Large Language Model
AdaRewriter: Unleashing the Power of Prompting-based Conversational Query Reformulation via Test-Time Adaptation
Lai, Yilong, Wu, Jialong, Wang, Zhenglin, Zhou, Deyu
Prompting-based conversational query reformulation has emerged as a powerful approach for conversational search, refining ambiguous user queries into standalone search queries. Best-of-N reformulation over the generated candidates via prompting shows impressive potential scaling capability. However, both the previous tuning methods (training time) and adaptation approaches (test time) can not fully unleash their benefits. In this paper, we propose AdaRewriter, a novel framework for query reformulation using an outcome-supervised reward model via test-time adaptation. By training a lightweight reward model with contrastive ranking loss, AdaRewriter selects the most promising reformulation during inference. Notably, it can operate effectively in black-box systems, including commercial LLM APIs. Experiments on five conversational search datasets show that AdaRewriter significantly outperforms the existing methods across most settings, demonstrating the potential of test-time adaptation for conversational query reformulation.
RARE: Retrieval-Aware Robustness Evaluation for Retrieval-Augmented Generation Systems
Zeng, Yixiao, Cao, Tianyu, Wang, Danqing, Zhao, Xinran, Qiu, Zimeng, Ziyadi, Morteza, Wu, Tongshuang, Li, Lei
Retrieval-Augmented Generation (RAG) enhances recency and factuality in answers. However, existing evaluations rarely test how well these systems cope with real-world noise, conflicting between internal and external retrieved contexts, or fast-changing facts. We introduce Retrieval-Aware Robustness Evaluation (RARE), a unified framework and large-scale benchmark that jointly stress-tests query and document perturbations over dynamic, time-sensitive corpora. One of the central features of RARE is a knowledge-graph-driven synthesis pipeline (RARE-Get) that automatically extracts single and multi-hop relations from the customized corpus and generates multi-level question sets without manual intervention. Leveraging this pipeline, we construct a dataset (RARE-Set) spanning 527 expert-level time-sensitive finance, economics, and policy documents and 48295 questions whose distribution evolves as the underlying sources change. To quantify resilience, we formalize retrieval-conditioned robustness metrics (RARE-Met) that capture a model's ability to remain correct or recover when queries, documents, or real-world retrieval results are systematically altered. Our findings reveal that RAG systems are unexpectedly sensitive to perturbations. Moreover, they consistently demonstrate lower robustness on multi-hop queries compared to single-hop queries across all domains.
VIRAL: Vision-grounded Integration for Reward design And Learning
Cuzin-Rambaud, Valentin, Komlenovic, Emilien, Faure, Alexandre, Yun, Bruno
The alignment between humans and machines is a critical challenge in artificial intelligence today. Reinforcement learning, which aims to maximize a reward function, is particularly vulnerable to the risks associated with poorly designed reward functions. Recent advancements has shown that Large Language Models (LLMs) for reward generation can outperform human performance in this context. We introduce VIRAL, a pipeline for generating and refining reward functions through the use of multi-modal LLMs. VIRAL autonomously creates and interactively improves reward functions based on a given environment and a goal prompt or annotated image. The refinement process can incorporate human feedback or be guided by a description generated by a video LLM, which explains the agent's policy in video form. We evaluated VIRAL in five Gymnasium environments, demonstrating that it accelerates the learning of new behaviors while ensuring improved alignment with user intent. The source-code and demo video are available at: https://github.com/VIRAL-UCBL1/VIRAL and https://youtu.be/Hqo82CxVT38.
OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions
Luo, Cheng, Wang, Jianghui, Li, Bing, Song, Siyang, Ghanem, Bernard
In this paper, we introduce Online Multimodal Conversational Response Generation (OMCRG), a novel task designed to produce synchronized verbal and non-verbal listener feedback online, based on the speaker's multimodal inputs. OMCRG captures natural dyadic interactions and introduces new challenges in aligning generated audio with listeners' facial responses. To tackle these challenges, we incorporate text as an intermediate modality to connect audio and facial responses. We propose OmniResponse, a Multimodal Large Language Model (MLLM) that autoregressively generates accurate multimodal listener responses. OmniResponse leverages a pretrained LLM enhanced with two core components: Chrono-Text Markup, which precisely timestamps generated text tokens, and TempoVoice, a controllable online text-to-speech (TTS) module that outputs speech synchronized with facial responses. To advance OMCRG research, we offer ResponseNet, a dataset of 696 detailed dyadic interactions featuring synchronized split-screen videos, multichannel audio, transcripts, and annotated facial behaviors. Comprehensive evaluations on ResponseNet demonstrate that OmniResponse outperforms baseline models in terms of semantic speech content, audio-visual synchronization, and generation quality. Our dataset, code, and models are publicly available.
