Agents
Provable Policy Gradient Methods for Average-Reward Markov Potential Games
Cheng, Min, Zhou, Ruida, Kumar, P. R., Tian, Chao
We study Markov potential games under the infinite horizon average reward criterion. Most previous studies have been for discounted rewards. We prove that both algorithms based on independent policy gradient and independent natural policy gradient converge globally to a Nash equilibrium for the average reward criterion. To set the stage for gradient-based methods, we first establish that the average reward is a smooth function of policies and provide sensitivity bounds for the differential value functions, under certain conditions on ergodicity and the second largest eigenvalue of the underlying Markov decision process (MDP). We prove that three algorithms, policy gradient, proximal-Q, and natural policy gradient (NPG), converge to an $\epsilon$-Nash equilibrium with time complexity $O(\frac{1}{\epsilon^2})$, given a gradient/differential Q function oracle. When policy gradients have to be estimated, we propose an algorithm with $\tilde{O}(\frac{1}{\min_{s,a}\pi(a|s)\delta})$ sample complexity to achieve $\delta$ approximation error w.r.t~the $\ell_2$ norm. Equipped with the estimator, we derive the first sample complexity analysis for a policy gradient ascent algorithm, featuring a sample complexity of $\tilde{O}(1/\epsilon^5)$. Simulation studies are presented.
RIS-empowered Topology Control for Distributed Learning in Urban Air Mobility
Xiong, Kai, Wang, Rui, Leng, Supeng, Che, Wenyang, Huang, Chongwen, Yuen, Chau
Urban Air Mobility (UAM) expands vehicles from the ground to the near-ground space, envisioned as a revolution for transportation systems. Comprehensive scene perception is the foundation for autonomous aerial driving. However, UAM encounters the intelligent perception challenge: high perception learning requirements conflict with the limited sensors and computing chips of flying cars. To overcome the challenge, federated learning (FL) and other collaborative learning have been proposed to enable resource-limited devices to conduct onboard deep learning (DL) collaboratively. But traditional collaborative learning like FL relies on a central integrator for DL model aggregation, which is difficult to deploy in dynamic environments. The fully decentralized learning schemes may be the intuitive solution while the convergence of distributed learning cannot be guaranteed. Accordingly, this paper explores reconfigurable intelligent surfaces (RIS) empowered distributed learning, taking account of topological attributes to facilitate the learning performance with convergence guarantee. We propose several FL topological criteria for optimizing the transmission delay and convergence rate by exploiting the Laplacian matrix eigenvalues of the communication network. Subsequently, we innovatively leverage the RIS link modification ability to remold the current network according to the proposed topological criteria. This paper rethinks the functions of RIS from the perspective of the network layer. Furthermore, a deep deterministic policy gradient-based RIS phase shift control algorithm is developed to construct or deconstruct the network links simultaneously to reshape the communication network. Simulation experiments are conducted over MobileNet-based multi-view learning to verify the efficiency of the distributed FL framework.
Engineering consensus in static networks with unknown disruptors
Bouis, Agathe, Lowe, Christopher, Clark, Ruaridh A., Macdonald, Malcolm
Distributed control increases system scalability, flexibility, and redundancy. Foundational to such decentralisation is consensus formation, by which decision-making and coordination are achieved. However, decentralised multi-agent systems are inherently vulnerable to disruption. To develop a resilient consensus approach, inspiration is taken from the study of social systems and their dynamics; specifically, the Deffuant Model. A dynamic algorithm is presented enabling efficient consensus to be reached with an unknown number of disruptors present within a multi-agent system. By inverting typical social tolerance, agents filter out extremist non-standard opinions that would drive them away from consensus. This approach allows distributed systems to deal with unknown disruptions, without knowledge of the network topology or the numbers and behaviours of the disruptors. A disruptor-agnostic algorithm is particularly suitable to real-world applications where this information is typically unknown. Faster and tighter convergence can be achieved across a range of scenarios with the social dynamics inspired algorithm, compared with standard Mean-Subsequence-Reduced-type methods.
Scaling Team Coordination on Graphs with Reinforcement Learning
Limbu, Manshi, Hu, Zechen, Wang, Xuan, Shishika, Daigo, Xiao, Xuesu
This paper studies Reinforcement Learning (RL) techniques to enable team coordination behaviors in graph environments with support actions among teammates to reduce the costs of traversing certain risky edges in a centralized manner. While classical approaches can solve this non-standard multi-agent path planning problem by converting the original Environment Graph (EG) into a Joint State Graph (JSG) to implicitly incorporate the support actions, those methods do not scale well to large graphs and teams. To address this curse of dimensionality, we propose to use RL to enable agents to learn such graph traversal and teammate supporting behaviors in a data-driven manner. Specifically, through a new formulation of the team coordination on graphs with risky edges problem into Markov Decision Processes (MDPs) with a novel state and action space, we investigate how RL can solve it in two paradigms: First, we use RL for a team of agents to learn how to coordinate and reach the goal with minimal cost on a single EG. We show that RL efficiently solves problems with up to 20/4 or 25/3 nodes/agents, using a fraction of the time needed for JSG to solve such complex problems; Second, we learn a general RL policy for any $N$-node EGs to produce efficient supporting behaviors. We present extensive experiments and compare our RL approaches against their classical counterparts.
JointMotion: Joint Self-supervision for Joint Motion Prediction
Wagner, Royden, Taş, Ömer Şahin, Klemp, Marvin, Fernandez, Carlos
Our method includes a scene-level objective connecting motion and environments, and an instance-level objective to refine learned representations. Our evaluations show that these objectives are complementary and outperform recent contrastive and autoencoding methods as pre-training for joint motion prediction. Furthermore, JointMotion adapts to all common types of environment representations used for motion prediction (i.e., agent-centric, scene-centric, and pairwise relative), and enables effective transfer learning between the Waymo Open Motion and the Argoverse 2 Forecasting datasets. Notably, our method improves the joint final displacement error of Wayformer, Scene Transformer, and HPTR by 3%, 7%, and 11%, respectively.
