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 Agent Societies


GGBond: Growing Graph-Based AI-Agent Society for Socially-Aware Recommender Simulation

arXiv.org Artificial Intelligence

Current personalized recommender systems predominantly rely on static offline data for algorithm design and evaluation, significantly limiting their ability to capture long-term user preference evolution and social influence dynamics in real-world scenarios. To address this fundamental challenge, we propose a high-fidelity social simulation platform integrating human-like cognitive agents and dynamic social interactions to realistically simulate user behavior evolution under recommendation interventions. Specifically, the system comprises a population of Sim-User Agents, each equipped with a five-layer cognitive architecture that encapsulates key psychological mechanisms, including episodic memory, affective state transitions, adaptive preference learning, and dynamic trust-risk assessments. In particular, we innovatively introduce the Intimacy--Curiosity--Reciprocity--Risk (ICR2) motivational engine grounded in psychological and sociological theories, enabling more realistic user decision-making processes. Furthermore, we construct a multilayer heterogeneous social graph (GGBond Graph) supporting dynamic relational evolution, effectively modeling users' evolving social ties and trust dynamics based on interest similarity, personality alignment, and structural homophily. During system operation, agents autonomously respond to recommendations generated by typical recommender algorithms (e.g., Matrix Factorization, MultVAE, LightGCN), deciding whether to consume, rate, and share content while dynamically updating their internal states and social connections, thereby forming a stable, multi-round feedback loop. This innovative design transcends the limitations of traditional static datasets, providing a controlled, observable environment for evaluating long-term recommender effects.


RetroMotion: Retrocausal Motion Forecasting Models are Instructable

arXiv.org Artificial Intelligence

Motion forecasts of road users (i.e., agents) vary in complexity as a function of scene constraints and interactive behavior. We address this with a multi-task learning method for motion forecasting that includes a retrocausal flow of information. The corresponding tasks are to forecast (1) marginal trajectory distributions for all modeled agents and (2) joint trajectory distributions for interacting agents. Using a transformer model, we generate the joint distributions by re-encoding marginal distributions followed by pairwise modeling. This incorporates a retrocausal flow of information from later points in marginal trajectories to earlier points in joint trajectories. Per trajectory point, we model positional uncertainty using compressed exponential power distributions. Notably, our method achieves state-of-the-art results in the Waymo Interaction Prediction dataset and generalizes well to the Argoverse 2 dataset. Additionally, our method provides an interface for issuing instructions through trajectory modifications. Our experiments show that regular training of motion forecasting leads to the ability to follow goal-based instructions and to adapt basic directional instructions to the scene context. Code: https://github.com/kit-mrt/future-motion


Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a \widetilde{\mathcal{O}}(d {3/2}H 2\sqrt{MK}) regret bound with communication complexity \widetilde{\mathcal{O}}(dHM 2), where d is the feature dimension, H is the horizon length, M is the number of agents, and K is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (i.e., N -chain), a video game, and a real-world problem in energy systems.


Diversity Is Not All You Need: Training A Robust Cooperative Agent Needs Specialist Partners

Neural Information Processing Systems

Partner diversity is known to be crucial for training a robust generalist cooperative agent. In this paper, we show that partner specialization, in addition to diversity, is crucial for the robustness of a downstream generalist agent. We propose a principled method for quantifying both the diversity and specialization of a partner population based on the concept of mutual information. Then, we observe that the recently proposed cross-play minimization (XP-min) technique produces diverse and specialized partners. However, the generated partners are overfit, reducing their usefulness as training partners.


Grounded Answers for Multi-agent Decision-making Problem through Generative World Model

Neural Information Processing Systems

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model.


Multi-Agent Reinforcement Learning in Cybersecurity: From Fundamentals to Applications

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) has shown great potential as an adaptive solution for addressing modern cybersecurity challenges. MARL enables decentralized, adaptive, and collaborative defense strategies and provides an automated mechanism to combat dynamic, coordinated, and sophisticated threats. This survey investigates the current state of research in MARL applications for automated cyber defense (ACD), focusing on intruder detection and lateral movement containment. Additionally, it examines the role of Autonomous Intelligent Cyber-defense Agents (AICA) and Cyber Gyms in training and validating MARL agents. Finally, the paper outlines existing challenges, such as scalability and adversarial robustness, and proposes future research directions. This also discusses how MARL integrates in AICA to provide adaptive, scalable, and dynamic solutions to counter the increasingly sophisticated landscape of cyber threats. It highlights the transformative potential of MARL in areas like intrusion detection and lateral movement containment, and underscores the value of Cyber Gyms for training and validation of AICA.


