Agents
Finding emergence in data by maximizing effective information
Yang, Mingzhe, Wang, Zhipeng, Liu, Kaiwei, Rong, Yingqi, Yuan, Bing, Zhang, Jiang
Quantifying emergence and modeling emergent dynamics in a data-driven manner for complex dynamical systems is challenging due to the lack of direct observations at the micro-level. Thus, it's crucial to develop a framework to identify emergent phenomena and capture emergent dynamics at the macro-level using available data. Inspired by the theory of causal emergence (CE), this paper introduces a machine learning framework to learn macro-dynamics in an emergent latent space and quantify the degree of CE. The framework maximizes effective information, resulting in a macro-dynamics model with enhanced causal effects. Experimental results on simulated and real data demonstrate the effectiveness of the proposed framework. It quantifies degrees of CE effectively under various conditions and reveals distinct influences of different noise types. It can learn a one-dimensional coarse-grained macro-state from fMRI data, to represent complex neural activities during movie clip viewing. Furthermore, improved generalization to different test environments is observed across all simulation data.
An Efficient High-Dimensional Gene Selection Approach based on Binary Horse Herd Optimization Algorithm for Biological Data Classification
Mehrabi, Niloufar, Boroujeni, Sayed Pedram Haeri, Pashaei, Elnaz
Abstract: The Horse Herd Optimization Algorithm (HOA) is a new meta-heuristic algorithm based on the behaviors of horses at different ages. The HOA was introduced recently to solve complex and high-dimensional problems. This paper proposes a binary version of the Horse Herd Optimization Algorithm (BHOA) in order to solve discrete problems and select prominent feature subsets. Moreover, this study provides a novel hybrid feature selection framework based on the BHOA and a minimum Redundancy Maximum Relevance (MRMR) filter method. This hybrid feature selection, which is more computationally efficient, produces a beneficial subset of relevant and informative features. Since feature selection is a binary problem, we have applied a new Transfer Function (TF), called X-shape TF, which transforms continuous problems into binary search spaces. Furthermore, the Support Vector Machine (SVM) is utilized to examine the efficiency of the proposed method on ten microarray datasets, namely Lymphoma, Prostate, Brain-1, DLBCL, SRBCT, Leukemia, Ovarian, Colon, Lung, and MLL. In comparison to other state-of-the-art, such as the Gray Wolf (GW), Particle Swarm Optimization (PSO), and Genetic Algorithm (GA), the proposed hybrid method (MRMR-BHOA) demonstrates superior performance in terms of accuracy and minimum selected features. Also, experimental results prove that the X-Shaped BHOA approach outperforms others methods. Introduction In recent years, many researchers have used DNA microarray datasets to analyze thousands of genes simultaneously and correlate their expression with clinical phenotypes in cancer research [1, 2]. Since the microarray dataset contains numerous redundant genes and a limited number of instances, the feature selection technique could be crucial for choosing informative genes [3]. Feature Selection (FS) should be applied in machine learning as a pre-processing phase in order to get optimal output with short training times and low memory consumption [4]. FS plays a significant role in data mining [5] to solve various problems such as data classification[6], data clustering [7], image processing [8], text clustering [9], disaster management [10], and disease forecasting [11]. FS is generally classified into three major groups based on a variety of evaluation criteria, i.e., filter method [12], wrapper model [13], and embedded technique [14]. Also, this technique uses statistical methods for the evaluation of a subset of features [15].
Operationalizing Counterfactual Metrics: Incentives, Ranking, and Information Asymmetry
Wang, Serena, Bates, Stephen, Aronow, P. M., Jordan, Michael I.
