Agents
Muti-Agent Proximal Policy Optimization For Data Freshness in UAV-assisted Networks
Ndiaye, Mouhamed Naby, Bergou, El Houcine, Hammouti, Hajar El
Unmanned aerial vehicles (UAVs) are seen as a promising technology to perform a wide range of tasks in wireless communication networks. In this work, we consider the deployment of a group of UAVs to collect the data generated by IoT devices. Specifically, we focus on the case where the collected data is time-sensitive, and it is critical to maintain its timeliness. Our objective is to optimally design the UAVs' trajectories and the subsets of visited IoT devices such as the global Age-of-Updates (AoU) is minimized. To this end, we formulate the studied problem as a mixed-integer nonlinear programming (MINLP) under time and quality of service constraints. To efficiently solve the resulting optimization problem, we investigate the cooperative Multi-Agent Reinforcement Learning (MARL) framework and propose an RL approach based on the popular on-policy Reinforcement Learning (RL) algorithm: Policy Proximal Optimization (PPO). Our approach leverages the centralized training decentralized execution (CTDE) framework where the UAVs learn their optimal policies while training a centralized value function. Our simulation results show that the proposed MAPPO approach reduces the global AoU by at least a factor of 1/2 compared to conventional off-policy reinforcement learning approaches.
Multi-Robot Persistent Monitoring: Minimizing Latency and Number of Robots with Recharging Constraints
Asghar, Ahmad Bilal, Sundaram, Shreyas, Smith, Stephen L.
In this paper we study multi-robot path planning for persistent monitoring tasks. We consider the case where robots have a limited battery capacity with a discharge time $D$. We represent the areas to be monitored as the vertices of a weighted graph. For each vertex, there is a constraint on the maximum allowable time between robot visits, called the latency. The objective is to find the minimum number of robots that can satisfy these latency constraints while also ensuring that the robots periodically charge at a recharging depot. The decision version of this problem is known to be PSPACE-complete. We present a $O(\frac{\log D}{\log \log D}\log \rho)$ approximation algorithm for the problem where $\rho$ is the ratio of the maximum and the minimum latency constraints. We also present an orienteering based heuristic to solve the problem and show empirically that it typically provides higher quality solutions than the approximation algorithm. We extend our results to provide an algorithm for the problem of minimizing the maximum weighted latency given a fixed number of robots. We evaluate our algorithms on large problem instances in a patrolling scenario and in a wildfire monitoring application. We also compare the algorithms with an existing solver on benchmark instances.
Cloud Services Enable Efficient AI-Guided Simulation Workflows across Heterogeneous Resources
Ward, Logan, Pauloski, J. Gregory, Hayot-Sasson, Valerie, Chard, Ryan, Babuji, Yadu, Sivaraman, Ganesh, Choudhury, Sutanay, Chard, Kyle, Thakur, Rajeev, Foster, Ian
Applications that fuse machine learning and simulation can benefit from the use of multiple computing resources, with, for example, simulation codes running on highly parallel supercomputers and AI training and inference tasks on specialized accelerators. Here, we present our experiences deploying two AI-guided simulation workflows across such heterogeneous systems. A unique aspect of our approach is our use of cloud-hosted management services to manage challenging aspects of cross-resource authentication and authorization, function-as-a-service (FaaS) function invocation, and data transfer. We show that these methods can achieve performance parity with systems that rely on direct connection between resources. We achieve parity by integrating the FaaS system and data transfer capabilities with a system that passes data by reference among managers and workers, and a user-configurable steering algorithm to hide data transfer latencies. We anticipate that this ease of use can enable routine use of heterogeneous resources in computational science.
Resilient Dynamic Average Consensus based on Trusted agents
Bhattacharyya, Shamik, Kalaimani, Rachel Kalpana
In this paper, we address the discrete-time dynamic average consensus (DAC) of a multi-agent system in the presence of adversarial attacks. The adversarial attack is considered to be of Byzantine type, which compromises the computation capabilities of the agent and sends arbitrary false data to its neighbours. We assume a few of the agents cannot be compromised by adversaries, which we term trusted agents. We first formally define resilient DAC in the presence of Byzantine adversaries. Then we propose our novel Resilient Dynamic Average Consensus (ResDAC) algorithm that ensures the trusted and ordinary agents achieve resilient DAC in the presence of adversarial agents. The only requirements are that of the trusted agents forming a connected dominating set and the first-order differences of the reference signals being bounded. We do not impose any restriction on the tolerable number of adversarial agents that can be present in the network. We also do not restrict the reference signals to be bounded. Finally, we provide numerical simulations to illustrate the effectiveness of the proposed ResDAC algorithm.
Trajectory-Prediction with Vision: A Survey
To plan a safe and efficient route, an autonomous vehicle should anticipate future trajectories of other agents around it. Trajectory prediction is an extremely challenging task which recently gained a lot of attention in the autonomous vehicle research community. Trajectory-prediction forecasts future state of all the dynamic agents in the scene given their current and past states. A good prediction model can prevent collisions on the road, and hence the ultimate goal for autonomous vehicles: Collision rate: collisions per Million miles. The objective of this paper is to provide an overview of the field trajectory-prediction. We categorize the relevant algorithms into different classes so that researchers can follow through the trends in the trajectory-prediction research field. Moreover we also touch upon the background knowledge required to formulate a trajectory-prediction problem.
