Large Language Model
Uncertainty in Action: Confidence Elicitation in Embodied Agents
Yu, Tianjiao, Shah, Vedant, Wahed, Muntasir, Nguyen, Kiet A., Juvekar, Adheesh, August, Tal, Lourentzou, Ismini
Expressing confidence is challenging for embodied agents navigating dynamic multimodal environments, where uncertainty arises from both perception and decision-making processes. We present the first work investigating embodied confidence elicitation in open-ended multimodal environments. We introduce Elicitation Policies, which structure confidence assessment across inductive, deductive, and abductive reasoning, along with Execution Policies, which enhance confidence calibration through scenario reinterpretation, action sampling, and hypothetical reasoning. Evaluating agents in calibration and failure prediction tasks within the Minecraft environment, we show that structured reasoning approaches, such as Chain-of-Thoughts, improve confidence calibration. However, our findings also reveal persistent challenges in distinguishing uncertainty, particularly under abductive settings, underscoring the need for more sophisticated embodied confidence elicitation methods.
NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models
Albaba, Mert, Li, Chenhao, Diomataris, Markos, Taheri, Omid, Krause, Andreas, Black, Michael
Acquiring physically plausible motor skills across diverse and unconventional morphologies-including humanoid robots, quadrupeds, and animals-is essential for advancing character simulation and robotics. Traditional methods, such as reinforcement learning (RL) are task- and body-specific, require extensive reward function engineering, and do not generalize well. Imitation learning offers an alternative but relies heavily on high-quality expert demonstrations, which are difficult to obtain for non-human morphologies. Video diffusion models, on the other hand, are capable of generating realistic videos of various morphologies, from humans to ants. Leveraging this capability, we propose a data-independent approach for skill acquisition that learns 3D motor skills from 2D-generated videos, with generalization capability to unconventional and non-human forms. Specifically, we guide the imitation learning process by leveraging vision transformers for video-based comparisons by calculating pair-wise distance between video embeddings. Along with video-encoding distance, we also use a computed similarity between segmented video frames as a guidance reward. We validate our method on locomotion tasks involving unique body configurations. In humanoid robot locomotion tasks, we demonstrate that 'No-data Imitation Learning' (NIL) outperforms baselines trained on 3D motion-capture data. Our results highlight the potential of leveraging generative video models for physically plausible skill learning with diverse morphologies, effectively replacing data collection with data generation for imitation learning.
Transformers without Normalization
Zhu, Jiachen, Chen, Xinlei, He, Kaiming, LeCun, Yann, Liu, Zhuang
Normalization layers are ubiquitous in modern neural networks and have long been considered essential. This work demonstrates that Transformers without normalization can achieve the same or better performance using a remarkably simple technique. We introduce Dynamic Tanh (DyT), an element-wise operation $DyT($x$) = \tanh(\alpha $x$)$, as a drop-in replacement for normalization layers in Transformers. DyT is inspired by the observation that layer normalization in Transformers often produces tanh-like, $S$-shaped input-output mappings. By incorporating DyT, Transformers without normalization can match or exceed the performance of their normalized counterparts, mostly without hyperparameter tuning. We validate the effectiveness of Transformers with DyT across diverse settings, ranging from recognition to generation, supervised to self-supervised learning, and computer vision to language models. These findings challenge the conventional understanding that normalization layers are indispensable in modern neural networks, and offer new insights into their role in deep networks.
DriveLMM-o1: A Step-by-Step Reasoning Dataset and Large Multimodal Model for Driving Scenario Understanding
Ishaq, Ayesha, Lahoud, Jean, More, Ketan, Thawakar, Omkar, Thawkar, Ritesh, Dissanayake, Dinura, Ahsan, Noor, Li, Yuhao, Khan, Fahad Shahbaz, Cholakkal, Hisham, Laptev, Ivan, Anwer, Rao Muhammad, Khan, Salman
While large multimodal models (LMMs) have demonstrated strong performance across various Visual Question Answering (VQA) tasks, certain challenges require complex multi-step reasoning to reach accurate answers. One particularly challenging task is autonomous driving, which demands thorough cognitive processing before decisions can be made. In this domain, a sequential and interpretive understanding of visual cues is essential for effective perception, prediction, and planning. Nevertheless, common VQA benchmarks often focus on the accuracy of the final answer while overlooking the reasoning process that enables the generation of accurate responses. Moreover, existing methods lack a comprehensive framework for evaluating step-by-step reasoning in realistic driving scenarios. To address this gap, we propose DriveLMM-o1, a new dataset and benchmark specifically designed to advance step-wise visual reasoning for autonomous driving. Our benchmark features over 18k VQA examples in the training set and more than 4k in the test set, covering diverse questions on perception, prediction, and planning, each enriched with step-by-step reasoning to ensure logical inference in autonomous driving scenarios. We further introduce a large multimodal model that is fine-tuned on our reasoning dataset, demonstrating robust performance in complex driving scenarios. In addition, we benchmark various open-source and closed-source methods on our proposed dataset, systematically comparing their reasoning capabilities for autonomous driving tasks. Our model achieves a +7.49% gain in final answer accuracy, along with a 3.62% improvement in reasoning score over the previous best open-source model. Our framework, dataset, and model are available at https://github.com/ayesha-ishaq/DriveLMM-o1.