From the social sciences to machine learning, it has been well documented that metrics to be optimized are not always aligned with social welfare. In healthcare, Dranove et al. (2003) showed that publishing surgery mortality metrics actually harmed the welfare of sicker patients by increasing provider selection behavior. We analyze the incentive misalignments that arise from such average treated outcome metrics, and show that the incentives driving treatment decisions would align with maximizing total patient welfare if the metrics (i) accounted for counterfactual untreated outcomes and (ii) considered total welfare instead of averaging over treated patients. Operationalizing this, we show how counterfactual metrics can be modified to behave reasonably in patient-facing ranking systems. Extending to realistic settings when providers observe more about patients than the regulatory agencies do, we bound the decay in performance by the degree of information asymmetry between principal and agent. In doing so, our model connects principal-agent information asymmetry with unobserved heterogeneity in causal inference.
Robust Correlated Equilibrium: Definition and Computation
Misra, Rahul, Wisniewski, Rafaล, Kallesรธe, Carsten Skovmose, Bujorianu, Manuela L.
We study N-player finite games with costs perturbed due to time-varying disturbances in the underlying system and to that end we propose the concept of Robust Correlated Equilibrium that generalizes the definition of Correlated Equilibrium. Conditions under which the Robust Correlated Equilibrium exists are specified and a decentralized algorithm for learning strategies that are optimal in the sense of Robust Correlated Equilibrium is proposed. The primary contribution of the paper is the convergence analysis of the algorithm and to that end, we propose an extension of the celebrated Blackwell's Approachability theorem to games with costs that are not just time-average as in the original Blackwell's Approachability Theorem but also include time-average of previous algorithm iterates. The designed algorithm is applied to a practical water distribution network with pumps being the controllers and their costs being perturbed by uncertain consumption by consumers. Simulation results show that each controller achieves no regret and empirical distributions converge to the Robust Correlated Equilibrium.
Stein Variational Belief Propagation for Multi-Robot Coordination
Pavlasek, Jana, Mah, Joshua Jing Zhi, Xu, Ruihan, Jenkins, Odest Chadwicke, Ramos, Fabio
Decentralized coordination for multi-robot systems involves planning in challenging, high-dimensional spaces. The planning problem is particularly challenging in the presence of obstacles and different sources of uncertainty such as inaccurate dynamic models and sensor noise. In this paper, we introduce Stein Variational Belief Propagation (SVBP), a novel algorithm for performing inference over nonparametric marginal distributions of nodes in a graph. We apply SVBP to multi-robot coordination by modelling a robot swarm as a graphical model and performing inference for each robot. We demonstrate our algorithm on a simulated multi-robot perception task, and on a multi-robot planning task within a Model-Predictive Control (MPC) framework, on both simulated and real-world mobile robots. Our experiments show that SVBP represents multi-modal distributions better than sampling-based or Gaussian baselines, resulting in improved performance on perception and planning tasks. Furthermore, we show that SVBP's ability to represent diverse trajectories for decentralized multi-robot planning makes it less prone to deadlock scenarios than leading baselines.
Analyzing the Impact of Tax Credits on Households in Simulated Economic Systems with Learning Agents
Dong, Jialin, Dwarakanath, Kshama, Vyetrenko, Svitlana
In economic modeling, there has been an increasing investigation into multi-agent simulators. Nevertheless, state-of-the-art studies establish the model based on reinforcement learning (RL) exclusively for specific agent categories, e.g., households, firms, or the government. It lacks concerns over the resulting adaptation of other pivotal agents, thereby disregarding the complex interactions within a real-world economic system. Furthermore, we pay attention to the vital role of the government policy in distributing tax credits. Instead of uniform distribution considered in state-of-the-art, it requires a well-designed strategy to reduce disparities among households and improve social welfare. To address these limitations, we propose an expansive multi-agent economic model comprising reinforcement learning agents of numerous types. Additionally, our research comprehensively explores the impact of tax credit allocation on household behavior and captures the spectrum of spending patterns that can be observed across diverse households. Further, we propose an innovative government policy to distribute tax credits, strategically leveraging insights from tax credit spending patterns. Simulation results illustrate the efficacy of the proposed government strategy in ameliorating inequalities across households.
