Agents
Cooperative Multi-Agent Deep Reinforcement Learning for Reliable and Energy-Efficient Mobile Access via Multi-UAV Control
Park, Chanyoung, Park, Soohyun, Jung, Soyi, Cordeiro, Carlos, Kim, Joongheon
This paper addresses a novel multi-agent deep reinforcement learning (MADRL)-based positioning algorithm for multiple unmanned aerial vehicles (UAVs) collaboration (i.e., UAVs work as mobile base stations). The primary objective of the proposed algorithm is to establish dependable mobile access networks for cellular vehicle-to-everything (C-V2X) communication, thereby facilitating the realization of high-quality intelligent transportation systems (ITS). The reliable mobile access services can be achieved in following two ways, i.e., i) energy-efficient UAV operation and ii) reliable wireless communication services. For energy-efficient UAV operation, the reward of our proposed MADRL algorithm contains the features for UAV energy consumption models in order to realize efficient operations. Furthermore, for reliable wireless communication services, the quality of service (QoS) requirements of individual users are considered as a part of rewards and 60GHz mmWave radio is used for mobile access. This paper considers the 60GHz mmWave access for utilizing the benefits of i) ultra-wide-bandwidth for multi-Gbps high-speed communications and ii) high-directional communications for spatial reuse that is obviously good for densely deployed users. Lastly, the comprehensive and data-intensive performance evaluation of the proposed MADRL-based algorithm for multi-UAV positioning is conducted in this paper. The results of these evaluations demonstrate that the proposed algorithm outperforms other existing algorithms.
Strategic Voting in the Context of Stable-Matching of Teams
Schmerler, Leora, Hazon, Noam, Kraus, Sarit
In the celebrated stable-matching problem, there are two sets of agents M and W, and the members of M only have preferences over the members of W and vice versa. It is usually assumed that each member of M and W is a single entity. However, there are many cases in which each member of M or W represents a team that consists of several individuals with common interests. For example, students may need to be matched to professors for their final projects, but each project is carried out by a team of students. Thus, the students first form teams, and the matching is between teams of students and professors. When a team is considered as an agent from M or W, it needs to have a preference order that represents it. A voting rule is a natural mechanism for aggregating the preferences of the team members into a single preference order. In this paper, we investigate the problem of strategic voting in the context of stable-matching of teams. Specifically, we assume that members of each team use the Borda rule for generating the preference order of the team. Then, the Gale-Shapley algorithm is used for finding a stable-matching, where the set M is the proposing side. We show that the single-voter manipulation problem can be solved in polynomial time, both when the team is from M and when it is from W. We show that the coalitional manipulation problem is computationally hard, but it can be solved approximately both when the team is from M and when it is from W.
Modeling Group Dynamics for Personalized Robot-Mediated Interactions
The field of human-human-robot interaction (HHRI) uses social robots to positively influence how humans interact with each other. This objective requires models of human understanding that consider multiple humans in an interaction as a collective entity and represent the group dynamics that exist within it. Understanding group dynamics is important because these can influence the behaviors, attitudes, and opinions of each individual within the group, as well as the group as a whole. Such an understanding is also useful when personalizing an interaction between a robot and the humans in its environment, where a group-level model can facilitate the design of robot behaviors that are tailored to a given group, the dynamics that exist within it, and the specific needs and preferences of the individual interactants. In this paper, we highlight the need for group-level models of human understanding in human-human-robot interaction research and how these can be useful in developing personalization techniques. We survey existing models of group dynamics and categorize them into models of social dominance, affect, social cohesion, and conflict resolution. We highlight the important features these models utilize, evaluate their potential to capture interpersonal aspects of a social interaction, and highlight their value for personalization techniques. Finally, we identify directions for future work, and make a case for models of relational affect as an approach that can better capture group-level understanding of human-human interactions and be useful in personalizing human-human-robot interactions.
On the Impact of Interruptions During Multi-Robot Supervision Tasks
Dahiya, Abhinav, Cai, Yifan, Schneider, Oliver, Smith, Stephen L.
Human supervisors in multi-robot systems are primarily responsible for monitoring robots, but can also be assigned with secondary tasks. These tasks can act as interruptions and can be categorized as either intrinsic, i.e., being directly related to the monitoring task, or extrinsic, i.e., being unrelated. In this paper, we investigate the impact of these two types of interruptions through a user study ($N=39$), where participants monitor a number of remote mobile robots while intermittently being interrupted by either a robot fault correction task (intrinsic) or a messaging task (extrinsic). We find that task performance of participants does not change significantly with the interruptions but depends greatly on the number of robots. However, interruptions result in an increase in perceived workload, and extrinsic interruptions have a more negative effect on workload across all NASA-TLX scales. Participants also reported switching between extrinsic interruptions and the primary task to be more difficult compared to the intrinsic interruption case. Statistical significance of these results is confirmed using ANOVA and one-sample t-test. These findings suggest that when deciding task assignment in such supervision systems, one should limit interruptions from secondary tasks, especially extrinsic ones, in order to limit user workload.
