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Quantum Inspired Chaotic Salp Swarm Optimization for Dynamic Optimization

arXiv.org Artificial Intelligence

Many real-world problems are dynamic optimization problems that are unknown beforehand. In practice, unpredictable events such as the arrival of new jobs, due date changes, and reservation cancellations, changes in parameters or constraints make the search environment dynamic. Many algorithms are designed to deal with stationary optimization problems, but these algorithms do not face dynamic optimization problems or manage them correctly. Although some optimization algorithms are proposed to deal with the changes in dynamic environments differently, there are still areas of improvement in existing algorithms due to limitations or drawbacks, especially in terms of locating and following the previously identified optima. With this in mind, we studied a variant of SSA known as QSSO, which integrates the principles of quantum computing. An attempt is made to improve the overall performance of standard SSA to deal with the dynamic environment effectively by locating and tracking the global optima for DOPs. This work is an extension of the proposed new algorithm QSSO, known as the Quantum-inspired Chaotic Salp Swarm Optimization (QCSSO) Algorithm, which details the various approaches considered while solving DOPs. A chaotic operator is employed with quantum computing to respond to change and guarantee to increase individual searchability by improving population diversity and the speed at which the algorithm converges. We experimented by evaluating QCSSO on a well-known generalized dynamic benchmark problem (GDBG) provided for CEC 2009, followed by a comparative numerical study with well-regarded algorithms. As promised, the introduced QCSSO is discovered as the rival algorithm for DOPs.


StickerConv: Generating Multimodal Empathetic Responses from Scratch

arXiv.org Artificial Intelligence

Stickers, while widely recognized for enhancing empathetic communication in online interactions, remain underexplored in current empathetic dialogue research. In this paper, we introduce the Agent for StickerConv (Agent4SC), which uses collaborative agent interactions to realistically simulate human behavior with sticker usage, thereby enhancing multimodal empathetic communication. Building on this foundation, we develop a multimodal empathetic dialogue dataset, StickerConv, which includes 12.9K dialogue sessions, 5.8K unique stickers, and 2K diverse conversational scenarios, specifically designs to augment the generation of empathetic responses in a multimodal context. To leverage the richness of this dataset, we propose PErceive and Generate Stickers (PEGS), a multimodal empathetic response generation model, complemented by a comprehensive set of empathy evaluation metrics based on LLM. Our experiments demonstrate PEGS's effectiveness in generating contextually relevant and emotionally resonant multimodal empathetic responses, contributing to the advancement of more nuanced and engaging empathetic dialogue systems. Our project page is available at https://neu-datamining.github.io/StickerConv .


Visual Imitation Learning with Calibrated Contrastive Representation

arXiv.org Artificial Intelligence

Adversarial Imitation Learning (AIL) allows the agent to reproduce expert behavior with low-dimensional states and actions. However, challenges arise in handling visual states due to their less distinguishable representation compared to low-dimensional proprioceptive features. While existing methods resort to adopt complex network architectures or separate the process of learning representation and decision-making, they overlook valuable intra-agent information within demonstrations. To address this problem, this paper proposes a simple and effective solution by incorporating calibrated contrastive representative learning into visual AIL framework. Specifically, we present an image encoder in visual AIL, utilizing a combination of unsupervised and supervised contrastive learning to extract valuable features from visual states. Based on the fact that the improved agent often produces demonstrations of varying quality, we propose to calibrate the contrastive loss by treating each agent demonstrations as a mixed sample. The incorporation of contrastive learning can be jointly optimized with the AIL framework, without modifying the architecture or incurring significant computational costs. Experimental results on DMControl Suite demonstrate our proposed method is sample efficient and can outperform other compared methods from different aspects.


