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A Multi-Agent Approach for Adaptive Finger Cooperation in Learning-based In-Hand Manipulation

arXiv.org Artificial Intelligence

In-hand manipulation is challenging for a multi-finger robotic hand due to its high degrees of freedom and the complex interaction with the object. To enable in-hand manipulation, existing deep reinforcement learning based approaches mainly focus on training a single robot-structure-specific policy through the centralized learning mechanism, lacking adaptability to changes like robot malfunction. To solve this limitation, this work treats each finger as an individual agent and trains multiple agents to control their assigned fingers to complete the in-hand manipulation task cooperatively. We propose the Multi-Agent Global-Observation Critic and Local-Observation Actor (MAGCLA) method, where the critic can observe all agents' actions globally, and the actor only locally observes its neighbors' actions. Besides, conventional individual experience replay may cause unstable cooperation due to the asynchronous performance increment of each agent, which is critical for in-hand manipulation tasks. To solve this issue, we propose the Synchronized Hindsight Experience Replay (SHER) method to synchronize and efficiently reuse the replayed experience across all agents. The methods are evaluated in two in-hand manipulation tasks on the Shadow dexterous hand. The results show that SHER helps MAGCLA achieve comparable learning efficiency to a single policy, and the MAGCLA approach is more generalizable in different tasks. The trained policies have higher adaptability in the robot malfunction test compared to the baseline multi-agent and single-agent approaches.


Broad-persistent Advice for Interactive Reinforcement Learning Scenarios

arXiv.org Artificial Intelligence

The use of interactive advice in reinforcement learning scenarios allows for speeding up the learning process for autonomous agents. Current interactive reinforcement learning research has been limited to real-time interactions that offer relevant user advice to the current state only. Moreover, the information provided by each interaction is not retained and instead discarded by the agent after a single use. In this paper, we present a method for retaining and reusing provided knowledge, allowing trainers to give general advice relevant to more than just the current state. Results obtained show that the use of broad-persistent advice substantially improves the performance of the agent while reducing the number of interactions required for the trainer.


REMS: Middleware for Robotics Education and Development

arXiv.org Artificial Intelligence

This paper introduces REMS, a robotics middleware and control framework that is designed to introduce the Zen of Python to robotics and to improve robotics education and development flow. Although existing middleware can serve hardware abstraction and modularity, setting up environments and learning middleware-specific syntax and procedures are less viable in education. They can curb opportunities to understand robotics concepts, theories, and algorithms. Robotics is a field of integration; students and developers from various backgrounds will be involved in programming. Establishing Pythonic and object-oriented robotic framework in a natural way can enhance modular and abstracted programming for better readability, reusability, and simplicity, but also supports useful and practical skills generally in coding. REMS is to be a valuable robot educational medium not just as a tool and to be a platform from one robot to multi-agent across hardware, simulation, and analytical model implementations.


Deep Surrogate Assisted Generation of Environments

arXiv.org Artificial Intelligence

Recent progress in reinforcement learning (RL) has started producing generally capable agents that can solve a distribution of complex environments. These agents are typically tested on fixed, human-authored environments. On the other hand, quality diversity (QD) optimization has been proven to be an effective component of environment generation algorithms, which can generate collections of high-quality environments that are diverse in the resulting agent behaviors. However, these algorithms require potentially expensive simulations of agents on newly generated environments. We propose Deep Surrogate Assisted Generation of Environments (DSAGE), a sample-efficient QD environment generation algorithm that maintains a deep surrogate model for predicting agent behaviors in new environments. Results in two benchmark domains show that DSAGE significantly outperforms existing QD environment generation algorithms in discovering collections of environments that elicit diverse behaviors of a state-of-the-art RL agent and a planning agent. Our source code and videos are available at https://dsagepaper.github.io/.


Don't Copy the Teacher: Data and Model Challenges in Embodied Dialogue

arXiv.org Artificial Intelligence

Embodied dialogue instruction following requires an agent to complete a complex sequence of tasks from a natural language exchange. The recent introduction of benchmarks (Padmakumar et al., 2022) raises the question of how best to train and evaluate models for this multi-turn, multi-agent, long-horizon task. This paper contributes to that conversation, by arguing that imitation learning (IL) and related low-level metrics are actually misleading and do not align with the goals of embodied dialogue research and may hinder progress. We provide empirical comparisons of metrics, analysis of three models, and make suggestions for how the field might best progress. First, we observe that models trained with IL take spurious actions during evaluation. Second, we find that existing models fail to ground query utterances, which are essential for task completion. Third, we argue evaluation should focus on higher-level semantic goals.