Safe Control Synthesis for Hybrid Systems through Local Control Barrier Functions
Yang, Shuo, Black, Mitchell, Fainekos, Georgios, Hoxha, Bardh, Okamoto, Hideki, Mangharam, Rahul
Control Barrier Functions (CBF) have provided a very versatile framework for the synthesis of safe control architectures for a wide class of nonlinear dynamical systems. Typically, CBF-based synthesis approaches apply to systems that exhibit nonlinear -- but smooth -- relationship in the state of the system and linear relationship in the control input. In contrast, the problem of safe control synthesis using CBF for hybrid dynamical systems, i.e., systems which have a discontinuous relationship in the system state, remains largely unexplored. In this work, we build upon the progress on CBF-based control to formulate a theory for safe control synthesis for hybrid dynamical systems. Under the assumption that local CBFs can be synthesized for each mode of operation of the hybrid system, we show how to construct CBF that can guarantee safe switching between modes. The end result is a switching CBF-based controller which provides global safety guarantees. The effectiveness of our proposed approach is demonstrated on two simulation studies.
Two-Step Reinforcement Learning for Multistage Strategy Card Game
Godlewski, Konrad, Sawicki, Bartosz
In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game. This research diverges from conventional RL methods by adopting a phased learning approach, beginning with a foundational learning stage in a simplified version of the game and subsequently progressing to the complete, intricate game environment. This methodology notably enhances the AI agent's adaptability and performance in the face of LOTRCG's unpredictable and challenging nature. The paper also explores a multi-agent system, where distinct RL agents are employed for various decision-making aspects of the game. This approach has demonstrated a remarkable improvement in game outcomes, with the RL agents achieving a winrate of 78.5% across a set of 10,000 random games.
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play
Bairamian, Daniel, Marcotte, Philippe, Romoff, Joshua, Robert, Gabriel, Nowrouzezahrai, Derek
Recent advances in Competitive Self-Play (CSP) have achieved, or even surpassed, human level performance in complex game environments such as Dota 2 and StarCraft II using Distributed Multi-Agent Reinforcement Learning (MARL). One core component of these methods relies on creating a pool of learning agents -- consisting of the Main Agent, past versions of this agent, and Exploiter Agents -- where Exploiter Agents learn counter-strategies to the Main Agents. A key drawback of these approaches is the large computational cost and physical time that is required to train the system, making them impractical to deploy in highly iterative real-life settings such as video game productions. In this paper, we propose the Minimax Exploiter, a game theoretic approach to exploiting Main Agents that leverages knowledge of its opponents, leading to significant increases in data efficiency. We validate our approach in a diversity of settings, including simple turn based games, the arcade learning environment, and For Honor, a modern video game. The Minimax Exploiter consistently outperforms strong baselines, demonstrating improved stability and data efficiency, leading to a robust CSP-MARL method that is both flexible and easy to deploy.
(Ir)rationality in AI: State of the Art, Research Challenges and Open Questions
Macmillan-Scott, Olivia, Musolesi, Mirco
The concept of rationality is central to the field of artificial intelligence. Whether we are seeking to simulate human reasoning, or the goal is to achieve bounded optimality, we generally seek to make artificial agents as rational as possible. Despite the centrality of the concept within AI, there is no unified definition of what constitutes a rational agent. This article provides a survey of rationality and irrationality in artificial intelligence, and sets out the open questions in this area. The understanding of rationality in other fields has influenced its conception within artificial intelligence, in particular work in economics, philosophy and psychology. Focusing on the behaviour of artificial agents, we consider irrational behaviours that can prove to be optimal in certain scenarios. Some methods have been developed to deal with irrational agents, both in terms of identification and interaction, however work in this area remains limited. Methods that have up to now been developed for other purposes, namely adversarial scenarios, may be adapted to suit interactions with artificial agents. We further discuss the interplay between human and artificial agents, and the role that rationality plays within this interaction; many questions remain in this area, relating to potentially irrational behaviour of both humans and artificial agents.