GraSS: Scalable Data Attribution with Gradient Sparsification and Sparse Projection
Hu, Pingbang, Melkonian, Joseph, Tang, Weijing, Zhao, Han, Ma, Jiaqi W.
Gradient-based data attribution methods, such as influence functions, are critical for understanding the impact of individual training samples without requiring repeated model retraining. However, their scalability is often limited by the high computational and memory costs associated with per-sample gradient computation. In this work, we propose GraSS, a novel gradient compression algorithm and its variants FactGraSS for linear layers specifically, that explicitly leverage the inherent sparsity of per-sample gradients to achieve sub-linear space and time complexity. Extensive experiments demonstrate the effectiveness of our approach, achieving substantial speedups while preserving data influence fidelity. In particular, FactGraSS achieves up to 165% faster throughput on billion-scale models compared to the previous state-of-the-art baselines. Our code is publicly available at https://github.com/TRAIS-Lab/GraSS.
JanusDNA: A Powerful Bi-directional Hybrid DNA Foundation Model
Duan, Qihao, Huang, Bingding, Song, Zhenqiao, Lehmann, Irina, Gu, Lei, Eils, Roland, Wild, Benjamin
Large language models (LLMs) have revolutionized natural language processing and are increasingly applied to other sequential data types, including genetic sequences. However, adapting LLMs to genomics presents significant challenges. Capturing complex genomic interactions requires modeling long-range dependencies within DNA sequences, where interactions often span over 10,000 base pairs, even within a single gene, posing substantial computational burdens under conventional model architectures and training paradigms. Moreover, standard LLM training approaches are suboptimal for DNA: autoregressive training, while efficient, supports only unidirectional understanding. However, DNA is inherently bidirectional, e.g., bidirectional promoters regulate transcription in both directions and account for nearly 11% of human gene expression. Masked language models (MLMs) allow bidirectional understanding but are inefficient, as only masked tokens contribute to the loss per step. To address these limitations, we introduce JanusDNA, the first bidirectional DNA foundation model built upon a novel pretraining paradigm that combines the optimization efficiency of autoregressive modeling with the bidirectional comprehension of masked modeling. JanusDNA adopts a hybrid Mamba, Attention and Mixture of Experts (MoE) architecture, combining long-range modeling of Attention with efficient sequential learning of Mamba. MoE layers further scale model capacity via sparse activation while keeping computational cost low. Notably, JanusDNA processes up to 1 million base pairs at single nucleotide resolution on a single 80GB GPU. Extensive experiments and ablations show JanusDNA achieves new SOTA results on three genomic representation benchmarks, outperforming models with 250x more activated parameters. Code: https://github.com/Qihao-Duan/JanusDNA
Video-SafetyBench: A Benchmark for Safety Evaluation of Video LVLMs
Liu, Xuannan, Li, Zekun, He, Zheqi, Li, Peipei, Xia, Shuhan, Cui, Xing, Huang, Huaibo, Yang, Xi, He, Ran
The increasing deployment of Large Vision-Language Models (LVLMs) raises safety concerns under potential malicious inputs. However, existing multimodal safety evaluations primarily focus on model vulnerabilities exposed by static image inputs, ignoring the temporal dynamics of video that may induce distinct safety risks. To bridge this gap, we introduce Video-SafetyBench, the first comprehensive benchmark designed to evaluate the safety of LVLMs under video-text attacks. It comprises 2,264 video-text pairs spanning 48 fine-grained unsafe categories, each pairing a synthesized video with either a harmful query, which contains explicit malice, or a benign query, which appears harmless but triggers harmful behavior when interpreted alongside the video. To generate semantically accurate videos for safety evaluation, we design a controllable pipeline that decomposes video semantics into subject images (what is shown) and motion text (how it moves), which jointly guide the synthesis of query-relevant videos. To effectively evaluate uncertain or borderline harmful outputs, we propose RJScore, a novel LLM-based metric that incorporates the confidence of judge models and human-aligned decision threshold calibration. Extensive experiments show that benign-query video composition achieves average attack success rates of 67.2%, revealing consistent vulnerabilities to video-induced attacks. We believe Video-SafetyBench will catalyze future research into video-based safety evaluation and defense strategies.
