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Robust Communicative Multi-Agent Reinforcement Learning with Active Defense

arXiv.org Artificial Intelligence

Communication in multi-agent reinforcement learning (MARL) has been proven to effectively promote cooperation among agents recently. Since communication in real-world scenarios is vulnerable to noises and adversarial attacks, it is crucial to develop robust communicative MARL technique. However, existing research in this domain has predominantly focused on passive defense strategies, where agents receive all messages equally, making it hard to balance performance and robustness. We propose an active defense strategy, where agents automatically reduce the impact of potentially harmful messages on the final decision. There are two challenges to implement this strategy, that are defining unreliable messages and adjusting the unreliable messages' impact on the final decision properly. To address them, we design an Active Defense Multi-Agent Communication framework (ADMAC), which estimates the reliability of received messages and adjusts their impact on the final decision accordingly with the help of a decomposable decision structure. The superiority of ADMAC over existing methods is validated by experiments in three communication-critical tasks under four types of attacks.


Is Learning in Games Good for the Learners?

arXiv.org Artificial Intelligence

We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of $\textit{generalized equilibrium}$ which allows for asymmetric regret constraints, and yields polytopes of feasible values for each agent and pair of regret constraints, where we show that any such equilibrium is reachable by a pair of algorithms which maintain their regret guarantees against arbitrary opponents. As a central example, we highlight the case one agent is no-swap and the other's regret is unconstrained. We show that this captures an extension of $\textit{Stackelberg}$ equilibria with a matching optimal value, and that there exists a wide class of games where a player can significantly increase their utility by deviating from a no-swap-regret algorithm against a no-swap learner (in fact, almost any game without pure Nash equilibria is of this form). Additionally, we make use of generalized equilibria to consider tradeoffs in terms of the opponent's algorithm choice. We give a tight characterization for the maximal reward obtainable against $\textit{some}$ no-regret learner, yet we also show a class of games in which this is bounded away from the value obtainable against the class of common "mean-based" no-regret algorithms. Finally, we consider the question of learning reward-optimal strategies via repeated play with a no-regret agent when the game is initially unknown. Again we show tradeoffs depending on the opponent's learning algorithm: the Stackelberg strategy is learnable in exponential time with any no-regret agent (and in polynomial time with any no-$\textit{adaptive}$-regret agent) for any game where it is learnable via queries, and there are games where it is learnable in polynomial time against any no-swap-regret agent but requires exponential time against a mean-based no-regret agent.


Gradient Based Hybridization of PSO

arXiv.org Artificial Intelligence

Particle Swarm Optimization (PSO) has emerged as a powerful metaheuristic global optimization approach over the past three decades. Its appeal lies in its ability to tackle complex multidimensional problems that defy conventional algorithms. However, PSO faces challenges, such as premature stagnation in single-objective scenarios and the need to strike a balance between exploration and exploitation. Hybridizing PSO by integrating its cooperative nature with established optimization techniques from diverse paradigms offers a promising solution. In this paper, we investigate various strategies for synergizing gradient-based optimizers with PSO. We introduce different hybridization principles and explore several approaches, including sequential decoupled hybridization, coupled hybridization, and adaptive hybridization. These strategies aim to enhance the efficiency and effectiveness of PSO, ultimately improving its ability to navigate intricate optimization landscapes. By combining the strengths of gradient-based methods with the inherent social dynamics of PSO, we seek to address the critical objectives of intelligent exploration and exploitation in complex optimization tasks. Our study delves into the comparative merits of these hybridization techniques and offers insights into their application across different problem domains.


Multi-agent Reinforcement Learning: A Comprehensive Survey

arXiv.org Artificial Intelligence

The prevalence of multi-agent applications pervades various interconnected systems in our everyday lives. Despite their ubiquity, the integration and development of intelligent decision-making agents in a shared environment pose challenges to their effective implementation. This survey delves into the domain of multi-agent systems (MAS), placing a specific emphasis on unraveling the intricacies of learning optimal control within the MAS framework, commonly known as multi-agent reinforcement learning (MARL). The objective of this survey is to provide comprehensive insights into various dimensions of MAS, shedding light on myriad opportunities while highlighting the inherent challenges that accompany multi-agent applications. We hope not only to contribute to a deeper understanding of the MAS landscape but also to provide valuable perspectives for both researchers and practitioners. By doing so, we aim to facilitate informed exploration and foster development within the dynamic realm of MAS, recognizing the need for adaptive strategies and continuous evolution in addressing emerging complexities in MARL.


Classical Sorting Algorithms as a Model of Morphogenesis: self-sorting arrays reveal unexpected competencies in a minimal model of basal intelligence

arXiv.org Artificial Intelligence

The emerging field of Diverse Intelligence seeks to identify, formalize, and understand commonalities in behavioral competencies across a wide range of implementations. Especially interesting are simple systems that provide unexpected examples of memory, decision-making, or problem-solving in substrates that at first glance do not appear to be complex enough to implement such capabilities. We seek to develop tools to help understand the minimal requirements for such capabilities, and to learn to recognize and predict basal forms of intelligence in unconventional substrates. Here, we apply novel analyses to the behavior of classical sorting algorithms, short pieces of code which have been studied for many decades. To study these sorting algorithms as a model of biological morphogenesis and its competencies, we break two formerly-ubiquitous assumptions: top-down control (instead, showing how each element within a array of numbers can exert minimal agency and implement sorting policies from the bottom up), and fully reliable hardware (instead, allowing some of the elements to be "damaged" and fail to execute the algorithm). We quantitatively characterize sorting activity as the traversal of a problem space, showing that arrays of autonomous elements sort themselves more reliably and robustly than traditional implementations in the presence of errors. Moreover, we find the ability to temporarily reduce progress in order to navigate around a defect, and unexpected clustering behavior among the elements in chimeric arrays whose elements follow one of two different algorithms. The discovery of emergent problem-solving capacities in simple, familiar algorithms contributes a new perspective to the field of Diverse Intelligence, showing how basal forms of intelligence can emerge in simple systems without being explicitly encoded in their underlying mechanics.


