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 Machine Translation


Jointly Parse and Fragment Ungrammatical Sentences

AAAI Conferences

However, the sentences under analysis may experiments, we find that both joint methods produce tree not always be grammatically correct. When a dependency fragment sets that are more similar to those produced by the parser nonetheless produces fully connected, syntactically oracle method than the previous pipeline method; moreover, well-formed trees for these sentences, the trees may be inappropriate the seq2seq method's pruning decision has a significantly and lead to errors. In fact, researchers have raised higher accuracy. In terms of downstream applications, we valid questions about the merit of annotating dependency show that dependency arc pruning is helpful for two applications: trees for ungrammatical sentences (Ragheb and Dickinson sentential grammaticality judgment and semantic role 2012; Cahill 2015). On the other hand, previous work has labeling.


Neural Machine Translation with Gumbel-Greedy Decoding

AAAI Conferences

Previous neural machine translation models used some heuristic search algorithms (e.g., beam search) in order to avoid solving the maximum a posteriori problem over translation sentences at test phase. In this paper, we propose the \textit{Gumbel-Greedy Decoding} which trains a generative network to predict translation under a trained model. We solve such a problem using the Gumbel-Softmax reparameterization, which makes our generative network differentiable and trainable through standard stochastic gradient methods. We empirically demonstrate that our proposed model is effective for generating sequences of discrete words.


Zero-Resource Neural Machine Translation with Multi-Agent Communication Game

AAAI Conferences

While end-to-end neural machine translation (NMT) has achieved notable success in the past years in translating a handful of resource-rich language pairs, it still suffers from the data scarcity problem for low-resource language pairs and domains. To tackle this problem, we propose an interactive multimodal framework for zero-resource neural machine translation. Instead of being passively exposed to large amounts of parallel corpora, our learners (implemented as encoder-decoder architecture) engage in cooperative image description games, and thus develop their own image captioning or neural machine translation model from the need to communicate in order to succeed at the game. Experimental results on the IAPR-TC12 and Multi30K datasets show that the proposed learning mechanism significantly improves over the state-of-the-art methods.


Multi-Channel Encoder for Neural Machine Translation

AAAI Conferences

Attention-based Encoder-Decoder has the effective architecture for neural machine translation (NMT), which typically relies on recurrent neural networks (RNN) to build the blocks that will be lately called by attentive reader during the decoding process. This design of encoder yields relatively uniform composition on source sentence, despite the gating mechanism employed in encoding RNN. On the other hand, we often hope the decoder to take pieces of source sentence at varying levels suiting its own linguistic structure: for example, we may want to take the entity name in its raw form while taking an idiom as a perfectly composed unit. Motivated by this demand, we propose Multi-channel Encoder (MCE), which enhances encoding components with different levels of composition. More specifically, in addition to the hidden state of encoding RNN, MCE takes 1) the original word embedding for raw encoding with no composition, and 2) a particular design of external memory in Neural Turing Machine NTM) for more complex composition, while all three encoding strategies are properly blended during decoding. Empirical study on Chinese-English translation shows that our model can improve by 6.52 BLEU points upon a strong open source NMT system: DL4MT1. On the WMT14 English-French task, our single shallow system achieves BLEU=38.8, comparable with the state-of-the-art deep models.


Translating Pro-Drop Languages With Reconstruction Models

AAAI Conferences

Pronouns are frequently omitted in pro-drop languages, such as Chinese, generally leading to significant challenges with respect to the production of complete translations. To date, very little attention has been paid to the dropped pronoun (DP) problem within neural machine translation (NMT). In this work, we propose a novel reconstruction-based approach to alleviating DP translation problems for NMT models. Firstly, DPs within all source sentences are automatically annotated with parallel information extracted from the bilingual training corpus. Next, the annotated source sentence is reconstructed from hidden representations in the NMT model. With auxiliary training objectives, in the terms of reconstruction scores, the parameters associated with the NMT model are guided to produce enhanced hidden representations that are encouraged as much as possible to embed annotated DP information. Experimental results on both Chinese-English and Japanese-English dialogue translation tasks show that the proposed approach significantly and consistently improves translation performance over a strong NMT baseline, which is directly built on the training data annotated with DPs.