Unveiling the Mathematical Reasoning in DeepSeek Models: A Comparative Study of Large Language Models
Jahin, Afrar, Zidan, Arif Hassan, Bao, Yu, Liang, Shizhe, Liu, Tianming, Zhang, Wei
With the rapid evolution of Artificial Intelligence (AI), Large Language Models (LLMs) have reshaped the frontiers of various fields, spanning healthcare, public health, engineering, science, agriculture, education, arts, humanities, and mathematical reasoning. Among these advancements, DeepSeek models have emerged as noteworthy contenders, demonstrating promising capabilities that set them apart from their peers. While previous studies have conducted comparative analyses of LLMs, few have delivered a comprehensive evaluation of mathematical reasoning across a broad spectrum of LLMs. In this work, we aim to bridge this gap by conducting an in-depth comparative study, focusing on the strengths and limitations of DeepSeek models in relation to their leading counterparts. In particular, our study systematically evaluates the mathematical reasoning performance of two DeepSeek models alongside five prominent LLMs across three independent benchmark datasets. The findings reveal several key insights: 1). DeepSeek-R1 consistently achieved the highest accuracy on two of the three datasets, demonstrating strong mathematical reasoning capabilities. 2). The distilled variant of LLMs significantly underperformed compared to its peers, highlighting potential drawbacks in using distillation techniques. 3). In terms of response time, Gemini 2.0 Flash demonstrated the fastest processing speed, outperforming other models in efficiency, which is a crucial factor for real-time applications. Beyond these quantitative assessments, we delve into how architecture, training, and optimization impact LLMs' mathematical reasoning. Moreover, our study goes beyond mere performance comparison by identifying key areas for future advancements in LLM-driven mathematical reasoning. This research enhances our understanding of LLMs' mathematical reasoning and lays the groundwork for future advancements
Radar: Fast Long-Context Decoding for Any Transformer
Hao, Yongchang, Zhai, Mengyao, Hajimirsadeghi, Hossein, Hosseini, Sepidehsadat, Tung, Frederick
Transformer models have demonstrated exceptional performance across a wide range of applications. Though forming the foundation of Transformer models, the dot-product attention does not scale well to long-context data since its time requirement grows quadratically with context length. In this work, we propose Radar, a training-free approach that accelerates inference by dynamically searching for the most important context tokens. For any pre-trained Transformer, Radar can reduce the decoding time complexity without training or heuristically evicting tokens. Moreover, we provide theoretical justification for our approach, demonstrating that Radar can reliably identify the most important tokens with high probability. We conduct extensive comparisons with the previous methods on a wide range of tasks. The results demonstrate that Radar achieves the state-of-the-art performance across different architectures with reduced time complexity, offering a practical solution for efficient long-context processing of Transformers. The code is publicly available at https://github.com/BorealisAI/ In particular, Transformer models take each input as a sequence of tokens and compute the embedding of each token for downstream tasks. Among all components, the dot-product attention has been shown to be critical to the success of Transformer models (Choromanski et al., 2021). It not only enables parallel computation of sequences during training (Vyas et al., 2020), but also provides a high-quality method for sequence modeling (Sanford et al., 2023). Despite being at the core of Transformer models, the dot-product attention is not ideal for long-context data: the time to process each token increases with context lengths, significantly slowing down the throughput on long-context data. Moreover, the maximum context length is limited during training, resulting in an inability to perform inference on long-context tasks. Y et, many real-world applications are naturally long-context (Tay et al., 2021; Beltagy et al., 2020; Wu et al., 2024). For example, a code file could have more than 10K tokens (Lozhkov et al., 2024; Kocetkov et al., 2022).
ASIDE: Architectural Separation of Instructions and Data in Language Models
Zverev, Egor, Kortukov, Evgenii, Panfilov, Alexander, Tabesh, Soroush, Volkova, Alexandra, Lapuschkin, Sebastian, Samek, Wojciech, Lampert, Christoph H.
