Agents
AgentCF: Collaborative Learning with Autonomous Language Agents for Recommender Systems
Zhang, Junjie, Hou, Yupeng, Xie, Ruobing, Sun, Wenqi, McAuley, Julian, Zhao, Wayne Xin, Lin, Leyu, Wen, Ji-Rong
Recently, there has been an emergence of employing LLM-powered agents as believable human proxies, based on their remarkable decision-making capability. However, existing studies mainly focus on simulating human dialogue. Human non-verbal behaviors, such as item clicking in recommender systems, although implicitly exhibiting user preferences and could enhance the modeling of users, have not been deeply explored. The main reasons lie in the gap between language modeling and behavior modeling, as well as the incomprehension of LLMs about user-item relations. To address this issue, we propose AgentCF for simulating user-item interactions in recommender systems through agent-based collaborative filtering. We creatively consider not only users but also items as agents, and develop a collaborative learning approach that optimizes both kinds of agents together. Specifically, at each time step, we first prompt the user and item agents to interact autonomously. Then, based on the disparities between the agents' decisions and real-world interaction records, user and item agents are prompted to reflect on and adjust the misleading simulations collaboratively, thereby modeling their two-sided relations. The optimized agents can also propagate their preferences to other agents in subsequent interactions, implicitly capturing the collaborative filtering idea. Overall, the optimized agents exhibit diverse interaction behaviors within our framework, including user-item, user-user, item-item, and collective interactions. The results show that these agents can demonstrate personalized behaviors akin to those of real-world individuals, sparking the development of next-generation user behavior simulation.
Quantum Machine Learning in Climate Change and Sustainability: a Review
Nammouchi, Amal, Kassler, Andreas, Theorachis, Andreas
While quantum mechanics, while classical computation is built classical machine learning techniques have been applied on the rules of classical physics (Nielsen and Chuang to several problems in this area, Quantum machine learning 2010)(Desurvire 2009). Classical computers operate by manipulating (QML) offers a promising approach to overcome classical bits, while in quantum computers, the information machine learning (ML) limitations in climate change is processed via the means of its building blocks called research by leveraging quantum computing (Singh et al. qubits. Quantum bits or qubits live in a two-dimensional linear 2021). This section introduces the need for significant actions vector or Hilbert space, unlike bits that can assume discrete to face climate change, most importantly, by introducing values of either 0 or 1. The two computational basis new cutting-edge technologies such as quantum machine states that span the Hilbert space of a qubit are denoted by learning (QML) (Wittek 2014) to help accelerate the CO2-the states |0 and |1, as shown in Eq. (1).
Welfare Diplomacy: Benchmarking Language Model Cooperation
Mukobi, Gabriel, Erlebach, Hannah, Lauffer, Niklas, Hammond, Lewis, Chan, Alan, Clifton, Jesse
The growing capabilities and increasingly widespread deployment of AI systems necessitate robust benchmarks for measuring their cooperative capabilities. Unfortunately, most multi-agent benchmarks are either zero-sum or purely cooperative, providing limited opportunities for such measurements. We introduce a general-sum variant of the zero-sum board game Diplomacy -- called Welfare Diplomacy -- in which players must balance investing in military conquest and domestic welfare. We argue that Welfare Diplomacy facilitates both a clearer assessment of and stronger training incentives for cooperative capabilities. Our contributions are: (1) proposing the Welfare Diplomacy rules and implementing them via an open-source Diplomacy engine; (2) constructing baseline agents using zero-shot prompted language models; and (3) conducting experiments where we find that baselines using state-of-the-art models attain high social welfare but are exploitable. Our work aims to promote societal safety by aiding researchers in developing and assessing multi-agent AI systems. Code to evaluate Welfare Diplomacy and reproduce our experiments is available at https://github.com/mukobi/welfare-diplomacy.
Target-oriented Proactive Dialogue Systems with Personalization: Problem Formulation and Dataset Curation
Wang, Jian, Cheng, Yi, Lin, Dongding, Leong, Chak Tou, Li, Wenjie
Target-oriented dialogue systems, designed to proactively steer conversations toward predefined targets or accomplish specific system-side goals, are an exciting area in conversational AI. In this work, by formulating a
Offline Reinforcement Learning for Optimizing Production Bidding Policies
Korenkevych, Dmytro, Cheng, Frank, Balakir, Artsiom, Nikulkov, Alex, Gao, Lingnan, Cen, Zhihao, Xu, Zuobing, Zhu, Zheqing
The online advertising market, with its thousands of auctions run per second, presents a daunting challenge for advertisers who wish to optimize their spend under a budget constraint. Thus, advertising platforms typically provide automated agents to their customers, which act on their behalf to bid for impression opportunities in real time at scale. Because these proxy agents are owned by the platform but use advertiser funds to operate, there is a strong practical need to balance reliability and explainability of the agent with optimizing power. We propose a generalizable approach to optimizing bidding policies in production environments by learning from real data using offline reinforcement learning. This approach can be used to optimize any differentiable base policy (practically, a heuristic policy based on principles which the advertiser can easily understand), and only requires data generated by the base policy itself. We use a hybrid agent architecture that combines arbitrary base policies with deep neural networks, where only the optimized base policy parameters are eventually deployed, and the neural network part is discarded after training. We demonstrate that such an architecture achieves statistically significant performance gains in both simulated and at-scale production bidding environments. Our approach does not incur additional infrastructure, safety, or explainability costs, as it directly optimizes parameters of existing production routines without replacing them with black box-style models like neural networks.
