Large Language Model
Crucible: Quantifying the Potential of Control Algorithms through LLM Agents
Jia, Lianchen, Li, Chaoyang, Houde, Qian, Huang, Tianchi, Liu, Jiangchuan, Sun, Lifeng
Control algorithms in production environments typically require domain experts to tune their parameters and logic for specific scenarios. However, existing research predominantly focuses on algorithmic performance under ideal or default configurations, overlooking the critical aspect of Tuning Potential. To bridge this gap, we introduce Crucible, an agent that employs an LLM-driven, multi-level expert simulation to turn algorithms and defines a formalized metric to quantitatively evaluate their Tuning Potential. We demonstrate Crucible's effectiveness across a wide spectrum of case studies, from classic control tasks to complex computer systems, and validate its findings in a real-world deployment. Our experimental results reveal that Crucible systematically quantifies the tunable space across different algorithms. Furthermore, Crucible provides a new dimension for algorithm analysis and design, which ultimately leads to performance improvements. Our code is available at https://github.com/thu-media/Crucible.
StarBench: A Turn-Based RPG Benchmark for Agentic Multimodal Decision-Making and Information Seeking
Zhang, Haoran, Zhu, Chenhao, Guo, Sicong, Guo, Hanzhe, Li, Haiming, Yu, Donglin
Human players do more than press buttons: they ground what they see on screen into precise keyboard-mouse actions and, when stuck, they seek information before trying again. We ask whether current vision-language models (VLMs) can do the same. Despite encouraging results under simplified control or tool scaffolds, human-like play in a real client - mapping raw screenshots to temporally coherent low-level actions while deciding when to ask for guidance - remains an open challenge. We introduce StarBench, a turn-based RPG benchmark derived from Honkai: Star Rail that targets these two human-like competencies: multimodal decision-making from pixels to actions and agentic information seeking. StarBench standardizes evaluation across eight combat tasks and two regimes with shared tasks and metrics: (i) direct control, where agents receive only screenshots and must emit low-level primitives (click and keypress) with no semantic hints; and (ii) tool-assisted control, where higher-level intents can be mapped to primitives by detectors and OCR outputs provide optional textualized observations to ease UI grounding. To mirror human practice, StarBench also includes an ask-or-act diagnostic that measures whether and when agents choose to request brief guidance before proceeding, and how that choice affects subsequent performance. We report reference baselines for contemporary VLMs and a human reference. Results expose sizable gaps in perception-to-control fidelity in the direct regime, while showing that judicious information seeking correlates with improved success, establishing StarBench as a reproducible yardstick for agentic information seeking and multimodal decision-making in real-client play.
Probabilistic Modeling of Intentions in Socially Intelligent LLM Agents
Xia, Feifan, Fang, Yuyang, Li, Defang, Xie, Yantong, Li, Weikang, Li, Yang, Xia, Deguo, Huang, Jizhou
We present a probabilistic intent modeling framework for large language model (LLM) agents in multi-turn social dialogue. The framework maintains a belief distribution over a partner's latent intentions, initialized from contextual priors and dynamically updated through likelihood estimation after each utterance. The evolving distribution provides additional contextual grounding for the policy, enabling adaptive dialogue strategies under uncertainty. Preliminary experiments in the SOTOPIA environment show consistent improvements: the proposed framework increases the Overall score by 9.0% on SOTOPIA-All and 4.1% on SOTOPIA-Hard compared with the Qwen2.5-7B baseline, and slightly surpasses an oracle agent that directly observes partner intentions. These early results suggest that probabilistic intent modeling can contribute to the development of socially intelligent LLM agents.
DART: A Structured Dataset of Regulatory Drug Documents in Italian for Clinical NLP
Barone, Mariano, Laudante, Antonio, Riccio, Giuseppe, Romano, Antonio, Postiglione, Marco, Moscato, Vincenzo
The extraction of pharmacological knowledge from regulatory documents has become a key focus in biomedical natural language processing, with applications ranging from adverse event monitoring to AI-assisted clinical decision support. However, research in this field has predominantly relied on English-language corpora such as DrugBank, leaving a significant gap in resources tailored to other healthcare systems. To address this limitation, we introduce DART (Drug Annotation from Regulatory Texts), the first structured corpus of Italian Summaries of Product Characteristics derived from the official repository of the Italian Medicines Agency (AIFA). The dataset was built through a reproducible pipeline encompassing web-scale document retrieval, semantic segmentation of regulatory sections, and clinical summarization using a few-shot-tuned large language model with low-temperature decoding. DART provides structured information on key pharmacological domains such as indications, adverse drug reactions, and drug-drug interactions. To validate its utility, we implemented an LLM-based drug interaction checker that leverages the dataset to infer clinically meaningful interactions. Experimental results show that instruction-tuned LLMs can accurately infer potential interactions and their clinical implications when grounded in the structured textual fields of DART. We publicly release our code on GitHub: https://github.com/PRAISELab-PicusLab/DART.
