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Modeling Recommender Ecosystems: Research Challenges at the Intersection of Mechanism Design, Reinforcement Learning and Generative Models

arXiv.org Artificial Intelligence

Modern recommender systems lie at the heart of complex ecosystems that couple the behavior of users, content providers, advertisers, and other actors. Despite this, the focus of the majority of recommender research -- and most practical recommenders of any import -- is on the local, myopic optimization of the recommendations made to individual users. This comes at a significant cost to the long-term utility that recommenders could generate for its users. We argue that explicitly modeling the incentives and behaviors of all actors in the system -- and the interactions among them induced by the recommender's policy -- is strictly necessary if one is to maximize the value the system brings to these actors and improve overall ecosystem "health". Doing so requires: optimization over long horizons using techniques such as reinforcement learning; making inevitable tradeoffs in the utility that can be generated for different actors using the methods of social choice; reducing information asymmetry, while accounting for incentives and strategic behavior, using the tools of mechanism design; better modeling of both user and item-provider behaviors by incorporating notions from behavioral economics and psychology; and exploiting recent advances in generative and foundation models to make these mechanisms interpretable and actionable. We propose a conceptual framework that encompasses these elements, and articulate a number of research challenges that emerge at the intersection of these different disciplines.


Linear Convergent Distributed Nash Equilibrium Seeking with Compression

arXiv.org Artificial Intelligence

Information compression techniques are majorly employed to address the concern of reducing communication cost over peer-to-peer links. In this paper, we investigate distributed Nash equilibrium (NE) seeking problems in a class of non-cooperative games over directed graphs with information compression. To improve communication efficiency, a compressed distributed NE seeking (C-DNES) algorithm is proposed to obtain a NE for games, where the differences between decision vectors and their estimates are compressed. The proposed algorithm is compatible with a general class of compression operators, including both unbiased and biased compressors. Moreover, our approach only requires the adjacency matrix of the directed graph to be row-stochastic, in contrast to past works that relied on balancedness or specific global network parameters. It is shown that C-DNES not only inherits the advantages of conventional distributed NE algorithms, achieving linear convergence rate for games with restricted strongly monotone mappings, but also saves communication costs in terms of transmitted bits. Finally, numerical simulations illustrate the advantages of C-DNES in saving communication cost by an order of magnitude under different compressors.


Observable Perfect Equilibrium

arXiv.org Artificial Intelligence

While Nash equilibrium has emerged as the central game-theoretic solution concept, many important games contain several Nash equilibria and we must determine how to select between them in order to create real strategic agents. Several Nash equilibrium refinement concepts have been proposed and studied for sequential imperfect-information games, the most prominent being trembling-hand perfect equilibrium, quasi-perfect equilibrium, and recently one-sided quasi-perfect equilibrium. These concepts are robust to certain arbitrarily small mistakes, and are guaranteed to always exist; however, we argue that neither of these is the correct concept for developing strong agents in sequential games of imperfect information. We define a new equilibrium refinement concept for extensive-form games called observable perfect equilibrium in which the solution is robust over trembles in publicly-observable action probabilities (not necessarily over all action probabilities that may not be observable by opposing players). Observable perfect equilibrium correctly captures the assumption that the opponent is playing as rationally as possible given mistakes that have been observed (while previous solution concepts do not). We prove that observable perfect equilibrium is always guaranteed to exist, and demonstrate that it leads to a different solution than the prior extensive-form refinements in no-limit poker. We expect observable perfect equilibrium to be a useful equilibrium refinement concept for modeling many important imperfect-information games of interest in artificial intelligence.


Multi-agent Deep Covering Skill Discovery

arXiv.org Artificial Intelligence

The use of skills (a.k.a., options) can greatly accelerate exploration in reinforcement learning, especially when only sparse reward signals are available. While option discovery methods have been proposed for individual agents, in multi-agent reinforcement learning settings, discovering collaborative options that can coordinate the behavior of multiple agents and encourage them to visit the under-explored regions of their joint state space has not been considered. In this case, we propose Multi-agent Deep Covering Option Discovery, which constructs the multi-agent options through minimizing the expected cover time of the multiple agents' joint state space. Also, we propose a novel framework to adopt the multi-agent options in the MARL process. In practice, a multi-agent task can usually be divided into some sub-tasks, each of which can be completed by a sub-group of the agents. Therefore, our algorithm framework first leverages an attention mechanism to find collaborative agent sub-groups that would benefit most from coordinated actions. Then, a hierarchical algorithm, namely HA-MSAC, is developed to learn the multi-agent options for each sub-group to complete their sub-tasks first, and then to integrate them through a high-level policy as the solution of the whole task. This hierarchical option construction allows our framework to strike a balance between scalability and effective collaboration among the agents. The evaluation based on multi-agent collaborative tasks shows that the proposed algorithm can effectively capture the agent interactions with the attention mechanism, successfully identify multi-agent options, and significantly outperforms prior works using single-agent options or no options, in terms of both faster exploration and higher task rewards.


