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 Agent Societies


Transparent Visual Reasoning via Object-Centric Agent Collaboration

arXiv.org Artificial Intelligence

A central challenge in explainable AI, particularly in the visual domain, is producing explanations grounded in human-understandable concepts. To tackle this, we introduce OCEAN (Object-Centric Explananda via Agent Negotiation), a novel, inherently interpretable framework built on object-centric representations and a transparent multi-agent reasoning process. The game-theoretic reasoning process drives agents to agree on coherent and discriminative evidence, resulting in a faithful and interpretable decision-making process. We train OCEAN end-to-end and benchmark it against standard visual classifiers and popular posthoc explanation tools like GradCAM and LIME across two diagnostic multi-object datasets. Our results demonstrate competitive performance with respect to state-of-the-art black-box models with a faithful reasoning process, which was reflected by our user study, where participants consistently rated OCEAN's explanations as more intuitive and trustworthy.


Game-Theoretic Understandings of Multi-Agent Systems with Multiple Objectives

arXiv.org Artificial Intelligence

In practical multi-agent systems, agents often have diverse objectives, which makes the system more complex, as each agent's performance across multiple criteria depends on the joint actions of all agents, creating intricate strategic trade-offs. To address this, we introduce the Multi-Objective Markov Game (MOMG), a framework for multi-agent reinforcement learning with multiple objectives. We propose the Pareto-Nash Equilibrium (PNE) as the primary solution concept, where no agent can unilaterally improve one objective without sacrificing performance on another. We prove existence of PNE, and establish an equivalence between the PNE and the set of Nash Equilibria of MOMG's corresponding linearly scalarized games, enabling solutions of MOMG by transferring to a standard single-objective Markov game. However, we note that computing a PNE is theoretically and computationally challenging, thus we propose and study weaker but more tractable solution concepts. Building on these foundations, we develop online learning algorithm that identify a single solution to MOMGs. Furthermore, we propose a two-phase, preference-free algorithm that decouples exploration from planning. Our algorithm enables computation of a PNE for any given preference profile without collecting new samples, providing an efficient methodological characterization of the entire Pareto-Nash front.


Learning Large-Scale Competitive Team Behaviors with Mean-Field Interactions and Online Opponent Modeling

arXiv.org Artificial Intelligence

While multi-agent reinforcement learning (MARL) has been proven effective across both collaborative and competitive tasks, existing algorithms often struggle to scale to large populations of agents. Recent advancements in mean-field (MF) theory provide scalable solutions by approximating population interactions as a continuum, yet most existing frameworks focus exclusively on either fully cooperative or purely competitive settings. To bridge this gap, we introduce MF-MAPPO, a mean-field extension of PPO designed for zero-sum team games that integrate intra-team cooperation with inter-team competition. MF-MAPPO employs a shared actor and a minimally informed critic per team and is trained directly on finite-population simulators, thereby enabling deployment to realistic scenarios with thousands of agents. We further show that MF-MAPPO naturally extends to partially observable settings through a simple gradient-regularized training scheme. Our evaluation utilizes large-scale benchmark scenarios using our own testing simulation platform for MF team games (MFEnv), including offense-defense battlefield tasks as well as variants of population-based rock-paper-scissors games that admit analytical solutions, for benchmarking. Across these benchmarks, MF-MAPPO outperforms existing methods and exhibits complex, heterogeneous behaviors, demonstrating the effectiveness of combining mean-field theory and MARL techniques at scale.


Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity

arXiv.org Artificial Intelligence

In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the pa-rameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.


Empowering Multi-Robot Cooperation via Sequential World Models

arXiv.org Artificial Intelligence

Model-based reinforcement learning (MBRL) has shown significant potential in robotics due to its high sample efficiency and planning capability. However, extending MBRL to multi-robot cooperation remains challenging due to the complexity of joint dynamics and the reliance on synchronous communication. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity, alleviates the reliance on communication synchronization, and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments in challenging simulated environments (Bi-DexHands and Multi-Quad) demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been success fully deployed on physical quadruped robots, demonstrating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://sites.google.com/view/seqwm-marl


Online Multi-Agent Control with Adversarial Disturbances

arXiv.org Artificial Intelligence

Online multi-agent control problems, where many agents pursue competing and time-varying objectives, are widespread in domains such as autonomous robotics, economics, and energy systems. In these settings, robustness to adversarial disturbances is critical. In this paper, we study online control in multi-agent linear dynamical systems subject to such disturbances. In contrast to most prior work in multi-agent control, which typically assumes noiseless or stochastically perturbed dynamics, we consider an online setting where disturbances can be adversarial, and where each agent seeks to minimize its own sequence of convex losses. Under two feedback models, we analyze online gradient-based controllers with local policy updates. We prove per-agent regret bounds that are sublinear and near-optimal in the time horizon and that highlight different scalings with the number of agents. When agents' objectives are aligned, we further show that the multi-agent control problem induces a time-varying potential game for which we derive equilibrium tracking guarantees. Together, our results take a first step in bridging online control with online learning in games, establishing robust individual and collective performance guarantees in dynamic continuous-state environments.