On the Statistical Efficiency of Mean Field Reinforcement Learning with General Function Approximation
Huang, Jiawei, Yardim, Batuhan, He, Niao
In this paper, we study the fundamental statistical efficiency of Reinforcement Learning in Mean-Field Control (MFC) and Mean-Field Game (MFG) with general model-based function approximation. We introduce a new concept called Mean-Field Model-Based Eluder Dimension (MF-MBED), which characterizes the inherent complexity of mean-field model classes. We show that low MF-MBED subsumes a rich family of Mean-Field RL problems. Additionally, we propose algorithms based on maximal likelihood estimation, which can return an $\epsilon$-optimal policy for MFC or an $\epsilon$-Nash Equilibrium policy for MFG, with sample complexity polynomial w.r.t. relevant parameters and independent of the number of states, actions and agents. Compared with previous works, our results only require the minimal assumptions including realizability and Lipschitz continuity.
ALPHA: Attention-based Long-horizon Pathfinding in Highly-structured Areas
He, Chengyang, Yang, Tianze, Duhan, Tanishq, Wang, Yutong, Sartoretti, Guillaume
The multi-agent pathfinding (MAPF) problem seeks collision-free paths for a team of agents from their current positions to their pre-set goals in a known environment, and is an essential problem found at the core of many logistics, transportation, and general robotics applications. Existing learning-based MAPF approaches typically only let each agent make decisions based on a limited field-of-view (FOV) around its position, as a natural means to fix the input dimensions of its policy network. However, this often makes policies short-sighted, since agents lack the ability to perceive and plan for obstacles/agents beyond their FOV. To address this challenge, we propose ALPHA, a new framework combining the use of ground truth proximal (local) information and fuzzy distal (global) information to let agents sequence local decisions based on the full current state of the system, and avoid such myopicity. We further allow agents to make short-term predictions about each others' paths, as a means to reason about each others' path intentions, thereby enhancing the level of cooperation among agents at the whole system level. Our neural structure relies on a Graph Transformer architecture to allow agents to selectively combine these different sources of information and reason about their inter-dependencies at different spatial scales. Our simulation experiments demonstrate that ALPHA outperforms both globally-guided MAPF solvers and communication-learning based ones, showcasing its potential towards scalability in realistic deployments.
Eclares: Energy-Aware Clarity-Driven Ergodic Search
Naveed, Kaleb Ben, Agrawal, Devansh, Vermillion, Christopher, Panagou, Dimitra
Planning informative trajectories while considering the spatial distribution of the information over the environment, as well as constraints such as the robot's limited battery capacity, makes the long-time horizon persistent coverage problem complex. Ergodic search methods consider the spatial distribution of environmental information while optimizing robot trajectories; however, current methods lack the ability to construct the target information spatial distribution for environments that vary stochastically across space and time. Moreover, current coverage methods dealing with battery capacity constraints either assume simple robot and battery models, or are computationally expensive. To address these problems, we propose a framework called Eclares, in which our contribution is two-fold. 1) First, we propose a method to construct the target information spatial distribution for ergodic trajectory optimization using clarity, an information measure bounded between [0,1]. The clarity dynamics allows us to capture information decay due to lack of measurements and to quantify the maximum attainable information in stochastic spatiotemporal environments. 2) Second, instead of directly tracking the ergodic trajectory, we introduce the energy-aware (eware) filter, which iteratively validates the ergodic trajectory to ensure that the robot has enough energy to return to the charging station when needed. The proposed eware filter is applicable to nonlinear robot models and is computationally lightweight. We demonstrate the working of the framework through a simulation case study.
Learning Collaborative Information Dissemination with Graph-based Multi-Agent Reinforcement Learning
Galliera, Raffaele, Venable, Kristen Brent, Bassani, Matteo, Suri, Niranjan
In modern communication systems, efficient and reliable information dissemination is crucial for supporting critical operations across domains like disaster response, autonomous vehicles, and sensor networks. This paper introduces a Multi-Agent Reinforcement Learning (MARL) approach as a significant step forward in achieving more decentralized, efficient, and collaborative solutions. We propose a Partially Observable Stochastic Game (POSG) formulation for information dissemination empowering each agent to decide on message forwarding independently, based on their one-hop neighborhood. This constitutes a significant paradigm shift from traditional heuristics based on Multi-Point Relay (MPR) selection. Our approach harnesses Graph Convolutional Reinforcement Learning, employing Graph Attention Networks (GAT) with dynamic attention to capture essential network features. We propose two approaches, L-DGN and HL-DGN, which differ in the information that is exchanged among agents. We evaluate the performance of our decentralized approaches, by comparing them with a widely-used MPR heuristic, and we show that our trained policies are able to efficiently cover the network while bypassing the MPR set selection process. Our approach is a first step toward supporting the resilience of real-world broadcast communication infrastructures via learned, collaborative information dissemination.
Robustness to Multi-Modal Environment Uncertainty in MARL using Curriculum Learning
Agrawal, Aakriti, Aralikatti, Rohith, Sun, Yanchao, Huang, Furong
Multi-agent reinforcement learning (MARL) plays a pivotal role in tackling real-world challenges. However, the seamless transition of trained policies from simulations to real-world requires it to be robust to various environmental uncertainties. Existing works focus on finding Nash Equilibrium or the optimal policy under uncertainty in one environment variable (i.e. action, state or reward). This is because a multi-agent system itself is highly complex and unstationary. However, in real-world situation uncertainty can occur in multiple environment variables simultaneously. This work is the first to formulate the generalised problem of robustness to multi-modal environment uncertainty in MARL. To this end, we propose a general robust training approach for multi-modal uncertainty based on curriculum learning techniques. We handle two distinct environmental uncertainty simultaneously and present extensive results across both cooperative and competitive MARL environments, demonstrating that our approach achieves state-of-the-art levels of robustness.