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 Large Language Model


Free and Customizable Code Documentation with LLMs: A Fine-Tuning Approach

arXiv.org Artificial Intelligence

Automated documentation of programming source code is a challenging task with significant practical and scientific implications for the developer community. We present a large language model (LLM)-based application that developers can use as a support tool to generate basic documentation for any publicly available repository. Over the last decade, several papers have been written on generating documentation for source code using neural network architectures. With the recent advancements in LLM technology, some open-source applications have been developed to address this problem. However, these applications typically rely on the OpenAI APIs, which incur substantial financial costs, particularly for large repositories. Moreover, none of these open-source applications offer a fine-tuned model or features to enable users to fine-tune. Additionally, finding suitable data for fine-tuning is often challenging. Our application addresses these issues which is available at https://pypi.org/project/readme-ready/.


Text Is Not All You Need: Multimodal Prompting Helps LLMs Understand Humor

arXiv.org Artificial Intelligence

While Large Language Models (LLMs) have demonstrated impressive natural language understanding capabilities across various text-based tasks, understanding humor has remained a persistent challenge. Humor is frequently multimodal, relying on phonetic ambiguity, rhythm and timing to convey meaning. In this study, we explore a simple multimodal prompting approach to humor understanding and explanation. We present an LLM with both the text and the spoken form of a joke, generated using an off-the-shelf text-to-speech (TTS) system. Using multimodal cues improves the explanations of humor compared to textual prompts across all tested datasets.


BIGCity: A Universal Spatiotemporal Model for Unified Trajectory and Traffic State Data Analysis

arXiv.org Artificial Intelligence

Typical dynamic ST data includes trajectory data (representing individual-level mobility) and traffic state data (representing population-level mobility). Traditional studies often treat trajectory and traffic state data as distinct, independent modalities, each tailored to specific tasks within a single modality. However, real-world applications, such as navigation apps, require joint analysis of trajectory and traffic state data. Treating these data types as two separate domains can lead to suboptimal model performance. Although recent advances in ST data pre-training and ST foundation models aim to develop universal models for ST data analysis, most existing models are "multi-task, solo-data modality" (MTSM), meaning they can handle multiple tasks within either trajectory data or traffic state data, but not both simultaneously. To address this gap, this paper introduces BIGCity, the first multi-task, multi-data modality (MTMD) model for ST data analysis. The model targets two key challenges in designing an MTMD ST model: (1) unifying the representations of different ST data modalities, and (2) unifying heterogeneous ST analysis tasks. To overcome the first challenge, BIGCity introduces a novel ST-unit that represents both trajectories and traffic states in a unified format. Additionally, for the second challenge, BIGCity adopts a tunable large model with ST task-oriented prompt, enabling it to perform a range of heterogeneous tasks without the need for fine-tuning. Extensive experiments on real-world datasets demonstrate that BIGCity achieves state-of-the-art performance across 8 tasks, outperforming 18 baselines. To the best of our knowledge, BIGCity is the first model capable of handling both trajectories and traffic states for diverse heterogeneous tasks. Our code are available at https://github.com/bigscity/BIGCity


STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft

arXiv.org Artificial Intelligence

Recently, the STEVE-1 approach has been introduced as a method for training generative agents to follow instructions in the form of latent CLIP embeddings. In this work, we present a methodology to extend the control modalities by learning a mapping from new input modalities to the latent goal space of the agent. We apply our approach to the challenging Minecraft domain, and extend the goal conditioning to include the audio modality. The resulting audio-conditioned agent is able to perform on a comparable level to the original text-conditioned and visual-conditioned agents. Specifically, we create an Audio-Video CLIP foundation model for Minecraft and an audio prior network which together map audio samples to the latent goal space of the STEVE-1 policy. Additionally, we highlight the tradeoffs that occur when conditioning on different modalities. Our training code, evaluation code, and Audio-Video CLIP foundation model for Minecraft are made open-source to help foster further research into multi-modal generalist sequential decision-making agents.


Lightweight Contenders: Navigating Semi-Supervised Text Mining through Peer Collaboration and Self Transcendence

arXiv.org Artificial Intelligence

The semi-supervised learning (SSL) strategy in lightweight models requires reducing annotated samples and facilitating cost-effective inference. However, the constraint on model parameters, imposed by the scarcity of training labels, limits the SSL performance. In this paper, we introduce PS-NET, a novel framework tailored for semi-supervised text mining with lightweight models. PS-NET incorporates online distillation to train lightweight student models by imitating the Teacher model. It also integrates an ensemble of student peers that collaboratively instruct each other. Additionally, PS-NET implements a constant adversarial perturbation schema to further self-augmentation by progressive generalizing. Our PS-NET, equipped with a 2-layer distilled BERT, exhibits notable performance enhancements over SOTA lightweight SSL frameworks of FLiText and DisCo in SSL text classification with extremely rare labelled data.


