We evaluate our approach using the MACHIAVELLI benchmark, which comprises 134 text-based game environments and thousands of annotated scenarios involving ethical decisions. The RL agents are first trained to maximize the reward in their respective games. At test time, we apply policy shaping via scenario-action attribute classifiers to ensure decision alignment with ethical attributes. We compare our approach against prior training-time methods and general-purpose agents, as well as study several types of ethical violations and power-seeking behavior. Our results demonstrate that test-time policy shaping provides an effective and scalable solution for mitigating unethical behavior across diverse environments and alignment attributes.
FLEX: Continuous Agent Evolution via Forward Learning from Experience
Cai, Zhicheng, Guo, Xinyuan, Pei, Yu, Feng, Jiangtao, Su, Jinsong, Chen, Jiangjie, Zhang, Ya-Qin, Ma, Wei-Ying, Wang, Mingxuan, Zhou, Hao
Autonomous agents driven by Large Language Models (LLMs) have revolutionized reasoning and problem-solving but remain static after training, unable to grow with experience as intelligent beings do during deployment. We introduce Forward Learning with EXperience (FLEX), a gradient-free learning paradigm that enables LLM agents to continuously evolve through accumulated experience. Specifically, FLEX cultivates scalable and inheritable evolution by constructing a structured experience library through continual reflection on successes and failures during interaction with the environment. FLEX delivers substantial improvements on mathematical reasoning, chemical retrosynthesis, and protein fitness prediction (up to 23% on AIME25, 10% on USPTO50k, and 14% on ProteinGym). We further identify a clear scaling law of experiential growth and the phenomenon of experience inheritance across agents, marking a step toward scalable and inheritable continuous agent evolution. Project Page: https://flex-gensi-thuair.github.io.
EvoMem: Improving Multi-Agent Planning with Dual-Evolving Memory
Fan, Wenzhe, Yan, Ning, Mortazavi, Masood
Planning has been a cornerstone of artificial intelligence for solving complex problems, and recent progress in LLM-based multi-agent frameworks have begun to extend this capability. However, the role of human-like memory within these frameworks remains largely unexplored. Understanding how agents coordinate through memory is critical for natural language planning, where iterative reasoning, constraint tracking, and error correction drive the success. Inspired by working memory model in cognitive psychology, we present EvoMem, a multi-agent framework built on a dual-evolving memory mechanism. The framework consists of three agents (Constraint Extractor, Verifier, and Actor) and two memory modules: Constraint Memory (CMem), which evolves across queries by storing task-specific rules and constraints while remains fixed within a query, and Query-feedback Memory (QMem), which evolves within a query by accumulating feedback across iterations for solution refinement. Both memory modules are reset at the end of each query session. Evaluations on trip planning, meeting planning, and calendar scheduling show consistent performance improvements, highlighting the effectiveness of EvoMem. This success underscores the importance of memory in enhancing multi-agent planning.
Lark: Biologically Inspired Neuroevolution for Multi-Stakeholder LLM Agents
Chintapalli, Dheeraj, Tanugula, Rikhil, Chandra, Sunkalp
We present Lark, a biologically inspired decision-making framework that couples LLM-driven reasoning with an evolutionary, stakeholder-aware Multi-Agent System (MAS). To address verbosity and stakeholder trade-offs, we integrate four mechanisms: (i) plasticity, which applies concise adjustments to candidate solutions; (ii) duplication and maturation, which copy high-performing candidates and specialize them into new modules; (iii) ranked-choice stakeholder aggregation using influence-weighted Borda scoring; and (iv) compute awareness via token-based penalties that reward brevity. The system iteratively proposes diverse strategies, applies plasticity tweaks, simulates stakeholder evaluations, aggregates preferences, selects top candidates, and performs duplication/maturation while factoring compute cost into final scores. In a controlled evaluation over 30 rounds comparing 14 systems, Lark Full achieves a mean rank of 2.55 (95% CI [2.17, 2.93]) and a mean composite score of 29.4/50 (95% CI [26.34, 32.46]), finishing Top-3 in 80% of rounds while remaining cost competitive with leading commercial models ($0.016 per task). Paired Wilcoxon tests confirm that all four mechanisms contribute significantly as ablating duplication/maturation yields the largest deficit (ฮScore = 3.5, Cohen's d_z = 2.53, p < 0.001), followed by plasticity (ฮScore = 3.4, d_z = 1.86), ranked-choice voting (ฮScore = 2.4, d_z = 1.20), and token penalties (ฮScore = 2.2, d_z = 1.63). Rather than a formal Markov Decision Process with constrained optimization, Lark is a practical, compute-aware neuroevolutionary loop that scales stakeholder-aligned strategy generation and makes trade-offs transparent through per-step metrics. Our work presents proof-of-concept findings and invites community feedback as we expand toward real-world validation studies.
