Agents
A Review of Digital Twins and their Application in Cybersecurity based on Artificial Intelligence
Homaei, MohammadHossein, Gutierrez, Oscar Mogollon, Nunez, Jose Carlos Sancho, Vegas, Mar Avila, Lindo, Andres Caro
The potential of digital twin technology is yet to be fully realized due to its diversity and untapped potential. Digital twins enable systems' analysis, design, optimization, and evolution to be performed digitally or in conjunction with a cyber-physical approach to improve speed, accuracy, and efficiency over traditional engineering methods. Industry 4.0, factories of the future, and digital twins continue to benefit from the technology and provide enhanced efficiency within existing systems. Due to the lack of information and security standards associated with the transition to cyber digitization, cybercriminals have been able to take advantage of the situation. Access to a digital twin of a product or service is equivalent to threatening the entire collection. There is a robust interaction between digital twins and artificial intelligence tools, which leads to strong interaction between these technologies, so it can be used to improve the cybersecurity of these digital platforms based on their integration with these technologies. This study aims to investigate the role of artificial intelligence in providing cybersecurity for digital twin versions of various industries, as well as the risks associated with these versions. In addition, this research serves as a road map for researchers and others interested in cybersecurity and digital security.
Multi-agent robotic systems and exploration algorithms: Applications for data collection in construction sites
Prieto, Samuel A., Giakoumidis, Nikolaos, de Soto, Borja Garcia
The construction industry has been notoriously slow to adopt new technology and embrace automation. This has resulted in lower efficiency and productivity compared to other industries where automation has been widely adopted. However, recent advancements in robotics and artificial intelligence offer a potential solution to this problem. In this study, a methodology is proposed to integrate multi-robotic systems in construction projects with the aim of increasing efficiency and productivity. The proposed approach involves the use of multiple robot and human agents working collaboratively to complete a construction task. The methodology was tested through a case study that involved 3D digitization of a small, occluded space using two robots and one human agent. The results show that integrating multi-agent robotic systems in construction can effectively overcome challenges and complete tasks efficiently. The implications of this study suggest that multi-agent robotic systems could revolutionize the industry.
Minimally Modifying a Markov Game to Achieve Any Nash Equilibrium and Value
Wu, Young, McMahan, Jeremy, Chen, Yiding, Chen, Yudong, Zhu, Xiaojin, Xie, Qiaomin
We study the game modification problem, where a benevolent game designer or a malevolent adversary modifies the reward function of a zero-sum Markov game so that a target deterministic or stochastic policy profile becomes the unique Markov perfect Nash equilibrium and has a value within a target range, in a way that minimizes the modification cost. We characterize the set of policy profiles that can be installed as the unique equilibrium of some game, and establish sufficient and necessary conditions for successful installation. We propose an efficient algorithm, which solves a convex optimization problem with linear constraints and then performs random perturbation, to obtain a modification plan with a near-optimal cost.
A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents
Sigaud, Olivier, Baldassarre, Gianluca, Colas, Cedric, Doncieux, Stephane, Duro, Richard, Perrin-Gilbert, Nicolas, Santucci, Vieri Giuliano
A lot of recent machine learning research papers have "Open-ended learning" in their title. But very few of them attempt to define what they mean when using the term. Even worse, when looking more closely there seems to be no consensus on what distinguishes open-ended learning from related concepts such as continual learning, lifelong learning or autotelic learning. In this paper, we contribute to fixing this situation. After illustrating the genealogy of the concept and more recent perspectives about what it truly means, we outline that open-ended learning is generally conceived as a composite notion encompassing a set of diverse properties. In contrast with these previous approaches, we propose to isolate a key elementary property of open-ended processes, which is to always produce novel elements from time to time over an infinite horizon. From there, we build the notion of open-ended learning problems and focus in particular on the subset of open-ended goal-conditioned reinforcement learning problems, as this framework facilitates the definition of learning a growing repertoire of skills. Finally, we highlight the work that remains to be performed to fill the gap between our elementary definition and the more involved notions of open-ended learning that developmental AI researchers may have in mind.
Solving Two-Player General-Sum Games Between Swarms
Ghimire, Mukesh, Zhang, Lei, Zhang, Wenlong, Ren, Yi, Xu, Zhe
Hamilton-Jacobi-Isaacs (HJI) PDEs are the governing equations for the two-player general-sum games. Unlike Reinforcement Learning (RL) methods, which are data-intensive methods for learning value function, learning HJ PDEs provide a guaranteed convergence to the Nash Equilibrium value of the game when it exists. However, a caveat is that solving HJ PDEs becomes intractable when the state dimension increases. To circumvent the curse of dimensionality (CoD), physics-informed machine learning methods with supervision can be used and have been shown to be effective in generating equilibrial policies in two-player general-sum games. In this work, we extend the existing work on agent-level two-player games to a two-player swarm-level game, where two sub-swarms play a general-sum game. We consider the \textit{Kolmogorov forward equation} as the dynamic model for the evolution of the densities of the swarms. Results show that policies generated from the physics-informed neural network (PINN) result in a higher payoff than a Nash Double Deep Q-Network (Nash DDQN) agent and have comparable performance with numerical solvers.
CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society
Li, Guohao, Hammoud, Hasan Abed Al Kader, Itani, Hani, Khizbullin, Dmitrii, Ghanem, Bernard
The rapid advancement of chat-based language models has led to remarkable progress in complex task-solving. However, their success heavily relies on human input to guide the conversation, which can be challenging and time-consuming. This paper explores the potential of building scalable techniques to facilitate autonomous cooperation among communicative agents, and provides insight into their "cognitive" processes. To address the challenges of achieving autonomous cooperation, we propose a novel communicative agent framework named role-playing. Our approach involves using inception prompting to guide chat agents toward task completion while maintaining consistency with human intentions. We showcase how role-playing can be used to generate conversational data for studying the behaviors and capabilities of a society of agents, providing a valuable resource for investigating conversational language models. In particular, we conduct comprehensive studies on instruction-following cooperation in multi-agent settings. Our contributions include introducing a novel communicative agent framework, offering a scalable approach for studying the cooperative behaviors and capabilities of multi-agent systems, and open-sourcing our library to support research on communicative agents and beyond: https://github.com/camel-ai/camel.
DeGroot-based opinion formation under a global steering mechanism
Conjeaud, Ivan, Lorenz-Spreen, Philipp, Kalogeratos, Argyris
This paper investigates how interacting agents arrive to a consensus or a polarized state. We study the opinion formation process under the effect of a global steering mechanism (GSM), which aggregates the opinion-driven stochastic agent states at the network level and feeds back to them a form of global information. We also propose a new two-layer agent-based opinion formation model, called GSM-DeGroot, that captures the coupled dynamics between agent-to-agent local interactions and the GSM's steering effect. This way, agents are subject to the effects of a DeGroot-like local opinion propagation, as well as to a wide variety of possible aggregated information that can affect their opinions, such as trending news feeds, press coverage, polls, elections, etc. Contrary to the standard DeGroot model, our model allows polarization to emerge by letting agents react to the global information in a stubborn differential way. Moreover, the introduced stochastic agent states produce event stream dynamics that can fit to real event data. We explore numerically the model dynamics to find regimes of qualitatively different behavior. We also challenge our model by fitting it to the dynamics of real topics that attracted the public attention and were recorded on Twitter. Our experiments show that the proposed model holds explanatory power, as it evidently captures real opinion formation dynamics via a relatively small set of interpretable parameters.
Exploration noise for learning linear-quadratic mean field games
Delarue, Franรงois, Vasileiadis, Athanasios
The goal of this paper is to demonstrate that common noise may serve as an exploration noise for learning the solution of a mean field game. This concept is here exemplified through a toy linear-quadratic model, for which a suitable form of common noise has already been proven to restore existence and uniqueness. We here go one step further and prove that the same form of common noise may force the convergence of the learning algorithm called `fictitious play', and this without any further potential or monotone structure. Several numerical examples are provided in order to support our theoretical analysis.
Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approach
Hu, Haimin, Isele, David, Bae, Sangjae, Fisac, Jaime F.
The ability to accurately predict others' behavior is central to the safety and efficiency of interactive robotics. Unfortunately, robots often lack access to key information on which these predictions may hinge, such as other agents' goals, attention, and willingness to cooperate. Dual control theory addresses this challenge by treating unknown parameters of a predictive model as stochastic hidden states and inferring their values at runtime using information gathered during system operation. While able to optimally and automatically trade off exploration and exploitation, dual control is computationally intractable for general interactive motion planning. In this paper, we present a novel algorithmic approach to enable active uncertainty reduction for interactive motion planning based on the implicit dual control paradigm. Our approach relies on sampling-based approximation of stochastic dynamic programming, leading to a model predictive control problem that can be readily solved by real-time gradient-based optimization methods. The resulting policy is shown to preserve the dual control effect for a broad class of predictive models with both continuous and categorical uncertainty. To ensure the safe operation of the interacting agents, we use a runtime safety filter (also referred to as a "shielding" scheme), which overrides the robot's dual control policy with a safety fallback strategy when a safety-critical event is imminent. We then augment the dual control framework with an improved variant of the recently proposed shielding-aware robust planning scheme, which proactively balances the nominal planning performance with the risk of high-cost emergency maneuvers triggered by low-probability agent behaviors. We demonstrate the efficacy of our approach with both simulated driving studies and hardware experiments using 1/10 scale autonomous vehicles.
Cooperative Label-Free Moving Target Fencing for Second-Order Multi-Agent Systems with Rigid Formation
Hu, Bin-Bin, Zhang, Hai-Tao, Shi, Yang
This paper proposes a label-free controller for a second-order multi-agent system to cooperatively fence a moving target of variational velocity into a convex hull formed by the agents whereas maintaining a rigid formation. Therein, no label is predetermined for a specified agent. To attain a rigid formation with guaranteed collision avoidance, each controller consists of two terms: a dynamic regulator with an internal model to drive agents towards the moving target merely by position information feedback, and a repulsive force between each pair of adjacent agents. Significantly, sufficient conditions are derived to guarantee the asymptotic stability of the closed-loop systems governed by the proposed fencing controller. Rigorous analysis is provided to eliminate the strong nonlinear couplings induced by the label-free property. Finally, the effectiveness of the controller is substantiated by numerical simulations.