Agents
Structural Generalization in Autonomous Cyber Incident Response with Message-Passing Neural Networks and Reinforcement Learning
Nyberg, Jakob, Johnson, Pontus
We believe that agents for automated incident response based on machine learning need to handle changes in network structure. Computer networks are dynamic, and can naturally change in structure over time. Retraining agents for small network changes costs time and energy. We attempt to address this issue with an existing method of relational agent learning, where the relations between objects are assumed to remain consistent across problem instances. The state of the computer network is represented as a relational graph and encoded through a message passing neural network. The message passing neural network and an agent policy using the encoding are optimized end-to-end using reinforcement learning. We evaluate the approach on the second instance of the Cyber Autonomy Gym for Experimentation (CAGE~2), a cyber incident simulator that simulates attacks on an enterprise network. We create variants of the original network with different numbers of hosts and agents are tested without additional training on them. Our results show that agents using relational information are able to find solutions despite changes to the network, and can perform optimally in some instances. Agents using the default vector state representation perform better, but need to be specially trained on each network variant, demonstrating a trade-off between specialization and generalization.
Cyber Physical Games
Sritriratanarak, Warisa, Garcia, Paulo
We describe a formulation of multi-agents operating within a Cyber-Physical System, resulting in collaborative or adversarial games. We show that the non-determinism inherent in the communication medium between agents and the underlying physical environment gives rise to environment evolution that is a probabilistic function of agents' strategies. We name these emergent properties Cyber Physical Games and study its properties. We present an algorithmic model that determines the most likely system evolution, approximating Cyber Physical Games through Probabilistic Finite State Automata, and evaluate it on collaborative and adversarial versions of the Iterated Boolean Game, comparing theoretical results with simulated ones. Results support the validity of the proposed model, and suggest several required research directions to continue evolving our understanding of Cyber Physical System, as well as how to best design agents that must operate within such environments.
Path Planning for a Cooperative Navigation Aid Vehicle to Assist Multiple Agents Sequentially
This paper considers planning a path for a single underwater cooperative navigation aid (CNA) vehicle to sequentially aid a set of N agents to minimize average navigation uncertainty. Both the CNA and agents are modeled as constant-velocity vehicles. The agents travel along known nominal trajectories and the CNA plans a path to sequentially intercept them. Navigation aiding is modeled by a scalar discrete time Kalman filter. During path planning, the CNA considers surfacing to reduce its own navigation uncertainty. A greedy planning algorithm is proposed that uses a heuristic to schedule agents to the CNA that is based on the optimal time-to-aid, the overall navigation uncertainty reduction, and the transit time. The approach is compared to an optimal (exhaustive enumeration) algorithm through a Monte Carlo experiment with randomized agent trajectories and initial navigation uncertainty.
Learning Equilibrium with Estimated Payoffs in Population Games
We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional population game formulations, we consider a scenario where agents must estimate the payoffs through local measurements and communication with their neighbors. By employing task allocation games -- dynamic extensions of conventional population games -- we examine how errors in payoff estimation by individual agents affect the convergence of the strategy revision process. Our main contribution is an analysis of how estimation errors impact the convergence of the agents' strategy profile to equilibrium. Based on the analytical results, we propose a design for a time-varying strategy revision rate to guarantee convergence. Simulation studies illustrate how the proposed method for updating the revision rate facilitates convergence to equilibrium.
Synthetic Participatory Planning of Shard Automated Electric Mobility Systems
Mobility systems worldwide confront escalating challenges--aging infrastructure, increasing environmental impacts from transportation emissions, and widening service provision gaps that exacerbate social inequalities. Addressing these challenges demands smart and adaptive planning strategies to effectively leverage both mature and emerging technologies--including autonomous driving, vehicle electrification, low-latency communication, and Mobility-as-a-Service (MaaS) platforms. Shared Automated Electric Mobility Systems (SAEMS), exemplified by demand-responsive autonomous transit and passenger car services, autonomous electric micro-mobility systems, and unmanned aerial vehicle (UAV) delivery services, present a conceptual framework for integrating and leveraging these existing and promising technologies and addressing the escalating challenges. However, the full advantages and potential side effects of SAEMS often remain uncertain due to environmental, technological, and socioeconomic factors. This ambiguity underscores the importance of integrating a broad spectrum of domain knowledge and perspectives--ranging from land use zoning to charging infrastructure engineering, and from local business operations to residents' daily experiences-- into coherent planning processes.
Rethinking Closed-loop Planning Framework for Imitation-based Model Integrating Prediction and Planning
Guo, Jiayu, Feng, Mingyue, Zhu, Pengfei, Li, Chengjun, Pu, Jian
In recent years, the integration of prediction and planning through neural networks has received substantial attention. Despite extensive studies on it, there is a noticeable gap in understanding the operation of such models within a closed-loop planning setting. To bridge this gap, we propose a novel closed-loop planning framework compatible with neural networks engaged in joint prediction and planning. The framework contains two running modes, namely planning and safety monitoring, wherein the neural network performs Motion Prediction and Planning (MPP) and Conditional Motion Prediction (CMP) correspondingly without altering architecture. We evaluate the efficacy of our framework using the nuPlan dataset and its simulator, conducting closed-loop experiments across diverse scenarios. The results demonstrate that the proposed framework ensures the feasibility and local stability of the planning process while maintaining safety with CMP safety monitoring. Compared to other learning-based methods, our approach achieves substantial improvement.
