Goto

Collaborating Authors

 Agents


A Framework for History-Aware Hyperparameter Optimisation in Reinforcement Learning

arXiv.org Artificial Intelligence

A Reinforcement Learning (RL) system depends on a set of initial conditions (hyperparameters) that affect the system's performance. However, defining a good choice of hyperparameters is a challenging problem. Hyperparameter tuning often requires manual or automated searches to find optimal values. Nonetheless, a noticeable limitation is the high cost of algorithm evaluation for complex models, making the tuning process computationally expensive and time-consuming. In this paper, we propose a framework based on integrating complex event processing and temporal models, to alleviate these trade-offs. Through this combination, it is possible to gain insights about a running RL system efficiently and unobtrusively based on data stream monitoring and to create abstract representations that allow reasoning about the historical behaviour of the RL system. The obtained knowledge is exploited to provide feedback to the RL system for optimising its hyperparameters while making effective use of parallel resources. We introduce a novel history-aware epsilon-greedy logic for hyperparameter optimisation that instead of using static hyperparameters that are kept fixed for the whole training, adjusts the hyperparameters at runtime based on the analysis of the agent's performance over time windows in a single agent's lifetime. We tested the proposed approach in a 5G mobile communications case study that uses DQN, a variant of RL, for its decision-making. Our experiments demonstrated the effects of hyperparameter tuning using history on training stability and reward values. The encouraging results show that the proposed history-aware framework significantly improved performance compared to traditional hyperparameter tuning approaches.


Characterizing bearing equivalence in directed graphs

arXiv.org Artificial Intelligence

In this paper, we study bearing equivalence in directed graphs. We first give a strengthened definition of bearing equivalence based on the \textit{kernel equivalence} relationship between bearing rigidity matrix and bearing Laplacian matrix. We then present several conditions to characterize bearing equivalence for both directed acyclic and cyclic graphs. These conditions involve the spectrum and null space of the associated bearing Laplacian matrix for a directed bearing formation. For directed acyclic graphs, all eigenvalues of the associated bearing Laplacian are real and nonnegative, while for directed graphs containing cycles, the bearing Laplacian can have eigenvalues with negative real parts. Several examples of bearing equivalent and bearing non-equivalent formations are given to illustrate these conditions.


Target Defense against Periodically Arriving Intruders

arXiv.org Artificial Intelligence

We consider a variant of pursuit-evasion games where a single defender is tasked to defend a static target from a sequence of periodically arriving intruders. The intruders' objective is to breach the boundary of a circular target without being captured and the defender's objective is to capture as many intruders as possible. At the beginning of each period, a new intruder appears at a random location on the perimeter of a fixed circle surrounding the target and moves radially towards the target center to breach the target. The intruders are slower in speed compared to the defender and they have their own sensing footprint through which they can perfectly detect the defender if it is within their sensing range. Considering the speed and sensing limitations of the agents, we analyze the entire game by dividing it into partial information and full information phases. We address the defender's capturability using the notions of engagement surface and capture circle. We develop and analyze three efficient strategies for the defender and derive a lower bound on the capture fraction. Finally, we conduct a series of simulations and numerical experiments to compare and contrast the three proposed approaches.


SOCIALGYM 2.0: Simulator for Multi-Agent Social Robot Navigation in Shared Human Spaces

arXiv.org Artificial Intelligence

We present SocialGym 2, a multi-agent navigation simulator for social robot research. Our simulator models multiple autonomous agents, replicating real-world dynamics in complex environments, including doorways, hallways, intersections, and roundabouts. Unlike traditional simulators that concentrate on single robots with basic kinematic constraints in open spaces, SocialGym 2 employs multi-agent reinforcement learning (MARL) to develop optimal navigation policies for multiple robots with diverse, dynamic constraints in complex environments. Built on the PettingZoo MARL library and Stable Baselines3 API, SocialGym 2 offers an accessible python interface that integrates with a navigation stack through ROS messaging. SocialGym 2 can be easily installed and is packaged in a docker container, and it provides the capability to swap and evaluate different MARL algorithms, as well as customize observation and reward functions. We also provide scripts to allow users to create their own environments and have conducted benchmarks using various social navigation algorithms, reporting a broad range of social navigation metrics. Projected hosted at: https://amrl.cs.utexas.edu/social_gym/index.html


Wild Patterns Reloaded: A Survey of Machine Learning Security against Training Data Poisoning

arXiv.org Artificial Intelligence

The success of machine learning is fueled by the increasing availability of computing power and large training datasets. The training data is used to learn new models or update existing ones, assuming that it is sufficiently representative of the data that will be encountered at test time. This assumption is challenged by the threat of poisoning, an attack that manipulates the training data to compromise the model's performance at test time. Although poisoning has been acknowledged as a relevant threat in industry applications, and a variety of different attacks and defenses have been proposed so far, a complete systematization and critical review of the field is still missing. In this survey, we provide a comprehensive systematization of poisoning attacks and defenses in machine learning, reviewing more than 100 papers published in the field in the last 15 years. We start by categorizing the current threat models and attacks, and then organize existing defenses accordingly. While we focus mostly on computer-vision applications, we argue that our systematization also encompasses state-of-the-art attacks and defenses for other data modalities. Finally, we discuss existing resources for research in poisoning, and shed light on the current limitations and open research questions in this research field.