CodeRL+: Improving Code Generation via Reinforcement with Execution Semantics Alignment
Jiang, Xue, Dong, Yihong, Liu, Mengyang, Deng, Hongyi, Wang, Tian, Tao, Yongding, Cao, Rongyu, Li, Binhua, Jin, Zhi, Jiao, Wenpin, Huang, Fei, Li, Yongbin, Li, Ge
While Large Language Models (LLMs) excel at code generation by learning from vast code corpora, a fundamental semantic gap remains between their training on textual patterns and the goal of functional correctness, which is governed by formal execution semantics. Reinforcement Learning with Verifiable Rewards (RLVR) approaches attempt to bridge this gap using outcome rewards from executing test cases. However, solely relying on binary pass/fail signals is inefficient for establishing a well-aligned connection between the textual representation of code and its execution semantics, especially for subtle logical errors within the code. In this paper, we propose CodeRL+, a novel approach that integrates execution semantics alignment into the RLVR training pipeline for code generation. CodeRL+ enables the model to infer variable-level execution trajectory, providing a direct learning signal of execution semantics. CodeRL+ can construct execution semantics alignment directly using existing on-policy rollouts and integrates seamlessly with various RL algorithms. Extensive experiments demonstrate that CodeRL+ outperforms post-training baselines (including RLVR and Distillation), achieving a 4.6% average relative improvement in pass@1. CodeRL+ generalizes effectively to other coding tasks, yielding 15.5% and 4.4% higher accuracy on code-reasoning and test-output-generation benchmarks, respectively. CodeRL+ shows strong applicability across diverse RL algorithms and LLMs. Furthermore, probe analyses provide compelling evidence that CodeRL+ strengthens the alignment between code's textual representations and its underlying execution semantics.
IMB: An Italian Medical Benchmark for Question Answering
Romano, Antonio, Riccio, Giuseppe, Barone, Mariano, Postiglione, Marco, Moscato, Vincenzo
Online medical forums have long served as vital platforms where patients seek professional healthcare advice, generating vast amounts of valuable knowledge. However, the informal nature and linguistic complexity of forum interactions pose significant challenges for automated question answering systems, especially when dealing with non-English languages. We present two comprehensive Italian medical benchmarks: \textbf{IMB-QA}, containing 782,644 patient-doctor conversations from 77 medical categories, and \textbf{IMB-MCQA}, comprising 25,862 multiple-choice questions from medical specialty examinations. We demonstrate how Large Language Models (LLMs) can be leveraged to improve the clarity and consistency of medical forum data while retaining their original meaning and conversational style, and compare a variety of LLM architectures on both open and multiple-choice question answering tasks. Our experiments with Retrieval Augmented Generation (RAG) and domain-specific fine-tuning reveal that specialized adaptation strategies can outperform larger, general-purpose models in medical question answering tasks. These findings suggest that effective medical AI systems may benefit more from domain expertise and efficient information retrieval than from increased model scale. We release both datasets and evaluation frameworks in our GitHub repository to support further research on multilingual medical question answering: https://github.com/PRAISELab-PicusLab/IMB.
