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Data Dependent Regret Guarantees Against General Comparators for Full or Bandit Feedback

arXiv.org Artificial Intelligence

We study the adversarial online learning problem and create a completely online algorithmic framework that has data dependent regret guarantees in both full expert feedback and bandit feedback settings. We study the expected performance of our algorithm against general comparators, which makes it applicable for a wide variety of problem scenarios. Our algorithm works from a universal prediction perspective and the performance measure used is the expected regret against arbitrary comparator sequences, which is the difference between our losses and a competing loss sequence. The competition class can be designed to include fixed arm selections, switching bandits, contextual bandits, periodic bandits or any other competition of interest. The sequences in the competition class are generally determined by the specific application at hand and should be designed accordingly. Our algorithm neither uses nor needs any preliminary information about the loss sequences and is completely online. Its performance bounds are data dependent, where any affine transform of the losses has no effect on the normalized regret.


Weighted Notions of Fairness with Binary Supermodular Chores

arXiv.org Artificial Intelligence

We study the problem of allocating indivisible chores among agents with binary supermodular cost functions. In other words, each chore has a marginal cost of $0$ or $1$ and chores exhibit increasing marginal costs (or decreasing marginal utilities). In this note, we combine the techniques of Viswanathan and Zick (2022) and Barman et al. (2023) to present a general framework for fair allocation with this class of valuation functions. Our framework allows us to generalize the results of Barman et al. (2023) and efficiently compute allocations which satisfy weighted notions of fairness like weighted leximin or min weighted $p$-mean malfare for any $p \ge 1$.


AVstack: An Open-Source, Reconfigurable Platform for Autonomous Vehicle Development

arXiv.org Artificial Intelligence

Pioneers of autonomous vehicles (AVs) promised to revolutionize the driving experience and driving safety. However, milestones in AVs have materialized slower than forecast. Two culprits are (1) the lack of verifiability of proposed state-of-the-art AV components, and (2) stagnation of pursuing next-level evaluations, e.g., vehicle-to-infrastructure (V2I) and multi-agent collaboration. In part, progress has been hampered by: the large volume of software in AVs, the multiple disparate conventions, the difficulty of testing across datasets and simulators, and the inflexibility of state-of-the-art AV components. To address these challenges, we present AVstack, an open-source, reconfigurable software platform for AV design, implementation, test, and analysis. AVstack solves the validation problem by enabling first-of-a-kind trade studies on datasets and physics-based simulators. AVstack solves the stagnation problem as a reconfigurable AV platform built on dozens of open-source AV components in a high-level programming language. We demonstrate the power of AVstack through longitudinal testing across multiple benchmark datasets and V2I-collaboration case studies that explore trade-offs of designing multi-sensor, multi-agent algorithms.


Exploiting Proximity-Aware Tasks for Embodied Social Navigation

arXiv.org Artificial Intelligence

Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that exploits Proximity-Aware Tasks (referred as to Risk and Proximity Compass) to inject into a reinforcement learning navigation policy the ability to infer common-sense social behaviors. To this end, our tasks exploit the notion of immediate and future dangers of collision. Furthermore, we propose an evaluation protocol specifically designed for the Social Navigation Task in simulated environments. This is done to capture fine-grained features and characteristics of the policy by analyzing the minimal unit of human-robot spatial interaction, called Encounter. We validate our approach Figure 1: Illustration of an agent-person "encounter".


A Unified and Efficient Coordinating Framework for Autonomous DBMS Tuning

arXiv.org Artificial Intelligence

Recently using machine learning (ML) based techniques to optimize modern database management systems has attracted intensive interest from both industry and academia. With an objective to tune a specific component of a DBMS (e.g., index selection, knobs tuning), the ML-based tuning agents have shown to be able to find better configurations than experienced database administrators. However, one critical yet challenging question remains unexplored -- how to make those ML-based tuning agents work collaboratively. Existing methods do not consider the dependencies among the multiple agents, and the model used by each agent only studies the effect of changing the configurations in a single component. To tune different components for DBMS, a coordinating mechanism is needed to make the multiple agents cognizant of each other. Also, we need to decide how to allocate the limited tuning budget among the agents to maximize the performance. Such a decision is difficult to make since the distribution of the reward for each agent is unknown and non-stationary. In this paper, we study the above question and present a unified coordinating framework to efficiently utilize existing ML-based agents. First, we propose a message propagation protocol that specifies the collaboration behaviors for agents and encapsulates the global tuning messages in each agent's model. Second, we combine Thompson Sampling, a well-studied reinforcement learning algorithm with a memory buffer so that our framework can allocate budget judiciously in a non-stationary environment. Our framework defines the interfaces adapted to a broad class of ML-based tuning agents, yet simple enough for integration with existing implementations and future extensions. We show that it can effectively utilize different ML-based agents and find better configurations with 1.4~14.1X speedups on the workload execution time compared with baselines.