Adaptive Episode Length Adjustment for Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

In standard reinforcement learning, an episode is defined as a sequence of interactions between agents and the environment, which terminates upon reaching a terminal state or a pre-defined episode length. Setting a shorter episode length enables the generation of multiple episodes with the same number of data samples, thereby facilitating an exploration of diverse states. While shorter episodes may limit the collection of long-term interactions, they may offer significant advantages when properly managed. For example, trajectory truncation in single-agent reinforcement learning has shown how the benefits of shorter episodes can be leveraged despite the trade-off of reduced long-term interaction experiences. However, this approach remains underexplored in MARL. This paper proposes a novel MARL approach, Adaptive Episode Length Adjustment (AELA), where the episode length is initially limited and gradually increased based on an entropy-based assessment of learning progress. By starting with shorter episodes, agents can focus on learning effective strategies for initial states and minimize time spent in dead-end states. The use of entropy as an assessment metric prevents premature convergence to suboptimal policies and ensures balanced training over varying episode lengths. We validate our approach using the StarCraft Multi-agent Challenge (SMAC) and a modified predator-prey environment, demonstrating significant improvements in both convergence speed and overall performance compared to existing methods. To the best of our knowledge, this is the first study to adaptively adjust episode length in MARL based on learning progress.


CoTGuard: Using Chain-of-Thought Triggering for Copyright Protection in Multi-Agent LLM Systems

arXiv.org Artificial Intelligence

As large language models (LLMs) evolve into autonomous agents capable of collaborative reasoning and task execution, multi-agent LLM systems have emerged as a powerful paradigm for solving complex problems. However, these systems pose new challenges for copyright protection, particularly when sensitive or copyrighted content is inadvertently recalled through inter-agent communication and reasoning. Existing protection techniques primarily focus on detecting content in final outputs, overlooking the richer, more revealing reasoning processes within the agents themselves. In this paper, we introduce CoTGuard, a novel framework for copyright protection that leverages trigger-based detection within Chain-of-Thought (CoT) reasoning. Specifically, we can activate specific CoT segments and monitor intermediate reasoning steps for unauthorized content reproduction by embedding specific trigger queries into agent prompts. This approach enables fine-grained, interpretable detection of copyright violations in collaborative agent scenarios. We evaluate CoTGuard on various benchmarks in extensive experiments and show that it effectively uncovers content leakage with minimal interference to task performance. Our findings suggest that reasoning-level monitoring offers a promising direction for safeguarding intellectual property in LLM-based agent systems.


MisoDICE: Multi-Agent Imitation from Unlabeled Mixed-Quality Demonstrations

arXiv.org Artificial Intelligence

We study offline imitation learning (IL) in cooperative multi-agent settings, where demonstrations have unlabeled mixed quality - containing both expert and suboptimal trajectories. Our proposed solution is structured in two stages: trajectory labeling and multi-agent imitation learning, designed jointly to enable effective learning from heterogeneous, unlabeled data. In the first stage, we combine advances in large language models and preference-based reinforcement learning to construct a progressive labeling pipeline that distinguishes expert-quality trajectories. In the second stage, we introduce MisoDICE, a novel multi-agent IL algorithm that leverages these labels to learn robust policies while addressing the computational complexity of large joint state-action spaces. By extending the popular single-agent DICE framework to multi-agent settings with a new value decomposition and mixing architecture, our method yields a convex policy optimization objective and ensures consistency between global and local policies. We evaluate MisoDICE on multiple standard multi-agent RL benchmarks and demonstrate superior performance, especially when expert data is scarce.


MASTER: Multi-Agent Security Through Exploration of Roles and Topological Structures -- A Comprehensive Framework

arXiv.org Artificial Intelligence

Large Language Models (LLMs)-based Multi-Agent Systems (MAS) exhibit remarkable problem-solving and task planning capabilities across diverse domains due to their specialized agentic roles and collaborative interactions. However, this also amplifies the severity of security risks under MAS attacks. To address this, we introduce MASTER, a novel security research framework for MAS, focusing on diverse Role configurations and Topological structures across various scenarios. MASTER offers an automated construction process for different MAS setups and an information-flow-based interaction paradigm. To tackle MAS security challenges in varied scenarios, we design a scenario-adaptive, extensible attack strategy utilizing role and topological information, which dynamically allocates targeted, domain-specific attack tasks for collaborative agent execution. Our experiments demonstrate that such an attack, leveraging role and topological information, exhibits significant destructive potential across most models. Additionally, we propose corresponding defense strategies, substantially enhancing MAS resilience across diverse scenarios. We anticipate that our framework and findings will provide valuable insights for future research into MAS security challenges.