Despite their remarkable performance, large language models lack elementary safety features, and this makes them susceptible to numerous malicious attacks. In particular, previous work has identified the absence of an intrinsic separation between instructions and data as a root cause for the success of prompt injection attacks. In this work, we propose an architectural change, ASIDE, that allows the model to clearly separate between instructions and data by using separate embeddings for them. Instead of training the embeddings from scratch, we propose a method to convert an existing model to ASIDE form by using two copies of the original model's embeddings layer, and applying an orthogonal rotation to one of them. We demonstrate the effectiveness of our method by showing (1) highly increased instruction-data separation scores without a loss in model capabilities and (2) competitive results on prompt injection benchmarks, even without dedicated safety training. Additionally, we study the working mechanism behind our method through an analysis of model representations. Large language models (LLMs) are commonly associated with interactive open-ended chat applications, such as ChatGPT. However, in many practical applications LLMs are integrated as a component into larger software systems. Their rich natural language understanding abilities allow them to be used for text analysis and generation, translation, document summarization, or information retrieval (Zhao et al., 2023). In all of these scenarios, the system is given instructions, for example as a system prompt, and data, for example, a user input or an uploaded document. These two forms of input play different roles: the instruction should be executed, determining the behavior of the model. The data should be processed, i.e., transformed to become the output of the system.
Language Models, Graph Searching, and Supervision Adulteration: When More Supervision is Less and How to Make More More
This work concerns the path-star task, a minimal example of searching over a graph. The graph, $G$, is star-shaped with $D$ arms radiating from a start node, $s$. A language model (LM) is given $G$, $s$, and a target node $t$, which ends one of the arms and is tasked with generating the arm containing $t$. The minimal nature of this task means only a single choice needs to be made: which of the $D$ arms contains $t$? Decoder-only LMs fail to solve this elementary task above $1/D$ chance due to a learned shortcut that absorbs training supervision. We show how this pathology is caused by excess supervision and we present a series of solutions demonstrating that the task is solvable via decoder-only LMs. We find that the task's minimal nature causes its difficulty, as it prevents task decomposition. Our solutions provide insight into the pathology and its implications for LMs trained via next-token prediction.
The Impact of Item-Writing Flaws on Difficulty and Discrimination in Item Response Theory
Schmucker, Robin, Moore, Steven
High-quality test items are essential for educational assessments, particularly within Item Response Theory (IRT). Traditional validation methods rely on resource-intensive pilot testing to estimate item difficulty and discrimination. More recently, Item-Writing Flaw (IWF) rubrics emerged as a domain-general approach for evaluating test items based on textual features. However, their relationship to IRT parameters remains underexplored. To address this gap, we conducted a study involving over 7,000 multiple-choice questions across various STEM subjects (e.g., math and biology). Using an automated approach, we annotated each question with a 19-criteria IWF rubric and studied relationships to data-driven IRT parameters. Our analysis revealed statistically significant links between the number of IWFs and IRT difficulty and discrimination parameters, particularly in life and physical science domains. We further observed how specific IWF criteria can impact item quality more and less severely (e.g., negative wording vs. implausible distractors). Overall, while IWFs are useful for predicting IRT parameters--particularly for screening low-difficulty MCQs--they cannot replace traditional data-driven validation methods. Our findings highlight the need for further research on domain-general evaluation rubrics and algorithms that understand domain-specific content for robust item validation.
PiSA: A Self-Augmented Data Engine and Training Strategy for 3D Understanding with Large Models
Guo, Zilu, Lin, Hongbin, Yuan, Zhihao, Zheng, Chaoda, Qiu, Pengshuo, Jiang, Dongzhi, Zhang, Renrui, Feng, Chun-Mei, Li, Zhen
3D Multimodal Large Language Models (MLLMs) have recently made substantial advancements. However, their potential remains untapped, primarily due to the limited quantity and suboptimal quality of 3D datasets. Current approaches attempt to transfer knowledge from 2D MLLMs to expand 3D instruction data, but still face modality and domain gaps. To this end, we introduce PiSA-Engine (Point-Self-Augmented-Engine), a new framework for generating instruction point-language datasets enriched with 3D spatial semantics. We observe that existing 3D MLLMs offer a comprehensive understanding of point clouds for annotation, while 2D MLLMs excel at cross-validation by providing complementary information. By integrating holistic 2D and 3D insights from off-the-shelf MLLMs, PiSA-Engine enables a continuous cycle of high-quality data generation. We select PointLLM as the baseline and adopt this co-evolution training framework to develop an enhanced 3D MLLM, termed PointLLM-PiSA. Additionally, we identify limitations in previous 3D benchmarks, which often feature coarse language captions and insufficient category diversity, resulting in inaccurate evaluations. To address this gap, we further introduce PiSA-Bench, a comprehensive 3D benchmark covering six key aspects with detailed and diverse labels. Experimental results demonstrate PointLLM-PiSA's state-of-the-art performance in zero-shot 3D object captioning and generative classification on our PiSA-Bench, achieving significant improvements of 46.45% (+8.33%) and 63.75% (+16.25%), respectively. We will release the code, datasets, and benchmark.