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Towards Continual Reinforcement Learning: A Review and Perspectives

Journal of Artificial Intelligence Research

In this article, we aim to provide a literature review of different formulations and approaches to continual reinforcement learning (RL), also known as lifelong or non-stationary RL. We begin by discussing our perspective on why RL is a natural fit for studying continual learning. We then provide a taxonomy of different continual RL formulations by mathematically characterizing two key properties of non-stationarity, namely, the scope and driver non-stationarity. This offers a unified view of various formulations. Next, we review and present a taxonomy of continual RL approaches. We go on to discuss evaluation of continual RL agents, providing an overview of benchmarks used in the literature and important metrics for understanding agent performance. Finally, we highlight open problems and challenges in bridging the gap between the current state of continual RL and findings in neuroscience. While still in its early days, the study of continual RL has the promise to develop better incremental reinforcement learners that can function in increasingly realistic applications where non-stationarity plays a vital role. These include applications such as those in the fields of healthcare, education, logistics, and robotics.


GCS-Q: Quantum Graph Coalition Structure Generation

arXiv.org Artificial Intelligence

The problem of generating an optimal coalition structure for a given coalition game of rational agents is to find a partition that maximizes their social welfare and is known to be NP-hard. This paper proposes GCS-Q, a novel quantum-supported solution for Induced Subgraph Games (ISGs) in coalition structure generation. GCS-Q starts by considering the grand coalition as initial coalition structure and proceeds by iteratively splitting the coalitions into two nonempty subsets to obtain a coalition structure with a higher coalition value. The problem of coalition structure generation (CSG) is to find a partition of n rational agents into mutually disjoint coalitions such that the sum of the resulting coalition values for this coalition structure is maximized. For a given coalition game (A, v), the coalition structures CS are partitions of A into mutually disjoint, feasible coalitions C. The corresponding ISG is to find the optimal coalition structure CS In ISGs, the coalition values depend only on the pairwise interactions between nodes/agents.


AdverSAR: Adversarial Search and Rescue via Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Search and Rescue (SAR) missions in remote environments often employ autonomous multi-robot systems that learn, plan, and execute a combination of local single-robot control actions, group primitives, and global mission-oriented coordination and collaboration. Often, SAR coordination strategies are manually designed by human experts who can remotely control the multi-robot system and enable semi-autonomous operations. However, in remote environments where connectivity is limited and human intervention is often not possible, decentralized collaboration strategies are needed for fully-autonomous operations. Nevertheless, decentralized coordination may be ineffective in adversarial environments due to sensor noise, actuation faults, or manipulation of inter-agent communication data. In this paper, we propose an algorithmic approach based on adversarial multi-agent reinforcement learning (MARL) that allows robots to efficiently coordinate their strategies in the presence of adversarial inter-agent communications. In our setup, the objective of the multi-robot team is to discover targets strategically in an obstacle-strewn geographical area by minimizing the average time needed to find the targets. It is assumed that the robots have no prior knowledge of the target locations, and they can interact with only a subset of neighboring robots at any time. Based on the centralized training with decentralized execution (CTDE) paradigm in MARL, we utilize a hierarchical meta-learning framework to learn dynamic team-coordination modalities and discover emergent team behavior under complex cooperative-competitive scenarios. The effectiveness of our approach is demonstrated on a collection of prototype grid-world environments with different specifications of benign and adversarial agents, target locations, and agent rewards.


Collaborative Algorithms for Online Personalized Mean Estimation

arXiv.org Artificial Intelligence

We consider an online estimation problem involving a set of agents. Each agent has access to a (personal) process that generates samples from a real-valued distribution and seeks to estimate its mean. We study the case where some of the distributions have the same mean, and the agents are allowed to actively query information from other agents. The goal is to design an algorithm that enables each agent to improve its mean estimate thanks to communication with other agents. The means as well as the number of distributions with same mean are unknown, which makes the task nontrivial. We introduce a novel collaborative strategy to solve this online personalized mean estimation problem. We analyze its time complexity and introduce variants that enjoy good performance in numerical experiments. We also extend our approach to the setting where clusters of agents with similar means seek to estimate the mean of their cluster.


Decentralized Control of Minimalistic Robotic Swarms For Guaranteed Target Encapsulation

arXiv.org Artificial Intelligence

We propose a decentralized control algorithm for a minimalistic robotic swarm with limited capabilities such that the desired global behavior emerges. We consider the problem of searching for and encapsulating various targets present in the environment while avoiding collisions with both static and dynamic obstacles. The novelty of this work is the guaranteed generation of desired complex swarm behavior with constrained individual robots which have no memory, no localization, and no knowledge of the exact relative locations of their neighbors. Moreover, we analyze how the emergent behavior changes with different parameters of the task, noise in the sensor reading, and asynchronous execution.


