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InPO: Inversion Preference Optimization with Reparametrized DDIM for Efficient Diffusion Model Alignment

arXiv.org Artificial Intelligence

Without using explicit reward, direct preference optimization (DPO) employs paired human preference data to fine-tune generative models, a method that has garnered considerable attention in large language models (LLMs). However, exploration of aligning text-to-image (T2I) diffusion models with human preferences remains limited. In comparison to supervised fine-tuning, existing methods that align diffusion model suffer from low training efficiency and subpar generation quality due to the long Markov chain process and the intractability of the reverse process. To address these limitations, we introduce DDIM-InPO, an efficient method for direct preference alignment of diffusion models. Our approach conceptualizes diffusion model as a single-step generative model, allowing us to fine-tune the outputs of specific latent variables selectively. In order to accomplish this objective, we first assign implicit rewards to any latent variable directly via a reparameterization technique. Then we construct an Inversion technique to estimate appropriate latent variables for preference optimization. This modification process enables the diffusion model to only fine-tune the outputs of latent variables that have a strong correlation with the preference dataset. Experimental results indicate that our DDIM-InPO achieves state-of-the-art performance with just 400 steps of fine-tuning, surpassing all preference aligning baselines for T2I diffusion models in human preference evaluation tasks.


Distil-xLSTM: Learning Attention Mechanisms through Recurrent Structures

arXiv.org Artificial Intelligence

The current era of Natural Language Processing (NLP) is dominated by Transformer models. However, novel architectures relying on recurrent mechanisms, such as xLSTM and Mamba, have been proposed as alternatives to attention-based models. Although computation is done differently than with the attention mechanism mechanism, these recurrent models yield good results and sometimes even outperform state-of-the-art attention-based models. In this work, we propose Distil-xLSTM, an xLSTM-based Small Language Model (SLM) trained by distilling knowledge from a Large Language Model (LLM) that shows promising results while being compute and scale efficient. Our Distil-xLSTM focuses on approximating a transformer-based model attention parametrization using its recurrent sequence mixing components and shows good results with minimal training.


Global-Local Tree Search for Language Guided 3D Scene Generation

arXiv.org Artificial Intelligence

Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .


Teaching LLMs for Step-Level Automatic Math Correction via Reinforcement Learning

arXiv.org Artificial Intelligence

Automatic math correction aims to check students' solutions to mathematical problems via artificial intelligence technologies. Most existing studies focus on judging the final answer at the problem level, while they ignore detailed feedback on each step in a math problem-solving process, which requires abilities of semantic understanding and reasoning. In this paper, we propose a reinforcement learning (RL)-based method to boost large language model (LLM) for step-level automatic math correction, named StepAMC. Particularly, we convert the step-level automatic math correction within the text classification task into an RL problem to enhance the reasoning capabilities of LLMs. Then, we design a space-constrained policy network to improve the stability of RL. Then, we introduce a fine-grained reward network to convert the binary human feedback into a continuous value. We conduct extensive experiments over two benchmark datasets and the results show that our model outperforms the eleven strong baselines.


P3Nav: A Unified Framework for Embodied Navigation Integrating Perception, Planning, and Prediction

arXiv.org Artificial Intelligence

In language-guided visual navigation, agents locate target objects in unseen environments using natural language instructions. For reliable navigation in unfamiliar scenes, agents must possess strong perception, planning, and prediction capabilities. Additionally, when agents revisit previously explored areas during long-term navigation, they may retain irrelevant and redundant historical perceptions, leading to suboptimal results. In this work, we introduce \textbf{P3Nav}, a unified framework that integrates \textbf{P}erception, \textbf{P}lanning, and \textbf{P}rediction capabilities through \textbf{Multitask Collaboration} on navigation and embodied question answering (EQA) tasks, thereby enhancing navigation performance. Furthermore, P3Nav employs an \textbf{Adaptive 3D-aware History Sampling} strategy to effectively and efficiently utilize historical observations. By leveraging the large language models (LLM), P3Nav comprehends diverse commands and complex visual scenes, resulting in appropriate navigation actions. P3Nav achieves a 75\% success rate in object goal navigation on the $\mathrm{CHORES}$-$\mathbb{S}$ benchmark, setting a new state-of-the-art performance.


Galaxy Walker: Geometry-aware VLMs For Galaxy-scale Understanding

arXiv.org Artificial Intelligence

Modern vision-language models (VLMs) develop patch embedding and convolution backbone within vector space, especially Euclidean ones, at the very founding. When expanding VLMs to a galaxy scale for understanding astronomical phenomena, the integration of spherical space for planetary orbits and hyperbolic spaces for black holes raises two formidable challenges. a) The current pre-training model is confined to Euclidean space rather than a comprehensive geometric embedding. b) The predominant architecture lacks suitable backbones for anisotropic physical geometries. In this paper, we introduced Galaxy-Walker, a geometry-aware VLM, for the universe-level vision understanding tasks. We proposed the geometry prompt that generates geometry tokens by random walks across diverse spaces on a multi-scale physical graph, along with a geometry adapter that compresses and reshapes the space anisotropy in a mixture-of-experts manner. Extensive experiments demonstrate the effectiveness of our approach, with Galaxy-Walker achieving state-of-the-art performance in both galaxy property estimation ($R^2$ scores up to $0.91$) and morphology classification tasks (up to $+0.17$ F1 improvement in challenging features), significantly outperforming both domain-specific models and general-purpose VLMs.


