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Hiding in Plain Sight: Differential Privacy Noise Exploitation for Evasion-resilient Localized Poisoning Attacks in Multiagent Reinforcement Learning

arXiv.org Artificial Intelligence

Lately, differential privacy (DP) has been introduced in cooperative multiagent reinforcement learning (CMARL) to safeguard the agents' privacy against adversarial inference during knowledge sharing. Nevertheless, we argue that the noise introduced by DP mechanisms may inadvertently give rise to a novel poisoning threat, specifically in the context of private knowledge sharing during CMARL, which remains unexplored in the literature. To address this shortcoming, we present an adaptive, privacy-exploiting, and evasion-resilient localized poisoning attack (PeLPA) that capitalizes on the inherent DP-noise to circumvent anomaly detection systems and hinder the optimal convergence of the CMARL model. We rigorously evaluate our proposed PeLPA attack in diverse environments, encompassing both non-adversarial and multiple-adversarial contexts. Our findings reveal that, in a medium-scale environment, the PeLPA attack with attacker ratios of 20% and 40% can lead to an increase in average steps to goal by 50.69% and 64.41%, respectively. Furthermore, under similar conditions, PeLPA can result in a 1.4x and 1.6x computational time increase in optimal reward attainment and a 1.18x and 1.38x slower convergence for attacker ratios of 20% and 40%, respectively.


Uncertain Machine Ethical Decisions Using Hypothetical Retrospection

arXiv.org Artificial Intelligence

We propose the use of the hypothetical retrospection argumentation procedure, developed by Sven Ove Hansson to improve existing approaches to machine ethical reasoning by accounting for probability and uncertainty from a position of Philosophy that resonates with humans. Actions are represented with a branching set of potential outcomes, each with a state, utility, and either a numeric or poetic probability estimate. Actions are chosen based on comparisons between sets of arguments favouring actions from the perspective of their branches, even those branches that led to an undesirable outcome. This use of arguments allows a variety of philosophical theories for ethical reasoning to be used, potentially in flexible combination with each other. We implement the procedure, applying consequentialist and deontological ethical theories, independently and concurrently, to an autonomous library system use case. We introduce a preliminary framework that seems to meet the varied requirements of a machine ethics system: versatility under multiple theories and a resonance with humans that enables transparency and explainability.


Your College Dorm and Dormmates: Fair Resource Sharing with Externalities

Journal of Artificial Intelligence Research

We study a fair resource sharing problem, where a set of resources are to be shared among a group of agents. Each agent demands one resource and each resource can serve a limited number of agents. An agent cares about what resource they get as well as the externalities imposed by their mates, who share the same resource with them. Clearly, the strong notion of envy-freeness, where no agent envies another for their resource or mates, cannot always be achieved and we show that even deciding the existence of such a strongly envy-free assignment is an intractable problem. Hence, a more interesting question is whether (and in what situations) a relaxed notion of envy-freeness, the Pareto envyfreeness, can be achieved. Under this relaxed notion, an agent envies another only when they envy both the resource and the mates of the other agent. In particular, we are interested in a dorm assignment problem, where students are to be assigned to dorms with the same capacity and they have dichotomous preference over their dormmates. We show that when the capacity of each dorm is 2, a Pareto envy-free assignment always exists and we present a polynomial-time algorithm to compute such an assignment. Nevertheless, the result breaks immediately when the capacity increases to 3, in which case even Pareto envyfreeness cannot be guaranteed. In addition to the existential results, we also investigate the utility guarantees of (Pareto) envy-free assignments in our model.


