Agents
Constrained Multi-Agent Path Finding on Directed Graphs
Ardizzoni, Stefano, Consolini, Luca, Locatelli, Marco, Saccani, Irene
We discuss C-MP and C-MAPF, generalizations of the classical Motion Planning (MP) and Multi-Agent Path Finding (MAPF) problems on a directed graph G. Namely, we enforce an upper bound on the number of agents that occupy each member of a family of vertex subsets. For instance, this constraint allows maintaining a safety distance between agents. We prove that finding a feasible solution of C-MP and C-MAPF is NP-hard, and we propose a reduction method to convert them to standard MP and MAPF. This reduction method consists in finding a subset of nodes W and a reduced graph G/W, such that a solution of MAPF on G/W provides a solution of C-MAPF on G. Moreover, we study the problem of finding W of maximum cardinality, which is strongly NP-hard.
Learning to simulate realistic limit order book markets from data as a World Agent
Coletta, Andrea, Moulin, Aymeric, Vyetrenko, Svitlana, Balch, Tucker
Multi-agent market simulators usually require careful calibration to emulate real markets, which includes the number and the type of agents. Poorly calibrated simulators can lead to misleading conclusions, potentially causing severe loss when employed by investment banks, hedge funds, and traders to study and evaluate trading strategies. In this paper, we propose a world model simulator that accurately emulates a limit order book market -- it requires no agent calibration but rather learns the simulated market behavior directly from historical data. Traditional approaches fail short to learn and calibrate trader population, as historical labeled data with details on each individual trader strategy is not publicly available. Our approach proposes to learn a unique "world" agent from historical data. It is intended to emulate the overall trader population, without the need of making assumptions about individual market agent strategies. We implement our world agent simulator models as a Conditional Generative Adversarial Network (CGAN), as well as a mixture of parametric distributions, and we compare our models against previous work. Qualitatively and quantitatively, we show that the proposed approaches consistently outperform previous work, providing more realism and responsiveness.
Spatio-temporal Keyframe Control of Traffic Simulation using Coarse-to-Fine Optimization
Han, Yi, Wang, He, Jin, Xiaogang
We present a novel traffic trajectory editing method which uses spatio-temporal keyframes to control vehicles during the simulation to generate desired traffic trajectories. By taking self-motivation, path following and collision avoidance into account, the proposed force-based traffic simulation framework updates vehicle's motions in both the Frenet coordinates and the Cartesian coordinates. With the way-points from users, lane-level navigation can be generated by reference path planning. With a given keyframe, the coarse-to-fine optimization is proposed to efficiently generate the plausible trajectory which can satisfy the spatio-temporal constraints. At first, a directed state-time graph constructed along the reference path is used to search for a coarse-grained trajectory by mapping the keyframe as the goal. Then, using the information extracted from the coarse trajectory as initialization, adjoint-based optimization is applied to generate a finer trajectory with smooth motions based on our force-based simulation. We validate our method with extensive experiments.
Static Knowledge vs. Dynamic Argumentation: A Dual Theory Based on Kripke Semantics
This paper establishes a dual theory about knowledge and argumentation. Our idea is rooted at both epistemic logic and argumentation theory, and we aim to merge these two fields, not just in a superficial way but to thoroughly disclose the intrinsic relevance between knowledge and argumentation. Specifically, we define epistemic Kripke models and argument Kripke models as a dual pair, and then work out a two-way generation method between these two types of Kripke models. Such generation is rigorously justified by a duality theorem on modal formulae's invariance. We also provide realistic examples to demonstrate our generation, through which our framework's practical utility gets strongly advocated. We finally propose a philosophical thesis that knowledge is essentially dynamic, and we draw certain connection to Maxwell's demon as well as the well-known proverb "knowledge is power".
Evaluating Agent Interactions Through Episodic Knowledge Graphs
Santamaría, Selene Báez, Vossen, Piek, Baier, Thomas
We present a new method based on episodic Knowledge Graphs (eKGs) for evaluating (multimodal) conversational agents in open domains. This graph is generated by interpreting raw signals during conversation and is able to capture the accumulation of knowledge over time. We apply structural and semantic analysis of the resulting graphs and translate the properties into qualitative measures. We compare these measures with existing automatic and manual evaluation metrics commonly used for conversational agents. Our results show that our Knowledge-Graph-based evaluation provides more qualitative insights into interaction and the agent's behavior.