On the Perception Bottleneck of VLMs for Chart Understanding

arXiv.org Artificial Intelligence

Chart understanding requires models to effectively analyze and reason about numerical data, textual elements, and complex visual components. Our observations reveal that the perception capabilities of existing large vision-language models (LVLMs) constitute a critical bottleneck in this process. In this study, we delve into this perception bottleneck by decomposing it into two components: the vision encoder bottleneck, where the visual representation may fail to encapsulate the correct information, and the extraction bottleneck, where the language model struggles to extract the necessary information from the provided visual representations. Through comprehensive experiments, we find that (1) the information embedded within visual representations is substantially richer than what is typically captured by linear extractors, such as the widely used retrieval accuracy metric; (2) While instruction tuning effectively enhances the extraction capability of LVLMs, the vision encoder remains a critical bottleneck, demanding focused attention and improvement. Therefore, we further enhance the visual encoder to mitigate the vision encoder bottleneck under a contrastive learning framework. Empirical results demonstrate that our approach significantly mitigates the perception bottleneck and improves the ability of LVLMs to comprehend charts. Code is publicly available at https://github.com/hkust-nlp/Vision4Chart.


ModiGen: A Large Language Model-Based Workflow for Multi-Task Modelica Code Generation

arXiv.org Artificial Intelligence

Modelica is a widely adopted language for simulating complex physical systems, yet effective model creation and optimization require substantial domain expertise. Although large language models (LLMs) have demonstrated promising capabilities in code generation, their application to modeling remains largely unexplored. To address this gap, we have developed benchmark datasets specifically designed to evaluate the performance of LLMs in generating Modelica component models and test cases. Our evaluation reveals substantial limitations in current LLMs, as the generated code often fails to simulate successfully. To overcome these challenges, we propose a specialized workflow that integrates supervised fine-tuning, graph retrieval-augmented generation, and feedback optimization to improve the accuracy and reliability of Modelica code generation. The evaluation results demonstrate significant performance gains: the maximum improvement in pass@1 reached 0.3349 for the component generation task and 0.2457 for the test case generation task. This research underscores the potential of LLMs to advance intelligent modeling tools and offers valuable insights for future developments in system modeling and engineering applications.


MetaSpatial: Reinforcing 3D Spatial Reasoning in VLMs for the Metaverse

arXiv.org Artificial Intelligence

We present MetaSpatial, the first reinforcement learning (RL)-based framework designed to enhance 3D spatial reasoning in vision-language models (VLMs), enabling real-time 3D scene generation without the need for hard-coded optimizations. MetaSpatial addresses two core challenges: (i) the lack of internalized 3D spatial reasoning in VLMs, which limits their ability to generate realistic layouts, and (ii) the inefficiency of traditional supervised fine-tuning (SFT) for layout generation tasks, as perfect ground truth annotations are unavailable. Our key innovation is a multi-turn RL-based optimization mechanism that integrates physics-aware constraints and rendered image evaluations, ensuring generated 3D layouts are coherent, physically plausible, and aesthetically consistent. Methodologically, MetaSpatial introduces an adaptive, iterative reasoning process, where the VLM refines spatial arrangements over multiple turns by analyzing rendered outputs, improving scene coherence progressively. Empirical evaluations demonstrate that MetaSpatial significantly enhances the spatial consistency and formatting stability of various scale models. Post-training, object placements are more realistic, aligned, and functionally coherent, validating the effectiveness of RL for 3D spatial reasoning in metaverse, AR/VR, digital twins, and game development applications.


From Fragment to One Piece: A Survey on AI-Driven Graphic Design

arXiv.org Artificial Intelligence

This survey provides a comprehensive overview of the advancements in Artificial Intelligence in Graphic Design (AIGD), focusing on integrating AI techniques to support design interpretation and enhance the creative process. We categorize the field into two primary directions: perception tasks, which involve understanding and analyzing design elements, and generation tasks, which focus on creating new design elements and layouts. The survey covers various subtasks, including visual element perception and generation, aesthetic and semantic understanding, layout analysis, and generation. We highlight the role of large language models and multimodal approaches in bridging the gap between localized visual features and global design intent. Despite significant progress, challenges remain to understanding human intent, ensuring interpretability, and maintaining control over multilayered compositions. This survey serves as a guide for researchers, providing information on the current state of AIGD and potential future directions\footnote{https://github.com/zhangtianer521/excellent\_Intelligent\_graphic\_design}.