Learning Strategic Value and Cooperation in Multi-Player Stochastic Games through Side Payments

arXiv.org Artificial Intelligence

For general-sum, n-player, strategic games with transferable utility, the Harsanyi-Shapley value provides a computable method to both 1) quantify the strategic value of a player; and 2) make cooperation rational through side payments. We give a simple formula to compute the HS value in normal-form games. Next, we provide two methods to generalize the HS values to stochastic (or Markov) games, and show that one of them may be computed using generalized Q-learning algorithms. Finally, an empirical validation is performed on stochastic grid-games with three or more players. Source code is provided to compute HS values for both the normal-form and stochastic game setting.


FedREP: A Byzantine-Robust, Communication-Efficient and Privacy-Preserving Framework for Federated Learning

arXiv.org Artificial Intelligence

Federated learning (FL) has recently become a hot research topic, in which Byzantine robustness, communication efficiency and privacy preservation are three important aspects. However, the tension among these three aspects makes it hard to simultaneously take all of them into account. In view of this challenge, we theoretically analyze the conditions that a communication compression method should satisfy to be compatible with existing Byzantine-robust methods and privacy-preserving methods. Motivated by the analysis results, we propose a novel communication compression method called consensus sparsification (ConSpar). To the best of our knowledge, ConSpar is the first communication compression method that is designed to be compatible with both Byzantine-robust methods and privacy-preserving methods. Based on ConSpar, we further propose a novel FL framework called FedREP, which is Byzantine-robust, communication-efficient and privacy-preserving. We theoretically prove the Byzantine robustness and the convergence of FedREP. Empirical results show that FedREP can significantly outperform communication-efficient privacy-preserving baselines. Furthermore, compared with Byzantine-robust communication-efficient baselines, FedREP can achieve comparable accuracy with the extra advantage of privacy preservation.


Comparing Trajectory and Vision Modalities for Verb Representation

arXiv.org Artificial Intelligence

Three-dimensional trajectories, or the 3D position and rotation of objects over time, have been shown to encode key aspects of verb semantics (e.g., the meanings of roll vs. slide). However, most multimodal models in NLP use 2D images as representations of the world. Given the importance of 3D space in formal models of verb semantics, we expect that these 2D images would result in impoverished representations that fail to capture nuanced differences in meaning. This paper tests this hypothesis directly in controlled experiments. We train self-supervised image and trajectory encoders, and then evaluate them on the extent to which each learns to differentiate verb concepts. Contrary to our initial expectations, we find that 2D visual modalities perform similarly well to 3D trajectories. While further work should be conducted on this question, our initial findings challenge the conventional wisdom that richer environment representations necessarily translate into better representation learning for language.


Distributed Potential iLQR: Scalable Game-Theoretic Trajectory Planning for Multi-Agent Interactions

arXiv.org Artificial Intelligence

In this work, we develop a scalable, local trajectory optimization algorithm that enables robots to interact with other robots. It has been shown that agents' interactions can be successfully captured in game-theoretic formulations, where the interaction outcome can be best modeled via the equilibria of the underlying dynamic game. However, it is typically challenging to compute equilibria of dynamic games as it involves simultaneously solving a set of coupled optimal control problems. Existing solvers operate in a centralized fashion and do not scale up tractably to multiple interacting agents. We enable scalable distributed game-theoretic planning by leveraging the structure inherent in multi-agent interactions, namely, interactions belonging to the class of dynamic potential games. Since equilibria of dynamic potential games can be found by minimizing a single potential function, we can apply distributed and decentralized control techniques to seek equilibria of multi-agent interactions in a scalable and distributed manner. We compare the performance of our algorithm with a centralized interactive planner in a number of simulation studies and demonstrate that our algorithm results in better efficiency and scalability. We further evaluate our method in hardware experiments involving multiple quadcopters.


A Lite Fireworks Algorithm with Fractal Dimension Constraint for Feature Selection

arXiv.org Artificial Intelligence

As the use of robotics becomes more widespread, the huge amount of vision data leads to a dramatic increase in data dimensionality. Although deep learning methods can effectively process these high-dimensional vision data. Due to the limitation of computational resources, some special scenarios still rely on traditional machine learning methods. However, these high-dimensional visual data lead to great challenges for traditional machine learning methods. Therefore, we propose a Lite Fireworks Algorithm with Fractal Dimension constraint for feature selection (LFWA+FD) and use it to solve the feature selection problem driven by robot vision. The "LFWA+FD" focuses on searching the ideal feature subset by simplifying the fireworks algorithm and constraining the dimensionality of selected features by fractal dimensionality, which in turn reduces the approximate features and reduces the noise in the original data to improve the accuracy of the model. The comparative experimental results of two publicly available datasets from UCI show that the proposed method can effectively select a subset of features useful for model inference and remove a large amount of noise noise present in the original data to improve the performance.