Simple and Efficient Heterogeneous Temporal Graph Neural Network
Wang, Yili, Huang, Tairan, He, Changlong, Li, Qiutong, Gao, Jianliang
Heterogeneous temporal graphs (HTGs) are ubiquitous data structures in the real world. Recently, to enhance representation learning on HTGs, numerous attention-based neural networks have been proposed. Despite these successes, existing methods rely on a decoupled temporal and spatial learning paradigm, which weakens interactions of spatio-temporal information and leads to a high model complexity. To bridge this gap, we propose a novel learning paradigm for HTGs called Simple and Efficient Heterogeneous Temporal Graph N}eural Network (SE-HTGNN). Specifically, we innovatively integrate temporal modeling into spatial learning via a novel dynamic attention mechanism, which retains attention information from historical graph snapshots to guide subsequent attention computation, thereby improving the overall discriminative representations learning of HTGs. Additionally, to comprehensively and adaptively understand HTGs, we leverage large language models to prompt SE-HTGNN, enabling the model to capture the implicit properties of node types as prior knowledge. Extensive experiments demonstrate that SE-HTGNN achieves up to 10x speed-up over the state-of-the-art and latest baseline while maintaining the best forecasting accuracy.
CEFR-Annotated WordNet: LLM-Based Proficiency-Guided Semantic Database for Language Learning
Kikuchi, Masato, Ono, Masatsugu, Soga, Toshioki, Tanabe, Tetsu, Ozono, Tadachika
Although WordNet is a valuable resource owing to its structured semantic networks and extensive vocabulary, its fine-grained sense distinctions can be challenging for second-language learners. To address this, we developed a WordNet annotated with the Common European Framework of Reference for Languages (CEFR), integrating its semantic networks with language-proficiency levels. We automated this process using a large language model to measure the semantic similarity between sense definitions in WordNet and entries in the English Vocabulary Profile Online. To validate our method, we constructed a large-scale corpus containing both sense and CEFR-level information from our annotated WordNet and used it to develop contextual lexical classifiers. Our experiments demonstrate that models fine-tuned on our corpus perform comparably to those trained on gold-standard annotations. Furthermore, by combining our corpus with the gold-standard data, we developed a practical classifier that achieves a Macro-F1 score of 0.81, indicating the high accuracy of our annotations. Our annotated WordNet, corpus, and classifiers are publicly available to help bridge the gap between natural language processing and language education, thereby facilitating more effective and efficient language learning.
ChronoPlay: A Framework for Modeling Dual Dynamics and Authenticity in Game RAG Benchmarks
He, Liyang, Zhang, Yuren, Zhu, Ziwei, Li, Zhenghui, Tong, Shiwei
Retrieval Augmented Generation (RAG) systems are increasingly vital in dynamic domains like online gaming, yet the lack of a dedicated benchmark has impeded standardized evaluation in this area. The core difficulty lies in Dual Dynamics: the constant interplay between game content updates and the shifting focus of the player community. Furthermore, the necessity of automating such a benchmark introduces a critical requirement for player-centric authenticity to ensure generated questions are realistic. To address this integrated challenge, we introduce ChronoPlay, a novel framework for the automated and continuous generation of game RAG benchmarks. ChronoPlay utilizes a dual-dynamic update mechanism to track both forms of change, and a dual-source synthesis engine that draws from official sources and player community to ensure both factual correctness and authentic query patterns. We instantiate our framework on three distinct games to create the first dynamic RAG benchmark for the gaming domain, offering new insights into model performance under these complex and realistic conditions. Code is avaliable at: https://github.com/hly1998/ChronoPlay.
Engagement Undermines Safety: How Stereotypes and Toxicity Shape Humor in Language Models
Dogra, Atharvan, Ghosal, Soumya Suvra, Deshpande, Ameet, Kalyan, Ashwin, Manocha, Dinesh
Large language models are increasingly used for creative writing and engagement content, raising safety concerns about the outputs. Therefore, casting humor generation as a testbed, this work evaluates how funniness optimization in modern LLM pipelines couples with harmful content by jointly measuring humor, stereotypicality, and toxicity. This is further supplemented by analyzing incongruity signals through information-theoretic metrics. Across six models, we observe that harmful outputs receive higher humor scores which further increase under role-based prompting, indicating a bias amplification loop between generators and evaluators. Information-theoretic analyses show harmful cues widen predictive uncertainty and surprisingly, can even make harmful punchlines more expected for some models, suggesting structural embedding in learned humor distributions. External validation on an additional satire-generation task with human perceived funniness judgments shows that LLM satire increases stereotypicality and typically toxicity, including for closed models. Quantitatively, stereotypical/toxic jokes gain $10-21\%$ in mean humor score, stereotypical jokes appear $11\%$ to $28\%$ more often among the jokes marked funny by LLM-based metric and up to $10\%$ more often in generations perceived as funny by humans.