Large Language Model
Enhancing Ultra-Low-Bit Quantization of Large Language Models Through Saliency-Aware Partial Retraining
The growing use of large language models has raised environmental and economic concerns about their intensity of resource usage during inference. Serving these models to each user requires substantial energy and water for cooling. Model compression techniques like quantization can shrink large language models and make them more resource efficient at the cost of potential performance degradation. Quantization methods compress model size through replacing their high-precision parameters by quantized values of lower precision. Among existing methods, the ApiQ method achieves superior accuracy preservation at minimal memory and time overhead. We investigate two ideas to extend performance in ultra-low-bit quantization beyond ApiQ's level. First, we look into combining existing quantization-aware training techniques with ApiQ's partial training. We show that this does not outperform the baseline ApiQ method with limited training data and frozen weights. This leads to two key insights: (1) The substantial representational capacity that is gained through full retraining is unlikely to be feasible through partial training. (2) This gain may depend on using a large and diverse dataset in quantization-aware training. Second, through a novel approach informed by the two insights, we propose an ultra-low-bit quantization method that builds upon ApiQ and extends its performance without the need for full retraining. This publicly available method relies on a saliency-aware regularization term that prioritizes preserving the most impactful parameters during quantization. Our experiments on LLaMA 7B and 13B benchmarks demonstrate that our method reduces the ApiQ's accuracy degradation by 10.85% and 7.54% respectively. A Python implementation of the proposed quantization method is publicly available on GitHub https://github.com/TokuyuSou/ULB-SAPR.
UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis
Liu, Xinyi, Zhang, Xiaoyi, Zhang, Ziyun, Lu, Yan
Recent advancements in Large Vision-Language Models are accelerating the development of Graphical User Interface (GUI) agents that utilize human-like vision perception capabilities to enhance productivity on digital devices. Compared to approaches predicated on GUI metadata, which are platform-dependent and vulnerable to implementation variations, vision-based approaches offer broader applicability. In this vision-based paradigm, the GUI instruction grounding, which maps user instruction to the location of corresponding element on the given screenshot, remains a critical challenge, particularly due to limited public training dataset and resource-intensive manual instruction data annotation. In this paper, we delve into unexplored challenges in this task including element-to-screen ratio, unbalanced element type, and implicit instruction. To address these challenges, we introduce a large-scale data synthesis pipeline UI-E2I-Synth for generating varying complex instruction datasets using GPT-4o instead of human annotators. Furthermore, we propose a new GUI instruction grounding benchmark UI-I2E-Bench, which is designed to address the limitations of existing benchmarks by incorporating diverse annotation aspects. Our model, trained on the synthesized data, achieves superior performance in GUI instruction grounding, demonstrating the advancements of proposed data synthesis pipeline. The proposed benchmark, accompanied by extensive analyses, provides practical insights for future research in GUI grounding. We will release corresponding artifacts at https://microsoft.github.io/FIVE-UI-Evol/ .
FLOSS: Free Lunch in Open-vocabulary Semantic Segmentation
Benigmim, Yasser, Fahes, Mohammad, Vu, Tuan-Hung, Bursuc, Andrei, de Charette, Raoul
In this paper, we challenge the conventional practice in Open-Vocabulary Semantic Segmentation (OVSS) of using averaged class-wise text embeddings, which are typically obtained by encoding each class name with multiple templates (e.g., a photo of
A taxonomy of epistemic injustice in the context of AI and the case for generative hermeneutical erasure
Epistemic injustice related to AI is a growing concern. In relation to machine learning models, epistemic injustice can have a diverse range of sources, ranging from epistemic opacity, the discriminatory automation of testimonial prejudice, and the distortion of human beliefs via generative AI's hallucinations to the exclusion of the global South in global AI governance, the execution of bureaucratic violence via algorithmic systems, and interactions with conversational artificial agents. Based on a proposed general taxonomy of epistemic injustice, this paper first sketches a taxonomy of the types of epistemic injustice in the context of AI, relying on the work of scholars from the fields of philosophy of technology, political philosophy and social epistemology. Secondly, an additional conceptualization on epistemic injustice in the context of AI is provided: generative hermeneutical erasure. I argue that this injustice the automation of 'epistemicide', the injustice done to epistemic agents in their capacity for collective sense-making through the suppression of difference in epistemology and conceptualization by LLMs. AI systems' 'view from nowhere' epistemically inferiorizes non-Western epistemologies and thereby contributes to the erosion of their epistemic particulars, gradually contributing to hermeneutical erasure. This work's relevance lies in proposal of a taxonomy that allows epistemic injustices to be mapped in the AI domain and the proposal of a novel form of AI-related epistemic injustice.
Voices of Freelance Professional Writers on AI: Limitations, Expectations, and Fears
Ivanova, Anastasiia, Fedorova, Natalia, Tilga, Sergei, Artemova, Ekaterina
The rapid development of AI-driven tools, particularly large language models (LLMs), is reshaping professional writing. Still, key aspects of their adoption such as languages support, ethics, and long-term impact on writers voice and creativity remain underexplored. In this work, we conducted a questionnaire (N = 301) and an interactive survey (N = 36) targeting professional writers regularly using AI. We examined LLM-assisted writing practices across 25+ languages, ethical concerns, and user expectations. The findings of the survey demonstrate important insights, reflecting upon the importance of: LLMs adoption for non-English speakers; the degree of misinformation, domain and style adaptation; usability and key features of LLMs. These insights can guide further development, benefiting both writers and a broader user base.