LabOS: The AI-XR Co-Scientist That Sees and Works With Humans
Cong, Le, Smerkous, David, Wang, Xiaotong, Yin, Di, Zhang, Zaixi, Jin, Ruofan, Wang, Yinkai, Gerasimiuk, Michal, Dinesh, Ravi K., Smerkous, Alex, Shi, Lihan, Zheng, Joy, Lam, Ian, Wu, Xuekun, Liu, Shilong, Li, Peishan, Zhu, Yi, Zhao, Ning, Parakh, Meenal, Serrao, Simran, Mohammad, Imran A., Chen, Chao-Yeh, Xie, Xiufeng, Chen, Tiffany, Weinstein, David, Barbone, Greg, Caglar, Belgin, Sunwoo, John B., Li, Fuxin, Deng, Jia, Wu, Joseph C., Wu, Sanfeng, Wang, Mengdi
Modern science advances fastest when thought meets action. LabOS represents the first AI co-scientist that unites computational reasoning with physical experimentation through multimodal perception, self-evolving agents, and Extended-Reality(XR)-enabled human-AI collaboration. By connecting multi-model AI agents, smart glasses, and robots, LabOS allows AI to see what scientists see, understand experimental context, and assist in real-time execution. Across applications -- from cancer immunotherapy target discovery to stem-cell engineering and material science -- LabOS shows that AI can move beyond computational design to participation, turning the laboratory into an intelligent, collaborative environment where human and machine discovery evolve together.
LiveResearchBench: A Live Benchmark for User-Centric Deep Research in the Wild
Wang, Jiayu, Ming, Yifei, Dulepet, Riya, Chen, Qinglin, Xu, Austin, Ke, Zixuan, Sala, Frederic, Albarghouthi, Aws, Xiong, Caiming, Joty, Shafiq
Deep research -- producing comprehensive, citation-grounded reports by searching and synthesizing information from hundreds of live web sources -- marks an important frontier for agentic systems. To rigorously evaluate this ability, four principles are essential: tasks should be (1) user-centric, reflecting realistic information needs, (2) dynamic, requiring up-to-date information beyond parametric knowledge, (3) unambiguous, ensuring consistent interpretation across users, and (4) multi-faceted and search-intensive, requiring search over numerous web sources and in-depth analysis. Existing benchmarks fall short of these principles, often focusing on narrow domains or posing ambiguous questions that hinder fair comparison. Guided by these principles, we introduce LiveResearchBench, a benchmark of 100 expert-curated tasks spanning daily life, enterprise, and academia, each requiring extensive, dynamic, real-time web search and synthesis. Built with over 1,500 hours of human labor, LiveResearchBench provides a rigorous basis for systematic evaluation. To evaluate citation-grounded long-form reports, we introduce DeepEval, a comprehensive suite covering both content- and report-level quality, including coverage, presentation, citation accuracy and association, consistency and depth of analysis. DeepEval integrates four complementary evaluation protocols, each designed to ensure stable assessment and high agreement with human judgments. Using LiveResearchBench and DeepEval, we conduct a comprehensive evaluation of 17 frontier deep research systems, including single-agent web search, single-agent deep research, and multi-agent systems. Our analysis reveals current strengths, recurring failure modes, and key system components needed to advance reliable, insightful deep research. Our code is available at: https://github.com/SalesforceAIResearch/LiveResearchBench.
Dejavu: Towards Experience Feedback Learning for Embodied Intelligence
Wu, Shaokai, Ji, Yanbiao, Li, Qiuchang, Zhang, Zhiyi, He, Qichen, Xie, Wenyuan, Zhang, Guodong, Bayramli, Bayram, Ding, Yue, Lu, Hongtao
Embodied agents face a fundamental limitation: once deployed in real-world environments to perform specific tasks, they are unable to acquire additional knowledge to enhance task performance. In this paper, we propose a general post-deployment learning framework Dejavu, which employs an Experience Feedback Network (EFN) and augments the frozen Vision-Language-Action (VLA) policy with retrieved execution memories. EFN identifies contextually prior action experiences and conditions action prediction on this retrieved guidance. We adopt reinforcement learning with semantic similarity rewards to train EFN, ensuring that the predicted actions align with past behaviors under current observations. During deployment, EFN continually enriches its memory with new trajectories, enabling the agent to exhibit "learning from experience". Experiments across diverse embodied tasks show that EFN improves adaptability, robustness, and success rates over frozen baselines. We provide code and demo in our supplementary material.
Adversarial Agent Collaboration for C to Rust Translation
Li, Tianyu, Li, Ruishi, Wang, Bo, Paulsen, Brandon, Mathur, Umang, Saxena, Prateek
Translating C to memory-safe languages, like Rust, prevents critical memory safety vulnerabilities that are prevalent in legacy C software. Existing approaches for C to safe Rust translation, including LLM-assisted ones, do not generalize on larger (> 500 LoC) C codebases because they depend on complex program analyses that frequently break. In this work, we present ACToR (Adversarial C To Rust translator), a simple LLM agent-based approach. Inspired by GANs, ACToR pits a generator agent against a discriminator agent, which collaborate to iteratively generate a Rust translation. On each iteration, the translator agent synthesizes and refines a Rust translation to pass an existing suite of tests, and then the discriminator agent finds new failing tests. We demonstrate that ACToR translates all of the 63 real-world command-line utilities considered in our benchmarks, which have an average size of 473 lines of code, and it achieves over 90% test pass rate with zero human intervention during translation. To our knowledge, it is the first work to show evidence that an agent-centric approach can reliably and automatically convert standalone command-line C programs at this scale. Furthermore, ACToR improves translation correctness by up to 25.1% compared to baseline, non-adversarial approaches.