Multi-Agent Generative Adversarial Interactive Self-Imitation Learning for AUV Formation Control and Obstacle Avoidance

arXiv.org Artificial Intelligence

Multiple autonomous underwater vehicles (multi-AUV) can cooperatively accomplish tasks that a single AUV cannot complete. Recently, multi-agent reinforcement learning has been introduced to control of multi-AUV. However, designing efficient reward functions for various tasks of multi-AUV control is difficult or even impractical. Multi-agent generative adversarial imitation learning (MAGAIL) allows multi-AUV to learn from expert demonstration instead of pre-defined reward functions, but suffers from the deficiency of requiring optimal demonstrations and not surpassing provided expert demonstrations. This paper builds upon the MAGAIL algorithm by proposing multi-agent generative adversarial interactive self-imitation learning (MAGAISIL), which can facilitate AUVs to learn policies by gradually replacing the provided sub-optimal demonstrations with self-generated good trajectories selected by a human trainer. Our experimental results in a multi-AUV formation control and obstacle avoidance task on the Gazebo platform with AUV simulator of our lab show that AUVs trained via MAGAISIL can surpass the provided sub-optimal expert demonstrations and reach a performance close to or even better than MAGAIL with optimal demonstrations. Further results indicate that AUVs' policies trained via MAGAISIL can adapt to complex and different tasks as well as MAGAIL learning from optimal demonstrations.


Modeling Considerations for Developing Deep Space Autonomous Spacecraft and Simulators

arXiv.org Artificial Intelligence

To extend the limited scope of autonomy used in prior missions for operation in distant and complex environments, there is a need to further develop and mature autonomy that jointly reasons over multiple subsystems, which we term system-level autonomy. System-level autonomy establishes situational awareness that resolves conflicting information across subsystems, which may necessitate the refinement and interconnection of the underlying spacecraft and environment onboard models. However, with a limited understanding of the assumptions and tradeoffs of modeling to arbitrary extents, designing onboard models to support system-level capabilities presents a significant challenge. In this paper, we provide a detailed analysis of the increasing levels of model fidelity for several key spacecraft subsystems, with the goal of informing future spacecraft functional- and system-level autonomy algorithms and the physics-based simulators on which they are validated. We do not argue for the adoption of a particular fidelity class of models but, instead, highlight the potential tradeoffs and opportunities associated with the use of models for onboard autonomy and in physics-based simulators at various fidelity levels. We ground our analysis in the context of deep space exploration of small bodies, an emerging frontier for autonomous spacecraft operation in space, where the choice of models employed onboard the spacecraft may determine mission success. We conduct our experiments in the Multi-Spacecraft Concept and Autonomy Tool (MuSCAT), a software suite for developing spacecraft autonomy algorithms.


Self-sustaining Software Systems (S4): Towards Improved Interpretability and Adaptation

arXiv.org Artificial Intelligence

Software systems impact society at different levels as they pervasively solve real-world problems. Modern software systems are often so sophisticated that their complexity exceeds the limits of human comprehension. These systems must respond to changing goals, dynamic data, unexpected failures, and security threats, among other variable factors in real-world environments. Systems' complexity challenges their interpretability and requires autonomous responses to dynamic changes. Two main research areas explore autonomous systems' responses: evolutionary computing and autonomic computing. Evolutionary computing focuses on software improvement based on iterative modifications to the source code. Autonomic computing focuses on optimising systems' performance by changing their structure, behaviour, or environment variables. Approaches from both areas rely on feedback loops that accumulate knowledge from the system interactions to inform autonomous decision-making. However, this knowledge is often limited, constraining the systems' interpretability and adaptability. This paper proposes a new concept for interpretable and adaptable software systems: self-sustaining software systems (S4). S4 builds knowledge loops between all available knowledge sources that define modern software systems to improve their interpretability and adaptability. This paper introduces and discusses the S4 concept.