Efficient Policy Generation in Multi-Agent Systems via Hypergraph Neural Network

arXiv.org Artificial Intelligence

The application of deep reinforcement learning in multi-agent systems introduces extra challenges. In a scenario with numerous agents, one of the most important concerns currently being addressed is how to develop sufficient collaboration between diverse agents. To address this problem, we consider the form of agent interaction based on neighborhood and propose a multi-agent reinforcement learning (MARL) algorithm based on the actor-critic method, which can adaptively construct the hypergraph structure representing the agent interaction and further implement effective information extraction and representation learning through hypergraph convolution networks, leading to effective cooperation. Based on different hypergraph generation methods, we present two variants: Actor Hypergraph Convolutional Critic Network (HGAC) and Actor Attention Hypergraph Critic Network (ATT-HGAC). Experiments with different settings demonstrate the advantages of our approach over other existing methods.


Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning

arXiv.org Artificial Intelligence

Achieving human-level dexterity is an important open problem in robotics. However, tasks of dexterous hand manipulation, even at the baby level, are challenging to solve through reinforcement learning (RL). The difficulty lies in the high degrees of freedom and the required cooperation among heterogeneous agents (e.g., joints of fingers). In this study, we propose the Bimanual Dexterous Hands Benchmark (Bi-DexHands), a simulator that involves two dexterous hands with tens of bimanual manipulation tasks and thousands of target objects. Specifically, tasks in Bi-DexHands are designed to match different levels of human motor skills according to cognitive science literature. We built Bi-DexHands in the Issac Gym; this enables highly efficient RL training, reaching 30,000+ FPS by only one single NVIDIA RTX 3090. We provide a comprehensive benchmark for popular RL algorithms under different settings; this includes Single-agent/Multi-agent RL, Offline RL, Multi-task RL, and Meta RL. Our results show that the PPO type of on-policy algorithms can master simple manipulation tasks that are equivalent up to 48-month human babies (e.g., catching a flying object, opening a bottle), while multi-agent RL can further help to master manipulations that require skilled bimanual cooperation (e.g., lifting a pot, stacking blocks). Despite the success on each single task, when it comes to acquiring multiple manipulation skills, existing RL algorithms fail to work in most of the multi-task and the few-shot learning settings, which calls for more substantial development from the RL community.


Distributed stochastic proximal algorithm with random reshuffling for non-smooth finite-sum optimization

arXiv.org Artificial Intelligence

The non-smooth finite-sum minimization is a fundamental problem in machine learning. This paper develops a distributed stochastic proximal-gradient algorithm with random reshuffling to solve the finite-sum minimization over time-varying multi-agent networks. The objective function is a sum of differentiable convex functions and non-smooth regularization. Each agent in the network updates local variables with a constant step-size by local information and cooperates to seek an optimal solution. We prove that local variable estimates generated by the proposed algorithm achieve consensus and are attracted to a neighborhood of the optimal solution in expectation with an $\mathcal{O}(\frac{1}{T}+\frac{1}{\sqrt{T}})$ convergence rate, where $T$ is the total number of iterations. Finally, some comparative simulations are provided to verify the convergence performance of the proposed algorithm.


Human-AI Coordination via Human-Regularized Search and Learning

arXiv.org Artificial Intelligence

We consider the problem of making AI agents that collaborate well with humans in partially observable fully cooperative environments given datasets of human behavior. Inspired by piKL, a human-data-regularized search method that improves upon a behavioral cloning policy without diverging far away from it, we develop a three-step algorithm that achieve strong performance in coordinating with real humans in the Hanabi benchmark. We first use a regularized search algorithm and behavioral cloning to produce a better human model that captures diverse skill levels. Then, we integrate the policy regularization idea into reinforcement learning to train a human-like best response to the human model. Finally, we apply regularized search on top of the best response policy at test time to handle outof-distribution challenges when playing with humans. We evaluate our method in two large scale experiments with humans. First, we show that our method outperforms experts when playing with a group of diverse human players in ad-hoc teams. Second, we show that our method beats a vanilla best response to behavioral cloning baseline by having experts play repeatedly with the two agents. One of the most fundamental goals of artificial intelligence research, especially multi-agent research, is to produce agents that can successfully collaborate with humans to achieve common goals. Although search and reinforcement learning (RL) from scratch without human knowledge have achieved impressive superhuman performance in competitive games (Silver et al., 2017; Brown & Sandholm, 2019), prior works (Hu et al., 2020; Carroll et al., 2019) have shown that agents produced by vanilla multi-agent reinforcement learning do not collaborate well with humans.


Communication between agents in dynamic epistemic logic

arXiv.org Artificial Intelligence

This manuscript studies actions of communication between epistemic logic agents. It starts by looking into actions through which all/some agents share all their information, defining the model operation that transforms the model, discussing its properties, introducing a modality for describing it and providing an axiom system for the latter. The main part of the manuscript focuses on an action through which some agents share part of their information: they share all that they know about a topic defined by a given formula. Once again, the manuscript defines the model operation that transforms the model, discusses its properties, introduces a modality for describing it and provides an axiom system for the latter.