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Contracting with a Learning Agent

arXiv.org Artificial Intelligence

Many real-life contractual relations differ completely from the clean, static model at the heart of principal-agent theory. Typically, they involve repeated strategic interactions of the principal and agent, taking place under uncertainty and over time. While appealing in theory, players seldom use complex dynamic strategies in practice, often preferring to circumvent complexity and approach uncertainty through learning. We initiate the study of repeated contracts with a learning agent, focusing on agents who achieve no-regret outcomes. Optimizing against a no-regret agent is a known open problem in general games; we achieve an optimal solution to this problem for a canonical contract setting, in which the agent's choice among multiple actions leads to success/failure. The solution has a surprisingly simple structure: for some $\alpha > 0$, initially offer the agent a linear contract with scalar $\alpha$, then switch to offering a linear contract with scalar $0$. This switch causes the agent to ``free-fall'' through their action space and during this time provides the principal with non-zero reward at zero cost. Despite apparent exploitation of the agent, this dynamic contract can leave \emph{both} players better off compared to the best static contract. Our results generalize beyond success/failure, to arbitrary non-linear contracts which the principal rescales dynamically. Finally, we quantify the dependence of our results on knowledge of the time horizon, and are the first to address this consideration in the study of strategizing against learning agents.


FIMP: Future Interaction Modeling for Multi-Agent Motion Prediction

arXiv.org Artificial Intelligence

Multi-agent motion prediction is a crucial concern in autonomous driving, yet it remains a challenge owing to the ambiguous intentions of dynamic agents and their intricate interactions. Existing studies have attempted to capture interactions between road entities by using the definite data in history timesteps, as future information is not available and involves high uncertainty. However, without sufficient guidance for capturing future states of interacting agents, they frequently produce unrealistic trajectory overlaps. In this work, we propose Future Interaction modeling for Motion Prediction (FIMP), which captures potential future interactions in an end-to-end manner. FIMP adopts a future decoder that implicitly extracts the potential future information in an intermediate feature-level, and identifies the interacting entity pairs through future affinity learning and top-k filtering strategy. Experiments show that our future interaction modeling improves the performance remarkably, leading to superior performance on the Argoverse motion forecasting benchmark.


Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception

arXiv.org Artificial Intelligence

Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception tools to accurately identify and locate both the visual and textual elements within the app's front-end interface. Based on the perceived vision context, it then autonomously plans and decomposes the complex operation task, and navigates the mobile Apps through operations step by step. Different from previous solutions that rely on XML files of Apps or mobile system metadata, Mobile-Agent allows for greater adaptability across diverse mobile operating environments in a vision-centric way, thereby eliminating the necessity for system-specific customizations. To assess the performance of Mobile-Agent, we introduced Mobile-Eval, a benchmark for evaluating mobile device operations. Based on Mobile-Eval, we conducted a comprehensive evaluation of Mobile-Agent. The experimental results indicate that Mobile-Agent achieved remarkable accuracy and completion rates. Even with challenging instructions, such as multi-app operations, Mobile-Agent can still complete the requirements. Code and model will be open-sourced at https://github.com/X-PLUG/MobileAgent.


Fairness in Algorithmic Recourse Through the Lens of Substantive Equality of Opportunity

arXiv.org Artificial Intelligence

Algorithmic recourse -- providing recommendations to those affected negatively by the outcome of an algorithmic system on how they can take action and change that outcome -- has gained attention as a means of giving persons agency in their interactions with artificial intelligence (AI) systems. Recent work has shown that even if an AI decision-making classifier is ``fair'' (according to some reasonable criteria), recourse itself may be unfair due to differences in the initial circumstances of individuals, compounding disparities for marginalized populations and requiring them to exert more effort than others. There is a need to define more methods and metrics for evaluating fairness in recourse that span a range of normative views of the world, and specifically those that take into account time. Time is a critical element in recourse because the longer it takes an individual to act, the more the setting may change due to model or data drift. This paper seeks to close this research gap by proposing two notions of fairness in recourse that are in normative alignment with substantive equality of opportunity, and that consider time. The first considers the (often repeated) effort individuals exert per successful recourse event, and the second considers time per successful recourse event. Building upon an agent-based framework for simulating recourse, this paper demonstrates how much effort is needed to overcome disparities in initial circumstances. We then proposes an intervention to improve the fairness of recourse by rewarding effort, and compare it to existing strategies.


Threshold Decision-Making Dynamics Adaptive to Physical Constraints and Changing Environment

arXiv.org Artificial Intelligence

We propose a threshold decision-making framework for controlling the physical dynamics of an agent switching between two spatial tasks. Our framework couples a nonlinear opinion dynamics model that represents the evolution of an agent's preference for a particular task with the physical dynamics of the agent. We prove the bifurcation that governs the behavior of the coupled dynamics. We show by means of the bifurcation behavior how the coupled dynamics are adaptive to the physical constraints of the agent. We also show how the bifurcation can be modulated to allow the agent to switch tasks based on thresholds adaptive to environmental conditions. We illustrate the benefits of the approach through a decentralized multi-robot task allocation application for trash collection.