Geometric Regularity with Robot Intrinsic Symmetry in Reinforcement Learning
Yan, Shengchao, Zhang, Yuan, Zhang, Baohe, Boedecker, Joschka, Burgard, Wolfram
Geometric regularity, which leverages data symmetry, has been successfully incorporated into deep learning architectures such as CNNs, RNNs, GNNs, and Transformers. While this concept has been widely applied in robotics to address the curse of dimensionality when learning from high-dimensional data, the inherent reflectional and rotational symmetry of robot structures has not been adequately explored. Drawing inspiration from cooperative multi-agent reinforcement learning, we introduce novel network structures for deep learning algorithms that explicitly capture this geometric regularity. Moreover, we investigate the relationship between the geometric prior and the concept of Parameter Sharing in multi-agent reinforcement learning. Through experiments conducted on various challenging continuous control tasks, we demonstrate the significant potential of the proposed geometric regularity in enhancing robot learning capabilities.
Inferring the Goals of Communicating Agents from Actions and Instructions
Ying, Lance, Zhi-Xuan, Tan, Mansinghka, Vikash, Tenenbaum, Joshua B.
When humans cooperate, they frequently coordinate their activity through both verbal communication and non-verbal actions, using this information to infer a shared goal and plan. How can we model this inferential ability? In this paper, we introduce a model of a cooperative team where one agent, the principal, may communicate natural language instructions about their shared plan to another agent, the assistant, using GPT-3 as a likelihood function for instruction utterances. We then show how a third person observer can infer the team's goal via multi-modal Bayesian inverse planning from actions and instructions, computing the posterior distribution over goals under the assumption that agents will act and communicate rationally to achieve them. We evaluate this approach by comparing it with human goal inferences in a multi-agent gridworld, finding that our model's inferences closely correlate with human judgments (R = 0.96). When compared to inference from actions alone, we also find that instructions lead to more rapid and less uncertain goal inference, highlighting the importance of verbal communication for cooperative agents.
Towards a Better Understanding of Learning with Multiagent Teams
Radke, David, Larson, Kate, Brecht, Tim, Tilbury, Kyle
While it has long been recognized that a team of individual learning agents can be greater than the sum of its parts, recent work has shown that larger teams are not necessarily more effective than smaller ones. In this paper, we study why and under which conditions certain team structures promote effective learning for a population of individual learning agents. We show that, depending on the environment, some team structures help agents learn to specialize into specific roles, resulting in more favorable global results. However, large teams create credit assignment challenges that reduce coordination, leading to large teams performing poorly compared to smaller ones. We support our conclusions with both theoretical analysis and empirical results.
Curious Replay for Model-based Adaptation
Kauvar, Isaac, Doyle, Chris, Zhou, Linqi, Haber, Nick
Agents must be able to adapt quickly as an environment changes. We find that existing model-based reinforcement learning agents are unable to do this well, in part because of how they use past experiences to train their world model. Here, we present Curious Replay -- a form of prioritized experience replay tailored to model-based agents through use of a curiosity-based priority signal. Agents using Curious Replay exhibit improved performance in an exploration paradigm inspired by animal behavior and on the Crafter benchmark. DreamerV3 with Curious Replay surpasses state-of-the-art performance on Crafter, achieving a mean score of 19.4 that substantially improves on the previous high score of 14.5 by DreamerV3 with uniform replay, while also maintaining similar performance on the Deepmind Control Suite. Code for Curious Replay is available at https://github.com/AutonomousAgentsLab/curiousreplay
ProphNet: Efficient Agent-Centric Motion Forecasting with Anchor-Informed Proposals
Wang, Xishun, Su, Tong, Da, Fang, Yang, Xiaodong
Motion forecasting is a key module in an autonomous driving system. Due to the heterogeneous nature of multi-sourced input, multimodality in agent behavior, and low latency required by onboard deployment, this task is notoriously challenging. To cope with these difficulties, this paper proposes a novel agent-centric model with anchor-informed proposals for efficient multimodal motion prediction. We design a modality-agnostic strategy to concisely encode the complex input in a unified manner. We generate diverse proposals, fused with anchors bearing goal-oriented scene context, to induce multimodal prediction that covers a wide range of future trajectories. Our network architecture is highly uniform and succinct, leading to an efficient model amenable for real-world driving deployment. Experiments reveal that our agent-centric network compares favorably with the state-of-the-art methods in prediction accuracy, while achieving scene-centric level inference latency.
What is the Solution for State-Adversarial Multi-Agent Reinforcement Learning?
Han, Songyang, Su, Sanbao, He, Sihong, Han, Shuo, Yang, Haizhao, Miao, Fei
Various methods for Multi-Agent Reinforcement Learning (MARL) have been developed with the assumption that agents' policies are based on accurate state information. However, policies learned through Deep Reinforcement Learning (DRL) are susceptible to adversarial state perturbation attacks. In this work, we propose a State-Adversarial Markov Game (SAMG) and make the first attempt to investigate the fundamental properties of MARL under state uncertainties. Our analysis shows that the commonly used solution concepts of optimal agent policy and robust Nash equilibrium do not always exist in SAMGs. To circumvent this difficulty, we consider a new solution concept called robust agent policy, where agents aim to maximize the worst-case expected state value. We prove the existence of robust agent policy for finite state and finite action SAMGs. Additionally, we propose a Robust Multi-Agent Adversarial Actor-Critic (RMA3C) algorithm to learn robust policies for MARL agents under state uncertainties. Our experiments demonstrate that our algorithm outperforms existing methods when faced with state perturbations and greatly improves the robustness of MARL policies. Our code is public on https://songyanghan.github.io/what_is_solution/.