Active Collaborative Visual SLAM exploiting ORB Features
Ahmed, Muhammad Farhan, Frémont, Vincent, Fantoni, Isabelle
In autonomous robotics, a significant challenge involves devising robust solutions for Active Collaborative SLAM (AC-SLAM). This process requires multiple robots to cooperatively explore and map an unknown environment by intelligently coordinating their movements and sensor data acquisition. In this article, we present an efficient visual AC-SLAM method using aerial and ground robots for environment exploration and mapping. We propose an efficient frontiers filtering method that takes into account the common IoU map frontiers and reduces the frontiers for each robot. Additionally, we also present an approach to guide robots to previously visited goal positions to promote loop closure to reduce SLAM uncertainty. The proposed method is implemented in ROS and evaluated through simulations on publicly available datasets and similar methods, achieving an accumulative average of 59% of increase in area coverage.
WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks
Boisvert, Léo, Thakkar, Megh, Gasse, Maxime, Caccia, Massimo, De Chezelles, Thibault Le Sellier, Cappart, Quentin, Chapados, Nicolas, Lacoste, Alexandre, Drouin, Alexandre
The ability of large language models (LLMs) to mimic human-like intelligence has led to a surge in LLM-based autonomous agents. Though recent LLMs seem capable of planning and reasoning given user instructions, their effectiveness in applying these capabilities for autonomous task solving remains underexplored. This is especially true in enterprise settings, where automated agents hold the promise of a high impact. To fill this gap, we propose WorkArena++, a novel benchmark consisting of 682 tasks corresponding to realistic workflows routinely performed by knowledge workers. WorkArena++ is designed to evaluate the planning, problem-solving, logical/arithmetic reasoning, retrieval, and contextual understanding abilities of web agents. Our empirical studies across state-of-the-art LLMs and vision-language models (VLMs), as well as human workers, reveal several challenges for such models to serve as useful assistants in the workplace. In addition to the benchmark, we provide a mechanism to effortlessly generate thousands of ground-truth observation/action traces, which can be used for fine-tuning existing models. Overall, we expect this work to serve as a useful resource to help the community progress toward capable autonomous agents.
Open Ad Hoc Teamwork with Cooperative Game Theory
Wang, Jianhong, Li, Yang, Zhang, Yuan, Pan, Wei, Kaski, Samuel
Ad hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork (OAHT) further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. One promising solution in practice to this problem is leveraging the generalizability of graph neural networks to handle an unrestricted number of agents with various agent-types, named graph-based policy learning (GPL). However, its joint Q-value representation over a coordination graph lacks convincing explanations. In this paper, we establish a new theory to understand the representation of the joint Q-value for OAHT and its learning paradigm, through the lens of cooperative game theory. Building on our theory, we propose a novel algorithm named CIAO, based on GPL's framework, with additional provable implementation tricks that can facilitate learning. The demos of experimental results are available on https://sites.google.com/view/ciao2024, and the code of experiments is published on https://github.com/hsvgbkhgbv/CIAO.
Imperative Learning: A Self-supervised Neural-Symbolic Learning Framework for Robot Autonomy
Wang, Chen, Ji, Kaiyi, Geng, Junyi, Ren, Zhongqiang, Fu, Taimeng, Yang, Fan, Guo, Yifan, He, Haonan, Chen, Xiangyu, Zhan, Zitong, Du, Qiwei, Su, Shaoshu, Li, Bowen, Qiu, Yuheng, Du, Yi, Li, Qihang, Yang, Yifan, Lin, Xiao, Zhao, Zhipeng
Data-driven methods such as reinforcement and imitation learning have achieved remarkable success in robot autonomy. However, their data-centric nature still hinders them from generalizing well to ever-changing environments. Moreover, collecting large datasets for robotic tasks is often impractical and expensive. To overcome these challenges, we introduce a new self-supervised neural-symbolic (NeSy) computational framework, imperative learning (IL), for robot autonomy, leveraging the generalization abilities of symbolic reasoning. The framework of IL consists of three primary components: a neural module, a reasoning engine, and a memory system. We formulate IL as a special bilevel optimization (BLO), which enables reciprocal learning over the three modules. This overcomes the label-intensive obstacles associated with data-driven approaches and takes advantage of symbolic reasoning concerning logical reasoning, physical principles, geometric analysis, etc. We discuss several optimization techniques for IL and verify their effectiveness in five distinct robot autonomy tasks including path planning, rule induction, optimal control, visual odometry, and multi-robot routing. Through various experiments, we show that IL can significantly enhance robot autonomy capabilities and we anticipate that it will catalyze further research across diverse domains.