CEASE: Collision-Evaluation-based Active Sense System for Collaborative Robotic Arms
Huang, Xian, Ying, Yuanjiong, Dong, Wei
Collision detection via visual fences can significantly enhance the safety of collaborative robotic arms. Existing work typically performs such detection based on pre-deployed stationary cameras outside the robotic arm's workspace. These stationary cameras can only provide a restricted detection range and constrain the mobility of the robotic system. To cope with this issue, we propose an active sense method enabling a wide range of collision risk evaluation in dynamic scenarios. First, an active vision mechanism is implemented by equipping cameras with additional degrees of rotation. Considering the uncertainty in the active sense, we design a state confidence envelope to uniformly characterize both known and potential dynamic obstacles. Subsequently, using the observation-based uncertainty evolution, collision risk is evaluated by the prediction of obstacle envelopes. On this basis, a Markov decision process was employed to search for an optimal observation sequence of the active sense system, which enlarges the field of observation and reduces uncertainties in the state estimation of surrounding obstacles. Simulation and real-world experiments consistently demonstrate a 168% increase in the observation time coverage of typical dynamic humanoid obstacles compared to the method using stationary cameras, which underscores our system's effectiveness in collision risk tracking and enhancing the safety of robotic arms.
Multi-Agent Reinforcement Learning with a Hierarchy of Reward Machines
In this paper, we study the cooperative Multi-Agent Reinforcement Learning (MARL) problems using Reward Machines (RMs) to specify the reward functions such that the prior knowledge of high-level events in a task can be leveraged to facilitate the learning efficiency. Unlike the existing work that RMs have been incorporated into MARL for task decomposition and policy learning in relatively simple domains or with an assumption of independencies among the agents, we present Multi-Agent Reinforcement Learning with a Hierarchy of RMs (MAHRM) that is capable of dealing with more complex scenarios when the events among agents can occur concurrently and the agents are highly interdependent. MAHRM exploits the relationship of high-level events to decompose a task into a hierarchy of simpler subtasks that are assigned to a small group of agents, so as to reduce the overall computational complexity. Experimental results in three cooperative MARL domains show that MAHRM outperforms other MARL methods using the same prior knowledge of high-level events.
Variational Inference of Parameters in Opinion Dynamics Models
Lenti, Jacopo, Silvestri, Fabrizio, Morales, Gianmarco De Francisci
Despite the frequent use of agent-based models (ABMs) for studying social phenomena, parameter estimation remains a challenge, often relying on costly simulation-based heuristics. This work uses variational inference to estimate the parameters of an opinion dynamics ABM, by transforming the estimation problem into an optimization task that can be solved directly. Our proposal relies on probabilistic generative ABMs (PGABMs): we start by synthesizing a probabilistic generative model from the ABM rules. Then, we transform the inference process into an optimization problem suitable for automatic differentiation. In particular, we use the Gumbel-Softmax reparameterization for categorical agent attributes and stochastic variational inference for parameter estimation. Furthermore, we explore the trade-offs of using variational distributions with different complexity: normal distributions and normalizing flows. We validate our method on a bounded confidence model with agent roles (leaders and followers). Our approach estimates both macroscopic (bounded confidence intervals and backfire thresholds) and microscopic ($200$ categorical, agent-level roles) more accurately than simulation-based and MCMC methods. Consequently, our technique enables experts to tune and validate their ABMs against real-world observations, thus providing insights into human behavior in social systems via data-driven analysis.
Minimum-Time Planar Paths with up to Two Constant Acceleration Inputs and $L_2$ Velocity and Acceleration Constraints
Baez, Victor M., Zhao, Haoran, Abdurahiman, Nihal, Navkar, Nikhil V., Becker, Aaron T.
Given starting and ending positions and velocities, $L_2$ bounds on the acceleration and velocity, and the restriction to no more than two constant control inputs, this paper provides routines to compute the minimal-time path. Closed form solutions are provided for reaching a position in minimum time with and without a velocity bound, and for stopping at the goal position. A numeric solver is used to reach a goal position and velocity with no more than two constant control inputs. If a cruising phase at the terminal velocity is needed, this requires solving a non-linear equation with a single parameter. Code is provided on GitHub at https://github.com/RoboticSwarmControl/MinTimeL2pathsConstraints.
Generalizing Cooperative Eco-driving via Multi-residual Task Learning
Jayawardana, Vindula, Li, Sirui, Wu, Cathy, Farid, Yashar, Oguchi, Kentaro
Conventional control, such as model-based control, is commonly utilized in autonomous driving due to its efficiency and reliability. However, real-world autonomous driving contends with a multitude of diverse traffic scenarios that are challenging for these planning algorithms. Model-free Deep Reinforcement Learning (DRL) presents a promising avenue in this direction, but learning DRL control policies that generalize to multiple traffic scenarios is still a challenge. To address this, we introduce Multi-residual Task Learning (MRTL), a generic learning framework based on multi-task learning that, for a set of task scenarios, decomposes the control into nominal components that are effectively solved by conventional control methods and residual terms which are solved using learning. We employ MRTL for fleet-level emission reduction in mixed traffic using autonomous vehicles as a means of system control. By analyzing the performance of MRTL across nearly 600 signalized intersections and 1200 traffic scenarios, we demonstrate that it emerges as a promising approach to synergize the strengths of DRL and conventional methods in generalizable control.