Polarize, Catalyze, Stabilize: How a minority of norm internalizers amplify group selection and punishment

arXiv.org Artificial Intelligence

Many mechanisms behind the evolution of cooperation, such as reciprocity, indirect reciprocity, and altruistic punishment, require group knowledge of individual actions. But what keeps people cooperating when no one is looking? Conformist norm internalization, the tendency to abide by the behavior of the majority of the group, even when it is individually harmful, could be the answer. In this paper, we analyze a world where (1) there is group selection and punishment by indirect reciprocity but (2) many actions (half) go unobserved, and therefore unpunished. Can norm internalization fill this "observation gap" and lead to high levels of cooperation, even when agents may in principle cooperate only when likely to be caught and punished? Specifically, we seek to understand whether adding norm internalization to the strategy space in a public goods game can lead to higher levels of cooperation when both norm internalization and cooperation start out rare. We found the answer to be positive, but, interestingly, not because norm internalizers end up making up a substantial fraction of the population, nor because they cooperate much more than other agent types. Instead, norm internalizers, by polarizing, catalyzing, and stabilizing cooperation, can increase levels of cooperation of other agent types, while only making up a minority of the population themselves.


Joint State and Input Estimation of Agent Based on Recursive Kalman Filter Given Prior Knowledge

arXiv.org Artificial Intelligence

Modern autonomous systems are purposed for many challenging scenarios, where agents will face unexpected events and complicated tasks. The presence of disturbance noise with control command and unknown inputs can negatively impact robot performance. Previous research of joint input and state estimation separately studied the continuous and discrete cases without any prior information. This paper combines the continuous and discrete input cases into a unified theory based on the Expectation-Maximum (EM) algorithm. By introducing prior knowledge of events as the constraint, inequality optimization problems are formulated to determine a gain matrix or dynamic weights to realize an optimal input estimation with lower variance and more accurate decision-making. Finally, statistical results from experiments show that our algorithm owns 81\% improvement of the variance than KF and 47\% improvement than RKF in continuous space; a remarkable improvement of right decision-making probability of our input estimator in discrete space, identification ability is also analyzed by experiments.


Leveraging Diversity in Online Interactions

arXiv.org Artificial Intelligence

This paper addresses the issue of connecting people online to help them find support with their day-to-day problems. We make use of declarative norms for mediating online interactions, and we specifically focus on the issue of leveraging diversity when connecting people. We run pilots at different university sites, and the results show relative success in the diversity of the selected profiles, backed by high user satisfaction.


Generative Agent-Based Modeling: Unveiling Social System Dynamics through Coupling Mechanistic Models with Generative Artificial Intelligence

arXiv.org Artificial Intelligence

We discuss the emerging new opportunity for building feedback-rich computational models of social systems using generative artificial intelligence. Referred to as Generative Agent-Based Models (GABMs), such individual-level models utilize large language models such as ChatGPT to represent human decision-making in social settings. We provide a GABM case in which human behavior can be incorporated in simulation models by coupling a mechanistic model of human interactions with a pre-trained large language model. This is achieved by introducing a simple GABM of social norm diffusion in an organization. For educational purposes, the model is intentionally kept simple. We examine a wide range of scenarios and the sensitivity of the results to several changes in the prompt. We hope the article and the model serve as a guide for building useful diffusion models that include realistic human reasoning and decision-making.


Hierarchical Multi-Agent Reinforcement Learning for Air Combat Maneuvering

arXiv.org Artificial Intelligence

The application of artificial intelligence to simulate air-to-air combat scenarios is attracting increasing attention. To date the high-dimensional state and action spaces, the high complexity of situation information (such as imperfect and filtered information, stochasticity, incomplete knowledge about mission targets) and the nonlinear flight dynamics pose significant challenges for accurate air combat decision-making. These challenges are exacerbated when multiple heterogeneous agents are involved. We propose a hierarchical multi-agent reinforcement learning framework for air-to-air combat with multiple heterogeneous agents. In our framework, the decision-making process is divided into two stages of abstraction, where heterogeneous low-level policies control the action of individual units, and a high-level commander policy issues macro commands given the overall mission targets. Low-level policies are trained for accurate unit combat control. Their training is organized in a learning curriculum with increasingly complex training scenarios and league-based self-play. The commander policy is trained on mission targets given pre-trained low-level policies. The empirical validation advocates the advantages of our design choices.


Safe and Robust Multi-Agent Reinforcement Learning for Connected Autonomous Vehicles under State Perturbations

arXiv.org Artificial Intelligence

Sensing and communication technologies have enhanced learning-based decision making methodologies for multi-agent systems such as connected autonomous vehicles (CAV). However, most existing safe reinforcement learning based methods assume accurate state information. It remains challenging to achieve safety requirement under state uncertainties for CAVs, considering the noisy sensor measurements and the vulnerability of communication channels. In this work, we propose a Robust Multi-Agent Proximal Policy Optimization with robust Safety Shield (SR-MAPPO) for CAVs in various driving scenarios. Both robust MARL algorithm and control barrier function (CBF)-based safety shield are used in our approach to cope with the perturbed or uncertain state inputs. The robust policy is trained with a worst-case Q function regularization module that pursues higher lower-bounded reward in the former, whereas the latter, i.e., the robust CBF safety shield accounts for CAVs' collision-free constraints in complicated driving scenarios with even perturbed vehicle state information. We validate the advantages of SR-MAPPO in robustness and safety and compare it with baselines under different driving and state perturbation scenarios in CARLA simulator. The SR-MAPPO policy is verified to maintain higher safety rates and efficiency (reward) when threatened by both state perturbations and unconnected vehicles' dangerous behaviors.