Machine-Translated Knowledge Transfer for Commonsense Causal Reasoning

AAAI Conferences

This paper studies the problem of multilingual causal reasoning in resource-poor languages. Existing approaches, translating into the most probable resource-rich language such as English, suffer in the presence of translation and language gaps between different cultural area, which leads to the loss of causality. To overcome these challenges, our goal is thus to identify key techniques to construct a new causality network of cause-effect terms, targeted for the machine-translated English, but without any language-specific knowledge of resource-poor languages. In our evaluations with three languages, Korean, Chinese, and French, our proposed method consistently outperforms all baselines, achieving up-to 69.0% reasoning accuracy, which is close to the state-of-the-art accuracy 70.2% achieved on English.


RUBER: An Unsupervised Method for Automatic Evaluation of Open-Domain Dialog Systems

AAAI Conferences

Open-domain human-computer conversation has been attracting increasing attention over the past few years. However, there does not exist a standard automatic evaluation metric for open-domain dialog systems; researchers usually resort to human annotation for model evaluation, which is time- and labor-intensive. In this paper, we propose RUBER, a Referenced metric and Unreferenced metric Blended Evaluation Routine, which evaluates a reply by taking into consideration both a groundtruth reply and a query (previous user-issued utterance). Our metric is learnable, but its training does not require labels of human satisfaction. Hence, RUBER is flexible and extensible to different datasets and languages. Experiments on both retrieval and generative dialog systems show that RUBER has a high correlation with human annotation, and that RUBER has fair transferability over different datasets.


Attention-via-Attention Neural Machine Translation

AAAI Conferences

Since many languages originated from a common ancestral language and influence each other, there would inevitably exist similarities between these languages such as lexical similarity and named entity similarity. In this paper, we leverage these similarities to improve the translation performance in neural machine translation. Specifically, we introduce an attention-via-attention mechanism that allows the information of source-side characters flowing to the target side directly. With this mechanism, the target-side characters will be generated based on the representation of source-side characters when the words are similar. For instance, our proposed neural machine translation system learns to transfer the character-level information of the English word "system" through the attention-via-attention mechanism to generate the Czech word "systรฉm." Consequently, our approach is able to not only achieve a competitive translation performance, but also reduce the model size significantly.


Joint Training for Neural Machine Translation Models with Monolingual Data

AAAI Conferences

Monolingual data have been demonstrated to be helpful in improving translation quality of both statistical machine translation (SMT) systems and neural machine translation (NMT) systems, especially in resource-poor or domain adaptation tasks where parallel data are not rich enough. In this paper, we propose a novel approach to better leveraging monolingual data for neural machine translation by jointly learning source-to-target and target-to-source NMT models for a language pair with a joint EM optimization method. The training process starts with two initial NMT models pre-trained on parallel data for each direction, and these two models are iteratively updated by incrementally decreasing translation losses on training data.In each iteration step, both NMT models are first used to translate monolingual data from one language to the other, forming pseudo-training data of the other NMT model. Then two new NMT models are learnt from parallel data together with the pseudo training data. Both NMT models are expected to be improved and better pseudo-training data can be generated in next step. Experiment results on Chinese-English and English-German translation tasks show that our approach can simultaneously improve translation quality of source-to-target and target-to-source models, significantly outperforming strong baseline systems which are enhanced with monolingual data for model training including back-translation.


Exploring Implicit Feedback for Open Domain Conversation Generation

AAAI Conferences

User feedback can be an effective indicator to the success of the human-robot conversation. However, to avoid to interrupt the online real-time conversation process, explicit feedback is usually gained at the end of a conversation. Alternatively, users' responses usually contain their implicit feedback, such as stance, sentiment, emotion, etc., towards the conversation content or the interlocutors. Therefore, exploring the implicit feedback is a natural way to optimize the conversation generation process. In this paper, we propose a novel reward function which explores the implicit feedback to optimize the future reward of a reinforcement learning based neural conversation model. A simulation strategy is applied to explore the state-action space in training and test. Experimental results show that the proposed approach outperforms the Seq2Seq model and the state-of-the-art reinforcement learning model for conversation generation on automatic and human evaluations on the OpenSubtitles and Twitter datasets.