From Grunts to Lexicons: Emergent Language from Cooperative Foraging

arXiv.org Artificial Intelligence

Language is a powerful communicative and cognitive tool. It enables humans to express thoughts, share intentions, and reason about complex phenomena. Despite our fluency in using and understanding language, the question of how it arises and evolves over time remains unsolved. A leading hypothesis in linguistics and anthropology posits that language evolved to meet the ecological and social demands of early human cooperation. Language did not arise in isolation, but through shared survival goals. Inspired by this view, we investigate the emergence of language in multi-agent Foraging Games. These environments are designed to reflect the cognitive and ecological constraints believed to have influenced the evolution of communication. Agents operate in a shared grid world with only partial knowledge about other agents and the environment, and must coordinate to complete games like picking up high-value targets or executing temporally ordered actions. Using end-to-end deep reinforcement learning, agents learn both actions and communication strategies from scratch. We find that agents develop communication protocols with hallmark features of natural language: arbitrariness, interchangeability, displacement, cultural transmission, and compositionality. We quantify each property and analyze how different factors, such as population size, social dynamics, and temporal dependencies, shape specific aspects of the emergent language. Our framework serves as a platform for studying how language can evolve from partial observability, temporal reasoning, and cooperative goals in embodied multi-agent settings. We will release all data, code, and models publicly.


HiddenBench: Assessing Collective Reasoning in Multi-Agent LLMs via Hidden Profile Tasks

arXiv.org Artificial Intelligence

Multi-agent systems built on large language models (LLMs) promise enhanced problem-solving through distributed information integration, but may also replicate collective reasoning failures observed in human groups. Yet the absence of a theory-grounded benchmark makes it difficult to systematically evaluate and improve such reasoning. We introduce HiddenBench, the first benchmark for evaluating collective reasoning in multi-agent LLMs. It builds on the Hidden Profile paradigm from social psychology, where individuals each hold asymmetric pieces of information and must communicate to reach the correct decision. To ground the benchmark, we formalize the paradigm with custom tasks and show that GPT-4.1 groups fail to integrate distributed knowledge, exhibiting human-like collective reasoning failures that persist even with varied prompting strategies. We then construct the full benchmark, spanning 65 tasks drawn from custom designs, prior human studies, and automatic generation. Evaluating 15 LLMs across four model families, HiddenBench exposes persistent limitations while also providing comparative insights: some models (e.g., Gemini-2.5-Flash/Pro) achieve higher performance, yet scale and reasoning are not reliable indicators of stronger collective reasoning. Our work delivers the first reproducible benchmark for collective reasoning in multi-agent LLMs, offering diagnostic insight and a foundation for future research on artificial collective intelligence.


The Emergence of Altruism in Large-Language-Model Agents Society

arXiv.org Artificial Intelligence

Leveraging Large Language Models (LLMs) for social simulation is a frontier in computational social science. Understanding the social logics these agents embody is critical to this attempt. However, existing research has primarily focused on cooperation in small-scale, task-oriented games, overlooking how altruism, which means sacrificing self-interest for collective benefit, emerges in large-scale agent societies. To address this gap, we introduce a Schelling-variant urban migration model that creates a social dilemma, compelling over 200 LLM agents to navigate an explicit conflict between egoistic (personal utility) and altruistic (system utility) goals. Our central finding is a fundamental difference in the social tendencies of LLMs. We identify two distinct archetypes: "Adaptive Egoists", which default to prioritizing self-interest but whose altruistic behaviors significantly increase under the influence of a social norm-setting message board; and "Altruistic Optimizers", which exhibit an inherent altruistic logic, consistently prioritizing collective benefit even at a direct cost to themselves. Furthermore, to qualitatively analyze the cognitive underpinnings of these decisions, we introduce a method inspired by Grounded Theory to systematically code agent reasoning. In summary, this research provides the first evidence of intrinsic heterogeneity in the egoistic and altruistic tendencies of different LLMs. We propose that for social simulation, model selection is not merely a matter of choosing reasoning capability, but of choosing an intrinsic social action logic. While "Adaptive Egoists" may offer a more suitable choice for simulating complex human societies, "Altruistic Optimizers" are better suited for modeling idealized pro-social actors or scenarios where collective welfare is the primary consideration.


Ontological foundations for contrastive explanatory narration of robot plans

arXiv.org Artificial Intelligence

Mutual understanding of artificial agents' decisions is key to ensuring a trustworthy and successful human-robot interaction. Hence, robots are expected to make reasonable decisions and communicate them to humans when needed. In this article, the focus is on an approach to modeling and reasoning about the comparison of two competing plans, so that robots can later explain the divergent result. First, a novel ontological model is proposed to formalize and reason about the differences between competing plans, enabling the classification of the most appropriate one (e.g., the shortest, the safest, the closest to human preferences, etc.). This work also investigates the limitations of a baseline algorithm for ontology-based explanatory narration. To address these limitations, a novel algorithm is presented, leveraging divergent knowledge between plans and facilitating the construction of contrastive narratives. Through empirical evaluation, it is observed that the explanations excel beyond the baseline method.