Large Language Model
SORRY-Bench: Systematically Evaluating Large Language Model Safety Refusal Behaviors
Xie, Tinghao, Qi, Xiangyu, Zeng, Yi, Huang, Yangsibo, Sehwag, Udari Madhushani, Huang, Kaixuan, He, Luxi, Wei, Boyi, Li, Dacheng, Sheng, Ying, Jia, Ruoxi, Li, Bo, Li, Kai, Chen, Danqi, Henderson, Peter, Mittal, Prateek
Evaluating aligned large language models' (LLMs) ability to recognize and reject unsafe user requests is crucial for safe, policy-compliant deployments. Existing evaluation efforts, however, face three limitations that we address with SORRY-Bench, our proposed benchmark. First, existing methods often use coarse-grained taxonomies of unsafe topics, and are over-representing some fine-grained topics. For example, among the ten existing datasets that we evaluated, tests for refusals of self-harm instructions are over 3x less represented than tests for fraudulent activities. SORRY-Bench improves on this by using a fine-grained taxonomy of 45 potentially unsafe topics, and 450 class-balanced unsafe instructions, compiled through human-in-the-loop methods. Second, linguistic characteristics and formatting of prompts are often overlooked, like different languages, dialects, and more -- which are only implicitly considered in many evaluations. We supplement SORRY-Bench with 20 diverse linguistic augmentations to systematically examine these effects. Third, existing evaluations rely on large LLMs (e.g., GPT-4) for evaluation, which can be computationally expensive. We investigate design choices for creating a fast, accurate automated safety evaluator. By collecting 7K+ human annotations and conducting a meta-evaluation of diverse LLM-as-a-judge designs, we show that fine-tuned 7B LLMs can achieve accuracy comparable to GPT-4 scale LLMs, with lower computational cost. Putting these together, we evaluate over 40 proprietary and open-source LLMs on SORRY-Bench, analyzing their distinctive refusal behaviors. We hope our effort provides a building block for systematic evaluations of LLMs' safety refusal capabilities, in a balanced, granular, and efficient manner.
Optimizing Novelty of Top-k Recommendations using Large Language Models and Reinforcement Learning
Sharma, Amit, Li, Hua, Li, Xue, Jiao, Jian
Given an input query, a recommendation model is trained using user feedback data (e.g., click data) to output a ranked list of items. In real-world systems, besides accuracy, an important consideration for a new model is novelty of its top-k recommendations w.r.t. an existing deployed model. However, novelty of top-k items is a difficult goal to optimize a model for, since it involves a non-differentiable sorting operation on the model's predictions. Moreover, novel items, by definition, do not have any user feedback data. Given the semantic capabilities of large language models, we address these problems using a reinforcement learning (RL) formulation where large language models provide feedback for the novel items. However, given millions of candidate items, the sample complexity of a standard RL algorithm can be prohibitively high. To reduce sample complexity, we reduce the top-k list reward to a set of item-wise rewards and reformulate the state space to consist of
Can LLMs Learn by Teaching? A Preliminary Study
Ning, Xuefei, Wang, Zifu, Li, Shiyao, Lin, Zinan, Yao, Peiran, Fu, Tianyu, Blaschko, Matthew B., Dai, Guohao, Yang, Huazhong, Wang, Yu
Teaching to improve student models (e.g., knowledge distillation) is an extensively studied methodology in LLMs. However, for humans, teaching not only improves students but also improves teachers. We ask: Can LLMs also learn by teaching (LbT)? If yes, we can potentially unlock the possibility of continuously advancing the models without solely relying on human-produced data or stronger models. In this paper, we provide a preliminary exploration of this ambitious agenda. We show that LbT ideas can be incorporated into existing LLM training/prompting pipelines and provide noticeable improvements. Specifically, we design three methods, each mimicking one of the three levels of LbT in humans: observing students' feedback, learning from the feedback, and learning iteratively, with the goals of improving answer accuracy without training and improving models' inherent capability with fine-tuning. The findings are encouraging. For example, similar to LbT in human, we see that: (1) LbT can induce weak-to-strong generalization: strong models can improve themselves by teaching other weak models; (2) Diversity in students might help: teaching multiple students could be better than teaching one student or the teacher itself. We hope that this early promise can inspire future research on LbT and more broadly adopting the advanced techniques in education to improve LLMs. The code is available at https://github.com/imagination-research/lbt.