Dialog Acts for Task-Driven Embodied Agents
Gella, Spandana, Padmakumar, Aishwarya, Lange, Patrick, Hakkani-Tur, Dilek
Embodied agents need to be able to interact in natural language understanding task descriptions and asking appropriate follow up questions to obtain necessary information to be effective at successfully accomplishing tasks for a wide range of users. In this work, we propose a set of dialog acts for modelling such dialogs and annotate the TEACh dataset that includes over 3,000 situated, task oriented conversations (consisting of 39.5k utterances in total) with dialog acts. TEACh-DA is one of the first large scale dataset of dialog act annotations for embodied task completion. Furthermore, we demonstrate the use of this annotated dataset in training models for tagging the dialog acts of a given utterance, predicting the dialog act of the next response given a dialog history, and use the dialog acts to guide agent's non-dialog behaviour. In particular, our experiments on the TEACh Execution from Dialog History task where the model predicts the sequence of low level actions to be executed in the environment for embodied task completion, demonstrate that dialog acts can improve end task success rate by up to 2 points compared to the system without dialog acts.
Intention Communication and Hypothesis Likelihood in Game-Theoretic Motion Planning
Chahine, Makram, Firoozi, Roya, Xiao, Wei, Schwager, Mac, Rus, Daniela
Game-theoretic motion planners are a potent solution for controlling systems of multiple highly interactive robots. Most existing game-theoretic planners unrealistically assume a priori objective function knowledge is available to all agents. To address this, we propose a fault-tolerant receding horizon game-theoretic motion planner that leverages inter-agent communication with intention hypothesis likelihood. Specifically, robots communicate their objective function incorporating their intentions. A discrete Bayesian filter is designed to infer the objectives in real-time based on the discrepancy between observed trajectories and the ones from communicated intentions. In simulation, we consider three safety-critical autonomous driving scenarios of overtaking, lane-merging and intersection crossing, to demonstrate our planner's ability to capitalize on alternative intention hypotheses to generate safe trajectories in the presence of faulty transmissions in the communication network.
Multi-Agent Sequential Decision-Making via Communication
Ding, Ziluo, Su, Kefan, Hong, Weixin, Zhu, Liwen, Huang, Tiejun, Lu, Zongqing
Communication helps agents to obtain information about others so that better coordinated behavior can be learned. Some existing work communicates predicted future trajectory with others, hoping to get clues about what others would do for better coordination. However, circular dependencies sometimes can occur when agents are treated synchronously so it is hard to coordinate decision-making. In this paper, we propose a novel communication scheme, Sequential Communication (SeqComm). SeqComm treats agents asynchronously (the upper-level agents make decisions before the lower-level ones) and has two communication phases. In negotiation phase, agents determine the priority of decision-making by communicating hidden states of observations and comparing the value of intention, which is obtained by modeling the environment dynamics. In launching phase, the upper-level agents take the lead in making decisions and communicate their actions with the lower-level agents. Theoretically, we prove the policies learned by SeqComm are guaranteed to improve monotonically and converge. Empirically, we show that SeqComm outperforms existing methods in various multi-agent cooperative tasks.
Overview - Power Virtual Agents
See the Important information section for specific usage details. Power Virtual Agents lets you create powerful AI-powered chatbots for a range of requests--from providing simple answers to common questions to resolving issues requiring complex conversations. Engage with customers and employees in multiple languages across websites, mobile apps, Facebook, Microsoft Teams, or any channel supported by the Azure Bot Framework. These bots can be created easily without the need for data scientists or developers. Power Virtual Agents is available as both a standalone web app, and as a discrete app within Microsoft Teams. Most of the functionality between the two is the same.
Exploiting Trust for Resilient Hypothesis Testing with Malicious Robots
Cavorsi, Matthew, Akgün, Orhan Eren, Yemini, Michal, Goldsmith, Andrea, Gil, Stephanie
We develop a resilient binary hypothesis testing framework for decision making in adversarial multi-robot crowdsensing tasks. This framework exploits stochastic trust observations between robots to arrive at tractable, resilient decision making at a centralized Fusion Center (FC) even when i) there exist malicious robots in the network and their number may be larger than the number of legitimate robots, and ii) the FC uses one-shot noisy measurements from all robots. We derive two algorithms to achieve this. The first is the Two Stage Approach (2SA) that estimates the legitimacy of robots based on received trust observations, and provably minimizes the probability of detection error in the worst-case malicious attack. Here, the proportion of malicious robots is known but arbitrary. For the case of an unknown proportion of malicious robots, we develop the Adversarial Generalized Likelihood Ratio Test (A-GLRT) that uses both the reported robot measurements and trust observations to estimate the trustworthiness of robots, their reporting strategy, and the correct hypothesis simultaneously. We exploit special problem structure to show that this approach remains computationally tractable despite several unknown problem parameters. We deploy both algorithms in a hardware experiment where a group of robots conducts crowdsensing of traffic conditions on a mock-up road network similar in spirit to Google Maps, subject to a Sybil attack. We extract the trust observations for each robot from actual communication signals which provide statistical information on the uniqueness of the sender. We show that even when the malicious robots are in the majority, the FC can reduce the probability of detection error to 30.5% and 29% for the 2SA and the A-GLRT respectively.