Multi-Agent Reinforcement Learning with Shared Resources for Inventory Management

arXiv.org Artificial Intelligence

In this paper, we consider the inventory management (IM) problem where we need to make replenishment decisions for a large number of stock keeping units (SKUs) to balance their supply and demand. In our setting, the constraint on the shared resources (such as the inventory capacity) couples the otherwise independent control for each SKU. We formulate the problem with this structure as Shared-Resource Stochastic Game (SRSG)and propose an efficient algorithm called Context-aware Decentralized PPO (CD-PPO). Through extensive experiments, we demonstrate that CD-PPO can accelerate the learning procedure compared with standard MARL algorithms.


Emergent Behaviors in Multi-Agent Target Acquisition

arXiv.org Artificial Intelligence

Only limited studies and superficial evaluations are available on agents' behaviors and roles within a Multi-Agent System (MAS). We simulate a MAS using Reinforcement Learning (RL) in a pursuit-evasion (a.k.a predator-prey pursuit) game, which shares task goals with target acquisition, and we create different adversarial scenarios by replacing RL-trained pursuers' policies with two distinct (non-RL) analytical strategies. Using heatmaps of agents' positions (state-space variable) over time, we are able to categorize an RL-trained evader's behaviors. The novelty of our approach entails the creation of an influential feature set that reveals underlying data regularities, which allow us to classify an agent's behavior. This classification may aid in catching the (enemy) targets by enabling us to identify and predict their behaviors, and when extended to pursuers, this approach towards identifying teammates' behavior may allow agents to coordinate more effectively.


Distributed-Training-and-Execution Multi-Agent Reinforcement Learning for Power Control in HetNet

arXiv.org Artificial Intelligence

In heterogeneous networks (HetNets), the overlap of small cells and the macro cell causes severe cross-tier interference. Although there exist some approaches to address this problem, they usually require global channel state information, which is hard to obtain in practice, and get the sub-optimal power allocation policy with high computational complexity. To overcome these limitations, we propose a multi-agent deep reinforcement learning (MADRL) based power control scheme for the HetNet, where each access point makes power control decisions independently based on local information. To promote cooperation among agents, we develop a penalty-based Q learning (PQL) algorithm for MADRL systems. By introducing regularization terms in the loss function, each agent tends to choose an experienced action with high reward when revisiting a state, and thus the policy updating speed slows down. In this way, an agent's policy can be learned by other agents more easily, resulting in a more efficient collaboration process. Simulation results show that our proposed PQL can learn the desired power control policy from a dynamic environment where the locations of users change episodically and outperform existing DTE MADRL algorithms. The authors are with the Department of Electrical and Electronic Engineering, Imperial College London, London SW7 2AZ, U.K. (e-mail: k.xu21@imperial.ac.uk; huynh.nguyen@imperial.ac.uk; geoffrey.li@imperial.ac.uk) In conventional cellular networks, a macro base station (BS) needs to provide access to the core network for all user devices (UDs) in the cell.


Decentralized Nonconvex Optimization with Guaranteed Privacy and Accuracy

arXiv.org Artificial Intelligence

Privacy protection and nonconvexity are two challenging problems in decentralized optimization and learning involving sensitive data. Despite some recent advances addressing each of the two problems separately, no results have been reported that have theoretical guarantees on both privacy protection and saddle/maximum avoidance in decentralized nonconvex optimization. We propose a new algorithm for decentralized nonconvex optimization that can enable both rigorous differential privacy and saddle/maximum avoiding performance. The new algorithm allows the incorporation of persistent additive noise to enable rigorous differential privacy for data samples, gradients, and intermediate optimization variables without losing provable convergence, and thus circumventing the dilemma of trading accuracy for privacy in differential privacy design. More interestingly, the algorithm is theoretically proven to be able to efficiently { guarantee accuracy by avoiding} convergence to local maxima and saddle points, which has not been reported before in the literature on decentralized nonconvex optimization. The algorithm is efficient in both communication (it only shares one variable in each iteration) and computation (it is encryption-free), and hence is promising for large-scale nonconvex optimization and learning involving high-dimensional optimization parameters. Numerical experiments for both a decentralized estimation problem and an Independent Component Analysis (ICA) problem confirm the effectiveness of the proposed approach.


Hierarchical Strategies for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Adequate strategizing of agents behaviors is essential to solving cooperative MARL problems. One intuitively beneficial yet uncommon method in this domain is predicting agents future behaviors and planning accordingly. Leveraging this point, we propose a two-level hierarchical architecture that combines a novel information-theoretic objective with a trajectory prediction model to learn a strategy. To this end, we introduce a latent policy that learns two types of latent strategies: individual $z_A$, and relational $z_R$ using a modified Graph Attention Network module to extract interaction features. We encourage each agent to behave according to the strategy by conditioning its local $Q$ functions on $z_A$, and we further equip agents with a shared $Q$ function that conditions on $z_R$. Additionally, we introduce two regularizers to allow predicted trajectories to be accurate and rewarding. Empirical results on Google Research Football (GRF) and StarCraft (SC) II micromanagement tasks show that our method establishes a new state of the art being, to the best of our knowledge, the first MARL algorithm to solve all super hard SC II scenarios as well as the GRF full game with a win rate higher than $95\%$, thus outperforming all existing methods. Videos and brief overview of the methods and results are available at: https://sites.google.com/view/hier-strats-marl/home.