Qiskit HumanEval: An Evaluation Benchmark For Quantum Code Generative Models
Vishwakarma, Sanjay, Harkins, Francis, Golecha, Siddharth, Bajpe, Vishal Sharathchandra, Dupuis, Nicolas, Buratti, Luca, Kremer, David, Faro, Ismael, Puri, Ruchir, Cruz-Benito, Juan
Quantum programs are typically developed using quantum Software Development Kits (SDKs). The rapid advancement of quantum computing necessitates new tools to streamline this development process, and one such tool could be Generative Artificial intelligence (GenAI). In this study, we introduce and use the Qiskit HumanEval dataset, a hand-curated collection of tasks designed to benchmark the ability of Large Language Models (LLMs) to produce quantum code using Qiskit - a quantum SDK. This dataset consists of more than 100 quantum computing tasks, each accompanied by a prompt, a canonical solution, a comprehensive test case, and a difficulty scale to evaluate the correctness of the generated solutions. We systematically assess the performance of a set of LLMs against the Qiskit HumanEval dataset's tasks and focus on the models ability in producing executable quantum code. Our findings not only demonstrate the feasibility of using LLMs for generating quantum code but also establish a new benchmark for ongoing advancements in the field and encourage further exploration and development of GenAI-driven tools for quantum code generation.
Augmenting Query and Passage for Retrieval-Augmented Generation using LLMs for Open-Domain Question Answering
Kim, Minsang, Park, Cheoneum, Baek, Seungjun
Retrieval-augmented generation (RAG) has received much attention for Open-domain question-answering (ODQA) tasks as a means to compensate for the parametric knowledge of large language models (LLMs). While previous approaches focused on processing retrieved passages to remove irrelevant context, they still rely heavily on the quality of retrieved passages which can degrade if the question is ambiguous or complex. In this paper, we propose a simple yet efficient method called question and passage augmentation via LLMs for open-domain QA. Our method first decomposes the original questions into multiple-step sub-questions. By augmenting the original question with detailed sub-questions and planning, we are able to make the query more specific on what needs to be retrieved, improving the retrieval performance. In addition, to compensate for the case where the retrieved passages contain distracting information or divided opinions, we augment the retrieved passages with self-generated passages by LLMs to guide the answer extraction. Experimental results show that the proposed scheme outperforms the previous state-of-the-art and achieves significant performance gain over existing RAG methods.
Rewarding What Matters: Step-by-Step Reinforcement Learning for Task-Oriented Dialogue
Du, Huifang, Li, Shuqin, Wu, Minghao, Feng, Xuejing, Li, Yuan-Fang, Wang, Haofen
Reinforcement learning (RL) is a powerful approach to enhance task-oriented dialogue (TOD) systems. However, existing RL methods tend to mainly focus on generation tasks, such as dialogue policy learning (DPL) or response generation (RG), while neglecting dialogue state tracking (DST) for understanding. This narrow focus limits the systems to achieve globally optimal performance by overlooking the interdependence between understanding and generation. Additionally, RL methods face challenges with sparse and delayed rewards, which complicates training and optimization. To address these issues, we extend RL into both understanding and generation tasks by introducing step-by-step rewards throughout the token generation. The understanding reward increases as more slots are correctly filled in DST, while the generation reward grows with the accurate inclusion of user requests. Our approach provides a balanced optimization aligned with task completion. Experimental results demonstrate that our approach effectively enhances the performance of TOD systems and achieves new state-of-the-art results on three widely used datasets, including MultiWOZ2.0, MultiWOZ2.1, and In-Car. Our approach also shows superior few-shot ability in low-resource settings compared to current models.