Multi-agent Attention Actor-Critic Algorithm for Load Balancing in Cellular Networks
Kang, Jikun, Wu, Di, Wang, Ju, Hossain, Ekram, Liu, Xue, Dudek, Gregory
T o address this problem, BSs can work collaboratively to deliver a smooth migration (or handoff) and satisfy the UEs' service requirements. This paper formulates the load balancing problem as a Markov game and proposes a Robust Multi-agent Attention Actor-Critic (Robust-MA3C) algorithm that can facilitate collaboration among the BSs (i.e., agents). In particular, to solve the Markov game and find a Nash equilibrium policy, we embrace the idea of adopting a nature agent to model the system uncertainty. Moreover, we utilize the self-attention mechanism, which encourages high-performance BSs to assist low-performance BSs. In addition, we consider two types of schemes, which can facilitate load balancing for both active UEs and idle UEs. We carry out extensive evaluations by simulations, and simulation results illustrate that, compared to the state-of-the-art MARL methods, Robust-MA3C scheme can improve the overall performance by up to 45%.
The AI Act proposal: a new right to technical interpretability?
The debate about the concept of the so called right to explanation in AI is the subject of a wealth of literature. It has focused, in the legal scholarship, on art. 22 GDPR and, in the technical scholarship, on techniques that help explain the output of a certain model (XAI). The purpose of this work is to investigate if the new provisions introduced by the proposal for a Regulation laying down harmonised rules on artificial intelligence (AI Act), in combination with Convention 108 plus and GDPR, are enough to indicate the existence of a right to technical explainability in the EU legal framework and, if not, whether the EU should include it in its current legislation. This is a preliminary work submitted to the online event organised by the Information Society Law Center and it will be later developed into a full paper.
Learning Adaptable Risk-Sensitive Policies to Coordinate in Multi-Agent General-Sum Games
In general-sum games, the interaction of self-interested learning agents commonly leads to socially worse outcomes, such as defect-defect in the iterated stag hunt (ISH). Previous works address this challenge by sharing rewards or shaping their opponents' learning process, which require too strong assumptions. In this paper, we demonstrate that agents trained to optimize expected returns are more likely to choose a safe action that leads to guaranteed but lower rewards. However, there typically exists a risky action that leads to higher rewards in the long run only if agents cooperate, e.g., cooperate-cooperate in ISH. To overcome this, we propose using action value distribution to characterize the decision's risk and corresponding potential payoffs. Specifically, we present Adaptable Risk-Sensitive Policy (ARSP). ARSP learns the distributions over agent's return and estimates a dynamic risk-seeking bonus to discover risky coordination strategies. Furthermore, to avoid overfitting training opponents, ARSP learns an auxiliary opponent modeling task to infer opponents' types and dynamically alter corresponding strategies during execution. Empirically, agents trained via ARSP can achieve stable coordination during training without accessing opponent's rewards or learning process, and can adapt to non-cooperative opponents during execution. To the best of our knowledge, it is the first method to learn coordination strategies between agents both in iterated prisoner's dilemma (IPD) and iterated stag hunt (ISH) without shaping opponents or rewards, and can adapt to opponents with distinct strategies during execution. Furthermore, we show that ARSP can be scaled to high-dimensional settings.
V2XP-ASG: Generating Adversarial Scenes for Vehicle-to-Everything Perception
Xiang, Hao, Xu, Runsheng, Xia, Xin, Zheng, Zhaoliang, Zhou, Bolei, Ma, Jiaqi
Recent advancements in Vehicle-to-Everything communication technology have enabled autonomous vehicles to share sensory information to obtain better perception performance. With the rapid growth of autonomous vehicles and intelligent infrastructure, the V2X perception systems will soon be deployed at scale, which raises a safety-critical question: \textit{how can we evaluate and improve its performance under challenging traffic scenarios before the real-world deployment?} Collecting diverse large-scale real-world test scenes seems to be the most straightforward solution, but it is expensive and time-consuming, and the collections can only cover limited scenarios. To this end, we propose the first open adversarial scene generator V2XP-ASG that can produce realistic, challenging scenes for modern LiDAR-based multi-agent perception systems. V2XP-ASG learns to construct an adversarial collaboration graph and simultaneously perturb multiple agents' poses in an adversarial and plausible manner. The experiments demonstrate that V2XP-ASG can effectively identify challenging scenes for a large range of V2X perception systems. Meanwhile, by training on the limited number of generated challenging scenes, the accuracy of V2X perception systems can be further improved by 12.3\% on challenging and 4\% on normal scenes. Our code will be released at https://github.com/XHwind/V2XP-ASG.
Is Nash Equilibrium Approximator Learnable?
Duan, Zhijian, Huang, Wenhan, Zhang, Dinghuai, Du, Yali, Wang, Jun, Yang, Yaodong, Deng, Xiaotie
In this paper, we investigate the learnability of the function approximator that approximates Nash equilibrium (NE) for games generated from a distribution. First, we offer a generalization bound using the Probably Approximately Correct (PAC) learning model. The bound describes the gap between the expected loss and empirical loss of the NE approximator. Afterward, we prove the agnostic PAC learnability of the Nash approximator. In addition to theoretical analysis, we demonstrate an application of NE approximator in experiments. The trained NE approximator can be used to warm-start and accelerate classical NE solvers. Together, our results show the practicability of approximating NE through function approximation.