Don't Lag, RAG: Training-Free Adversarial Detection Using RAG
Kazoom, Roie, Lapid, Raz, Sipper, Moshe, Hadar, Ofer
Adversarial patch attacks pose a major threat to vision systems by embedding localized perturbations that mislead deep models. Traditional defense methods often require retraining or fine-tuning, making them impractical for real-world deployment. We propose a training-free Visual Retrieval-Augmented Generation (VRAG) framework that integrates Vision-Language Models (VLMs) for adversarial patch detection. By retrieving visually similar patches and images that resemble stored attacks in a continuously expanding database, VRAG performs generative reasoning to identify diverse attack types, all without additional training or fine-tuning. We extensively evaluate open-source large-scale VLMs, including Qwen-VL-Plus, Qwen2.5-VL-72B, and UI-TARS-72B-DPO, alongside Gemini-2.0, a closed-source model. Notably, the open-source UI-TARS-72B-DPO model achieves up to 95 percent classification accuracy, setting a new state-of-the-art for open-source adversarial patch detection. Gemini-2.0 attains the highest overall accuracy, 98 percent, but remains closed-source. Experimental results demonstrate VRAG's effectiveness in identifying a variety of adversarial patches with minimal human annotation, paving the way for robust, practical defenses against evolving adversarial patch attacks.
Human-Level Competitive Pokรฉmon via Scalable Offline Reinforcement Learning with Transformers
Grigsby, Jake, Xie, Yuqi, Sasek, Justin, Zheng, Steven, Zhu, Yuke
Competitive Pokรฉmon Singles (CPS) is a popular strategy game where players learn to exploit their opponent based on imperfect information in battles that can last more than one hundred stochastic turns. AI research in CPS has been led by heuristic tree search and online self-play, but the game may also create a platform to study adaptive policies trained offline on large datasets. We develop a pipeline to reconstruct the first-person perspective of an agent from logs saved from the third-person perspective of a spectator, thereby unlocking a dataset of real human battles spanning more than a decade that grows larger every day. This dataset enables a black-box approach where we train large sequence models to adapt to their opponent based solely on their input trajectory while selecting moves without explicit search of any kind. We study a progression from imitation learning to offline RL and offline fine-tuning on self-play data in the hardcore competitive setting of Pokรฉmon's four oldest (and most partially observed) game generations. The resulting agents outperform a recent LLM Agent approach and a strong heuristic search engine. While playing anonymously in online battles against humans, our best agents climb to rankings inside the top 10% of active players. All agent checkpoints, training details, datasets, and baselines are available at https://metamon.tech.
Prompt-Reverse Inconsistency: LLM Self-Inconsistency Beyond Generative Randomness and Prompt Paraphrasing
Ahn, Jihyun Janice, Yin, Wenpeng
While the inconsistency of LLMs is not a novel topic, prior research has predominantly addressed two types of generative inconsistencies: i) Randomness Inconsistency: running the same LLM multiple trials, yielding varying responses; ii) Paraphrase Inconsistency: paraphrased prompts result in different responses from the same LLM. Randomness Inconsistency arises from the inherent randomness due to stochastic sampling in generative models, while Paraphrase Inconsistency is a consequence of the language modeling objectives, where paraphrased prompts alter the distribution of vocabulary logits. This research discovers Prompt-Reverse Inconsistency (PRIN), a new form of LLM self-inconsistency: given a question and a couple of LLM-generated answer candidates, the LLM often has conflicting responses when prompted "Which are correct answers?" and "Which are incorrect answers?". PRIN poses a big concern as it undermines the credibility of LLM-as-a-judge, and suggests a challenge for LLMs to adhere to basic logical rules. We conduct a series of experiments to investigate PRIN, examining the extent of PRIN across different LLMs, methods to mitigate it, potential applications, and its relationship with Randomness Inconsistency and Paraphrase Inconsistency. As the first study to explore PRIN, our findings offer valuable insights into the inner workings of LLMs and contribute to advancing trustworthy AI.
Where to show Demos in Your Prompt: A Positional Bias of In-Context Learning
In-context learning (ICL) is a critical emerging capability of large language models (LLMs), enabling few-shot learning during inference by including a few demonstrations (demos) in the prompt. However, it has been found that ICL's performance can be sensitive to the choices of demos and their order. This paper investigates an unexplored new positional bias of ICL for the first time: we observe that the predictions and accuracy can drift drastically when the positions of demos, the system prompt, and the user message in LLM input are varied. We refer to this bias as DEMOS' POSITION IN PROMPT (DPP) bias. We design a systematic evaluation pipeline to study this type of positional bias across classification, question answering, summarization, and reasoning tasks. We introduce two metrics, ACCURACY-CHANGE and PREDICTION-CHANGE, to quantify net gains and output volatility induced by changes in the demos' position. Extensive experiments on ten LLMs from four open-source model families (QWEN, LLAMA3, MISTRAL, COHERE) verify that the bias significantly affects their accuracy and predictions: placing demos at the start of the prompt yields the most stable and accurate outputs with gains of up to +6 points. In contrast, placing demos at the end of the user message flips over 30\% of predictions without improving correctness on QA tasks. Smaller models are most affected by this sensitivity, though even large models remain marginally affected on complex tasks.
Quantifying surprise in clinical care: Detecting highly informative events in electronic health records with foundation models
Burkhart, Michael C., Ramadan, Bashar, Solo, Luke, Parker, William F., Beaulieu-Jones, Brett K.
We present a foundation model-derived method to identify highly informative tokens and events in electronic health records. Our approach considers incoming data in the entire context of a patient's hospitalization and so can flag anomalous events that rule-based approaches would consider within a normal range. We demonstrate that the events our model flags are significant for predicting downstream patient outcomes and that a fraction of events identified as carrying little information can safely be dropped. Additionally, we show how informativeness can help interpret the predictions of prognostic models trained on foundation model-derived representations.