SAUP: Situation Awareness Uncertainty Propagation on LLM Agent

arXiv.org Artificial Intelligence

Large language models (LLMs) integrated into multistep agent systems enable complex decision-making processes across various applications. However, their outputs often lack reliability, making uncertainty estimation crucial. Existing uncertainty estimation methods primarily focus on final-step outputs, which fail to account for cumulative uncertainty over the multistep decision-making process and the dynamic interactions between agents and their environments. To address these limitations, we propose SAUP (Situation Awareness Uncertainty Propagation), a novel framework that propagates uncertainty through each step of an LLM-based agent's reasoning process. SAUP incorporates situational awareness by assigning situational weights to each step's uncertainty during the propagation. Our method, compatible with various one-step uncertainty estimation techniques, provides a comprehensive and accurate uncertainty measure. Extensive experiments on benchmark datasets demonstrate that SAUP significantly outperforms existing state-of-the-art methods, achieving up to 20% improvement in AUROC.


LVLM-COUNT: Enhancing the Counting Ability of Large Vision-Language Models

arXiv.org Artificial Intelligence

Counting is a fundamental skill for various visual tasks in real-life applications, requiring both object recognition and robust counting capabilities. Despite their advanced visual perception, large vision-language models (LVLMs) struggle with counting tasks, especially when the number of objects exceeds those commonly encountered during training. We enhance LVLMs' counting abilities using a divide-and-conquer approach, breaking counting problems into sub-counting tasks. Unlike prior methods, which do not generalize well to counting datasets on which they have not been trained, our method performs well on new datasets without any additional training or fine-tuning. We demonstrate that our approach enhances counting capabilities across various datasets and benchmarks.


Improving Multimodal LLMs Ability In Geometry Problem Solving, Reasoning, And Multistep Scoring

arXiv.org Artificial Intelligence

This paper presents GPSM4K, a comprehensive geometry multimodal dataset tailored to augment the problem-solving capabilities of Large Vision Language Models (LVLMs). GPSM4K encompasses 2157 multimodal question-answer pairs manually extracted from mathematics textbooks spanning grades 7-12 and is further augmented to 5340 problems, consisting of both numerical and theorem-proving questions. In contrast to PGPS9k, Geometry3K, and Geo170K which feature only objective-type questions, GPSM4K offers detailed step-by-step solutions in a consistent format, facilitating a comprehensive evaluation of problem-solving approaches. This dataset serves as an excellent benchmark for assessing the geometric reasoning capabilities of LVLMs. Evaluation of our test set shows that there is scope for improvement needed in open-source language models in geometry problem-solving. Finetuning on our training set increases the geometry problem-solving capabilities of models. Further, We also evaluate the effectiveness of techniques such as image captioning and Retrieval Augmentation generation (RAG) on model performance. We leveraged LLM to automate the task of final answer evaluation by providing ground truth and predicted solutions. This research will help to assess and improve the geometric reasoning capabilities of LVLMs.


Does chat change LLM's mind? Impact of Conversation on Psychological States of LLMs

arXiv.org Artificial Intelligence

The recent growth of large language models (LLMs) has enabled more authentic, human-centered interactions through multi-agent systems. However, investigation into how conversations affect the psychological states of LLMs is limited, despite the impact of these states on the usability of LLM-based systems. In this study, we explored whether psychological states change during multi-agent interactions, focusing on the effects of conversation depth, topic, and speaker. We experimentally investigated the behavior of 10 LLMs in open-domain conversations. We employed 14 questionnaires and a topic-analysis method to examine the behavior of LLMs across four aspects: personality, interpersonal relationships, motivation, and emotion. The results revealed distinct psychological trends influenced by conversation depth and topic, with significant variations observed between different LLM families and parameter sizes.


Linear Probe Penalties Reduce LLM Sycophancy

arXiv.org Artificial Intelligence

Large language models (LLMs) are often sycophantic, prioritizing agreement with their users over accurate or objective statements. This problematic behavior becomes more pronounced during reinforcement learning from human feedback (RLHF), an LLM fine-tuning stage intended to align model outputs with human values. Instead of increasing accuracy and reliability, the reward model learned from RLHF often rewards sycophancy. We develop a linear probing method to identify and penalize markers of sycophancy within the reward model, producing rewards that discourage sycophantic behavior. Our experiments show that constructing and optimizing against this surrogate reward function reduces sycophantic behavior in multiple open-source LLMs. Our results suggest a generalizable methodology for reducing unwanted LLM behaviors that are not sufficiently disincentivized by RLHF fine-tuning.