Programming Distributed Collective Processes in the eXchange Calculus

arXiv.org Artificial Intelligence

Recent trends like the Internet of Things (IoT) suggest a vision of dense and multi-scale deployments of computing devices in nearly all kinds of environments. A prominent engineering challenge revolves around programming the collective adaptive behaviour of such computational ecosystems. This requires abstractions able to capture concepts like ensembles (dynamic groups of cooperating devices) and collective tasks (joint activities carried out by ensembles). In this work, we consider collections of devices interacting with neighbours and that execute in nearly-synchronised sense-compute-interact rounds, where the computation is given by a single program mapping sensing values and incoming messages to output and outcoming messages. To support programming whole computational collectives, we propose the abstraction of a distributed collective process, which can be used to define at once the ensemble formation logic and its collective task. We formalise the abstraction in the eXchange Calculus (XC), a core functional language based on neighbouring values (maps from neighbours to values) where state and interaction is handled through a single primitive, exchange, and provide a corresponding implementation in the FCPP language. Then, we exercise distributed collective processes using two case studies: multi-hop message propagation and distributed monitoring of spatial properties. Finally, we discuss the features of the abstraction and its suitability for different kinds of distributed computing applications.


Agent Alignment in Evolving Social Norms

arXiv.org Artificial Intelligence

Agents based on Large Language Models (LLMs) are increasingly permeating various domains of human production and life, highlighting the importance of aligning them with human values. The current alignment of AI systems primarily focuses on passively aligning LLMs through human intervention. However, agents possess characteristics like receiving environmental feedback and self-evolution, rendering the LLM alignment methods inadequate. In response, we propose an evolutionary framework for agent evolution and alignment, named EvolutionaryAgent, which transforms agent alignment into a process of evolution and selection under the principle of survival of the fittest. In an environment where social norms continuously evolve, agents better adapted to the current social norms will have a higher probability of survival and proliferation, while those inadequately aligned dwindle over time. Experimental results assessing the agents from multiple perspectives in aligning with social norms demonstrate that EvolutionaryAgent can align progressively better with the evolving social norms while maintaining its proficiency in general tasks. Effectiveness tests conducted on various open and closed-source LLMs as the foundation for agents also prove the applicability of our approach.


On The Impact of Replacing Private Cars with Autonomous Shuttles: An Agent-Based Approach

arXiv.org Artificial Intelligence

The European Green Deal aims to achieve climate neutrality by 2050, which demands improved emissions efficiency from the transportation industry. This study uses an agent-based simulation to analyze the sustainability impacts of shared autonomous shuttles. We forecast travel demands for 2050 and simulate regulatory interventions in the form of replacing private cars with a fleet of shared autonomous shuttles in specific areas. We derive driving-related emissions, energy consumption, and non-driving-related emissions to calculate life-cycle emissions. We observe reduced life-cycle emissions from 0.4% to 9.6% and reduced energy consumption from 1.5% to 12.2%.


Decentralizing Coordination in Open Vehicle Fleets for Scalable and Dynamic Task Allocation

arXiv.org Artificial Intelligence

One of the major challenges in the coordination of large, open, collaborative, and commercial vehicle fleets is dynamic task allocation. Self-concerned individually rational vehicle drivers have both local and global objectives, which require coordination using some fair and efficient task allocation method. In this paper, we review the literature on scalable and dynamic task allocation focusing on deterministic and dynamic two-dimensional linear assignment problems. We focus on multiagent system representation of open vehicle fleets where dynamically appearing vehicles are represented by software agents that should be allocated to a set of dynamically appearing tasks. We give a comparison and critical analysis of recent research results focusing on centralized, distributed, and decentralized solution approaches. Moreover, we propose mathematical models for dynamic versions of the following assignment problems well known in combinatorial optimization: the assignment problem, bottleneck assignment problem, fair matching problem, dynamic minimum deviation assignment problem, $\sum_{k}$-assignment problem, the semiassignment problem, the assignment problem with side constraints, and the assignment problem while recognizing agent qualification; all while considering the main aspect of open vehicle fleets: random arrival of tasks and vehicles (agents) that may become available after assisting previous tasks or by participating in the fleet at times based on individual interest.