The Jiminy Advisor: Moral Agreements among Stakeholders Based on Norms and Argumentation

Journal of Artificial Intelligence Research

An autonomous system is constructed by a manufacturer, operates in a society subject to norms and laws, and interacts with end users. All of these actors are stakeholders affected by the behavior of the autonomous system. We address the challenge of how the ethical views of such stakeholders can be integrated in the behavior of an autonomous system. We propose an ethical recommendation component called Jiminy which uses techniques from normative systems and formal argumentation to reach moral agreements among stakeholders. A Jiminy represents the ethical views of each stakeholder by using normative systems, and has three ways of resolving moral dilemmas that involve the opinions of the stakeholders. First, the Jiminy considers how the arguments of the stakeholders relate to one another, which may already resolve the dilemma. Secondly, the Jiminy combines the normative systems of the stakeholders such that the combined expertise of the stakeholders may resolve the dilemma. Thirdly, and only if these two other methods have failed, the Jiminy uses context-sensitive rules to decide which of the stakeholders take preference over the others. At the abstract level, these three methods are characterized by adding arguments, adding attacks between arguments, and revising attacks between arguments. We show how a Jiminy can be used not only for ethical reasoning and collaborative decision-making, but also to provide explanations about ethical behavior.


Unsupervised Learning in Complex Systems

arXiv.org Artificial Intelligence

In this thesis, we explore the use of complex systems to study learning and adaptation in natural and artificial systems. The goal is to develop autonomous systems that can learn without supervision, develop on their own, and become increasingly complex over time. Complex systems are identified as a suitable framework for understanding these phenomena due to their ability to exhibit growth of complexity. Being able to build learning algorithms that require limited to no supervision would enable greater flexibility and adaptability in various applications. By understanding the fundamental principles of learning in complex systems, we hope to advance our ability to design and implement practical learning algorithms in the future. This thesis makes the following key contributions: the development of a general complexity metric that we apply to search for complex systems that exhibit growth of complexity, the introduction of a coarse-graining method to study computations in large-scale complex systems, and the development of a metric for learning efficiency as well as a benchmark dataset for evaluating the speed of learning algorithms. Our findings add substantially to our understanding of learning and adaptation in natural and artificial systems. Moreover, our approach contributes to a promising new direction for research in this area. We hope these findings will inspire the development of more effective and efficient learning algorithms in the future.


Depth-bounded Epistemic Logic

arXiv.org Artificial Intelligence

Epistemic logics model how agents reason about their beliefs and the beliefs of other agents. Existing logics typically assume the ability of agents to reason perfectly about propositions of unbounded modal depth. We present DBEL, an extension of S5 that models agents that can reason about epistemic formulas only up to a specific modal depth. To support explicit reasoning about agent depths, DBEL includes depth atoms Ead (agent a has depth exactly d) and Pad (agent a has depth at least d). We provide a sound and complete axiomatization of DBEL. We extend DBEL to support public announcements for bounded depth agents and show how the resulting DPAL logic generalizes standard axioms from public announcement logic. We present two alternate extensions and identify two undesirable properties, amnesia and knowledge leakage, that these extensions have but DPAL does not. We provide axiomatizations of these logics as well as complexity results for satisfiability and model checking. Finally, we use these logics to illustrate how agents with bounded modal depth reason in the classical muddy children problem, including upper and lower bounds on the depth knowledge necessary for agents to successfully solve the problem.


Scaling Distributed Multi-task Reinforcement Learning with Experience Sharing

arXiv.org Artificial Intelligence

Recently, DARPA launched the ShELL program, which aims to explore how experience sharing can benefit distributed lifelong learning agents in adapting to new challenges. In this paper, we address this issue by conducting both theoretical and empirical research on distributed multi-task reinforcement learning (RL), where a group of $N$ agents collaboratively solves $M$ tasks without prior knowledge of their identities. We approach the problem by formulating it as linearly parameterized contextual Markov decision processes (MDPs), where each task is represented by a context that specifies the transition dynamics and rewards. To tackle this problem, we propose an algorithm called DistMT-LSVI. First, the agents identify the tasks, and then they exchange information through a central server to derive $\epsilon$-optimal policies for the tasks. Our research demonstrates that to achieve $\epsilon$-optimal policies for all $M$ tasks, a single agent using DistMT-LSVI needs to run a total number of episodes that is at most $\tilde{\mathcal{O}}({d^3H^6(\epsilon^{-2}+c_{\rm sep}^{-2})}\cdot M/N)$, where $c_{\rm sep}>0$ is a constant representing task separability, $H$ is the horizon of each episode, and $d$ is the feature dimension of the dynamics and rewards. Notably, DistMT-LSVI improves the sample complexity of non-distributed settings by a factor of $1/N$, as each agent independently learns $\epsilon$-optimal policies for all $M$ tasks using $\tilde{\mathcal{O}}(d^3H^6M\epsilon^{-2})$ episodes. Additionally, we provide numerical experiments conducted on OpenAI Gym Atari environments that validate our theoretical findings.


Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction

arXiv.org Artificial Intelligence

Real-time, accurate prediction of human steering behaviors has wide applications, from developing intelligent traffic systems to deploying autonomous driving systems in both real and simulated worlds. In this paper, we present ContextVAE, a context-aware approach for multi-modal vehicle trajectory prediction. Built upon the backbone architecture of a timewise variational autoencoder, ContextVAE observation encoding employs a dual attention mechanism that accounts for the environmental context and the dynamic agents' states, in a unified way. By utilizing features extracted from semantic maps during agent state encoding, our approach takes into account both the social features exhibited by agents on the scene and the physical environment constraints to generate map-compliant and socially-aware trajectories. We perform extensive testing on the nuScenes prediction challenge, Lyft Level 5 dataset and Waymo Open Motion Dataset to show the effectiveness of our approach and its state-of-the-art performance. In all tested datasets, ContextVAE models are fast to train and provide high-quality multi-modal predictions in real-time. Our code is available at: https://github.com/xupei0610/ContextVAE.


A Robust Dynamic Average Consensus Algorithm that Ensures both Differential Privacy and Accurate Convergence

arXiv.org Artificial Intelligence

We propose a new dynamic average consensus algorithm that is robust to information-sharing noise arising from differential-privacy design. Not only is dynamic average consensus widely used in cooperative control and distributed tracking, it is also a fundamental building block in numerous distributed computation algorithms such as multi-agent optimization and distributed Nash equilibrium seeking. We propose a new dynamic average consensus algorithm that is robust to persistent and independent information-sharing noise added for the purpose of differential-privacy protection. In fact, the algorithm can ensure both provable convergence to the exact average reference signal and rigorous epsilon-differential privacy (even when the number of iterations tends to infinity), which, to our knowledge, has not been achieved before in average consensus algorithms. Given that channel noise in communication can be viewed as a special case of differential-privacy noise, the algorithm can also be used to counteract communication imperfections. Numerical simulation results confirm the effectiveness of the proposed approach.


Incentive Engineering for Concurrent Games

arXiv.org Artificial Intelligence

We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a goal, expressed as a Linear Temporal Logic (LTL) formula; secondarily, agents seek to minimise costs, where costs are imposed based on the actions taken by agents in different states of the game. In this setting, we consider an external principal who can influence agents' preferences by imposing taxes (additional costs) on the actions chosen by agents in different states. The principal imposes taxation schemes to motivate agents to choose a course of action that will lead to the satisfaction of their goal, also expressed as an LTL formula. However, taxation schemes are limited in their ability to influence agents' preferences: an agent will always prefer to satisfy its goal rather than otherwise, no matter what the costs. The fundamental question that we study is whether the principal can impose a taxation scheme such that, in the resulting game, the principal's goal is satisfied in at least one or all runs of the game that could arise by agents choosing to follow game-theoretic equilibrium strategies. We consider two different types of taxation schemes: in a static scheme, the same tax is imposed on a state-action profile pair in all circumstances, while in a dynamic scheme, the principal can choose to vary taxes depending on the circumstances. We investigate the main game-theoretic properties of this model as well as the computational complexity of the relevant decision problems.