The neural correlates of logical-mathematical symbol systems processing resemble that of spatial cognition more than natural language processing
Li, Yuannan, Xu, Shan, Liu, Jia
The ability to manipulate logical-mathematical symbols (LMS), encompassing tasks such as calculation, reasoning, and programming, is a cognitive skill arguably unique to humans. Considering the relatively recent emergence of this ability in human evolutionary history, it has been suggested that LMS processing may build upon more fundamental cognitive systems, possibly through neuronal recycling. Previous studies have pinpointed two primary candidates, natural language processing and spatial cognition. Existing comparisons between these domains largely relied on task-level comparison, which may be confounded by task idiosyncrasy. The present study instead compared the neural correlates at the domain level with both automated meta-analysis and synthesized maps based on three representative LMS tasks, reasoning, calculation, and mental programming. Our results revealed a more substantial cortical overlap between LMS processing and spatial cognition, in contrast to language processing. Furthermore, in regions activated by both spatial and language processing, the multivariate activation pattern for LMS processing exhibited greater multivariate similarity to spatial cognition than to language processing. A hierarchical clustering analysis further indicated that typical LMS tasks were indistinguishable from spatial cognition tasks at the neural level, suggesting an inherent connection between these two cognitive processes. Taken together, our findings support the hypothesis that spatial cognition is likely the basis of LMS processing, which may shed light on the limitations of large language models in logical reasoning, particularly those trained exclusively on textual data without explicit emphasis on spatial content.
Cultural Conditioning or Placebo? On the Effectiveness of Socio-Demographic Prompting
Mukherjee, Sagnik, Adilazuarda, Muhammad Farid, Sitaram, Sunayana, Bali, Kalika, Aji, Alham Fikri, Choudhury, Monojit
Socio-demographic prompting is a commonly employed approach to study cultural biases in LLMs as well as for aligning models to certain cultures. In this paper, we systematically probe four LLMs (Llama 3, Mistral v0.2, GPT-3.5 Turbo and GPT-4) with prompts that are conditioned on culturally sensitive and non-sensitive cues, on datasets that are supposed to be culturally sensitive (EtiCor and CALI) or neutral (MMLU and ETHICS). We observe that all models except GPT-4 show significant variations in their responses on both kinds of datasets for both kinds of prompts, casting doubt on the robustness of the culturally-conditioned prompting as a method for eliciting cultural bias in models or as an alignment strategy. The work also calls rethinking the control experiment design to tease apart the cultural conditioning of responses from "placebo effect", i.e., random perturbations of model responses due to arbitrary tokens in the prompt.
Does Object Grounding Really Reduce Hallucination of Large Vision-Language Models?
Geigle, Gregor, Timofte, Radu, Glavaš, Goran
Large vision-language models (LVLMs) have recently dramatically pushed the state of the art in image captioning and many image understanding tasks (e.g., visual question answering). LVLMs, however, often \textit{hallucinate} and produce captions that mention concepts that cannot be found in the image. These hallucinations erode the trustworthiness of LVLMs and are arguably among the main obstacles to their ubiquitous adoption. Recent work suggests that addition of grounding objectives -- those that explicitly align image regions or objects to text spans -- reduces the amount of LVLM hallucination. Although intuitive, this claim is not empirically justified as the reduction effects have been established, we argue, with flawed evaluation protocols that (i) rely on data (i.e., MSCOCO) that has been extensively used in LVLM training and (ii) measure hallucination via question answering rather than open-ended caption generation. In this work, in contrast, we offer the first systematic analysis of the effect of fine-grained object grounding on LVLM hallucination under an evaluation protocol that more realistically captures LVLM hallucination in open generation. Our extensive experiments over three backbone LLMs reveal that grounding objectives have little to no effect on object hallucination in open caption generation.
LiveMind: Low-latency Large Language Models with Simultaneous Inference
Chen, Chuangtao, Zhang, Grace Li, Yin, Xunzhao, Zhuo, Cheng, Schlichtmann, Ulf, Li, Bing
In this paper, we introduce a novel low-latency inference framework for large language models (LLMs) inference which enables LLMs to perform inferences with incomplete prompts. By reallocating computational processes to prompt input phase, we achieve a substantial reduction in latency, thereby significantly enhancing the interactive experience for users of LLMs. The framework adeptly manages the visibility of the streaming prompt to the model, allowing it to infer from incomplete prompts or await additional prompts. Compared with traditional inference methods that utilize complete prompts, our approach demonstrates an average reduction of 59% in response latency on the MMLU-Pro dataset, while maintaining comparable accuracy. Additionally, our framework facilitates collaborative inference and output across different models. By employing an LLM for inference and a small language model (SLM) for output, we achieve an average 68% reduction in response latency, alongside a 5.5% improvement in accuracy on the MMLU-Pro dataset compared with the SLM baseline. For long prompts exceeding 20 sentences, the response latency can be reduced by up to 93%.