Towards a Pretrained Model for Restless Bandits via Multi-arm Generalization

arXiv.org Artificial Intelligence

Restless multi-arm bandits (RMABs), a class of resource allocation problems with broad application in areas such as healthcare, online advertising, and anti-poaching, have recently been studied from a multi-agent reinforcement learning perspective. Prior RMAB research suffers from several limitations, e.g., it fails to adequately address continuous states, and requires retraining from scratch when arms opt-in and opt-out over time, a common challenge in many real world applications. We address these limitations by developing a neural network-based pre-trained model (PreFeRMAB) that has general zero-shot ability on a wide range of previously unseen RMABs, and which can be fine-tuned on specific instances in a more sample-efficient way than retraining from scratch. Our model also accommodates general multi-action settings and discrete or continuous state spaces. To enable fast generalization, we learn a novel single policy network model that utilizes feature information and employs a training procedure in which arms opt-in and out over time. We derive a new update rule for a crucial $\lambda$-network with theoretical convergence guarantees and empirically demonstrate the advantages of our approach on several challenging, real-world inspired problems.


Measuring Policy Distance for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Diversity plays a crucial role in improving the performance of multi-agent reinforcement learning (MARL). Currently, many diversity-based methods have been developed to overcome the drawbacks of excessive parameter sharing in traditional MARL. However, there remains a lack of a general metric to quantify policy differences among agents. Such a metric would not only facilitate the evaluation of the diversity evolution in multi-agent systems, but also provide guidance for the design of diversity-based MARL algorithms. In this paper, we propose the multi-agent policy distance (MAPD), a general tool for measuring policy differences in MARL. By learning the conditional representations of agents' decisions, MAPD can computes the policy distance between any pair of agents. Furthermore, we extend MAPD to a customizable version, which can quantify differences among agent policies on specified aspects. Based on the online deployment of MAPD, we design a multi-agent dynamic parameter sharing (MADPS) algorithm as an example of the MAPD's applications. Extensive experiments demonstrate that our method is effective in measuring differences in agent policies and specific behavioral tendencies. Moreover, in comparison to other methods of parameter sharing, MADPS exhibits superior performance.


Autonomous Vehicle Patrolling Through Deep Reinforcement Learning: Learning to Communicate and Cooperate

arXiv.org Artificial Intelligence

Autonomous vehicles are suited for continuous area patrolling problems. Finding an optimal patrolling strategy can be challenging due to unknown environmental factors, such as wind or landscape; or autonomous vehicles' constraints, such as limited battery life or hardware failures. Importantly, patrolling large areas often requires multiple agents to collectively coordinate their actions. However, an optimal coordination strategy is often non-trivial to be manually defined due to the complex nature of patrolling environments. In this paper, we consider a patrolling problem with environmental factors, agent limitations, and three typical cooperation problems -- collision avoidance, congestion avoidance, and patrolling target negotiation. We propose a multi-agent reinforcement learning solution based on a reinforced inter-agent learning (RIAL) method. With this approach, agents are trained to develop their own communication protocol to cooperate during patrolling where faults can and do occur. The solution is validated through simulation experiments and is compared with several state-of-the-art patrolling solutions from different perspectives, including the overall patrol performance, the collision avoidance performance, the efficiency of battery recharging strategies, and the overall fault tolerance.


Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

arXiv.org Artificial Intelligence

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.


ARGOS: An Automaton Referencing Guided Overtake System for Head-to-Head Autonomous Racing

arXiv.org Artificial Intelligence

Autonomous overtaking at high speeds is a challenging multi-agent robotics research problem. The high-speed and close proximity situations that arise in multi-agent autonomous racing require designing algorithms that trade off aggressive overtaking maneuvers and minimize the risk of collision with the opponent. In this paper, we study a special case of multi-agent autonomous race, called the head-to-head autonomous race, that requires two racecars with similar performance envelopes. We present a mathematical formulation of an overtake and position defense in this head-to-head autonomous racing scenario, and we introduce the Automaton Referencing Guided Overtake System (ARGOS) framework that supervises the execution of an overtake or position defense maneuver depending on the current role of the racecar. The ARGOS framework works by decomposing complex overtake and position-defense maneuvers into sequential and temporal submaneuvers that are individually managed and supervised by a network of automatons. We verify the properties of the ARGOS framework using model-checking and demonstrate results from multiple simulations, which show that the framework meets the desired specifications. The ARGOS framework performs similar to what can be observed from real-world human-driven motor sport racing.