Communication-Critical Planning via Multi-Agent Trajectory Exchange

arXiv.org Artificial Intelligence

This paper addresses the task of joint multi-agent perception and planning, especially as it relates to the real-world challenge of collision-free navigation for connected self-driving vehicles. For this task, several communication-enabled vehicles must navigate through a busy intersection while avoiding collisions with each other and with obstacles. To this end, this paper proposes a learnable costmap-based planning mechanism, given raw perceptual data, that is (1) distributed, (2) uncertainty-aware, and (3) bandwidth-efficient. Our method produces a costmap and uncertainty-aware entropy map to sort and fuse candidate trajectories as evaluated across multiple-agents. The proposed method demonstrates several favorable performance trends on a suite of open-source overhead datasets as well as within a novel communication-critical simulator. It produces accurate semantic occupancy forecasts as an intermediate perception output, attaining a 72.5% average pixel-wise classification accuracy. By selecting the top trajectory, the multi-agent method scales well with the number of agents, reducing the hard collision rate by up to 57% with eight agents compared to the single-agent version.


Gaussian Max-Value Entropy Search for Multi-Agent Bayesian Optimization

arXiv.org Artificial Intelligence

We study the multi-agent Bayesian optimization (BO) problem, where multiple agents maximize a black-box function via iterative queries. We focus on Entropy Search (ES), a sample-efficient BO algorithm that selects queries to maximize the mutual information about the maximum of the black-box function. One of the main challenges of ES is that calculating the mutual information requires computationally-costly approximation techniques. For multi-agent BO problems, the computational cost of ES is exponential in the number of agents. To address this challenge, we propose the Gaussian Max-value Entropy Search, a multi-agent BO algorithm with favorable sample and computational efficiency. The key to our idea is to use a normal distribution to approximate the function maximum and calculate its mutual information accordingly. The resulting approximation allows queries to be cast as the solution of a closed-form optimization problem which, in turn, can be solved via a modified gradient ascent algorithm and scaled to a large number of agents. We demonstrate the effectiveness of Gaussian max-value Entropy Search through numerical experiments on standard test functions and real-robot experiments on the source-seeking problem. Results show that the proposed algorithm outperforms the multi-agent BO baselines in the numerical experiments and can stably seek the source with a limited number of noisy observations on real robots.


The Power of Regularization in Solving Extensive-Form Games

arXiv.org Artificial Intelligence

In this paper, we investigate the power of {\it regularization}, a common technique in reinforcement learning and optimization, in solving extensive-form games (EFGs). We propose a series of new algorithms based on regularizing the payoff functions of the game, and establish a set of convergence results that strictly improve over the existing ones, with either weaker assumptions or stronger convergence guarantees. In particular, we first show that dilated optimistic mirror descent (DOMD), an efficient variant of OMD for solving EFGs, with adaptive regularization can achieve a fast $\tilde O(1/T)$ last-iterate convergence in terms of duality gap and distance to the set of Nash equilibrium (NE) without uniqueness assumption of the NE. Second, we show that regularized counterfactual regret minimization (\texttt{Reg-CFR}), with a variant of optimistic mirror descent algorithm as regret-minimizer, can achieve $O(1/T^{1/4})$ best-iterate, and $O(1/T^{3/4})$ average-iterate convergence rate for finding NE in EFGs. Finally, we show that \texttt{Reg-CFR} can achieve asymptotic last-iterate convergence, and optimal $O(1/T)$ average-iterate convergence rate, for finding the NE of perturbed EFGs, which is useful for finding approximate extensive-form perfect equilibria (EFPE). To the best of our knowledge, they constitute the first last-iterate convergence results for CFR-type algorithms, while matching the state-of-the-art average-iterate convergence rate in finding NE for non-perturbed EFGs. We also provide numerical results to corroborate the advantages of our algorithms.


Explainable Goal Recognition: A Framework Based on Weight of Evidence

arXiv.org Artificial Intelligence

We introduce and evaluate an eXplainable Goal Recognition (XGR) model that uses the Weight of Evidence (WoE) framework to explain goal recognition problems. Our model provides human-centered explanations that answer why? and why not? questions. We computationally evaluate the performance of our system over eight different domains. Using a human behavioral study to obtain the ground truth from human annotators, we further show that the XGR model can successfully generate human-like explanations. We then report on a study with 60 participants who observe agents playing Sokoban game and then receive explanations of the goal recognition output. We investigate participants' understanding obtained by explanations through task prediction, explanation satisfaction, and trust.


Semantics-Native Communication with Contextual Reasoning

arXiv.org Artificial Intelligence

Spurred by a huge interest in the post-Shannon communication, it has recently been shown that leveraging semantics can significantly improve the communication effectiveness across many tasks. In this article, inspired by human communication, we propose a novel stochastic model of System 1 semantics-native communication (SNC) for generic tasks, where a speaker has an intention of referring to an entity, extracts the semantics, and communicates its symbolic representation to a target listener. To further reach its full potential, we additionally infuse contextual reasoning into SNC such that the speaker locally and iteratively self-communicates with a virtual agent built on the physical listener's unique way of coding its semantics, i.e., communication context. The resultant System 2 SNC allows the speaker to extract the most effective semantics for its listener. Leveraging the proposed stochastic model, we show that the reliability of System 2 SNC increases with the number of meaningful concepts, and derive the expected semantic representation (SR) bit length which quantifies the extracted effective semantics. It is also shown that System 2 SNC significantly reduces the SR length without compromising communication reliability.