The Complexity of Optimizing Atomic Congestion

arXiv.org Artificial Intelligence

Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such games as well as the computational complexity of computing their Nash equilibria are by now well-understood, the computational complexity of computing a system-optimal set of strategies -- that is, a centrally planned routing that minimizes the average cost of agents -- is severely understudied in the literature. We close this gap by identifying the exact boundaries of tractability for the problem through the lens of the parameterized complexity paradigm. After showing that the problem remains highly intractable even on extremely simple networks, we obtain a set of results which demonstrate that the structural parameters which control the computational (in)tractability of the problem are not vertex-separator based in nature (such as, e.g., treewidth), but rather based on edge separators. We conclude by extending our analysis towards the (even more challenging) min-max variant of the problem.


Communication-Efficient Soft Actor-Critic Policy Collaboration via Regulated Segment Mixture in Internet of Vehicles

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) has emerged as a foundational approach for addressing diverse, intelligent control tasks, notably in autonomous driving within the Internet of Vehicles (IoV) domain. However, the widely assumed existence of a central node for centralized, federated learning-assisted MARL might be impractical in highly dynamic environments. This can lead to excessive communication overhead, potentially overwhelming the IoV system. To address these challenges, we design a novel communication-efficient and policy collaboration algorithm for MARL under the frameworks of Soft Actor-Critic (SAC) and Decentralized Federated Learning (DFL), named RSM-MASAC, within a fully distributed architecture. In particular, RSM-MASAC enhances multi-agent collaboration and prioritizes higher communication efficiency in dynamic IoV system by incorporating the concept of segmented aggregation in DFL and augmenting multiple model replicas from received neighboring policy segments, which are subsequently employed as reconstructed referential policies for mixing. Distinctively diverging from traditional RL approaches, with derived new bounds under Maximum Entropy Reinforcement Learning (MERL), RSM-MASAC adopts a theory-guided mixture metric to regulate the selection of contributive referential policies to guarantee the soft policy improvement during communication phase. Finally, the extensive simulations in mixed-autonomy traffic control scenarios verify the effectiveness and superiority of our algorithm.


Peer Learning: Learning Complex Policies in Groups from Scratch via Action Recommendations

arXiv.org Artificial Intelligence

Peer learning is a novel high-level reinforcement learning framework for agents learning in groups. While standard reinforcement learning trains an individual agent in trial-and-error fashion, all on its own, peer learning addresses a related setting in which a group of agents, i.e., peers, learns to master a task simultaneously together from scratch. Peers are allowed to communicate only about their own states and actions recommended by others: "What would you do in my situation?". Our motivation is to study the learning behavior of these agents. We formalize the teacher selection process in the action advice setting as a multi-armed bandit problem and therefore highlight the need for exploration. Eventually, we analyze the learning behavior of the peers and observe their ability to rank the agents' performance within the study group and understand which agents give reliable advice. Further, we compare peer learning with single agent learning and a state-of-the-art action advice baseline. We show that peer learning is able to outperform single-agent learning and the baseline in several challenging discrete and continuous OpenAI Gym domains. Doing so, we also show that within such a framework complex policies from action recommendations beyond discrete action spaces can evolve.


Assume-Guarantee Reinforcement Learning

arXiv.org Artificial Intelligence

We present a modular approach to \emph{reinforcement learning} (RL) in environments consisting of simpler components evolving in parallel. A monolithic view of such modular environments may be prohibitively large to learn, or may require unrealizable communication between the components in the form of a centralized controller. Our proposed approach is based on the assume-guarantee paradigm where the optimal control for the individual components is synthesized in isolation by making \emph{assumptions} about the behaviors of neighboring components, and providing \emph{guarantees} about their own behavior. We express these \emph{assume-guarantee contracts} as regular languages and provide automatic translations to scalar rewards to be used in RL. By combining local probabilities of satisfaction for each component, we provide a lower bound on the probability of satisfaction of the complete system. By solving a Markov game for each component, RL can produce a controller for each component that maximizes this lower bound. The controller utilizes the information it receives through communication, observations, and any knowledge of a coarse model of other agents. We experimentally demonstrate the efficiency of the proposed approach on a variety of case studies.


Social, Legal, Ethical, Empathetic, and Cultural Rules: Compilation and Reasoning (Extended Version)

arXiv.org Artificial Intelligence

The rise of AI-based and autonomous systems is raising concerns and apprehension due to potential negative repercussions stemming from their behavior or decisions. These systems must be designed to comply with the human contexts in which they will operate. To this extent, Townsend et al. (2022) introduce the concept of SLEEC (social, legal, ethical, empathetic, or cultural) rules that aim to facilitate the formulation, verification, and enforcement of the rules AI-based and autonomous systems should obey. They lay out a methodology to elicit them and to let philosophers, lawyers, domain experts, and others to formulate them in natural language. To enable their effective use in AI systems, it is necessary to translate these rules systematically into a formal language that supports automated reasoning. In this study, we first conduct a linguistic analysis of the SLEEC rules pattern, which justifies the translation of SLEEC rules into classical logic. Then we investigate the computational complexity of reasoning about SLEEC rules and show how logical programming frameworks can be employed to implement SLEEC rules in practical scenarios. The result is a readily applicable strategy for implementing AI systems that conform to norms expressed as SLEEC rules.