The Distracting Effect: Understanding Irrelevant Passages in RAG
Amiraz, Chen, Cuconasu, Florin, Filice, Simone, Karnin, Zohar
A well-known issue with Retrieval Augmented Generation (RAG) is that retrieved passages that are irrelevant to the query sometimes distract the answer-generating LLM, causing it to provide an incorrect response. In this paper, we shed light on this core issue and formulate the distracting effect of a passage w.r.t. a query (and an LLM). We provide a quantifiable measure of the distracting effect of a passage and demonstrate its robustness across LLMs. Our research introduces novel methods for identifying and using hard distracting passages to improve RAG systems. By fine-tuning LLMs with these carefully selected distracting passages, we achieve up to a 7.5% increase in answering accuracy compared to counterparts fine-tuned on conventional RAG datasets. Our contribution is two-fold: first, we move beyond the simple binary classification of irrelevant passages as either completely unrelated vs. distracting, and second, we develop and analyze multiple methods for finding hard distracting passages. To our knowledge, no other research has provided such a comprehensive framework for identifying and utilizing hard distracting passages.
Science Hierarchography: Hierarchical Organization of Science Literature
Gao, Muhan, Shah, Jash, Wang, Weiqi, Huang, Kuan-Hao, Khashabi, Daniel
Scientific knowledge is growing rapidly, making it difficult to track progress and high-level conceptual links across broad disciplines. While tools like citation networks and search engines help retrieve related papers, they lack the abstraction needed to capture the needed to represent the density and structure of activity across subfields. We motivate SCIENCE HIERARCHOGRAPHY, the goal of organizing scientific literature into a high-quality hierarchical structure that spans multiple levels of abstraction -- from broad domains to specific studies. Such a representation can provide insights into which fields are well-explored and which are under-explored. To achieve this goal, we develop a hybrid approach that combines efficient embedding-based clustering with LLM-based prompting, striking a balance between scalability and semantic precision. Compared to LLM-heavy methods like iterative tree construction, our approach achieves superior quality-speed trade-offs. Our hierarchies capture different dimensions of research contributions, reflecting the interdisciplinary and multifaceted nature of modern science. We evaluate its utility by measuring how effectively an LLM-based agent can navigate the hierarchy to locate target papers. Results show that our method improves interpretability and offers an alternative pathway for exploring scientific literature beyond traditional search methods. Code, data and demo are available: https://github.com/JHU-CLSP/science-hierarchography
ComboBench: Can LLMs Manipulate Physical Devices to Play Virtual Reality Games?
Li, Shuqing, Yan, Jiayi, Niu, Chenyu, Huang, Jen-tse, Peng, Yun, Wang, Wenxuan, Liu, Yepang, Lyu, Michael R.
Virtual Reality (VR) games require players to translate high-level semantic actions into precise device manipulations using controllers and head-mounted displays (HMDs). While humans intuitively perform this translation based on common sense and embodied understanding, whether Large Language Models (LLMs) can effectively replicate this ability remains underexplored. This paper introduces a benchmark, ComboBench, evaluating LLMs' capability to translate semantic actions into VR device manipulation sequences across 262 scenarios from four popular VR games: Half-Life: Alyx, Into the Radius, Moss: Book II, and Vivecraft. We evaluate seven LLMs, including GPT-3.5, GPT-4, GPT-4o, Gemini-1.5-Pro, LLaMA-3-8B, Mixtral-8x7B, and GLM-4-Flash, compared against annotated ground truth and human performance. Our results reveal that while top-performing models like Gemini-1.5-Pro demonstrate strong task decomposition capabilities, they still struggle with procedural reasoning and spatial understanding compared to humans. Performance varies significantly across games, suggesting sensitivity to interaction complexity. Few-shot examples substantially improve performance, indicating potential for targeted enhancement of LLMs' VR manipulation capabilities. We release all materials at https://sites.google.com/view/combobench.